MICROSTATION 3D LESSON 16.avi

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here's our finished drawing from exercise 10 which was the gear just to show you just going to use this as another seed file for our next drawing our next drawing assignment is going to include some multiple part components we're going to do kind of a little architectural many architectural I guess we'll call it so we'll use this as a template but you can see how I've used some ellipses to indicate where the large tooth elevations and sections are taken from put our dimensions on here printed it out and again you have a folder assignment ten in the first class so let's start this next project do a file save as we'll use this as a seed we're gonna call this one assignment 11 it's save and we'll go clean this up now we'll just go back to our 3d model we'll do a fit view make sure all our levels are turned on I may have to go to global display here all on there we go select the whole thing and delete it go to our sheet view we're gonna have a bunch of dimensions that are missing here we'll just cut right across the top of this hit delete take out that dimension you notice it left the cross-hatching because we did that in the sheet file itself okay this is cleaned up back to 3d model we'll go check our levels in this case what we're gonna do is kind of a simple three-dimensional birdhouse design so it's going to have multiple parts and pieces on it let's let's reconfigure some of our levels so we're going to rename primary two let's just right click and say rename we're gonna call this one front back left side right side these are all 3d right click and create a new one this one will be called roof and roof left right click another new one this one's going to be called roof right right click another new one and this one's going to be called perch so you have to make sure we get stuff in the right right levels here so we'll start with our front double click on that make it our active level I'll draw this in white level 2 I'm going to kind of make these dimensions up as we go along we're going to keep it fairly straight and regular not too fancy we'll just draw we'll go to an isometric view from a top view and we're going to go to our solids modeling toolbox and we're going to create a shape using our Smartline tool front will be on this side so we're just going to start with a point hit our F key and then we're going to make the width of this birdhouse five inches and we'll make the height we'll go straight up seven inches or go X&Y so I'm going to go here go back up seven over all over one same thing on this side we're going to go up seven and move it I just hit my spacebar to put it in to XYZ mode and move it over one in this direction so it's going to have kind of a tapered feel to it we'll roll this around to a to a front view so we can see a little better now we're going to put the roof pitch on we'll put a 45 roughly so we're gonna go will say 3 by 3 3 by 3 that gives us a 45 and then we can just trim this profile off so there's there's the profile of our birdhouse and what we're gonna do is make this a shape now so we're going to go to our 7 excuse me 6 3 we're going to set this to automatic set our maximum gap to 0 just left-click on one of these objects left click around and then we'll rotate it back to our isometric view so there's the front we're going to extrude this now using the r-1 tool solid by extrusion we just want to left-click on our object still thinking here yes there we go I'm just going to pull this out we're going to use some 3/4 inch wood to build this now let's go 5/8 that's a little too thick for burgos so just key in 5/8 and there's the thickness of the front panel now I want to copy this to the back panel so we're going to just left-click on it anywhere and we're gonna hit s for side and we want the depth of our birdhouse to be 5 inches now the back of the word house is supposed to be in a different level so we're gonna go 5-1 change element attributes and we want to put I'll change the color so it shows up a little differently too so we're going to put the back in yellow and just left-click right here so now we can see the front and the back of the birdhouse the reason I'm kind of doing things at angles is because we're going to do some boolean things to you know make it's easy for the computer it's going to make it look more difficult for us let's put a hole in this front panel while we're at it and we'll say we need to go up three inches two and a half inches for the hole so I'm just going to left and right mouse button or tentative right there and hit F I'm going to go up a distance of two point five and we're going to put a hole in here that is point seven radius point seven radius looks a little low so let's let's pull it up another inch that looks better so when X went up 3.5 inches so one inch up now let's cut it we're gonna use our cut solid tool I'm going to go all the way through both sides just left click on the front panel left click on the circle and left click again left click one more time and there's our hole if we look at this in our Illustrated mode will see our front and back panel we can rotate this and see how they line up and everything's good and we'll rotate this back to an isometric we want to purge just below the hole so we're gonna drill a quarter inch hole through the wood this gives me an itch in my ear there I move the microphone we're gonna drill a hole in the wood just below the circle so we'll kind of see where that tentative point hit oh we'll go up a distance of two inches and we're going to put this in at 0.125 radius and then we're going to cut that hole through all right now what we want to do is puts the left side on first so we'll change