MODX sound design Mega Tutorial #1

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hello this is cuckoo I've been on tour recently with honey who'd get back it's been a really cool tour and I've learnt a lot in the process and one of the things when going on a tour you want to make sure that you travel with the gear that you could trust and synthesizers and and sample solutions that as you really enjoy playing with and yeah so in my case I ended up selecting this one the mode ex6 by Yamaha atmo DX six seven eight they're all the same just the size I think the six is very tool friendly and it's wide enough for most applications in my case so the main reason why I chose this is because of the way you can start out with your own custom samples and been build your own sounds and yeah spaced them out on the keyboard the way you want to you can mix it really well you can layer sounds really well and there's a really yeah I'd say a professional a super clean sample library on it already but Yamaha and so if your own samples is not enough you can layer in some professional samples just where you want it for instance me I was sometimes using the key mechanics of certain sounds to kind of make my samples more rich and yeah so what I'd like to do today is to show you what my setup looks like on the mo DX and also how to get started on making your own sounds on the mo DX from from scratch using the samples on it and using your own custom samples didn't have to layer together yeah so without further ado let's do it okay so here we are the mode ax six and a left and in the state now where it was when I was on tour so this is the real deal from the real world so mostly I didn't even bother to use the performance page on stage because all of that was already dialed in so I don't need this actually I don't need to look at the screen so I actually put my iPad straight on up here and conveniently it fits right in there the smaller iPads so I had notes on there so I won't screw up and what I had on the screen was this page the live set page this is where you can quickly put up the presets the patches that you want to use and just quickly switch to a new preset so every every song has one preset in this case I'm using this little mixer the mixer faders here on some of the songs but not all of them like I'm the first one has this piano sound that dial this to the maximum and the mod wheel to the maximum do you have a long reverb the second song starts out with a bell kind of bell base and then I'd dial this up to bring the piano in and take them out sometimes I take them in yeah so and this part has a very similar piano but slightly differently mixed to fit the song and it has this very kind of digital on/off sound and that's a choice because the album sounds a bit like that it has this sounds almost programmed and this one I'm playing a load baseball and then I have a second sample here which I play [Music] later on in song I prepared a little kind of guitar sound up here so right now it's three sounds and so that and yeah so that could be a part a patch another one here this is yeah it's got voices [Music] I also made it so that the mud wheel is introducing a low and octave down voice as well [Music] and this particular song has a load of its kind of dreamy and contemporary and say so the voice is here and gradually I introduce a sort of nervousness [Music] kind of an atmosphere thing and down here there is sort of a bell tower sorry this is also part of the arrangement and down here is more pads [Music] yeah so that's one way of solving stuff I have this different instruments at my disposal this one has a very specific flute sound it's from the album and down here it's a third base the web has this sound if I keep it pressed I going to reverse and up here part of the arrangement this is a rose patch one of the songs was roads raindrops is kind of hard and club-like in a way so start out with a sample from the album and then there's a very peculiar base and up here it's good so yeah well I don't have to go through everything but you get the idea this is stuff you could do so let's head over to the performance page and see what it all looks like there okay I'm gonna load this one summit which is mostly just a piano [Music] they can see here on the page that it's actually just two of the two of the channels activated so let's just isolate them and see what they are first one it's this sample coming from the album and the other one it's another piano sound which is from my friend's piano that are sampled years ago this particular song I felt like this was a bit too harsh and now I didn't really reach where I wanted to reach because this is just piano and the focus on this particular song so I wanted it to be more emotionally yeah I have a bigger emotional impact so I wanted something like this but if we take a look at this patch we can hear that it's actually more than just a sample so so let's just press it right here and get a first glimpse of what a patch can look like and then we're going depth and create our own so push it right there press edit and this is what it looks like so these are different pages of the sound of every element has their own pages the oscillator pitch envelope filter amplitude and so forth and some of them also have like sub pages like these yeah so I'm gonna go all the way up there to the oscillator into you and when I press a key now you can take a look pay attention to where this dot turns green so two of them turns green and when I release the key this one turns green so this is a key off Sam and this is these are key on sounds I'm just going to quickly mute some of them just that isolate what a typical patch could be like so off off and this one is on [Music] so made it reactive to the velocity might be just the volume might also be some filter opening up a little bit [Music] yeah okay and turn this off I'm going to take a look at the the other the other layer that or the other element as it's called and we can see here this is actually a row roads key noise piano so they've recorded the actual mechanics and the key key