Merchants Cove - Blacksmith Playthrough - Solo

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hey everybody ron here with solo operative games welcome back to our merchants cove playthrough uh today we will be using the blacksmith i'm gonna quickly explain how his board works how he generates goods and uh then we will um we're gonna make a few changes to the main board um to make the peddler have a better chance against us maybe i don't know uh we're introduced new um some new townsfolk and some new rogues we're not gonna upgrades upgrade his difficulty yet we'll do that next time if we trans them again um so let's let's start by looking at the blacksmith now to set the blacksmith we're going to take one of the uh the black dye these represent coal in our furnace and we're going to order them just like they are shown on the uh the placeholder there icon so one two three four we're going to take one of each color dice and put them covering the guild sponsorship uh the right the exact color the the pip doesn't matter um just the color does and then we're gonna take the other four i don't have a dice tray so i'm keeping this to hopefully keep the sound down i will just roll them here and um you just roll them once and that's what we'll have to work uh work with now the the blacksmith produces goods in furnaces and to do so he either needs to roll really high dice to get large goods or really low dice to get the small goods he can get additional dice by throwing dice into the alley furnace and then he can forge him which is actually how he makes his goods so let's see an example of that over in this first furnace here that has a really low coal value i'm going to if i go here to take this action you can see it says take two of your dice and place them in here so you're going to do that place both dice whatever good whatever color die i play in the top value represents the color of good that i want to make and also determine the number um the heat value that i need to achieve to actually be successful in crafting that that good so um again i'm looking for high dice here uh and so i've got blue and a red soon to be my higher dice um and if i put red in the top we have a total of nine here red means come over here and look at the red and green and then go up here uh an eight or a nine will be successful but they'll earn me a corruption so i'll make a large red good and i'll get one corruption card if i were to able to get this up to 10 or higher i can make the good without corruption if i switch these and put the blue dice here let's just go over here because that's for the blue and yellow they're the nicer goods right they're worth more now i need a 10 or 11 to be successful with corruption or at 12 to make it without corruption this doesn't equal 10 so that i could not craft this good with this combination of die so that's how you make the large goods the small goods are the same way you just want low values so come over here this one has a cold value of three and if i want to make a red or green good i need to get under eight for no corruption or nine or ten if i'm going to be corruption so putting a one here that gets me a green good with a value of four so that's no corruption um i could all i could easily make a yellow good without corruption too so that's probably a better place assuming where what the uh the boats show right now um but yeah that's a total of five i'm under six but they're yellow goods so i make a small yellow good no corruption um and good so let's uh let's set these back up as we had them i don't actually make the goods when i put the dice in they're just now cooking i guess they're forging uh or they're melting there we go um and let's say i also come here to put this green dice here that stole a five which is way under what i need um so now i've loaded all my dice i don't have to but it's probably more beneficial to get as many dice into your forges as you can before we actually take the forge action all of these only took one time so it's relatively quick to load your dice the forge does take two but it works on every single furnace so here i would evaluate this and okay okay these i crafted a red good but i got corruption a large red good these two i get a yellow and a green good with a small good with no corruption and then i would take those um so what do they say so large red yellow and green so i would get these goods um from before doing that forge action okay um the forge action also is how you're going to unlock additional dice but you first need to come here and oh i forgot to mention as the end of your forge action you will re-roll every dice so that you used so you can also re-roll dice that are up here like if i just use these three and that one was left over i could choose to say yeah i want to roll and re-roll this one as well and do that okay if i come here this action is called uh load the smelting furnace there we go yeah so these are low normal furnaces this is a smelting furnace i can put any dye there it doesn't matter color doesn't matter the pips you'll probably put like threes there because they're they're not high or low maybe fours as well so i'll stick this yellow four in here um and i'd probably also want to you know forge some stuff um like that okay now when i come or sorry load dice into the furnace now when i come and forge it um i'm a total of 12 here so i can make easily make a large green good there um i think i might have got the wrong color there who cares um this is a five so we're good to make a small blue and now um i take this one out and any dice i want it doesn't have to be yellow it doesn't have to be a four it just whatever i just be like okay there's tons of bards out right now so i would like the bar dice right or i really want to make some um have a better chance of making some nice yellow goods so let's take the yellow dice out okay and now i'd re-roll it again and look now i have two yellows so even if i roll low i can get some nice good yellow gear or really high any of that so that's how you unlike the dice you also see that unlocks your sponsorship tag so now when after the market phase i will score one point for every uh noble in there okay the last ones they have again just recruit townsfolk everyone has that and uh activate staff everyone has that as well um so i'm not gonna go over those if you need to know how those work check out my previous video when we covered the alchemist all right let's cover his staff actions uh all players have the remove corruption icon over here this is how you manipulate the coal so i can change cold ice plus or minus three total pips and i can spread that out so i could take this one and go i want low dice here right so i could go all the way from four to one that's three pip values so that's my entire action or i could take this one to a three this one to a two and maybe this one up to a two so now i'm more kind of even across the board um which might i think is probably a better plan because then you could do things okay so i'm going to put these back up to what they're good are so we're ready to uh play all right um so