Modify Synty characters in Blender (Tutorial) by #SyntyStudios

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hey I'm Chris from cinti Studios and in this video we'll look at how to import and edit one of our characters in blender in unity we'll head to the models folder and we'll look for the characters model some of our packs may have a folder for the fixed scale characters if that's the case then we'll use this one instead so we'll get the location of the model more open up blender then we'll import the model file import fbx we'll paste in the folder of our model and we'll import now you'll find it'll come in looking like a bit of a mess so to fix that go to pose mode pose clear transform all and that'll reset the pose of our character and we'll go back to object mode now we'll want to apply the texture to our model under the shading tab click on the model open again we'll paste in that folder of our character if we go back up a few directories to the textures and I'll bring in polygon sci-fi o1a that does still look quite messy to edit and if we look under the Armature it's because it includes every character from the pack in the one model if you're wanting to keep all of these in the one model and Export everything out as it was originally and we can turn off everything under the Armature holding shift press the I icon and let go of shift turn it back on and then we can edit each character individually for the tutorial we'll be editing the augmented mail and we'll just get rid of the rest of these as I'll export just the Single Character we won't get too in depth with what we actually do with the character as we've already done a few blender tutorials in the past and everything we've done in those also applies to the character I will make a couple of little basic tweaks to the model we'll also change a few of the colors and we'll apply additional material slot to a few of the faces let's start off we'll select our character and go into edit mode pressing on the keyboard for vertex select select just these parts of the face that's the scale climb on the sword just to give us a slightly different shape to the mouth and we'll look at changing some of the colors so under the UV editing tab zoom in on our character and we'll just change to viewport shading just so we can see the colors three on our keyboard will take us back into face select mode and hovering over this little facial hair we can press L on the keyboard again and we can reassign the color do the same for the hair hover over here press L on the keyboard to link select select all the faces we want to give him some nice dark hair and we'll do the same with his eyebrows you can basically go through your entire model just following that same principle selecting your faces and then reassigning the colors then the last thing we'll do with this character is these faces here will separate them out to a separate material slot I'll change it to an emissive part of the texture and then we can control that in an animation in unity so with the model selected tab to go to edit mode and this part in here I'll just manually select as if I hover over using L to do the link select you can see it's going to give me the sides also I just want to change the bottom part of this if I hold control and it will just follow around in a straight line so with that selected if we go to the shading tab and you can see here we have slot one so we add an additional slot go back into edit mode again we still have those faces selected so in this drop down we can assign them to the second slot then with the second slot selected we'll just assign the polygon material now we'll look at sending these faces to the emissive color we'll get all of these selected again and we have all the remiss of colors down here we'll set these to an emissive white color and we'll export this back out into Unity while export fbx export this out directly into one of the folders that's part of our Unity project in this case I'll call mine edited character and press export now back in unity you can see it's popped into our game so with the character selected go to rig add this to humanoid and apply the materials we'll just set these to none as we'll apply these ourselves and we'll drag him into our scene back in our materials folder we'll be using polygon Sapphire 01a and we'll duplicate that and for the duplicate we'll call this 01a character and back to our character you can now see we have the two material slots so for the first slot we'll drag in i1a for the second slot we'll drag in a 1A character and then for the o1a character material we set the Albedo to a darker color like black and then with our emission we can just drive the emission color in our animation you can check out the video here on setting up an animation so we have our editor character in our game ready to go I hope you found the tutorial useful if there is anything specific that you want to see more of then let us know in the comments subscribe to the channel to keep up to date with all of our newest videos or check out our community Discord the link is in the description
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Channel: synty studios
Views: 13,371
Rating: undefined out of 5
Keywords: synty studios, blender tutorial for beginners, blender tutorial, unity tutorial, blender 3d, synty studios tutorial, synty studios blender, unity tutorial for beginners, unity 3d, modify a synty character, synty studios character, synty blender, edit a synty character, additional material slot, additional material slot in blender, import model to blender, import fbx in to blender, import fbx in to unity, blender to unity, unity to blender
Id: 8yfZ2v6_pM8
Channel Id: undefined
Length: 4min 45sec (285 seconds)
Published: Wed Mar 29 2023
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