it to the left side and I'm going to change my color to green and what we want to do is draw a rec let's see if we can do this right off here we're going to hit F go up to the top we're going to come out so I just snapped here snap to the top you notice how that rotates my compass I'm gonna pull this out 5/8 and just roll it back and you can let it snap right to this back point now that's crooked another word take it's looks like something that I would built so we're gonna roll it up to a front view we can see now where we need to make some cuts here first of all we're going to put just draw a block across the bottom a two-dimensional block and we're gonna cut this solid with this block and clean that right out see how nice and smooth that makes that corner now this other one's a little more difficult we're actually going to trace a line right down across it what I did is I snapped and want to make sure it says join elements here to make sure you join elements is on you always want to see your compass so once I snap two points to the main front or back of the birdhouse it rotates my compass and I can just continue this down just go back up and let it connect to make a shape here okay we're just making a shape to use as a cutting profile to take this side cut it with this shape and now we have a cut on here that lines up with the slope of the roof if we take our mirror tool at this point 3/5 mirror make sure it says vertical axis and make copy we just left click on this side panel move it to the right side and we have both sides now of the panel we'll go back to an isometric mode we're going to change that panel to a different color we'll go with red and that's gonna be the right side front back left maybe I didn't use this one then I'll rename it that's new level I'll just come here we'll just say it right side there okay so we're starting to get there you can see now if we look at this as an illustration we'll kind of rotate it around see how nice and clean everything is and we forgot to put a floor level in this thing so when you start looking at it you'll notice things that you may be forgotten so we're just going to right click here under the level manager and we'll just say floor and learn how to type there we go so to do the floor what we need to do is draw a profile because that's got slope sides on it so we need to figure a way to draw this in so that we can cut it to fit exactly if I roll this up to a front view I can see this profile here maybe what we need to do is draw we want to be in our floor level I'll draw this in this red color I'm just going to draw just a straight line I'm gonna copy that line straight up 5/8 5/8 of an inch I'm gonna draw and if I hit spacebar n it allows me to snap to a nearest point and just draw a line up here same thing here snap there and hit n for nearest draw a line right there now if we turn off right click and say all off you'll notice everything turns off but my floor level and we'll rotate this around to an isometric view what we want to do is make this into a shape but we want to trim it first we want to trim this to this and this to this now we get this bevel that we're looking for see on the sides we're going to now we make it a shape just left-click left click again left click one more time now that's a shape we need to see where this is actually at on the model so we'll go ahead and turn all our levels back on just say right click and say all on and we need to select that profile and I want to rotate this to a right side view and there I can see my profiles on the front so I'm just going to move this and you see how my compass is vertical on the edge so I have to hit s now I'm gonna hit enter and place it right here so it's right on the inside if we go back to our isometric view now what we can do is just take our extrusion tool grab that right by the edge and as we pull this out we can pull it to the inside doesn't like me right there oh I know I hit enter and we'll just come to this inside edge right there you see it goes beyond but what I want to do is let it snap to that inside edge and then it'll fit right into that flat portion so when we look at this now rotate around you can see that that nice floor piece is just perfectly beveled to the inside okay just roll it around to an isometric view again and what we're gonna do is the left side of the roof first and again I'm just going to use a smart line to start this change our color too I'll go with this light blue or teal we're going to go to roof left and just draw you're going to trace it at the front view snap to the top edge and just bring it down to the bottom edge of the outside panel that that actually gives us our angle then I want you to take this line and copy it straight up not mirror just copy it straight up 5/8 okay if we roll this around to a front view now and do a fit view we can connect this point oops just draw straight actually I just want to draw a straight line here and I'm just going to come down here to what I would like to put in for an overhang and I'm going to kind of eyeball us just draw a straight line there if we do the same thing and use our seven this is our seven five tool left click left click left click left click left click left click left click left click there's our profile we're going to put that together as a shape doesn't want to go together why because this line right here get put down too far it actually made the shape because it drew the line in so hopefully that will work out okay and if I put my mouse on it just let it hover says shape complex shape so we're all set and we don't extrude it yet what I want to do is pull out forward so it has a roof overhang of 2 inches towards the front and then take my move tool grab it right by