- [Skip The Tutorial] 23 Minecraft things you maybe didn't notice. When you're playing Minecraft, there's a lot to take in. And that's why today,
we're taking a deep dive on the details that
might've passed you by. And hey, according to YouTube, it's impossible to subscribe
with your device upside down. So to prove them wrong, flip your screen and aim for
that red sub button above. It's free, and it helps out a ton. Number one. With so many blocks to choose from, Minecraft is bound to have a few repeats. And while it's to be expected, it makes it all the more impressive when Mojang hides those variants. Take the jungle log, for instance. As such, it doesn't look too much like the standard oak selection. But, if we flip our oak log to its side, then it's a bit more jarring. See, what's happening here
is that the jungle log is actually a color shift
of the sideways oak texture, even having the same details
when you overlap them. Which I'll admit is pretty cool, since I always thought their similarity stopped and started
with the planks texture. But even if they do match, that color combination is still hideous. Number two. Beacons are a great asset
in your Minecraft world, and part of that is
the abundance of colors to choose from for your beacon beam. But while we're all
familiar with doing this using stained glass
blocks and glass panes, there's actually one more to that list. See, beacons are transparent blocks, meaning our beam can faze
through them just the same. But while you don't see
anything different here, look what happens when you use a beacon in conjunction with a glass block. And in fact, the results are the exact
same that you would get from using a white stained
glass block in its place. And what's the practical use for this? I've got no clue. I mean, obviously it's more cost-effective to use white glass, but I guess this is possible. Number three. Since Minecraft has so many items, you could see a texture a hundred times without taking the time
to study the details. And I think the iron
door fits that category. Now, from this zoomed out view, it looks the same as any door
that we put in our hot bar. But take a closer look at the item itself, and you'll notice that the door doesn't have a handle on its sprite, which honestly seems like a clever detail. After all, we can't open the door
without a redstone signal. So it makes sense there's
no player accessible handle on the thing. And it's amazing to me how just two little extra pixels can really show how much
care went into the design. Number four. Underneath its surface, Minecraft is packed with a
fair amount of references. And whether that's in the splash screen, the advancements, or
even the sound effects, there's plenty to find
if you look for them. Though, this might be my pick for the best unintended Easter egg. Because as you'll see, if we place a set of white
glazed terracotta like so, the patterns merge to create something of a penguin head along the bottom. And whether you think this
looks more like Club Penguin or Tux from Linux, I think it's a funny detail nonetheless. But it'll definitely be hard to unsee, so might as well add some half slabs and make it a penguin
peek-a-boo in your next build. Number five. Traveling across the
different Minecraft biomes is a lot of fun. But while you're doing all that exploring, it's easy to miss the
small details you pass by. And if you did take the time
to stop and smell the roses, you might realize this cool fact about the flower forest biome. See, if you were to bonemeal
all of the blocks in the area, a grueling task, I know, you'd start to see a
flower gradient, like so. Since the game only
generates one type of flower per each block in the space, you get some cool sights to see. So while you'll likely never see it this readily apparent again, I guess you and the forest
now share a little secret. Number six. Finding Minecraft details
can be a tricky process. And sometimes the real secrets don't come from the game itself. For instance, take the iron Golem. Now in game, I always figured this red
pixel functioned as the pupil. But no. All it takes is one look at the official 2019 Valentine's day post
from Mojang's Instagram to see that the red part is
actually the golem's sclera. So does that mean that this is canon? Well, I guess I don't know. After all, there was the famous bluestone incident from the Village and Pillage trailer. So maybe promotional art
isn't always to be trusted. But if I had to bet on my assumption versus the artist's rendition, I pick the official every time. Number seven. Minecraft villagers have
something of an odd fashion sense, and you can see as much. And the Village And Pillage update of 1.14 made that even more of a spectacle. And while the swamp
villagers' lily pad hats are a personal favorite of mine, the librarians are equally peculiar. Because it only takes a
steady look at their noggin to realize that these bookkeepers are actually keeping a book on their head, which is safe to call ridiculous. But you know what? The lead artists from Minecraft confirmed that villager fashion was highly inspired by the 2018 shows of Gucci and the like. And considering that, I'd say a book beret fits right in. And hey, it probably means the
villagers have good posture, for what that's worth. Number eight. What do you think of when