bed of a road and when you press it down lightly because if I mute this again and go back to my sound I think it it didn't have any of the key noise and actually I cut it a little bit too tightly in the sample so some of the sounds they lost a little bit of that initial key noise like that for sister Sun right so by introducing that King oyster [Music] with that with it has a bit of a more physical presence so what about the last one okay I'm going to turn this off now off off and the third one on it has a key off sound it's also coming from the from the Murray axe library and it's a particular smaller grand piano called the s6 the Yamaha s6 flat key of stereo because I feel like the key of can also liven up a patch a lot so let's take a listen to the key on and a key off nice and then with my sample [Music] yeah nice okay so if we further go in there and just check out what's been done here pay attention that there is a difference between the the patch that I made on my own samples and the ones that are in the Yamaha library the Yamaha libraries cannot be edited the samples themselves cannot be edited like you see this empty little square box here on my custom sound we can see this edit waveform button if I press that we get into the actual editor where you collect different sounds samples and create one what you call is a waveform yeah they call it waveforms here which is a little bit odd maybe a waveform as a set of samples that could be used in any patch so whenever I start making what's called a waveform here I collect different samples into this editor I've put them out and I I spaced them out here on the on the grant which represents the keyboard and I set the upper nose the lower notes and the center note of each sample pay attention to this you can see this energy going from F to a and so forth and as soon as you make one of these it's instantly saved as a resource so this is now saved in the waveform 8 so whenever I need this particular set of samples and just go in there and recall way from the use of waveform number 8 and then it's hip it's also quite convenient to search for these as well ok so now that we've seen a patch it started from scratch again and and build up our own patch before we do that I just want to take a moment to to talk about the memory structure or something like that there is something called performance a performer's is a patch that if you load and a performance you'll get everything back exactly where you had it it's all of the sounds all of the settings everything or all of the tracks everything is stored in one performance the tricky thing what that I I thought was a bit difficult to grasp in the beginning was if I start out with a blank performance I could import a performance into a performance that is not creating a reference link or something to the original performance now it's just imports the settings of a performance and it occupies the first available tracks and then you can import another performance and it will occupy the first available tracks and in beginning I thought it was some somehow linked to the performances but once anything is loaded into a performance and anything is made and you save it it's gonna be a unique performance its own performance there is no reference links to other performances however if you're using waveforms a waveform could be either Yamahas waveforms they are you cannot change them they're set it's wrong and so whenever a wave form is used the same instance is being used every time you used that particularly waveform if it's like a grand piano you're using that very instant every time you use that waveform so that is not gonna be duplicated and take up a lot of space it's just a reference to that waveform file however if you're using your own waveforms that you have imported your own WAV files and create your own you map them out on a keyboard the way you want it every time you do that it's it's the same there it's not going to be duplicated but because you can edit your own waveforms the next time you go in there and edit your own waveform that edit will be reflected on every instance that is every performance that it's using that particular waveform I just wanted to get this out of wave so you know that if you load in your custom samples and then you load in your cuz the same custom samples in another patch I feel at home actually I would like to change it just for this sound don't do that because it's gonna impact that the other performance is using the same waveform okay I hope you understand if you don't understand listen to the gap just be careful if you're editing a waveform because it'll impact everything every performance using that waveform okay so let's initialize a new clean performance the way to do that many ways to come to this place one way is to press category that will instant you instantly bring you to this place where you can search for patches press initialize they're in it and what I want to make now is a synth based on samples so I'm gonna use this one it's that a wm2 engine these are different engines this is the sample best stuff and this is the FM same stuff okay so I still it's already done so I'm gonna go back to the performance now this is a clean slate we're starting out with this sound you can hear it's a piano it's a very basic piano patch it's there's no fancy settings set up on this patch at all anything so we can see it there's something going on on track 1 and all of the other tracks are empty so let's press this one and actually every little square that I could be pressed and they mean different things so I'm pressing this where you can see the little synth icon that IWM to a person this place and press edit that brings me to this edit window and we can see what it looks like actually one thing that I want to do before I do this let's exit this my presence is the error that turning off the reverb reverb that is you start out with this very glossy reverb I'm gonna go to mixing and we could see reverb send up there it's set to 12 I'm gonna press that 12 and dial it back to zero okay so now it's truly clean okay I'm gonna go