that's how you manipulate the coal then you've got this one which says take or just fill up one of your furnaces so it's as if you were going here and so you i think you always want to do this because well i guess this is only one time to do this where this is going to be two you kind of get other actions to go with it but this is just fill up a furnace so i can go here and say okay put that there with that action okay um then i wouldn't want to put blue four there but this one is forged twice so two furnaces can forge i need to look up does that cover the smelting furnace um let's see take the forage action in up to two loaded furnaces so it's pretty clear to say furnaces and not smelting furnace so i think it's just forging items for this one and then yeah we cover them all so we're pretty much ready to play that's blacksmith not a ton new to learn so let's get started again he starts on the activate staff okay with that let's go ahead and go into a game playing the blacksmith versus the peddler first let's uh explain the changes we made to the main board we have loaded in uh sailors as part of our townsfolk i still have the locals and the mercenaries but i'm now out of sailors if we look for an example of one of those they manipulate the adventurers in the boats where are they here we go so this one takes any adventurer out of a boat and puts it back in the bag this one takes any adventure out of a boat and puts it on the dock this one takes adventure out of it puts it on another boat um and then this one takes a customer so you cannot do rogues there puts them in their guild hall so there's there's a bunch of uh townsfolk that are going to manipulate the market for us which is a lot of fun because that's the majority of the strategy that i seem to enjoy okay then we've got a new um rogue so this is the cultist rogue and what the cultist does is uh if there is a rogue in on one of the docks you can pay a corruption so take a card for every cultist on that dock to then count as one of every color so it makes them a wild customer so that can be pretty nice if we're selling a variety goods and the blacksmith it just seems like he is going to be forced to sell a variety of goods right because if you can't really produce a bunch of the same color since he's got one unique dice i mean i guess you could produce two of the same color at a time but yeah you're not going to be getting a ton of one color so i think this is perfect for the blacksmith the peddler's rules say that the peddler will always do this if there is a rogue there he will pay corruption and gain that extra money um so we're good so let's go ahead and deal out our starting townsfolk see if we even get any sailors to play with uh and then we'll put it looks like four cultists go in the bag uh and three go into layer so this one does uh punish you a little bit more if you take a lot of corruption which it encourages you to do so maybe these guys that that remove corruption are going to be pretty useful over here i think the blacksmith is really going to benefit from buying a lot of um townsfolk cards okay so let's start with the arrival phase we'll put two in every thing and while i'm doing this i was just kind of initial thoughts on the blacksmith compared to the alchemist the alchemist had some rng but if it hit it right you could get like five ingredients in one turn uh for only two time and then you go and load those in and then you can immediately then craft so you could have like two or three goods like your second turn for three time the blacksmith's not gonna be able to do that it does have a lot of fast actions um however it's not gonna be a huge uh outputter of uh of goods i don't feel i mean i haven't played them yet so we'll see but that's just my initial initial thoughts okay oh we need the pillars for as well well he's got one of each okay let's give him his initial card here oh uh wool's clarification i did mess this up on the teaching video and the alchemist video when he scores his guild hall like this he gets two coins it's very it's very small but it's there there are two coins there so he gets two per meeple so scoring the red hall we'll give them two right now um i think we're ready to go oh i need to roll these initial set oh that's not great they're all kind of in the middle if you don't get ones or sixes you're kind of struggling okay um he is going to score the red hall once so that's two gold for him and uh he's going to take a corruption for doing so i don't look at it don't peek uh in one time and that's his whole turn okay my turn um i definitely want to load a furnace and since we've got medium ones it'll probably be one of these middle two um looking out at the boats there's some blue here there's a lot of rogues here so those are going to be kind of wild there are some greens so i think i'm looking at blue and green since green is our highest value i say maybe we put it here um with the red that'll give us a 10 which means no corruption and a green large green good that we could sell hopefully to this boat here okay so that is my action for one time again very quick times for it turns to the alchemist then let's go ahead and make a a small blue to hopefully load that boat um if i go here and put a blue dice that's a six which is what we need for no corruption small blue good okay and that takes one time okay so back to the peddler he is going to recruit two towns people uh he's gonna go for the right side closest to the middle which is this one they'll refill and they'll take that one again so he's starting strong with two green and two red cymbals that's really good for him um then he's also going to draw four meeples he can only fit two and then the other one is just going to remove like yeah corruption the last one doesn't do anything that costs him two times so one two load the boats action he doesn't have any goods i believe if he has no goods that means he he would try to load a rogue if he could if he had one and if he doesn't then he draws from the back that's my interpretation um let me know i know the uh the designer has been in my um he watched my original video and so maybe he could if he's watching this one he couldn't comment on uh how that is supposed to work if he has no goods and goes uh to load the boats so he got a red uh he again he's placing that right inside boats up here so we might see some warriors on the small goods dock okay and that's him so back to me um this yellow dye could give me a yellow good or i could do a sponsorship with it i think a sponsorship is going to be better at this point because there's not a lot of nobles out there so let's put that here for one time and i get to load the boats [Music] of course i draw a yellow um i mean i i'm gonna get i could get a yellow dice back so putting this in the middle isn't too bad um where do i want this i could put in a middle boat and hopefully i could um unlock a yellow sponsorship and this guy would go out here so maybe we do that let's put that there okay um and i am on top so i get to go again i think i will go grab a townsfolk at this point so come here and um