this upper corner hit t4 top we're gonna pull it ahead 2 inches okay if we roll it around to a right side view there's our overhang and what we're going to do is just extrude this grab it right by the top we'll hit f4 from our s4 side pull it down hit enter and I want a 1 inch overhang on the back so I tentative point hit o and then moved it one inch well try to move one inch there we go one inch if we turn this around to our isometric view now there's one roof let's just look at it as an illustration and we can kinda roll it around everything's fitting nice and tight we're gonna roll it to a front view I won't even take it out of this mode we see how this vertical line what we're gonna do is mirror that on a vertical axis make copy just snap to the top peak you're gonna have to hit f4 front and place it right there on the same spot so it mirrors it to the other side and then we'll change this roof to roof right should have a roof right here and it will change the color to this Brown will place it right there the last piece we have on this is a perch which is just a cylinder will change it to a wireframe mode in isometric we want our perch level you can see how these things everything that has information in it is bold anything that does not have any data or elements involved in it is not bold so we'll go to perch we'll put this in in a what's something that will show up I'll use this red color here we go to our cylinder tool points accudraw go to the backend snap to the edge of it we don't have to key any thing in bring this out we know the thickness is five-eighths we probably want say two space 5/8 so it's two and five-eighths long and if we render this now in a illustration with shadows we see our birdhouse with the perch that we can kind of roll around look at it from the underside now everything is is as close to tolerance as you can get it so the dimensions on this are going to be very tight to put this together it's going to be a very accurate birdhouse so what we'll do now is roll it around to a front view and we could actually do our dimensions just like this without even taking it if we change this to a hidden line view and I don't know that I want hidden line maybe just illustration trying to find one that all those edges are going to be visible anyway so we can show a front view if we rotate this to a right side view you can see it takes out at any hidden lines it just shows us profiles of this object if we rotate it to a back view we can see that that's not going to show the hole it's just the back end if we want to see a plan view of the top we'll just say top view we're just going to see the roof outline in this case we'd probably want to see the wireframe or some type of view that's going to show the hidden lines down below and we have that 2d top view that we can utilize for that particular function so if we're gonna do this drawing let's do a export visible edges with hidden lines of this top view so people will be able to see that information so we're going to say file export visible edges view one view one what's going into the active file symbology is going to say I want you to go into 2d top I want your color to be blue I want your style to be zero I want you to include the hidden lines I want those to go into 2d top and I want the color to be red and dashed and will sit the preview button on that just to see what it looks like you know and it gets a little a little bit complicated there but our other views are going to take up for that so we'll just say export close that out and let's go to our our sheet file and you'll get a bunch of junk here because we still had some reference files from a previous model that was in here so we'll just delete all those and we'll attach our new one from scratch so the first thing we're going to do is attach our wrong there we go assignment 11 what they do with it well yes I'm working off my zip drive so we'll hit open and we can see we have our 3d model our standard views are gonna be top and we'll just say we don't want it one to one we probably want this at it's only 18 half by 11 so let's say 4 to 1 or 1 excuse me 1 to 4 1/4 scale will place arid on the top I'll move it up near the top here and on this particular view you're gonna go to your level display look at this top view and just turn off everything but 2d top so we're left with that information now we want to go to attach same drawing this time we want the front view 1 2 4 so it's going to be a quarter inch equals a foot hit okay and we'll place that right there we do want to line up our Peaks with this piece and we can go what we probably should do is go back and do on our 3d model are other views with hidden lines visible that just taken out so we'll turn off 2d top and we're gonna say file export visible edges v1 symbology this one's going into 2d front the preview and export will roll it around to a right side view turnoff 2d front this time we change it to 2d right side to the right side here we'll hit our preview don't know yeah we'll leave the believe the hidden lines on hit export looks good now we can go back to our sheet file we can turn on in this view for the front view we only want to see 2d front so we're going to turn off everything but 2d front and then we'll attach the same drawing at the right side this time it'll be I so meta excuse me right side okay we'll just place it right here for now and I'll move it over here maybe up just a little bit just try to get these lined up before I get too far ahead maybe take that top view up just a bit give me some room and on that 3d model for the right side view we're going to go to our level display right side and turn off everything but to the right side though right nope there we go turn off the roof now