MPC 2.9 Drum Synth Full Tutorial and Overview

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[Music] [Music] uh [Music] mpc has now been updated to 2.9 at the time of making this video i'm running version 2.9 beta which is just strictly for the firmware for the hardware so i don't have a software version of this and also in the release notes there's no additional improvement such as workflow enhancements or additional features that have been added to my knowledge but that may well not be the case when this is released to the public so there may well be additional features when this finally comes out so this is purely just focusing on the addition of the highly anticipated drum synth from air instruments before we get into the video i just want to thank all my current subscribers anyone that's liked and shared my videos anyone that follows and supports me on social media and of course anyone that's been kind enough to donate to this channel if you'd like to do that yourselves there's a paypal link in the description and i'll be most grateful for your help if you're interested in private lessons with myself please contact me at tubedigger gmail.com for more details you can find out how much my lessons are if you go to www.tubedigger.com forward slash lessons and i give discounts for multiple lesson bookings these lessons can be conducted over skype google hangouts or zoom whatever you prefer so as said i have not found any other enhancements or workflow improvements or features that have been added for 2.9 and the release notes that i had personally didn't specify anything at all other than the addition of drum synth so let's just focus on that so drum synth can be used in two different ways we can use drum synth multi which maps the drum modules across the first eight pads or we can use a single drum module on an individual track so if i go up to track two so let's just double tap there and you can see that we can have drum synth clap crash hi-hat kick perk ride snare tom so you can't add any more iterations or instances should i say of drum synth multi you can only run one per project but that's understandable once we take a look at the program editor so let's do that now let's press and hold menu and press pad 14 and i will show you the extensive editing parameters that we've got for each module in drum synth multi so along the bottom here we've got all our eight drum modules if we use this arrow we can scroll across to get access to five six seven and eight let's go back to drum synth one so we're not restricted to just having the kick drum which is automatically assigned to pad one here we can actually change the actual drum sound from here so we can have a snare there clap hi-hat ride any of the other modules and we can have multiple versions of those so we could have eight snare drums if we wanted or eight claps or a mixture of any of these so we're not restricted to having them on the pads that they're by default loaded to also if you take a look here we've got all the sculpting parameters and the sort of harmonic and timbral parameters so for this actual model of the kick drum so underneath where it says kick we've got model so let's double tap there so we've got quite a lot of options here we've got 80 90 driven hybrid trance natural a natural b hard one hard to and clipped and if we change those so i'm just going to focus on that and move the data we'll you'll see that these parameters are different for each different module so we get all different types of sculpting parameters here now there's quite an interesting one which i'll get to a bit later and that is strictly for the percussion modules and that's an fm module and you can do a bit of fm synthesis with those but i'll get back to that a bit later on so i said we've got the type of drum module here we've got the model which will update these parameters underneath that we've got velocity so it's currently set at 100 with full level deactivated that means the pads will respond to velocity with this at zero it's essentially going to behave as if we've got full level activated but next to that we've got a secondary velocity parameter it's by default set to zero percent but next to that we've got a target that we can set that to so let's increase that to 100 we can actually go into the minus or negatives and have that minus 100 and flip the behavior of it let's turn down the actual velocity so we can just hear this working in isolation so now it's not going to respond to pressure for the volume but it will respond to pressure for the parameter we set for velocity two so if i set that to parameter one which is tuning in the case of this particular model let's actually increase the tuning all the way to the very maximum and i'm going to use note repeat so let's just go quickly back to the main page press note repeat let's change this to eighth notes let's go back to program editor and you can see that you could probably create a baseline now with this affecting the tuning so on so forth so this target can be mapped to any of the parameters that are available for the particular model that you're using so it goes from parameter one up to parameter eight just above that we've got the option to have the drum module in one shot or note on so with one shot it will just play out the sound and also that's obviously going to be affected by the hold and decay that we've got in this particular model if we uncheck one shot then we've got more control over the actual note length depending on how long we press it or how long the note is actually recorded into the sequence or drawn into the sequence so it's exactly the same as one shot a note on in a drum program or a key group program the last parameter in this actual graphic display with this nice artwork here of the kick drum is the volume so we can control the volume here and this is also reflected in the mixer window which i'll get to a bit later on so these parameters that you see here and also over here these are the effects so everything that's on this page is also available for every other drum module or the other seven drum modules but for each one of these we've got two additional sub pages so this is the second page and this is where we can control the transient and distortion effects and those can be switched on or off over here so this is transient that's on now distortion eq and compressor so the eq and compressor are on the third page and there we've got extensive controls for the eq and compressor i said we can switch on both those and the distortion and transient all from this tab on the side let's now quickly scroll across to drum synth 7 which is pad 7 and that's our percussion module if we go to the model and if we scroll all the way clockwise we get to fm synth and this one's quite interesting so we can choose different parameters like fm depth fm tuning and the overall tune [Music] we've got a complex parameter here [Music] if we switch off one shot and increase hold and decay to their maximum [Music] [Applause] [Music] you can get some quite crazy synthesis action just with this percussion module let's now scroll across to these final parameters so this is drum synth 8 and just next to that we've got send effects so these are the send effects so we've got delay diffuser and reverb now i've tested this all of these parameters that you see are right automatable which is great albeit the time parameter for the delay which is a real shame because to me personally that's a really interesting parameter to automate and you can get some really weird pitching effects and pings and stuff if you start mucking about with the time parameter of delays however the diffuser you can actually modify