you see a wandering trader? Well, if you're anything like me, you see this as a free
source of leads and leather. But that's only part of the story. Since, when we take the llamas away from their trader companion, we can actually breed them
for some special results. No joke, all it takes is breeding
the special llamas, and you'll get an offspring
with their same unique design. Which is a pretty cool souvenir to have. So while it might still be more valuable to pocket the leads, this could be a way to
dress up your next caravan. If that's something you're interested in. Number nine. Scale in Minecraft is a funny thing. And while some of it makes no sense, like why are the husk
taller than the zombies? Other examples are pretty satisfying. Say we grab ourselves a dropper. Now by itself, there's nothing too satisfying about it. But, throw a button on the face, and you'll notice that
it's the exact right size for the dropper's mouth. And in my book, it makes the dropper look
more like a wine bottle than a piece of Redstone. Though, I'll add that this only works with certain orientations. Because thinking about it, it's probably for the best
that we don't gag them anyway. But if you want to need
detail for your building, this might fit that bill. Number 10. As we all know, when you see something,
the trouble is unseeing it. And that exact thing happened to me when I took a closer look
at Minecraft's signs. Now, when you face them dead on, they seem just fine. Normal, if anything. But once you step to the side, it's easier to notice this hidden detail. And in fact, the text that we typed
floats right off the sign. Which is a bit peculiar, but I guess it makes some sense. After all, you can't expect the
texture to change itself. So the solution is to generate
the text on top of it. But even if I know the
reason why it's there, it doesn't make recognizing
it any less weird. Number 11. To be honest, few things are more satisfying than landing a shot with a ghast fireball. And intercepting the shot
with an arrow of your own is cooler as well. But if we were to look
at the mechanics at play, there's more going on
than just a cool moment. See, the way that it's coded
is so that the fireball, when shot with an arrow, will move the direction
of the player's head. So shoot a fireball and then look up, that fireball's going to the sky. Or if you're looking for a real challenge, you can aim your head below
and you'll shoot a fireball right towards that subscribe button for new notifications on future videos. And thank you, by the way. And while this is likely to save time with the coding process, it's barely noticeable most of the time. Because after all, if
you can land that shot, you're trying to kill the ghast anyway. Number 12. Oftentimes an animator's
work goes underappreciated. Since, if they did their job right, you shouldn't be able to notice it much. It should just fit right in. But today, I'd like to
give a little spotlight to an animation you
might not have noticed. And luckily, our subjects for that are these adorable sleeping foxes. See, if we move in for a closer look, you'll notice that these
snoozing somethings actually have a subtle
breathing animation. Is it a big detail? Not at all. But I do think it's nice to recognize the little tidbits that
the developers added in. And as far as that goes, this is right up there in my mind with the sea lantern's glowing animation. Number 13. If you've watched a couple of speed runs, you probably heard the
term damage boosting. That is using the force of knockback to push us into prime locations. And in Minecraft, that
works just the same. Since taking damage pushes
our players slightly, we can time that with a jump to make something of a super-leap. And that's best displayed
with the fall damage. As this user shows, we can use the power of
pain from this situation to launch ourselves up a couple of blocks. And essentially, this
makes any block in the game bouncy to some degree. Though I wouldn't recommend trying this more than once at a time. It might be too much for your life bar. Number 14. Truth be told, villagers do not seem
like the smartest mobs. And more often than not, I'm racking my brain trying
to figure out their logic. But occasionally, they have their moments. For a case study, take a look at this unemployed villager. Not too impressive, right? But add any workstation within
a distance of 32 blocks, and they'll start some
serious pathfinding. No joke, these NPCs can
even work through mazes to try and find a job, which I'll admit is serious dedication. But why that same villager
refuses to restock when the block is right next door, that, I'll never understand. Number 15. Minecraft is known to
reuse a few textures. And while they can
sometimes be groan-worthy, or even confusing, other times it goes unnoticed. Like, take the smooth and regular
stone blocks, for example. Looking at them like this, the
difference seems pretty big. And honestly, their biggest similarity seems to be in the name, not the texture. But add a pressure plate to the top, and now it's easier to see. As is, it's tough to
recognize which block is which when the borders share the same texture. So while it's a very minor detail, I do have to commend Mojang here. They reused a texture, and I was none the wiser
until it was pointed out. Number 16. Render distance can make