i've got three mercenaries a large green good which is not the best although i'm making another one i have two large green goods uh remove corruption i don't have any corruption yet um small yellow is looking better than it was earlier but then oh small red is looking really good right now that the odds of that one comes here pretty high so let's go and take this one and let's just stick them on the load a furnace so take a small red that cost us two times so one two and a load of the boats it was a red so i will definitely go ahead and put it in there sell this one yeah cell with an ail okay that one's in the dock um is now the peddler's turn he's scoring the noble hall one time so two points there he's already got four lead on me uh it costs him to time he's gonna load the boats again i believe he just draws a random one uh right side edge boat so here it's kind of green okay um and he's going again now he's going to take a large yellow okay he's taking two large yellows oh my goodness that is nuts i need to make sure only one rogue or one yellow come here i prefer one row because then he would pay corruption to sell it at base price that would be really good so we have to try and work that out all right two time here he's loading the boats again he's gonna take a yellow one of course and he is putting it in the left side edge boat here okay so no matter where he goes he's getting a yellow and maybe a rogue so he's gonna get double double value unless i can sail this one in here it's gonna be a tall order because i'm not to the double time for a while unless i go one two one two i'm about to forge and then i could do yeah we could do that and i could load three meeples and control that okay so back to me i will do go ahead and do my forge action so we said this one is a total of 10 and it's making a green good so there's no corruption there again they have standees but i'm not using them so you guys can kind of see what i'm making this one is a total of six which goes over here 6 or less is it blue good small blue with no corruption cool i might have to sell this one now to the to that dock if i can otherwise there's not going to be a place to sell that okay um and then i can take this dice out and i could pick any one i want now i guess i could leave this to come to the guild hall and i could get a blue sponsorship he doesn't have any blue icons yet he does have one blue maple yellow would maybe be better if i can put yellow meeples here so there definitely is going to a yellow coming to town because one of those boats will bring him here so let's do the yellow sponsorship there okay and we'll load up roll all these dice again now that's what i'm talking about we're making small goods like crazy with that roll but you see with the alchemist you know if i hit a really good rng like that i could make a ton of goods whereas the blacksmith i can only make two small goods and then i have to forge them and then make smoke and then forge it again so yeah that's that's interesting dynamic uh when you hit a good roll like that maybe you don't want a bunch of you want some low and some high not all in one range okay um so that was two time for me puts me on top but i do get to load the boats and we got a yellow um we don't want to put it over here because that would give him more well i could put it here no i think it's here is better then blue is definitely come there okay so let's go here and we then we we're guaranteed to have two yellows come to the the guild hall the first one okay my turn again um i will come back to gain another townsperson um i still have no corruption so removing corruption is not a really good plan but a yellow symbol is good there will definitely be yellows here so let's do that and i'm putting on the manipulate the coal and i do get a small yellow good for that i want that and there's no there's not a red there to get so let's just do small yellow now i've got like one of every color did i say the blacksmith was gonna be producing like a rainbow of goods well i just proved it right there okay um that one does cost me one corruption uh it's just a normal one is that on camera scoop that up a little bit okay um and one time oh i was i wanted to say something took two time oh that was a bad mistake should i redo that i already drowned the corruption so oops that was bad yep that was a mistake and i'll probably pay for it because he's gonna put a bunch of yellow there i'm assuming oh he has no yellows so maybe he won't okay that's not bad um actually he's gonna draw in a bag when he reloaded with a blue double blue there okay his turn i could never get these off all right he's scoring the guild hall the green one so that's two points again so he's corny killed halls three times it was just fine with me because i've only got one meeple in him so that is just perfectly fine it only cost him one time and so that means he'll get to go again he's taking a small yellow all the yellow goods two time from there he has no yellow meeples it's drawn random he's put them on the right side center boat which is this one here so that's technically three blue or two yellow on the black market these guys all go to their their hall okay and that's not good because he's got cymbals up there um then he needs to do one more and he cannot use right side so he's just gonna go inside boat on the left side okay hmm this is a tricky i want to get one of the of this bow here over here luckily i can control that because i'm moving two meeples in okay what do i want to do i can activate staff um i pretty much i will finish the boats um so i will have if i go one one two that would be that would be fine so i could do load load forge or load sponsorship forge um i've got really good dice so i should probably say let's get another small red if we can small red needs an 8 or less so i can use it with this 4. let's do that i think that's a good option there okay that cost me one time to do load the boats twice i believe i only get to pick one yep and it's a red okay so i want oh no i get to do two two of them um because i have to put fill up two boats i want the red to go to the middle and i would like to come with a blue and a yellow so that one seems perfectly for my setup so that makes the rogue makes five reds two blues and two yellows there it does help him a little bit but he would have got that from the black market anyway okay and then well the second one we'll hope this is green hope it's green be green please be green it's red it doesn't help either of us um so if i put it here it's helping me with two greens but it's also helping him with two yellows if i put it here i'd probably save my green and then he'll be forced to sell both of his yellows at base price so we've got one of every meeple here noble another rogue our cultists there and big bard okay so load the boats is done um but i'm behind so i could go again and i want to take a one turn action um large goods are worthless so we don't make a large good do i want to make i can't make another red good yellow green and blue there's only two of them a large blue would not be horrible over