the delay time of that but if you do do that it actually cuts out the sound with the reverb we've got different room modes so we've got abstract room stadium and hall we've got time parameter here and it is quite a nice reverb actually if you increase the time parameter to its maximum it's quite similar to the reverb in tube synth which i really like because you can set it to infinity so it doesn't actually go on for infinity but it's extremely long again over here on the right we can switch off the delay the diffuser and the reverb and all of these switches are automatable as well which is good to have now the last tab at the bottom here is the mixer section so these are just the volume controls for each drum module and we've got mute and solo so we can mute them out just by tapping the number there we can solo them by pressing the s or switching that on and off again they're all automatable as well and if we tap on the actual drum module itself this gets highlighted in red and we can use the data wheel and again we can switch out the different sounds there you can't automate that unfortunately so it won't actually automate those changes of the actual modules because obviously it's updating all the different timbral controls and parameters that apply to the different models of each drum module so again with the mixer we've got three separate sub pages so this is the first one this is your basic mixer the second one is a matrix where you can quickly and easily switch off the transient distortion eq and compressor effects for each module so we can turn those on and off for every single different module that we've got in drum synth multi the last sub page for the sends is the delay diffuser and reverb settings so we can add different amounts of those effects here so this is our percussion sound on pad 7 so i can increase the delay amount let's switch that off this is the diffuser so that's quite nice let's go back to the send effects and change the delay time let's increase the feedback so some really nice effects there and this is without the diffusion parameter even engaged we've got a brightness control for the diffuser as well and you can see when i change the actual delay value it cuts the sound out completely so it's best to settle on one and not change that otherwise your sound will be cut out unless you want to use it as a mute or an effect kind of bypass [Music] so you can get some really nice effects with that let's go back to the mixer and our third sub page and let's just turn down diffuser for the percussion module let's switch on the delay go back to send effects and let's try some different things with the delay so simple enough let's increase the feedback to a very high amount [Applause] so you have to be careful with the feedback there especially when you're using this resonance control but if we just have the feedback a bit more of a moderate uh value and increase the resonance [Applause] and get some nice effects with the delay there let's go back again to our sends page for the reverb delay and diffuser let's turn the delay down and let's try the reverb let's put that up to the maximum and go back to send effects and let's play about with the reverb so this is haul mode very short time 1.9 seconds let's increase that to the maximum sounds good and we've got low cut and high cut so let's actually reduce the low cut and see how much low frequencies we can get into that tail of the reverb nice and dark let's make it even darker by reducing the high cut so you can see there's a lot of scope for sound design with just this one sound and using the effects however these effects are global so we don't get individual parameter control for each drum module in the drum synth multi so that's pretty much it for drum synth multi and you can see we've got a ton of parameters here that we can muck about with and get some stuff going in real time and also written into the sequence via automation so just to show you that let's just do some automation on this particular patch so i'm going to reload this project so it resets the drum pattern i had so project drum synth load [Music] let's just go through some of the different modules or models should i say for the individual modules so this is the kick of course uh let's first of all change this to 90. we've got this distorted version or driven hybrid trance so this is a natural one so these are quite nice [Music] so you can get some nice tribal stuff with those [Music] what about the snare let's change some of these snare parameters so this is the comp b what else can we do hi hat so this is electric so you can get some kind of weird sounds there that is drum synth multi let's just go to track two switch it back to plugin and let's just take a look at the difference between drum synth multi and an individual drum sound of drum synth so let's go to menu uh pad 14 and as you can see this is a lot more stripped down we don't have the mixer section we don't have the send section so we don't have any effects like delay reverb uh or diffuser in here we've just got compressor eq transient and distortion so for this let's just check in the main page i've not actually checked this but if we go to pad mix there's no pad mixer so this is just treated as a single program and a single drum sound so if you did want to add effects you'd have to go to the track mixer choose the plug-in which in this case is plugin002 and then you could just add insert effects there so there's one last thing that i want to show you with drumsynth and that's for the individual instances of drum synth so this only works with particular instruments but if we go to the program editor you can see the individual kick drum has this additional parameter of chromatic so now we can play this as an actual tuned program [Music] so this is excellent because then we've obviously got a bass line and it is quite a nice sub bass sound that's it guys that is mpc 2.9 drum synth i said i only had a limited release note sheet which just literally specified the update as being for drum synth only but i would imagine there are some workflow improvements possibly some more features whether they're going to be exciting or just kind of standard or mediocre things that are handy but not particularly exciting that may well be the case but for the moment we've just got drum synth and it is certainly nothing to be disappointed about if that is just the case because that is quite a big update so that's it guys not much more else to say about drum synth hope you enjoyed the video guys please like share and subscribe if you haven't already done so please follow me on instagram and facebook if you want and please donate to this channel if you fancy helping me out there's a paypal link in the description and for private lessons please contact me at tubedigger gmail.com for more details and i will see you on the next one this is tubedigger and i'm out you
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Channel: Tubedigga
Views: 12,589
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Keywords: mpc 2.9, mpc drum synth, mpc, akai mpc, mpc live, mpc one, mpc x, mpc live drumsynth, mpc one drum synth, mpc x drum synth, mpc one drumsynth, mpcx drumsynth, mpc live drum synth, drumsynth tutorial, mpc drum synth tutorial, mpc drumsynth tutorial, MPC 2 9 Drum Synth Full Tutorial and Overview, MPC 2 9 Drum Synth, akai mpc drumsynth, akai mpc drum synth, air instruments, air drum synth, air drumsynth, air instruments drumsynth, drum synth, drumsynth
Id: gc1pDiZxSBo
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Length: 23min 29sec (1409 seconds)
Published: Tue Nov 24 2020
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