a world of difference. And it's one of the more clear benefits to playing Minecraft on a beefy computer. But it turns out, on Bedrock, that draw distance is
even more impressive. See, you might not have noticed, but with the way that the game loads, we're able to stand at the main End island and see the outer islands within view, which I'll admit is a surreal sight. And it's made even more
enjoyable by the fact that Bedrock handles
render distance loading substantially better than Java. And I imagine this will make pulling off your next flying machine
journey a lot easier to do, just as long as you don't fall off. Number 17. Minecraft not only has plenty of items, but also plenty of ways
to get rid of those items. And whether that's a
cactus, a lava source, or even just letting them de-spawn, we've seen these all before. But this method might
be a bit more unique. See, items are entities,
just like you and me, meaning there's some way for them to die. And you'll notice as much here, because apparently an anvil drop is just enough damage to do the trick. But why anyone would
ever spend 31 iron ingots to delete a piece of dirt is beyond me. Though I must admit, what
this lacks in practicality, it more than makes up for in style. Number 18. The textures in the game
are fairly simplistic, to say the least. Which sometimes means it's
hard to make out what's what. Like the hearts you see
while riding a horse. For the longest time, I
never understood the texture. But thanks to user
LilDominator64 on Reddit, a closer look actually
shows they're saddles. Which I'll admit, zoomed out, is still pretty hard to see. But once you put them side by side, the picture clears up. Especially if you recognize the pixels of the metal bit of the spur. Now, I won't claim it's a great texture, but hey, now I know what
it's supposed to be. And maybe you do to. Number 19. Minecraft is a masterclass
for reusing textures. Take the end stone, for example. it's actually just an inversion,
geometric translation, and then a color shift of
the cobblestone texture. Which is surprising, but the same principle
applies to the diamond sword. As you'll soon notice, all we need to do is drop the saturation, and this iconic weapon starts to look a lot more like a familiar tool. Sure enough, a desaturated diamond sword mirrors the iron sword texture. If you minus the handle, of course. But I should clarify,
it's a bit misleading. Because sure, you could get this to happen
by desaturating the sword, but since the iron ones
predate the diamond variant, it's more likely that the diamond came from recoloring the iron, instead of the other way around. Number 20. The days in Minecraft are pretty short. And at only 20 minutes per cycle, you're sure to see these sun
and moon textures fairly often. But have you ever wondered
how that rotation works? After all, Minecraft is a game of blocks, so an orbit like this
seems pretty nonsensical. But, turns out, we can actually find
the science on display. See, if you head underneath
Minecraft's world, you can see the sun and the
moon are constant objects, even rotating under us in the void. And that gets readily apparent when you play on something like SkyBlock, where there's no bedrock layer to hide it. But more importantly than that, it gives us this cool shot
of a sun on the black sky. And for me, that's worth it. Number 21. If you ever feel useless, just remember that the
furnace minecart exists. And truth be told, that's
tough competition to beat. But while we joke, it turns out there is a coded
purpose for this entity. Yeah, I was surprised too. Apparently, the intention
was that you could link a set number of carts
behind the furnace engine to make something of a train. And that would allow us to
bring friends and entities along our minecart rides. But this piece of code dates back to the early versions of the game. And it definitely shows its age. The train will just
break if it's presented with any kind of turn or slope. So it's not that useful, but it's there, I guess. Number 22. Riptide is a fantastic enchantment, and it's definitely a powerful one when mixed with a rainstorm. But even though it's great, it still has a few quirks I
can't quite make sense of. For example, if we do a side-by-side comparison of using Riptide in a shallow pool versus something with a bit more depth, the difference is night and day. And for some reason, the shallow option will always win out against the competition. And while I can't quite
figure out why this could be, it does allow us to get
some newfound height and distance with our trident. So next time you're looking for a boost, maybe use your water bucket
instead of visiting the ocean. Number 23. Villagers are not the
easiest mobs to work with. And a big part of that is the fact that they can't be relocated
using the leads or food. So usually we just use a
boat as our best option. But thankfully, there are
other methods of persuasion. Like talking. No joke, just interacting
with the villager and sparking up a conversation is enough for them to
relocate closer to you. And folks, for minor
movements and adjustments, that might be all you need. So if you're tired of
building a minecart system just to move one fishermen, this might be a solid alternative. And it's definitely cheaper, so that's a plus in its own right. And with that, folks, take care and have a good one. All right?