- [Aidan] 17 weird
Minecraft storage systems. Storing items in Minecraft is
a sliding scale of complexity. So if a chest is the most obvious option, then we're covering the
exact total opposite. The methods that are just
strange enough to work. And Hey, Mr. UTube_theEnderman thinks that you can't subscribe to the channel before he places this Redstone block. So to prove him wrong, trigger that red sub button down below. It's free, and I promise you,
it wont cause an explosion. Number one. Relocating a lot of items
and Minecraft is a hassle. I mean, you take everything
out of your chest, you put it into your inventory, now you got to run over to your new base. That's sure to be a couple of trips, so it's fortunate that we've got the help of donkeys or mules to
help us get through this. And while I'm sure that
plenty of you are well aware of the feature of throwing a chest on the back of one of these animals, I'm sure a lot of you don't
really use them either. Because except for this one use case, they don't really come up that much. Look the best you're getting out of this is just this much storage,
which really isn't that much and it can't be upgraded. Is it functional? Sure. It's definitely weird, but I'm not exactly going
to say it's practical. And every time I use this, it just gets me wishing that I could pack more
things in my pack mule. Number two. While donkeys and mules
are somewhat limited as to what they get to carry, there actually is a better
contender for mobile storage. And that of course has to be llamas. But the key difference here
is that llamas' storage is based off different strength values. Now see folks, the amount of storage that you get out of a
llama is very dependent on a different strength
value, going from one to five. Meaning if you're
willing to find that 0.8% of wild llamas that are strength five, you're able to get 15 slots of storage. You see if he chained
together nine different llamas into one caravan with a lead, then all of a sudden you've
got 135 inventory slots coming behind you. Granted to get this going,
you are going to have to breed a lot of strength five llamas. It's just the price you
pay for such a posse. Number three. Now, when you first look at them, mine cart chests aren't that weird. I mean, it's a mine cart
and it's an a chest, it seems like it lives up to the name. But where this storage really gets strange is when you stack a whole
bunch of mine cart chests into the same block. As it goes, since these
things are actually entities, instead of blocks, you can stack up a whole bunch
of them on top of one hopper. Meaning if you've got a way to put items in and retrieve them out, then you've got one of the most compact mass storage systems in the game. For my money I can say
this is a pretty nifty way to store all the items
that you get from a farm. And it definitely looks a lot nicer than those huge storage
silos you have to build. Just make sure your computer can handle all the new entities getting loaded in. It can get laggy real fast. Number four. Before barrels were added into the game, you were pretty limited on how
you got to do your storage. That is unless you wanted
to get creative with it. Because sure enough, chests aren't the only
containers in the game. And if we look at it, you can actually use dispensers as a way to store your items. Now I know it's not ideal. They definitely don't
have a lot of storage. But I'll fully admit that in
times where I didn't have wood I've definitely put together
some cobblestone and Redstone to make some droppers of
dispensers to store my items. But possibly the best use
that I've seen of this is making a dispenser dropper floor. Because it basically
looks like cobblestone and then storing your item
in between the floorboards. That way unless your
visitors are extra vigilant, they're not going to be
checking out your diamonds. Number five. Throwing items on the floor is a pretty shoddy way of storing them. I mean, after all, they are
going to despawn in five minutes and I don't think anyone
wants that to happen to their netherite pickax. That is unless you build
a system like this. The way that this works is that we have one junk item getting pushed onto a pressure plate and the other one that we have
been demonstrated out front. Which means that as soon
as the dirt despawns, the pressure plate gets untriggered and then the diamond is
able to be sucked back in. That way, the valuable
item that were showcasing never actually despawns, it just keeps getting cycled
through hoppers and droppers. Honestly, I don't know why you'd
use this over an item frame but sure enough, if you want to show off
your item and a trophy case, this is a pretty bougie way of doing it. Number six. Now we've talked about
hiring different mobs into the workforce to
carry your items around, but what if you need someone
to work the graveyard shift? Well in that case, a
zombie works perfectly. Now see, depending on
your regional difficulty, zombies can spawn with an up
to 55% chance to pick up items. Which means that if you
throw enough things at them, they're actually able to
pick them up just all right. And what's interesting here is
that they can hold any items. If you're the one to max out efficiency, you can give these guys
shulkers full of items to hold. If you really wanted to, you can automate a zombie storage system. If you hooked up a zombie farm
right into the storage area. It's definitely the strangest
workforce I've ever heard of. But at least since they're dead, they're not going to cause
you any OSHA violations. Number seven. If you would rather sort
through your items manually instead of having the help of a hopper, this is definitely the method for you. You see the way this
sort of item shower works is that the droppers shoot
out all of their items onto the floor, and then you, as the player go in and then sort through what you want. Don't worry about leaving
any mess on the floor. It's all going to get
sorted out in a second. Because as soon as you got
all the items you need, you can then press this button, all of the floor scraps
will get sent right back into the funnel in the system. Personally, this takes me right back to the golden days of hunger games, where right after you'd kill someone, you got to sort through
their old inventory as fast as you can. And believe me using one of
these in your survival world is just as stressful and
terrible of a concept as it is there. Number eight. As great as wolves are in Minecraft, they're not too good at playing fetch. Rather that kind of game, I'd much rather choose
the foxes over them. You see using this adorable mob, you're able to give them any item you want and they'll hold it in their mouth. And weirder still is that some of them
they can actually use. Whether that's a diamond
sword to do damage. A totem of undying to revive, or even a chorus fruit to teleport. And fortunately you don't have
to kill them like a zombie to get the item back. Instead, all you need to do
is just throw out a food item and they will always prefer that over any non-food item
they have in their mouth. Proven sure enough, that
man's best friend might have some competition coming up. Number nine. Most of the time in Minecraft, hoppers are the journey, and not so much the destination. But if we want to flip that