to home again press this it is and now we're in this edit mode again so on this first page the oscillator and tuning page this is where we start out with with importing samples and doing waveform right now we're using this way from here you can see the first row that says presets number one I catch with a piano a subclass with a piano a name if we press this row you can start dialing here there is a I don't know how many thousands I think yeah whoa you can 5,000 okay so there are actually is it insane yeah over 6,000 different yes i'm sort of okay you get up to the drums yeah so thousands of sounds that yamaha provide you with and in the beginning is i was like how do you even find this but you go here if you want to find a specific waveform category search let's search for a keyboard and i think yeah keyboard roads let's see yeah so it's a really nice you can even search with you can type in a search so if there is no category search like roads we get nothing right so they're using our D I think for roads because they're trying to keep it compact great tutorial yeah yeah so but if you search for something else like string yeah lots of strange there's a lot a lot of stuff that I'm gonna just head back again with the arrow back okay so these are all preset its preset waveform banks as sound banks in the in the same so what I want to press now is this little button new waveform I want to press it let's press it okay it's still we haven't loaded anything so it's still gonna play that piano thing in the background so we want to lower the sound now how do you do that well conveniently I've prepared some files on this memory stick yeah so that's insert and see what have I think it's round here there you go okay insert it it's connecting to USB device let's go back again do it one one more time new waveform come to this page the load page and it's instantly recognizing that the little lab memory state that I inserted there it's called mode mate and I'm gonna press it this is just a browsing you just browse some folders and wav files so let's see see circuit I see what happen to I have some different sounds that I created on the innovation circuit so I'm done it like this lots and lots of sounds I've sampled every key of a particular sound let's I don't I don't know if you can actually preview sound here so I'm just gonna go somewhere like random maybe 30 should be a bit up the scale gonna import his sound okay so that sound is now loaded into it and because we loaded it in we press new way from it was loaded in it is instantly saved I don't have to save there's no way to press save in the waveforms they're instantly updated and saved but now we have a new little box here it says edit waveform so you can see up here it says user number 34 category ain't nothing and we've got this WAV file as a as our name it's actually being imported now I can remove the memory stick and it's in the memory of the synth now I said it see what happened with it okay I'm gonna push the piano let's see what note we actually got that in a press C here and C on the piano so that was a correspondent to F so in order to move this to be on the right pitch it doesn't detect this automatically I need to make notes on the phallus or just listen to it I'm gonna change the center note of this sound there we go so that was an F okay [Music] so we made our first waveform and it's just one when you do it like that you import one file it's going to automatically you see all this green here that is this one file that is occupying the whole keyboard range now we can see here the note limit it's from octave - 2 - G octave 8 so sake playing the whole space if one day we could press one of these and start dialing down in this down to - to limit the range of that particular sample where it sits on the keyboard so now this is where this sample is we can also use the keyboard to set it like for instance if we down it down and up and we listen to the sound now we like it sounds best down there okay so let's create a zone around that press the upper limit keyboard you can see that it tracks the lower limit back there and off with the keyboard again okay so now if we want a higher quality sound up there we just pressed okay add key back we were at 30 and so 12 notes out from 30 would be 42 I guess or 41 okay so what happened now when I loaded in was that the same thing happened it was just putting himself all over their whole keyboard I need to dial it in I could do it like this or with the keyboard select [Music] and we hear that the center note is wrong it was also an F and we can hear that it was a bit more brilliant the brilliance in that sauna [Music] and what typically happens is when you place out in a very high pitch it sounds very teeny teeny and also it actually can't pitch it up more than a certain amount of octaves so stopping it from pitching up at some point and okay so let's do the same thing then like see [Music] okay another one add a key bank that was 42 so let's browse I'm pressing the buttons and stuff too to browse the the interface here so 42 54 then and and now we know it should be an F so I'm just gonna put in okay and I'm gonna take this I can select sounds by doing this it could be hard to see to distinguish where they are because it's just the same color block I could also press the key bank number and and dial my way through them [Music] okay so now the first one is taking gonna play all the way down their till [Music] to here and then it becomes the set of the second sample we can hear it [Music] that becomes number three [Music] and when you do like this you import a WAV file there is no way that I know of putting loop points and stuff into the wav files it's just a WAV file and it imports like this and it's gonna play the WAV file from start to finish however if you use some custom tools you can create waveforms that has loop points as well I don't have those tools and I don't think Yamaha provides these tools for free it's some third-party developer but that is also an option okay so this let's give it a name I'm gonna call it circuit cricket okay so now this