mO2 - UI and Basic Template Customization of the mO2 Final Cut Pro X and Apple Motion Plugin

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hey how's everyone doing Robin kurz here back again 4motion VFX calm and with this first part of a whole series of videos I have the huge pleasure of showing you around the truly amazing new 3d tool mo2 available as a plugin exclusively for Final Cut Pro 10 and motion from motion VFX [Music] yes it's finally here and as I think you'll see as well mo - isn't just another plugin but effectively an app within an app because the level of complexity of mo - and how I think it can expand your creative options as well and all of that directly within Final Cut Pro and motion is for me absolutely mind-blowing I think adding mo - to one's arsenal will in fact eliminate the need for most other 3d applications at least for the vast majority of things I think most will need or want to do either way I dare you not to be impressed but then talk is cheap so let's get started and let me give you a quick first look at this amazing tool before we dig in much deeper with the episodes to follow mo - as with anything you purchase from the motion VFX site is downloaded and installed via the Installer motion VFX is brilliant little helper apps that you download for free from the site and find in the menu bar after installing it after that all you need to do is open Final Cut Pro 10 and look in the titles browser where you'll find a new category appropriately named mo - here you'll find an awesome selection of pre-made templates divided into various themes made by the amazing designers at motion VFX that you can of course use and change any way you like but if you prefer to start entirely from scratch then you can do that too in which case you simply look in your generators browser where you'll find an mo - category as well with just a single template in it this is an empty mo - generator with nothing more than the default background but we'll stick with the pre-made templates for now so we can get to know the basics of mo - better and get back to this in a later episode you can of course as with any clip title etc preview any and all of them by simply skimming over them and hitting the spacebar even gives you a real-time preview of the scene as expected so this huge selection of templates that most VFX have generously provided for absolutely free is divided into seven different themes within the mo 2 category ranging from basic at the top two projects at the bottom the difference is really only being in which context they are intended to be used so for example the basic templates are just that basic there are simple scenes with no animation no transparency a few lights and a model in the middle for you to replace with your own to simply give you a basic starting point instead of just emptiness the general purpose titles will usually be scenes with just one or more text placeholders for you to customize but are of course not limited to other changes beyond that either then we have logos which will be scenes that have one or more objects as their main focal point in that scene that can be replaced with a logo graphic or whatever you have available to you as an SVG file then there is of course the obligatory collection of great-looking lower thirds ranging from relatively simple to sports style lower thirds and many more overlay titles on the other hand our surprise surprise made to be overlaid over existing video or any other media you might have in your timeline meaning they'll have transparency before during and or after their animation so that you can superimpose it over anything you like and last but not least we have product presentations and projects where in the presentations you see the cute little paper bag again or maybe some other object as a placeholder being presented in different sometimes more sometimes less animated scenes and finally projects if you're already familiar with motion VFX as templates as I'm sure many of you are then you'll know that these will be more elaborate masterfully designed and animated scenes that will contain any number of drop zones that you can populate with media from anywhere in your library or project of course they can contain a replaceable object or text as well as can be edited in any other way that you like so you can see that with mo2 you're not only getting amazing functionality but also a lot of great-looking content to spice up your projects so let's just add one to our project and adding any given template is of course just as easy as anything else if you're using a general-purpose template for example you can simply append it to your project using the e key or if it's an overlay title you can connect it with the Q key or of course simply drag-and-drop it to its desired spot in the timeline I'll just append one of these logos with my eiki so we can take a look at it and if I created the project using the automatic settings and the mo 2 template is the first thing I'm adding to it I'm immediately asked which properties the project should have since mo twos templates and generators are of course just as any other title or generator resolution and framerate agnostic I'll just go with the standard HD 25 frames per second settings once added I have to wait a few seconds for it to load the template is added and I can hit shift Z to fit my timeline to the window and after loading as with any other clip or title I can simply skim the template in the timeline at which overall speed depends on your machine and the complexity of the scene if I option click somewhere on the title I