here although i'm going to take a lot of corruption to do it i think it's better to get a sponsorship right now and get this one so let's go here and let's put our probably just our three right there yeah because we're going to clear that out before or do we want to keep having having three ones i think is not good so let's do let's do the yellow i don't know okay that took me one time and then i gotta go again now is it better to forge yeah because this guy i don't have forge unlocked okay so i have to go here um and that cost me two time and i will forge this one and get the green sponsorship unlocked and that one okay i guess it didn't matter because i could have rerolled but i think we'll reroll the three and there we go all right there's our new dice um and now it's his last turn of the phase he's taking a large green that is fine with me he'll sell it for base he's only getting one of them even better two time looks like he's going first next round okay that is the end of production phase so we'll move these to two o'clock i guess i'm jumping the gun there i'll do that later let's go ahead and go right into production he's first so he sells his two large yellows each for base because there's only one meeple there so you get 16 gold for that he's at six so he's got a 22. um his large green will sell for six so it's 28. uh i choose not to sell my large green for six i'll skip that and so we'll go right into the middle now he's gonna sell his yellow and he will take a corruption for that cultist there to make their two yellows so he'll get eight bucks there 36 off his first turn i think that was better than his last round or then the uh the peddler when he was selling the blacksmith's goods okay for me i will pay that corruption to make that guy i only have to pay it once and now he counts as all four colors so it's great so five reds times three is fifteen i'm still zero there we go fifteen uh two blues times four is eight that's 23 yeah and then two yellows times four is eight more 31. okay and he ended up beating me there in this phase uh we'll go to the black market nobody's selling goods there i mean i because i could sell my blue good there instead that's one additional corruption card for an additional what four bucks yeah i don't think it's worth it now i'd have to take two corruption because i'd have to pay to make this guy wild and take a corruption for selling back market so two corruption for four dollars is not a good trade okay let's do sponsorship so he has a ton of sponsorships here so um for red he's got six put him at 42. hey uh green he's got three and blue one so his fur note our first score total is 46 points uh my skill uh scholarship uh no not scholarships i just lost the word um three i got green and yellow so three and three six points thirty-seven all right he's doing better than we are uh so we're gonna clean up face i'm thinking that the more he recruits in the town hall the better he will do because he's getting end game points and he's getting getting more meeples which gives him more i guess it is a spot a sponsorship i was trying to say scholarship that's okay sponsorship there's the word all right so he does not refill his board because he's got more than four all of these back in those cultists uh played a played a big role they definitely were a noticeable difference to the rules it wasn't just a small change like the sailors haven't even made an appearance yet um but yeah and then also the end game penalty right now is four points per corruption okay we've already done the clock oh we need to remove this guy i think i might have forgotten that last game get the -3 corruption dude okay uh purple's turn let's see what happens looks like he's taking a large blue good no he's not waste your time cool um for me it looks like i'm pretty much reset again yeah i have i just have six dice to pick so i should be able to fill up all of my things right um i've got a high yellow and a high green but the problem with yellow is you have to have really high so i don't think i could do a 4 that's a 6 i would need a 4 there to do that i can manipulate this coal to get higher so maybe i want to just go right out and recruit somebody i think i'm gonna do that okay so let's do that let's do another recruit action um oh i didn't hold the boats i was like what what color should i get oh i don't even know who's who's coming that's that's the fun thing about playing solo right you're the only one to bounce rules off of so if you forget them there's nobody there to remind you until you publish a video on it and then everybody reminds you in the call the comments so i try to do the best i can just realize that's the reason there's always going to be a few mistakes here and there okay when i do make a glaring like just a game changing error i i re i restart the game and i restart the video so hopefully there's nothing like that okay so now that i'm looking at the boats i'm looking at maybe large reds or small yellows and none of those produce that um green symbols and yellow symbols are good right now so i don't really want to get a corruption one with this minus four right here let's take this lady should only one small green and i'll put that there that cost me due time still no sailors interesting load the boats we got a yellow um he's got no yellow i've got no yellow i really would like this to be to go here so maybe put them there and just hope that one doesn't doesn't load oh that would be amazing if it doesn't okay um his turn oh i guess he's getting oh man look at that two yellows and two greens of artifacts he just found where the chronomancer found for him brought him home to sell uh two time for doing so which will load the boats he wants a green maple there's the green ball he's putting it on the left side middle right in there that's dangerous boat right there that's worth three bards i i have a green but now i don't know if i want to go for it because of this what i'd like to do is get just one green here and a ton of green here because it forces him to sell his good for cheap and i get a ton but that's gonna be tough okay i want this boat to go here yes i need to load the boats no matter what i load it i put that one okay we're going for load of boats so and we will get it before he does perfect okay um so we've got our dudes do we go ahead and uh use our staff um we could manipulate this die so that our yellow goods possible um and we load the yellow good and then forge oh we need to have at least one thing forged because this is two of them so this is one and then you have to have another one okay so let's do this um i will come here i'm gonna go and put that yellow there and this is going to become a five so five plus four i just need a three here oh it's still not good enough really because i don't want to use this green three i guess we'll get corruption is what's going to happen so i only need a one there that's at that point okay um we are oh i don't want to make yellow goods anymore i'm sending these guys here i'm hoping to at least so let's not worry about yellow goods let's get large greens large