waveform has a name maybe we could even give it a subcategory can you do that how do you do that I don't know okay so let's give it a category synth lead subcategory digital okay and it's now been updated you can exit this with your area okay [Music] so with this sound what can we do to improve on the sound it sounds a little bit basic maybe a little bit teeny we could beefing it up a little bit and we could try out the filters as well and also we can make it respond to velocity in different ways let's first check the filter type okay there's a lot of different types you can choose from and they all have cut off and cut off velocity some of them have more settings so this is a basic it's not totally basic you got the cutoff and the cutoff velocity if I just add it to this as the maximum setting that's a bit too dramatic now the harder I play the more it opens it up but actually even though it says plus here cut off to velocity plus what it's doing is there's deepening the the the lower the velocity the lower the cutoff frequency maybe sound like that maybe it let's try the resonance [Music] okay that's not too bad I'm just gonna check out this section which is the high pass it cut off it's not displayed but okay I'm not gonna use that what you can do however is to use cutoff key tracking and right it's actually set to if there is no key tracking the the filter is gonna stay the same regardless of where on the keyboard I play but if I add it like this it's gonna open up the filter the more the higher up and close it the lower I go this is sometimes you actually need to reverse it in order to protect yourself from going very ear piercing up here [Music] ever been less of that velocity also we could add resonance with the velocity [Music] tired of that so we come to this point where we were like okay that's a nice sound but it's it's nothing special at all how do we spice this up and we could do many ways we could deal with the EQ and and stuff but what I want to do is to show the power of the sound engineer so we made this one little patch it's very simple just playing our own sample but now we're gonna go to elements to every patch consists of up to eight different elements every element could be its own sound like this so what I want to do is add a layer of some key sounds to make it a bit more organic so I'm gonna mute this for a moment go to element to unmute that we've got this patch again let's go to to this search field here category search and I want to search actually let's go to keyboard maybe piano go search for key safe we'll get something key off that is actually nice there's a key off let's see if we would be cool with a key on perhaps key noise here we go that is quite aggressive the first well okay this way okay Wurlitzer okay off-key key nice Wurlitzer that is nice I think this would go really well it even has some of the Wurlitzer sustained sound there okay let's uh happy that go back so now we have this sound and then we have the key noise from a Wurlitzer so together [Music] so it sounds a little bit too too much so first of all let's give it a little ring time a little release time and we do that in the amplitude now I'm gonna jump a bit between element 1 element 2 element 1 is the sample that we imported element 2 is currently this sound the the Rhodes key sound and then I'm gonna try to mix them into something that sounds like one instrument okay so the first thing I'm gonna do amplitude level and Bluetooth and there we go the envelope gonna give some release time [Music] okay I'm also gonna give ya I'm gonna go to the level one and say level velocity so the velocity of my striking the keys is gonna inflict volume change okay that's nice okay maybe that's okay for now okay so let's listen to this together [Music] I'm gonna lower the volume of this sample so amplitude element one level [Music] so how about adding a key off sound as well that would be nice actually so element 2 is currently using the Wurlitzer key noise I'm going to go to element 3 actually I'm going to mute this just to hear what I'm doing element 3 on gonna go to the search field again and search for maybe in a search for off maybe that's enough to get a lot of Chios so roads well it's a key okay that's just that's kind of nice [Music] how about the roads Wow powerful mechanics okay I'm gonna try this one and see how we can make it trigger when we lift the keys rather than press the keys okay Arabic element 3 no slit oscillator to insert ain't normal I want it to be key off I see what that means yeah I'm gonna turn everything on now is he what it sounds like together and keep an eye on the volume of this element 3 now amplitude way too loud I like it I like you actually well like to do now is to try to make my own sample and a bit warmer sounding as now we've just been messing with volume and samples and also yeah what else not much more actually just volume yeah the filter too but we could do head to the element one here where my sample lives and go to elements EQ there's a couple of different EQ that we can use for each element so let's take some lower gain maybe less of the top low frequency that's a bit too much maybe so I'm finding the gain of the low EQ also the frequency where it makes the most relevant impact if the fruit frequency is very low it's gonna impact the sub-base even here it may be some IV around there so now the the Rhodes sound and and my sample sonically they kind of blend a little bit nicer now before my sound was kind of harsh and teeny where the Rhodes was kind of low-end nice but now I kind of boosted the low-end to to make them glue a bit better okay so now now that it sounds more that it works together I could actually go in there and raise the volume of the key off I think because now it doesn't sound out of place anymore so amplitude element 3 oops and maybe that key on as well [Music] I'm gonna go on the key on and element EQ because I want to gain it I think there is a gain here I could just go let's see boost I could just boost it like boost is 6 dB [Music] that's too much but in case you come to this place where a