can select it and position my playhead over it at the same time with that we can see a few things have happened the most obvious is that our viewer is now populated with various overlay elements that are of course new and specific to mo 2 on the Left I have the panel for the so called camera post effects with the little button at the bottom I can move it to either side of the viewer and with the button at the top left I can hide or unhide it I'll leave it hidden for now and we'll get back to it later along the top we have a few additional buttons for switching from the active camera to the perspective camera concept that motion users will be very familiar with along with two view modes and four buttons for navigating the scene which will also get back to in detail later the two view modes in the middle are a wrench icon for the so called constructor mode and a diamond icon for the so-called beauty mode if I switch to the constructor mode then another two things happen for one all of the camera post effects that we saw in this hide panel are switched off temporarily as well as the side panel itself becoming unavailable so in this mode various very process intensive effects such as blurs glows depth of field or ambient occlusion are not rendered that in turn will of course speed up my preview considerably so if you're on a machine that doesn't have the greatest of specs and is therefore very slow at previewing then switching to constructor mode while editing creating your scene can of course be a huge help and once you're ready for output you can switch back to beauty mode for the finishing touches but now to the viewer itself the motion VFX team have come up with what I feel is a pretty smart selection concept if I run my mouse across the scene in the viewer a highlighted outline around the object that I'm over appears with that there is no more guessing what might happen if I click so if I move my mouse over my scene whenever I pass over any particular object its outline is highlighted that way if I want to select anything in particular I don't have to scroll through an endless list of scene elements or click and hope I'm on the object that I want but rather I just wait until highlights for example my text element and click and that object is selected both in the scene as well as in the scene content list and the so-called 3d gizmo for it shows up this is yet another brilliant idea from the motion VFX team wilds regular motion users will be familiar with something very familiar from motions interface this is the next level the 3d gizmo consists of various little control elements moving your mouse highlights the different elements once again telling you that if you click at that moment you're able to manipulate that element there are of course three red green and blue or XY and z axes with which I can move an element on that axis then there are the three rotation elements which are just like in motion in the form of three little circles around the gizmo but unlike motion if I click one of them once they all become active and I can simply grab and drag either of them to rotate the selected object on that axis clicking on one of the arrows for example deactivates them again but there are also three additional control elements along each axis in the shape of a little box these are the scale controls for each axis so if I click and drag any one of these the object is scaled along that axis holding the command key even allows you to select several objects at once effectively giving them a joint 3d gizmo which I can use to manipulate all of them at the same time that's pretty cool so with this I can perform all the necessary basic transformations of any given object without having to go into another window or scroll through a long list of parameters nice so where do I find a list of my scene structure and the various other parameters in the inspector of course to be exact if I have the tile selected or the little active clip indicator ball is over in the timeline then all I have to do is switch to the title inspector tab here in an insect scrollable window I get a full list of everything I need to manage edit and animate my scene divided into various sections at the top I always get a section scene structure where I can edit the global scene settings followed by a list of my scene content generally starting with a null or group for the camera or even cameras in the scene of which you can in fact use as many as you want to cut to and from followed by any and all models or meshes in the scene as well as text objects lights and so on all also very easily identified by the icon if not in fact by their name if nothing is selected it ends with four buttons at the bottom for adding objects via a pop-up menu ranging from models to cameras then another pop-up for selecting a material for whatever object or even group of objects is selected I'll of course be getting to both in much greater detail later the last two buttons are pretty much self-explanatory one for loading and one for saving my scene data again I'll go into the when why and how you would want to use these in a later chapter this particular template has a couple of unique flare and raise parameters at the bottom but if I select an object then I get a long list of additional parameters for every object no matter the type I get a basic section if I flip this open I get a bunch of parameters pertaining to its visibility position scale etc below the basic settings you will always find the Select based parameters that means much like you see in motion in the fourth tab in the properties inspector the