finally I shouldn't say finally I'd like to show in this drawing an illustration of our model so we're going to go back to our 3d model view we're gonna rotate this to an isometric and what I want to do is export and and you can actually don't even need isometric and kind of roll it up a little bit and play around with that perspective tool to give it some view and we're going to say file export actually let's make a level for this first this is going to be a weird one let's just say perspective 2d perspective okay close that out and now we're going to do file export visible edges active file view one symbology is going to be 2d and I just create our 2d perspective we don't want to see any hidden lines let's make this green solid hit our preview that's what our 2d drawing will look like and just say X export now I want to because we put some perspective on this and it's not necessarily an isometric we need to save this view so we're going to say utilities saved views utilities saved views we haven't done this before hit create these two little hands say create saved view from view view type is save you and we're just going to call this one perspective hit enter and then left click on the view and you'll notice this perspective shows up now you'll see why I did this when we go back to the sheet file I want to put a perspective up here that a little smaller scale maybe half of what this is we'll put it in like 8 to 1 we're gonna do a reference attached same drawing but this time we're going to go down here and see where it says saved views I hit the little plus sign I see my perspective here and I want this to go in at 1 to 8 hit OK we're going to place it right here as the same perspective but now what we need to do is go to our level display go to perspective and turn off all the levels except for 2d perspective and now we're left with a nice little line drawing of our birdhouse to show somebody what it's going to look like when it's completed if we come back out of here we can see all of our drawings are set as if our levels aren't right all right this one's titled by top view 2d top oh wait something else Oh 2d perspectives on there that's why front view 2d perspective needs to come off right view 2d perspective needs to come off because when I added that in it didn't delete him I'd already deleted those out so we're kind of look at this let's play around with our text we're going to copy some of our text files around so that they line up properly and we're going to come in here one of the things we need to do is start putting some angles on these cuts so that somebody knows if I go to my dimension level I used to have one here we'll make one yeah so we got our dimension level it's gonna take my red three and it's going to draw some lines out here that we can use to identify angles put one out here and a vertical one right there it's going to be the same on the other side actually we can do the angle from this bottom here so now we'll go to our dimension angular make sure we're in our mechanical style it'll just say what's the angle from here to here this thing gonna mess up on me again yeah it does some reason it worked in the classroom but anyway we'll go back to our tools dimensions dimension angular that's a 90 degree that's why so we need mind me it's a little late but I'll take this line move it over here then we'll see if it gives us the angle that we're looking for dimensions angular dimension from the X that gives us our 45-degree angle here it's going to show this cut that was gonna be a 45 - it's not sure how we're gonna show it properly actually that wouldn't be because it's coming in at a weird angle coming up straight losing my tools dimensions angular from Y let's try that illegal definition I'm gonna take this front view and I'm gonna turn on the 3d model see if that helps oops there we go hundred and thirty-five I think I can put it right in here and then I can just extend this lineup there we go better this one here is just gonna be a 45 - I believe so it's even get this one to work yeah there we go and I'll extend this line out with my extend element tool modify it some reason it wants to jump out there when they don't want it to there we go so we've kind of got things laid out here and now we can start putting some of our regular dimensions on if I use my smart line this one's going to be now remember to turn on your front view so it picks up that radius if you need to this is a circle so we want to go diameter we want to make sure it puts a center mark in so there's 1.4 inches another full circle here is going to be 0.25 inches we'll start putting in some dimensions for lengths and if we change this to true it goes perpendicular off the side so it gives us a true length on these angled pieces and let's do this side for that particular dimension we can show the bottom at five inches we want to show the width of this piece oops doing that I want dimension linear then now if I bring this across and hit my Enter key with it locked in there then when I lock it in here it's going to give me Oh point six three as the thickness of that wood same over here hit enter and there's point six three again I think 5/8 is actually 0.625 so we can actually go to our mechanical under units and say now let's go to three decimal places and hit the save tool when I say yes to all it'll automatically adjust our dimension readings just to full three decimal places again hit enter and hit end four nearest you have two different links oh I know what I did I use a little thinner wood up on the top because I made this 5/8 of an inch so again could with three dimensionals good way to figure out your mistakes if I'd made a copy in this direction what I did is I made this line 5/8 so it made