sound is not loud enough you because you maxed it out already you can go into the EQ setting of individual elements and and boost it like that so right now thinking it would be nice to have a sort of stereo feel for this it sounds very mono okay so what I'm gonna do is go through the common setting and add some sort of reverb of something that is putting it into more of a stereo space here okay so let's research the effects so I went to the common tab here these they have their own settings but the common is where everything ends up so it's getting mixed and passing through the common setting okay so I can put two effects on it effect a and B so let's see what effect a could do it go reverb we go chorus we could check out the courses and see if there's something that's nice that is kind of nice assailant sounds a bit artificial it sounds a little bit too artificial but they have different presets I don't know I'm gonna try the reverbs room I'm gonna dial it all to full-on so you can read the the title of every setting here reverb time make it shorter initial delay okay gonna just have a tad of that maybe to give it like space [Music] okay that's not too bad how about a fresh number - there's a lot of affect that many of them are a bit dramatic let's see I'm at the low five stuff it's crazy [Music] okay that's not too bad let's see love fire sampling frequency rattling this has a vibe a little bit less of that maybe yeah this hasn't a vibe now the more I work with it now the more I realized that the key off that we made sounds kind of like an MPEG artifact an mp3 artifact so think I'm but do is in the filter section that cut it off on the base a bit like that to make it less of that low frequency [Music] okay I'm gonna go back to the original sample sound that and I'm gonna we haven't even given it an amplitude envelope now I'm gonna do that give it a sharp attack then we're gonna sound like that so this is a little bit different from typical attack decay sustain release this has an extra decay decay too so you can this is basically a hold you can make it hold the value and then go to the delay decay sorry so now we hear the release [Music] wait a second that's bit weird this is actually making a change on element 3 as well what is so we come here element 3 now that element 1 as a very aggressive okay that's weird let's let's go to element 3 and give it a lot of release time to see if that is yeah [Music] eyes a bit weird actually that's element 1 oscillator element group okay let's give it its own group I say if it's okay now we can hear it so the element group turned out to be an important factor when it comes to key off because if if it was in the element group the same an element group as the other ones the key off was inheriting the released yeah the envelope of the other yeah that was a bit weird actually so element 3 a key off let it have its own element group [Music] yeah something something that I like to do sometimes is to give a sound a slow attack when I fly softly so when I play soft like this I would like you to sound like this and when I strike it hard again I would like this acting go back and in every envelope here there is a time / velocity setting so if I set this up for a slow attack now and then add the time velocity value - in this case yeah the attack I still have the slow attack now and when I press hard there's too much [Music] [Music] yes it's it's nice yeah cool so now if we're happy with this I head over to the little house there and we could store it I'm gonna press store and store as a new performance I'm gonna give it a name I'm gonna call it say cricket very strange name but that's what came to mind so now we have a whole new patch here it's called sea cricket and that is though we've only been doing stuff to this particular track here this track the results of master setting remember when I press the mixing to get rid of the the reverb we can bring the reverb in now if we want to so now it's sending this sound to a reverb effect that is on the master over here on the master track I [Music] think that is a little bit of a glossy reverb so I'm gonna go here to the master and edit the master and let's see the effect down here on the tab again let's see what kind of effect is there it's a Revit X whole reverb I see the settings it's little bit glossy I see what other reverb reverb we have plate [Music] space simulator [Music] there's not too bad plate there's pretty good I tend to like the different room reverb some reason guys check out the presets here power room just room okay I'm moving too fast maybe but yeah now we're editing the the master reverb setting let's make it longer too long room size initial delay [Music] high ratio keeping more of the highs in there high dam frequency EQ low gain high frequency yeah you can make different settings let's make it a little longer [Music] it's not too bad that's nice okay so exit press home nice I'm gonna stir it and overwrite all right yeah so now it's saved so the way to find this now would be to again go to the category and search very sound so in order to find yours your the stuff that you save you go to user and these are all the stuff that I'm saying and there it is secret [Music] okay so another thing is you can see this range a little line that range is when you place a sound on a certain zone you can divide it up into zones you can overlap you can make it just one zone and how it like it based down here you can have a keyboard up here a specific sample up of the very last notes or something and it's very simple to do so for instance here you can make the top and to the very well maybe you can't even see it okay okay yeah to make the top note this high that would mean that when I press to see that it's not even gonna send the note to this particular layer I can make another layer that has just one sample up here on this one that way you can kind of isolate the little zone for playing some sort of specific samples or backing tracks of something okay what I want to do is just talk briefly about how a typical piano patch is made if you're gonna make a really