parameters that you see here will differ depending on what is selected so if I select a camera for example if I scroll down now I see camera settings if I select a text object then I get a long list of parameters that only text gets such as the extrusion settings this particular template as with many others has a custom logo slash text group which if I look inside contains any logos or text elements that aren't meant to be customized so this is something to look for in any pre-made template for quick and easy editing for example by its icon alone I can already tell that the replace this logo element is an extruded SVG also known as scalable vector graphic a file format that pretty much every vector based app such as affinity designer or adobe illustrator can generate you just need to make sure that the file adheres to the SVG 1.0 specifications meaning that it needs to have simple path objects no unconverted text or rasterize elements etc to make sure that it comes in looking like it should and can be parsed correctly on a side note if you only have a jpg or PNG of say a logo or object you'd like to use in the next chapter I'll even show you how you can quickly and easily have an SVG generated from it for use in mo2 so stay tuned at this point we just want to do a simple replace with an existing SVG from my disk so if I select the replace this logo SVG layer at the top now all we have to do is scroll down to the selection based parameters at the bottom here right after the basic parameters as I already showed you I now have extrusion settings and under the first button Styles there is a reload SVG button clicking on this opens a dialog window where I can navigate to my SVG and once I select it and click Choose I'm presented with a load SVG window with this window motion VFX has really gone the extra mile to make importing SPG's as intuitive as possible and to avoid leaving more things up to chance than necessary as well as minimizing surprises in advance all the while giving me more control over the SVG import process that I've ever seen elsewhere here on the left I get a list of all the qualified layers in the SVG with a use and hole checkbox for each layer mousing over them gives me a highlighted preview of each individual segment with this I can decide on what I want to use and what I want to exclude from the model as well as which layers are imported as holes in other words punch a hole into whatever they're over once I've made my selection I simply select reload and the scene is populated with the logo from is VG with all of the previously applied materials and any animation still intact now to check out my title options back in our custom logo text group we see the text objects underneath our SVG one named replaced this title text which is grayed out and another named replaced this subtitle text by default we only see these smaller subtitle ticks because if we look at the check mark behind the title text in the list we can see it has been deactivated so just in case for example I don't want a logo but rather just two titles Oh in fact take all three of course clicking it activates it and we now see it in our scene being a text object we also see a text field down below in the selection base section here I can simply enter whatever replacement text I like for each text object I'll just enter mo2 is here for the title and and it's amazing for the subtitles now I can simply move the various elements into the desired positions using the 3d gizmo and I'm done I've made my first amazing 3d title animation in Final Cut Pro 10 now if I wanted to I could simply open the camera post effects menu again and tweak the different settings to my liking whereby these changes only always affect the camera that you are currently viewing if there are multiple cameras in your scene then these settings need to be adjusted for each camera individually what each of these are exactly and how we can customize them in every detail is something I'll cover much more in depth when I cover the camera settings and export in a later episode exporting being something that you can obviously do as with any other title or project so there you go that was the first quick introduction to mo2 in the following episodes we'll look at the real fun we've only really scratched the surface of this extremely complex and powerful tool and if you like what you've seen so far then give us a like and if you want to be sure not to miss out on any of the other clips subscribe and hit that little bell to be notified once they go live as always any and all relevant info and links down below in the description and in the next episodes we want to dive much deeper into mo - and object types importing your own models materials animation import and much much more so thanks for watching at this point and I hope to see you in the next videos
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Channel: motionvfx
Views: 14,184
Rating: undefined out of 5
Keywords: FCPX, Final Cut Pro X, Apple Motion, Motion 5, Video Editing, Video Production, 3D, Rendering, VFX, MakeMotionGreatAgain, PostChat, Video, Editing, YouTube, VLOG, MoGraph, Graphics, Apple, final cut pro x tutorial, mObject, final cut, mO2, apple, editing, post production, vr video, 3d video, vr, vr 3d, fcpx plugins, vfx, mobject, motionvfx, motion 5 3d text, motion templates, motion, rendering, final cut pro x plugins, real 3d, motion graphics, fcpx effects, animation, tutorial, FCPX Tutorial
Id: szGaY9rN7Do
Channel Id: undefined
Length: 17min 25sec (1045 seconds)
Published: Mon Sep 17 2018
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