whole concept on its head, we can actually use hoppers in a carousel motion to then get our items circling around. By doing this, we can make our own former
item rotation circus to always keep your favorites in the loop. But what's important to know is that if you do build this, you should only have one item per hopper. That way you can prevent any kind of build up in your system. Because hey, who wants
a traffic jam anyway? And while doing this
arguably makes hoppers even less valuable for storage, it is nice to know that sometimes you don't have to worry
about where you're going and just enjoy the ride. Number 10. If you're really looking to
take your items for a spin, then there's really
nothing that matches up to a honey block roundabout. The way it works is
that items are dispensed in the back and then pushed
around in the honey blocks in circles by the pistons. While it really just
amounts to a pretty show, I've got no problems with that. It is mesmerizing to watch, and it's worth noting for
the sake of being thorough, that even if all the items don't
get collected at the front, then they still get picked up in the back and then funneled into the system. That little tidbit isn't going to make it any more practical, but it is worth noting because Hey, at least it's functional. If you've got a rumbly in your tumbly for all kinds of weird storage, this is definitely the best you'll find in the entire a 100-acre wood. Number 11. Minecraft has plenty of different blocks that function as containers, in which that you're able to
place an item inside of them and then they'll keep that item inside. Things like chests, barrels,
dispensers, hoppers, any of that. And while I would initially think that furnaces are the most limited, that all gets thrown out the window when you factor in brewing stands. These things can not do a lot. They got one inventory slot and it's only for potion ingredients. So if you're a practicing witch or warlock who wants to hide their golden carrots in a place that no one will
ever find, there you go. But for the rest of us regular people, I think it's probably best
to use to use brewing stands for, well, brewing. They're much better sorted for that job. Number 12. While Amazon might be the leader at shipping things across the globe, they don't yet offer
interdimensional storage. So until they do, you
can corner the market by using nether portals
to store your items. The way this works is
that you send your items into the other dimension,
they're unloaded, and then they're waiting
to be called back. To its credit, this game
can store any kind of item, but your Achilles heel is
that the items are loaded for 15 seconds every time
that a new item is stored. So if you do the math, then
after about 20 items storages, you will have loaded the nether enough for items to start to despawn. So sure, it's not perfect, and it definitely has a lot of kinks, but Hey if you're not going
to the nether any time soon, this is a pretty good way to store all your items in that dimension and not even worry about it. Number 13. Now this might be one
of the most unique forms of item storage, because in fact we're not
actually storing items, but rather we convert them
into items on request. So for example, we hook this up to a farm where if you want sugar cane, you then press a button and
it delivers sugar cane to you. Or you want to have TNT blow
up different stone blocks and the like to then deliver
those to you as well. As you can see, the key difference here between other storage is that the items actually didn't exist until we press the
button to call for them. And of course the limitation that would come with this system is that you couldn't use it for all items. But if you want your sugar
cane freshly harvested at a moment's notice, then there's really
nothing that can top this. Number 14. Much in the same way as
storing items in the nether, we can actually do that
over here in the overworld. The concept is fairly simple. All you got to do is take all
the items you want a store go over to unloaded chunks, and then throw them out on the floor. As long as no one lives or travels anywhere nearby that area, your items are still gonna
be there when you return. And what's great about that is that you can for any amount of time, whether it's a minute
a week or even a year, as long as those chunks aren't loaded, you're able to grab those
items right off the floor when you left them. Personally, I would be
terrified about doing this on a multi-player server where I don't know where
people are going and when, but if you're in single player, this is a somewhat decent
method to get your items stored and restored whenever you want. Number 15. Getting villagers to do your dirty work is one of the classic
pastimes of Minecraft. It turns out they can
store quite a few items up their sleeves. You see, because of the way the villagers share food with one another, they actually have to have
some form of inventory. And that means that we're able
to store all of these items with a villager. But that is somewhat misleading because only the bread,
carrots, potatoes and beetroots can be retrieved from the villager. Let's say you want to get those items out of those big old sleeves
and transferred back to you, then all you got to do is
expose your storage villager to a regular villager. And then as soon as they want to trade, you would then intercept the items, then get them funneled
down into a storage. And while this would seem like stealing, they did take some of your items and wouldn't give them back,
so, I think it's fair trade. Number 16. Having a fully stock storage system in Minecraft is a huge flex. But what if you want to
flex even harder than that? You see if you're
willing to cough up 26.95 into Mojang's pockets, then you can buy yourself
a second account. And at that point, it's entirely possible to use that second account
as a form of storage. Much in the same way as a zombie you can throw them different items and then they'll keep
it in their inventory. And then when you want your stuff back you can just kill them
and pick up the scraps. Thankfully for the price tag, the possibilities with this
one can get pretty intense. Now, I don't know any rational
person who would do this but Hey, if you're Elon Musk and he got a couple of dollars to spare, this might be the easiest way
of doing your chest system. Number 17. In most of our worlds, item frames just function as a decoration. I mean, they're even labeled
as such, even Mojang agrees. But that's selling them short, because if we actually
use these as storage, they do function as such. The way that you would have this works by having a dispenser shoot out an arrow at the item that you want to retrieve and then have it funnel back to you. Or if you want to be a
little more precise about it, then you could just use
your own bow and arrow to shoot it off the wall. To me, this reminds me of
those old corny carnival games that we used to play. And personally, I liked being able to
shoot my tools off the wall at a moment's notice. The only problem is it's
not that fun of a system to set back up. But that's just how life goes, it's way more fun to destroy
than it is to clean up. And with that folks, store that rare, red sub button below, and have a good one, all right?