the wood thinner so we'll use a little thinner wood on the roof so it's it's fine the way it is if you drew it the same way I did we'll look at again we don't dimension to hidden lines but we can certainly dimension this side try to pull it out without touching too much stuff this side that's the same length because it's a 45 so we don't need to dimension that edge that looks ok we can come over here on this side and start dimensioning our roof including our overhang so we'll use our smart dimensioning we can go true there's our length of the roof we want to mark our overhang two inches here I think we made it one inch in the back and we'll go five point six to five overall as I just move that five inches to the back so that's why it's a little narrower in the front we can put an overall height on this side we'll go from the peak to the bottom and end up being eleven point two three seven inches tall we want this peak just want somebody able to cut this out and change it back from true to view for a second again if things start getting a little crowded I've got some room to move things out here a little bit further so things you know take your time to make things look neat and readable again we'll take this one and we can modify this so it brings it out away from these dimension lines separates the text from the line so it becomes easier to read and see I want to try to get be nice if I could get this angle here but wants to go all the way around to the backside I don't know if I just drew a little hidden line here see if that'll work there it is 45 that way and that's probably going to be easier to read so I'm being a little fussy but and then we'll just delete that one I think what the carpenter is gonna want to know is what this angle is so if I drew a line from this point at this point and kept it going straight up take this line out in this dimension that's what I want now find now you see it didn't select the first thing I wanted here so I need to right-click and I still didn't find it so I right-click again right-click again right-click again what happens in my line maybe I deleted it by accident there there it is see how it turned a little purple left click there left click here and now we get our true angle 53.1 301 we could probably save our carpenter a little headache by going down here and saying let's keep our angles to two decimal places I think it'll still fit okay and then we can just extend this line up a little bit so we end up with fifty three point one three for this angle that he's going to need to cut in order to make that a proper piece so if we come down here and we draw do the same thing I'll just draw a line out here ways and draw a line hit spacebar n just draw it up that far and if we do our smart line just right click and tell just that short line shows up too many lines here there it is there to there we can see that that angle is going to be eighty one point eight seven and they should be able to figure the angle for the cut off that one all right I'll see what else we need for dimensions so we got the overall we got the base we need our perch dimension length so we'll put that in here it's probably gonna be about the same as the yep two inches get our hole size let's look up here width and depth it's beveled so we'll show overall top of the roof line from here to here and from here to here pretty much it I think that should allow us to build this thing if we need it to now we'll just juggle some more things around this will be a top view we're gonna edit this one to say in front view this will be a right side view this will be a perspective if you get double there we go call this one birdhouse project they did must have stole this from somebody date there we're gonna keep this one as scale as noted because this one and we'll just copy this over here and this one needs so this one for the perspective it's not really scaled so we're just going to say scale and ts not to scale down here for the orthographic views we're gonna say quarter scale one to four all orthographic views and that covers us do the fit view we're going to do a control P file select Bentley driver go to my documents see you t120 utilities there's my printer pen table attached you see we're still ending up using the same five colors on our 2d exports when we look at this in full view we can see our perspective our notes everything looks good close it out and we're going to say print we're going to put this in our homework directory it's going to be assignment and why I'm one number off assignment ten I bet I'm missing one and go to my removable disk and just make sure I'm not giving you some bad yeah this one should be assignment 11 I'll just take out the sheet portion delete and hit save and we are done so you got three views multiple parts on this piece we've put it together in a three-dimensional mode I think a carpenter could look at this another way to do this would be to take each part separately separate it from the 3d model and lay it out flat so if you wanted full-size templates you could actually take the wood and lay it out the way you want it to on a 2d sheet and make templates for it I think this works pretty well and and I'm gonna try to keep things going a little bit more detailed requiring you it to be a little bit more focused for each assignment so we're gonna keep kind of building on this as we go probably get into some bigger sheets for next week okay thank you
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Channel: junkinsc1
Views: 18,920
Rating: undefined out of 5
Keywords: BENTLEY, MICROSTATION, CAD, LESSON
Id: SLe3Zh3ty-o
Channel Id: undefined
Length: 50min 18sec (3018 seconds)
Published: Mon Apr 02 2012
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