Mocha Pro: Better Camera Solve Results - Masks & Meshes [Boris FX Mocha Essentials 22b]

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Hi, I'm Ben Brownlee for Boris FX, and we're gonna be continuing our look at the camera solve module in Mocha Pro. And I'm gonna show you how we can start to combine Mocha's planar data and PowerMesh data with inside our camera solves. And this is the shot that we're gonna be working on in this video. And it's a moving shot going around a still life coffee setup and a few things we're gonna want to do with this when we come through it, we're gonna be wanting to take out or extend out the ground, removing of course, the markers that have been put in on top, and even one of those marks is crossing over a coffee cup, not great. And we also want to replace the pack label at the front as well for something different and maybe even clean up this area here. So we're gonna use 3D camera solving data to help us do that. Now I'm already in the camera solve module, and let's just see what we can get with an auto track at default settings. So it takes us through, it's very fast, little process here, and this is looking pretty good. But take a look at a few things that are seeming a bit out of place. Like if we take a look at the floor, or the ground plane, that ground plane doesn't seem to be fitting in particularly nicely, especially over here, we've got points drifting where they shouldn't be drifting. So we'll have a little look at that a bit later. But when we're doing auto solving, we can't be guaranteed that features are gonna be placed exactly where we want them to be when we take it out into the host application. But we can change that. If I come back into my tracks here, I know that I want to know what this plane is on this particular front here. So what I'll do is I'll just use a Mocha planer track to do that. So I'll just add another shape into here, make sure it's set to perspective, because it's a perspective track, and we'll just track this through nice and quickly. That looked like it was all right. The other thing I'm going to want to track is the coffee pack at the front because we're going to want to swap this out later. So let's come in and bring this up here. I'll avoid the coffee beans. There we go. Turn off the surface. And I don't just want to have a planer track on this. I want to create up a mesh on this. So I'm going to come in and use PowerMesh. That should be pretty good. And track this backwards. Obviously the best way of checking for the PowerMeshes to make sure they're stable is go to the Stabilize tab, come to our Mesh Warp, have it set to unwarp. Let's turn off the overlays here. Now we should see that that's looking pretty good. All right, let's come back into our Camera Solve module now. And I'm just gonna look up in our Layers control now and make sure that the cogs are turned on for the chopping board and for our coffee pack. So with the cogs turned on here, it means that those tracks are going to be included as part of the solve when we hit Solve. Excellent, and when we have that now, if we look over in the 3D objects, we have the features that we've always had, but we now have two layers. We have a layer for the surface. Let's just zoom out a little bit there. We can see the surface points there in Magenta. And we also have the mesh for the coffee pack as well. So we know we're guaranteed to have the data in the right place when we start to want to use this. Let's just check this out one more time in perspective as well. And we can see the PowerMesh is not the most 3D of all objects because it is just a flat pack of coffee but there is some shape to it. Let's come back into the camera, have a look at one more thing. I can still see that my ground plane points that sat there, let's just turn those into a different color. So just click on the color swatch over in the 3D objects, let's turn those to orange. Take a little look at those and you can see they are drifting quite badly, they are not really helping with the solve at all. So I want to make sure that those are going to be taken out and not included. So this whole area is just flat, it's just not very nice. And this area over here with the reflection, the reflection actually not going to be helping us out at all either. So how do we exclude areas from automatic feature points? Well it's really simple and it's in the track module one more time. So let's just create another couple of shapes as we would do if we were doing regular track mats. So I'll add a shape in here and just exclude the areas that we don't want. So I'll add a quick one there, let's actually link that, see if it makes sense to link it to our coffee pack front so we don't have to do any actual tracking. Yeah that's pretty good. We will call this one front track matte and let's do one more for the reflection as well. It's going to be around about here. Let's do a similar thing, see if we can link that to the chopping board front track and see if that makes sense. Pretty much. Yeah pretty good. We will call this one reflection track matte. Excellent. Alright so let's now pop back into the camera solver and over in the layers controls now, instead of having these to contribute to the track with the cog, I'm going to look at the new column we have over here which is going to be removing these and masking these from the results. So now we have two masks and two that are going to contribute to the solve. Let's just solve that one more time. And you'll see that we don't have any of those strange ground plane features created for us here. Let's just orient the scene properly. Well we don't have any ground plane features so we can't really do too much there so I'll tell you what we'll do instead. Let's set our origin to the front there and we'll use the chopping board. We'll grab some of the top areas of the chopping board here and align those as the ground plane. What we can do though is we do know that we've got some you know a few areas that are sat on the on the ground quite nicely. So these ones here probably that one maybe at least one of those. What we can do is we can color code these ones so I have them selected look at our 3d objects on the right and we'll just yeah make those ones orange and let's pop into one of the side views. So let's look at the right hand side and what we can do now is we can manually transform this scene up and reorient the scene as we want it. So all we have to do is make sure that we have the scene transform in the 3d object selected and then we can either use the on screen controls the on screen widgets to work with that or we can come in here over onto the right hand 3d object properties and we can change things up manually here. And we'll take a look from the top hand view or the top view and from the front view. And maybe I'll rotate this in a little bit more. Excellent. So let's look at the camera one more time. See if this is sat where we want it to be. And that's looking pretty good to me. If we do want to work a bit more with this particular set of data, but we can't use any more of the refining tools inside of Mocha. If I go to export the camera data out now, we can take all of this data out as a Boris FX SynthEyes project, load that into SynthEyes and then do our sort of more refined work with inside of SynthEyes if we need to. But for a user friendly 3D match moving experience, Mocha Pro is gonna do pretty much all of what you want for a lot of your shots. The next part of the series is gonna be all about how we use this 3D data in various packages. Now, of course, each of the host programs are gonna have their own way of importing and using the data. So you will have the choice of which program you want to focus on. My name is Ben Brownlee for Boris FX and I'll see you in another Mocha Pro Camera Solve tutorial very soon. Bye for now. If you have any questions about the Mocha Pro Camera Solver or you'd like to see a specific task done with the match move data, please let us know in the comments below. We're always happy to hear your suggestions. If you wanna take Mocha Pro for a trial spin, just head over to BorisFX.com.
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Channel: Boris FX
Views: 8,499
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Keywords: boris fx, boris fx sapphire, boris fx mocha pro, boris fx mocha, boris fx continuum, boris fx silhouette, boris fx optics, boris fx particle illusion, how to use photoshop, how to photoshop, how to use after effects, how to use adobe premiere pro, adobe photoshop, adobe after effects, adobe premiere pro, avid media composer, lens flare plugin after effects, planar tracking, rotoscoping, vfx paint, best after effects plugins, best premiere plugins, davinci resolve plugins
Id: s-fUh4880Es
Channel Id: undefined
Length: 9min 37sec (577 seconds)
Published: Thu Mar 21 2024
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