greens is what we want okay so we'll do the same thing we'll just put it this way and then when i up that one i don't know do i even need to open anymore because now it's a seven okay so i do need to up it a little bit yeah we'll make it into a five then i'll have be 12 okay i don't need to make it 12. it's a nine right now so i only need to go up one to get the green good for no corruption okay sorry that took a long time to figure out but yeah just one time to do that uh so let's go do something else we're going to activate our staff so the first thing we'll upgrade this one pip uh we get to do three total um so that's a 10 now so that's good let's do this one one higher and this one one this one one lower okay i think i like that yes okay um so i've done that action i need to now load a forge whatever let's load what color goods maybe blue small blue would be decent so we put that one there these two there small red also might be good let's do a small blue they're worth more so that one i need low amounts that is plenty fine yeah five is low enough okay so that's that guy and now this girl forged two things so i'm making a large green a small blue and i don't have anything there okay that was this whole staff so move two load the boats we are bringing that green boat in for large goods it's red i don't care i have to make sure this happens so large reds are also kind of lucrative right now if i want to do that okay his turn um he's going to score the red hall four that's me four points for him this is up to 50. costing me corruption which is minus four and that's good uh and then at one time um he has more than three goods so he'll do to load the boats instead of extra time oh uh yeah he's taking a random red is going right side center good for me cool um [Music] and then he's taking another turn and he's recruiting again that's not good oh man he's recruiting twice in a row wow okay um he's gonna take the left side outside so this one here now he's got a blue symbol but he also comes with a corruption so that was a good one for him to take that's actually minus points right um and then i'll take a corruption for that and one time okay he's gonna go again oh he needs to draw two meeples that's the part i always forget it's right on the icon but there we go wow he's got a lot of guys luckily blue and red are okay to score for him um okay so his turn here he's gonna recruit again right side center so it's got two more blue icons oh that's not good and he can't draw two so he'll remove two corruption so that's potentially just got eight points by doing that and two time load the boats he has to pick a random and he's loading right side center um that is okay with me there's one yellow there now so he'll sell those at base where i gonna do my blue hopefully another blue boat comes in okay that's small green we've carted i already decided we're saving it for the round three okay my turn um we are back to square one again here oh i should have read these dice shouldn't i um what do i want to do i want to re-roll anything let's say i didn't because i have more information now so that would kind of be changing i forgot to do that okay so we're all in the middle again looks like we're making more small goods um small red could be decent and i'm doing a thing again where yeah i'm gonna load three meeples here so i really have total control now um i would like to put people here to get the and to get these three out there because he has no yellow symbols and i've got two and then i could recruit to get a fourth once they show up um although i'd like to replace this guy before the end of the game because he's losing my four okay let's make some small red goods i think that anywhere the points are at this round um so we'll go ahead and forge or load look not forget that's the problem to get the words wrong i'm gonna load the furnace with a five red which is good okay that is one time i'll load a boat once i got a green um i don't want green to go there so i'd rather go green go here okay um next up what i want to do uh the red the blue sponsorship don't seem to be really good right now so let's not worry about those um what other color good do i want large green i've already made both large greens large red i don't have any red dice um yeah there's not really a point to do that so i think it's better to go get a townsfolk right now because i don't have time to craft yeah let's do that okay let's get our uh our last townsfolk um that large green would be really nice but i can't do it so we'll do large red do i get rid of corruption maybe i'm going to get quarter of corruption corruption is really bad right now so i'm nervous to take these so let's do this guy uh his action is to remove a corruption and now next time i run my staff i can remove the other one that cost me two time here on two i'm gonna load two meeples first one is green so that will come here that'll force them to sell the black market but if i can get a green and put them there then yeah okay let's do that which loads all three of these into their guild that is very nice uh my second meeple this is a red oh i would love to put that one there hopefully i can dock that one before he does or maybe he even docks it for me a perfect thing would be he puts a green right there and comes out there that would just be heaven okay um refill this and that's my turn okay where are the yellow cymbals come on i need a yellow sailor uh he's taking a large red oh it's not too great for me there's gonna be two on there but it will force him to pay take a corruption to do it oh i'm gonna see if it's even a zero okay there's one large red for one time load two meeples he's gonna load two reds this one will go i'll put it there dude left side outside boat oh that was beautiful oh that was beautiful it couldn't have worked any better i guess i could have known that was about to happen because he was going to load the boats and he was taking a red good and he had red meeples so yeah i could have predicted that i guess uh now blue's a little bit more valuable but you make green there too cool yellow and green i picked right okay so he doesn't get to load the other boat because we're now full um so he just gets to take his last um that moves up so we do get finally gonna see it uh when the market space is gonna move up so his last turn here is look like it's a small blue which is just peachy i am totally fine with that even if it gets a zero do it two blues that was probably a bit worse what are those artifacts of some sort he is not very corrupt usually the peddler goes really corrupt he does not okay so one two um he's scoring blue and red totally fine i'm good with this my last turn actually i could and no i only get one turn as soon as i'm on top of that it's over um so i think activating staff would probably be the best bet um making a oh making a small red good is my best bet yes that is my best bet so staff will let me do that i kind of get i kind of waste some but that's okay so we will activate staff for two time i get to go first next time that's great manipulate three so i want these two to go