good piano pass yourself you'd like to create different layers not only like kyon ki off and the main layer but also different velocity layers a Yamaha zone waveforms they have this already so if I go to a piano and a load one of their pianos let's see acoustic pianos hmm I particularly like the s6 [Music] they're very clean though let's see how it's built edit so you can see there is a an amplitude envelope and we have the medium filter resonance check cut-off velocity also we have this following the keyboard a little bit see what else we can see a bunch of different layers here if I play very loosely you see helmet 5lf or not - and with one so they've divided up the different velocities into different layers so let's check this out s6 stretch fortissimo and this one yeah it's also got the fortissimo this one the Mets áfirstá it's one Mets a piano pianissimo so they've used different sample sets to respond to different velocity limits you can see this layer is responding to velocity 47 to 81 which is in the mid-range here whereas this one is responding to the very low end velocity - Ashley 246 this the velocity one then where is velocity one Wow so but as the one would be totally silent then let's see now I can't make it yeah it's silent so it starts at velocity - that's interesting yeah so this way you can create a richer audio experience by recording and producing sounds that should respond to different velocity layers velocity actions also another thing which I find very useful is what's called the amplitude scale let's see how they've done it here you can see their curves that are changing a little bit the amplitude scale what it's doing is it's emphasizing the volume in different sections so you can make it totally custom scale which means for instance here see one that's like very low down there it's boosting the volume whereas unseen - it's at normal volume and and this one c4 it's a normal volume and on this one again let's see gee phone its boosting the volume this way they created a custom custom velocity volume change over time setting this would be very powerful I've done it in some of my cat patches where I want this region to have an additional base yeah so if we take our own cricket there for instance as an example if I would like it to be more base it down there I could go into the patch there and create another layer there and say okay actually I'd like a base in the patch as well let's load a base in there and gonna take category bass electric bass maybe how about this but I only want the bass down here mm-hmm so let's get out of this and create a specific amplitude scale for this particular base there so go in here and say okay down there keyboard down there - up here I want to I want it to become a regular base but up up here I want to lower the volume and also here it's also gonna be totally sad so now effectively I've just made this kind of follow this rules that I've created here maybe up there it starts to become a bit too much okay so let's listen to this together then oscillator turn on [Music] maybe even less so element for amplitude scale even up here I'd like it to be totally gone so let's see so we yeah now we've got a base over here which is fading out in this section [Music] maybe failure too quickly that is a very nice option actually when I was playing live to have this issue that I only have two hands I don't have three hands but sometimes I'd like to play the bass in addition to the piano so what I did I mean it would be nice to have a third hand and play a separate bass line but sometimes it's more about the sound you need a kind of a base foundation to to land on and in that case it might be sufficient to just double in a bass down here in this register [Music] in this case maybe I'll give it a lower sustained [Music] and then overall maybe lower volume oscillator amplitude level [Music] so now that's been nice store of right current yes completed yeah I mean obviously I moved quickly about here and there but I hope you you still got the the basic workflow and what you can do and how to do it and it becomes so much more fun when you evolve your own samples I can't stress that enough but when you involve your own samples even though they might be comparable II kind of love fire if you compare it to a very professional recording it's still gonna give you that personal flavor that wasn't here before because everything recorded in the in the actual you know everything in the library is very neutral I'd say it's professional and neutral and sometimes you just give neither extra personal flavor that only you can do with your own personal samples or something that you download yeah and it also has support for stereo samples so if there are stereo samples that are very immersive that could give it such a really I would say like a immersive touch which is very nice I think yeah so that's basically what I want to show you today yeah if you enjoy what I do here on YouTube like the different tutorials and different videos that make and if you do it enough to actually want to consider to support my work and value my work then you can head over to patreon patreon is a really good platform for supporting creative graters and artists such as myself and others and yeah you can subscribe to my patreon channel with the amount that you want to donate every time I make a video and you can opt-in and opt-out whenever you want and that is a really nice thing I thank you so much everyone everyone who does that for me that is helping me putting out a quality videos over time which is what I am here to do that's my mission here that's what I like to do yeah thank you for hanging out for all this long tutorial I hope you enjoy some of it and hope to see you again soon take care always stay curious pizza
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Channel: True Cuckoo
Views: 45,688
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Id: 76Vh2p9S2GE
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Length: 74min 15sec (4455 seconds)
Published: Fri Dec 06 2019
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