higher so let's go one there and then down two here yep that looks good um or maybe let's go to three on this one and let's go up to four here yeah because i want to kind of have different values so if i get a really high one i can put here and a medium high one put it there okay so that was that i get to load a forge if i had a red die that would be perfect um there's really not a point of selling anything i don't think so it's like plan for next round because it's it's small red large green i guess this another green good we could sell here do we worry about it i think just load one here if this was to forge sponsorships i would take it but the rules pretty much said load a load and uh uh furnace not ice uh smelting furnace so let's let's do the easy thing remove the corruption and i guess let's go for the valuable one so blue or yellow um we'll take a yeah if i get a small blue i can try to make them worth it next time let's do that so i can do that that'll be a corruption free good okay so the last one forged two things this is a four that's well under an eight so small red good and then this is a four well under six so small too good but all them goods i'm producing i think a blacksmith would do that but i guess he's pretty good at producing goods uh re-roll these um let's reroll this these two threes okay and that's my last action i did all of these right yep okay so we go into the fa uh the marketplace i'm first uh i will uh take a corruption card to sell these two green goods to three bards so these are each worth eighteen so thirty six dollars for those yep 36 plus 37.73 all right does he have any large goods uh he has the one large good he will take a corruption and that will make it two reds so this is worth 12 bucks damn puts them at 62. okay and then small goods i will sell my small red one two three four five six times three is 18 bucks for that one uh 91 i am i choose not to sell my other goods um but he has to so his two blues are selling for base price so that's four each for eight puts him at 70. his two yellows will also sell at base price so four each so eight dollars 78 and his will move on the black market uh i could sell these for six to draw corruption let's go ahead and do that i think that's fine we're gonna be able to remove some corruption especially take that guy or that guy do i do it yeah cause i'm gonna be focusing on blue next turn so i'll sell the green for six because i mean 97. you guys probably can't see that in the shadows um i uh take a corruption they get a red ah my red's kind of sucky right now okay um and he is gonna sell his green goods these will sell for double so six each that's 12. puts them at 90 but he takes a corruption all right that's what i like to see him starting to get a little more corrupt uh sponsor sponsorship sorry um let's just do red so he's got two times two's four ninety-four and blue he's got three times two is six so he's an even 100 myself i scored green for four and yellow for six so i get 10 so i'm at 107. there's a much lower scoring game i think after the second round we were like in the 130s maybe 140s um i need a red gem points okay uh going to clean up so let's take all these send those back out all right we'll remove this guy oh we got our first sailor this guy has immediately put a guy on the dock and he's got a oh a mix symbol green and blue interesting okay that's a six pointer still no yellows we haven't seen a yellow since the beginning i'm the only one with a yellow symbol this mr noble dude um okay he needs to do his deck and that should be it for clean up oh we gotta move the mouse the mice what do you guys think of the uh the cultists pretty interesting we haven't really played with the sailors yet so i'll definitely leave them in for next round and maybe we'll get rid of um but it would have been interesting to get rid of the the locals when we're playing the cultists because then we won't be able to remove corruption and so you're just like all right if you want to sell you're going to pay for it you have to use your staff action a lot more i guess uh okay so we add a second thing here i'm first that goes back to 12. okay last round arrival phase don't forget that oh that guy doesn't want to he wants to ride on his head another cult these cultists are making appearance they're not hiding in the bag with the alchemist game we didn't see them too many uh times we saw a ton of warriors and bars though look the nobles are making a strong appearance here just is great for my yellow uh i just don't want to see him score the yellow guild hall that would be devastating yeah another one okay so to recap he's doing really high blue green and red cymbals he's got three corruption i've got green yellow a lot of red a lot of red um and two corruption i'd like to replace this guy because right now it's minus four points well it's plus two so i guess he's still fine but i would like to find another yellow rick green so maybe we're going for that guy get a blue guy right in here there are no blue there are no wizards out right now okay i go first what am i doing um i think i want to put something in i don't care about sponsorships really so let's do large red a small green are going to be worth a bunch it looks like a large red let's see if we get a large red so we'll go here a large red here that's eight we only need two more so we can stick a yellow in there that's one time there i load the boats come on let's get a let's see a magician here wizard oh let's let's put it here i'm weird if i put it here he loads the boats and then sets them here so i don't want to see that okay um his turn zero large red real goods that's good for you one time he's loading the boats he has no good so he'll drop from the bag it is a wizard sweets where is he putting them right side uh outer edge so he's going here okay that's not too bad because there's two blue there if i could sell them in here cool okay um my turn again or no it's his turn again he's getting red and blue i don't want him to get blue goods just taking on copying me all right blue and red one time there's nothing else okay uh what should i do um we're gonna make small green so we'll go here we've got a three yeah we can do this one that's under an eight so we're good there that takes one time oh may then i'll go to staff um so i'll do this one to load a furnace so i'm going to load that hmm yeah okay that's fine um and then i'll manipulate these it really doesn't matter at this point let's just make this up to a five this one down to two cool that should have been three and i forge two things oh i forged too many um let's take the one of each of these they should have been high enough right yeah ten and three yeah okay so large red small green and roll these it's going to roll any of those let's reroll the blue much better blue okay what's next um that cost me two time to do do i want to go get corruption i do not so i will control the boats [Music] we have a green um he does not have green goods so putting the green here would probably be okay for me actually i could put it here no oh i'm trying to put blue goods here that's not going to get oops throw that i'm trying to sell this one here so if i put that there that's two blue and three green i think that's good we'll try and get more blue and green in somewhere okay uh he gets to go um and he will be taking some corruption so he's not gonna not worry about him loading boats with uh with red cool although loading with red might not have been a bad idea too small green are you kidding me he's just copying me ah that is bad i should have seen that was coming two time well now he has four goods so he's not going up there instead he's gonna come here and he's gonna load the boats with a red let's go right side middle i don't really care about those anymore it's just what comes here yeah i want that yellow to come okay um so yeah that's that's his turn he gets to go again now he's scoring the blue guildhall okay that's good because that's the smallest one and he's doing it twice though ouch so that's four and four or eight points for him so he's at 108. he's taking the lead wow let's put 100 right up there uh and he's two time uh skip the corruption because he's got four goods he does load the boat so he'll load his other red one that is going left side edge oh that is beautiful thank you dude the chronomancer is not gonna be happy about that one dude because you just took all those red meeples and gave him to me cool all right uh that's the end of his turn yep and he's gonna be scoring green next turns hopefully that's a zero helps he's getting eight points um i need to sorry townsfolk worth recruiting large red is actually really good right now i think that's worth doing what do i replace um well i guess just the one the guy that's not just got one red symbol and maybe i can hope to get another yellow to replace that one or green okay so townsfolk i mean i could craft a large red i probably want to do that too oh and i could only make two reds do i want to do together it moves three corruption i only have two corruption green blue is six points and i can immediately put a guy oh yeah oh let's do that okay so we are gonna recruit we're gonna recruit this dude right here oh it's gonna be so much corruption okay that's fine so he says uh take anyone off the boats and put them on the dock so i do not want reds going too small for him so i'm going to take this red out of here and put it here i got warriors like swimming to shore i guess he's like i want to buy that axe okay so that's good for him now what do i want to replace let's replace the red guy that's my worst i'll take this guy out okay i do get one corruption there's a yellow symbol that's what i'm talking about it's still not positive because that's plus six minus eight um but it's better than this one um two time two do i wanna get the correction now refill and load the boats oh there's a red and blue sailors are coming out round three a warrior um i would like him probably to come here if i can force him to sell his i just yeah i want i don't want those green guys to come here that would be really bad for her because he gets double what i do okay so these are coming oh they couldn't come there do i mind that having that yellow guy out here okay what's do they i don't really care which one goes to the black market actually if i get a ton of green then i won't sell there yeah okay um so that was my load of the boats i gotta go again because i'm on top what do i want to do um there's another good person there but we need this guy to remove all our corruption let's go up and make a large red so let's go to this one because it's easier we only have to get to 10 there's seven and we just need three more i guess about to use this yellow five i don't think we're making yellow goods no okay that's that um that took one time out of there you'll load two boats another warrior um i got three red symbols so i don't mind reds coming here um i prefer reds don't come here so maybe oh no oh this is tough i guess i'll put it here and load it again another red are you kidding me it's not good um i'm looking at his he's not able to smell oh i guess with the rogue there he can sell any good so he's never gonna hit the black market once there's a rogue there so it's just a matter of what symbols do i want to come out so let's do that okay that's what we'll do um his turn oh i just made this green more lucrative hopefully this is a zero ah that's a one that's ten points didn't i tell myself be careful of that two-time to load the boats twice uh he does have blue icons so these guys are coming out um they're going uh they can't go to the right side so does we just look at this symbol closest to the middle so that was that oh man that was bad it's nice for my blues but it was really good for his red okay and then he just made rogues even worse uh cultists wow okay um so mark phase vinegar doesn't move i'm gonna have maybe two turns left maximum and he only has one so he's getting a large green which won't sell there it will sell in the black market oh yeah i didn't think about that oh well um so all my all my goods are selling for pretty good i do need to forge but can i take one more action before that i think i need to get one more good what's going to be valuable um small blue because i'm already getting a small green i think a small blue i will take corruption for that though so is it better corruption is minus five the blue is gonna be worth four times eight or 4 16 so that's 11 points for a blue a green would be i wouldn't take a correction so it's just the 3 times 3 is 9. it's still better to take the blue you want the correction okay um oh wait does was that a six oh yeah we're so good eight or less and wear it in eight now that cost one time and then i'll go again i'll do the forge um so this is a 12 which easily beats that or a large red this is a small blue with corruption oh i wanted to recruit that guy i forgot oh dang it okay oh well and this is a small green without corruption lots of goods to sell but lots of corruption so we're going to be losing quite a few points 50 points oh 55 points okay that was not good let's see what he can do though i'm over here now his last turn big green zero big green good one time doesn't really matter okay that is the end of the game let's go ahead and do the selling to market he gets to go first uh he could not sell to anyone here so that goes to me i've got two big giant axes that have a base price of six they are worth 24 piece so that is 48 points 48 plus 7 is 55 so 155. all right into the middle he's got he's going to pay corruption to get that guy wild so this blue is four times four is sixteen it's um uh thirty four one thirty four uh red is three times three is nine forty three this greens are 3 times 3 is 9 so 18 for those two uh 5361 he's already beat his score from last game well he's still got uh corruption i think we're both going to lose a lot of points here that's okay um and that's it for his middle market i have two i will take a corruption oh should i it's basically going to get me equal to this good so 3 6 10 18 points and the most i could lose is 10. so yep i'll do it i'll take the corruption it's just minus five okay so two green goods at nine a piece that's 18. uh 65.73 and then three blue goods at 416 a piece is that 48 yep 48 for that that's nice uh let's see 81 120. so 221 minus my corruption here but that's okay all right that's all my goods um he's gonna go to the black market to sell this green so he'll take corruption to do that and this is worth 12 bucks that was that was positive for him uh 73 but it wasn't a huge sale so that's good for me okay market sponsorships he only has one meeple here so uh one times two is only two points that is nice whereas i scored green and yellow so that is eight plus five is thirteen that's 34. so going into corruption he's at 175 and i'm at 234. uh let's reveal his corruption see what he's got oh i should have revealed this before oh no we've got final scoring that was just that was his market okay so uh let's look at red i have three red symbols times three is nine points 43 his red he has two so six can you guys see all of these a little bit move mine up as well okay so that's red uh the bards he has one two three times five is fifteen wait i didn't give him a six he would have been higher there we go i think because i thought he was already at 175. did i score myself twice oh no i'm in trouble now no i think i did right 3 times 3 is 9. oh goodness all right i'll make a edit in the uh the final score if i was wrong when i when i um caught the video so uh so i gave him the six okay so green again he was 15 96 um and my green i have two no these yeah two 10 points 59. okay let's look at blue i have just one blue symbol for two he has one two three four six he's going to 202 he got his second gem guys did much better this game okay and then lastly yellow he has no yellow symbols which was i was hoping for but i only have two i was trying to get more it didn't work out but one two times eight is sixteen seventy-seven all right here's the corruption time i have one two three four five six seven eight times five is forty minus forty points can i have didn't i say i was ten or something i don't think i counted these right one two three four five six seven eight yeah just forty all right so 237 math is just not working at two two o'clock in the morning that's okay uh he has one two three four five six seven times five is 35 oh you're losing your gems so he's going to go down 33 so 67. sorry i'll take that gem back final score 237 to 167 so again a schlacking 70 points this time i think that's even bigger um this one i think helped me a lot more than it did him um because i was able to really you know tailor the goods i made to what was going to sell high with those rogues there and so i got really big cells out of it and also i was able to hold my goods back when they weren't high and sell them for mac because that those blues that i held on to were gonna sell for like eight and i ended up selling from what uh 16 so i doubled my price by holding them yeah cool i think definitely um with this one you want to run cultists without the villagers out of the locals because then you would just have tons of corruption to be really punishing that would be a fun game you'd be like i have 250 points no i have 120 points cool all right let's talk about thoughts on the blacksmith so going in anticipating just based on the rules i thought he was going to create a a kaleidoscope of goods and that held true mostly once we started to unlock the additional colors of dice that led us to start being able to double up on ones that were going to sell good so high he his ability to produce what the market wanted seemed to be pretty decent because i could um wait to load the forges because these are so quick you can wait until you have a good handle of where the boats are going to look like and then go ahead and start loading your your furnaces and forge them you can kind of stall at the beginning by maybe putting a dice here maybe recruiting some people modify your coal and stuff so i think he is he has pretty high rating as far as being able to produce what the market wants um he is very heavily weighted to town hall i expected that because i think his actions on his staff board are a little more powerful than the alchemists because this one like it's a permanent bonus to make it easier to make goods or the alchemists left one is like throw stuff back in the bag which is just like to avoid corruption really um these are pretty much equal so yeah so it's just the left one that helps you with your good production um again we did not see enough sailors to really evaluate how they changed the game it did give me an extra six points for um being able to use that guy to put that red one on the dock um i can see that if you have a lot of sailors out that it's gonna extend the length of the game maybe because you might be putting people back in the bag if you're putting people in the docks then you have to get more people under the boats to finish them so yeah um it could it could extend the game just a little bit and uh i like this the cultists are good they're very punishing as you see we lost a ton of points but i think we more than made up for it with how how many uh cultists came out on the docks okay guys again if i made any mistakes calculating the score i'll try and update that um but again with the point spread is so different i don't think it's going to make a difference in who won if you did notice any other rule mistakes please comment them below and i will try and add a subtitle klingon in the klingon subtitles just noting that for future viewers let me know how you like the blacksmith compared to the alchemist and what do you want to see next um i haven't had any votes yet we are still a new channel it's growing so i don't get a ton of comments so i'm just going to go kind of with what i want to play um and so i think we're going to go with the chronomancer next that one's got a rondelle that you're moving around the board and you're manipulating time so you might have an action that costs two time but you can pay some time tokens to not pay any time at all and so you might be able to take like two or three turns in a row um and and really get some some production out of of a round if you want so uh let's let's plan for him next and uh then yeah if you do want to see um either the captain or the oracle or the innkeeper i really want to play the innkeeper he looks fun and uh then we have the secret stash one which i haven't even read the rules on i have no idea how it plays or what it is at all um hope we can get that get to that one eventually guys thanks for watching make sure you hit that like button if you uh watch the entire video here if you liked the video subscribe to my channel and turn on the notification bell and i'll see you next time catch you later bye
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Channel: Solooperative Games
Views: 1,766
Rating: undefined out of 5
Keywords: Board Game, Solo, Playthrough, Tutorial, Setup, How To, Blacksmith
Id: xbOye0MhAwk
Channel Id: undefined
Length: 77min 45sec (4665 seconds)
Published: Fri May 14 2021
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