Medical Animation Tutorial with Cinema 4D & After Effects

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[Music] [Music] hello everybody welcome to this tutorial my name is Dennis and let's take a look at what we're gonna be making for today so this is kind of a medical slash sci-fi animation that I made recently and I will show you guys how to recreate this whole thing from scratch and we're gonna cover a lot of different topics involving modeling deformers roll graph lighting texturing and of course compositing everything together in After Effects so there are a lot of things to cover let's just jump right into it so the first thing we'll want to do is to actually model our main elements and here you see we got our pipette which is kind of a lab equipment we have our cell and we have our needle tip so let's model our pipette first so here we are in cinema I'm going to go to a friend view and I'm gonna turn on my grid so I can see it and I want to select the pen tool and just roughly draw out a profile of the pipette that's not to be super precise and I'm gonna turn the spline type type to a cubic just find that to be super easy to do and just gonna move these vertices until I get kind of the shape that I'm looking for okay I think that looks pretty close and also I'm gonna change the point intermediate points to uniform and with our spline selected I want to drop that into an eighth object and the right away you see that our shape is starting to form and because everything is life can still go back into our spline and readjust our points which is nice and let's just make this look okay I think I think that's pretty good if we need to make more adjustment we can always come back to it but before I finish with this I want to ask some thickness to our geometry because right now if you look it's just a single layer to do that versus and polar can create a cloth surface drop our lathe into it and by default the subdivision is set to one we're going to turn that back to zero but looking increase the thickness right here so that had some thickness to it so here we go so that's pretty good renamed at our pipette and let's hide that let's move on to our next object which is to the needle X so to do that I'm gonna credit - I'm gonna let's make this really tall and skinny so let's scale and our radius here just make it kind of skinny like that and I'm also gonna create a cube plus a delete object and I'm gonna drop both the tube and the cube into the blue the object and right away you see that that the cube is kind of cutting out where the tube is so I'll move the cube up here rotate it and object mode and right there we're kind of gonna cut out our our needle tip pretty simple right and because everything again everything's live I can I can make this even a little thicker if I want to tell her so with this selected I'm gonna hit alt G to group it under an object and I'm going to name this my needle and yeah and also I'm gonna change the anchor point so that it's closer to the top okay cool so we're done with our needle that's let's recreate our cell next use this I am gonna create a sphere okay scale this up a little bit and I'm gonna change the type to icosahedron and I am going to make a copy of the sphere by scaling it up holding the control key and with both of these spheres selected I'm gonna hit all G again to prove it under and all the code this myself and let's rename the meet the inner sphere as our nucleus and the outer sphere as our membrane so this is kind of our cell right now but it doesn't look very organic because it's like a perfect sphere and also let's crank up our segments a little bit just get a little more definition so to make this a little more organic let's add some deformation so with my nucleus selected I'm going to drop in a displacer deformer and under shader let me add a noise so by default it does this button it's going to the noise and let's really crank up our scale till I get thousand okay maybe even two thousand okay here we go I think that's yeah that looks kind of nice because we just want not a perfect sphere a little deformation so let's duplicate the artistic placer into our memory and I think we need to make our scale even larger for this one maybe 3,000 and what can change the rendom see so that looks a little different than doesn't look exactly the same as our nucleus and the fact part of a this can be a little smaller displacer object can be we can tune back the intensity so yeah okay so now I think we're getting somewhere with so so next thing we want to do is to create the effect of the selfie kind of suspended underneath I don't know like a um like a fluid environment like it's underwater and to do that is pretty simple you can just take up the spacer object duplicate it going to the noise and crank up the animation speed and if we play this back now we have some movements to ourself right we'll do the same thing down here duplicate this going to our noise and crank up animation speed I think is low moving too fast right now maybe we'll do a half the speed do the same thing here maybe do have to speed maybe got me intensity a little bit see you know what I'm gonna delete the one in the nucleus and just duplicate the one from the membrane to the nucleus that weighs the put there the noise are moving together as opposed to independently that looks a little more uniform okay I think that's pretty good because we just want something subtle so that it feels like there's you know it's moving in some kind of like thick liquid microscopic environment okay so we're good so we got our cell and of course like our pipette we want to add some thickness to this whole thing so once again I'm gonna adding a cloth surface let's drop our cell in there and of course the subdivision is set to one I just back to zero and crank up the thickness a little bit and there we go we have our we have our cell right here pretty good if we name this our set okay now that we have most of our object let's bring everything back and let's start framing this and start animating this so the first thing I'm gonna do is I'm gonna create a camera and we look through the camera here and I make sure my camera is not rotating and I'm just gonna frame pushing with the camera I'm gonna move my pipette to the side and right now just way too big so I'm gonna scale that down and rotate it 90 degrees oh and for my camera um I'm gonna change it from perspective to parallel I feel like that way I use a more cooler result like that okay see my pipe has all the same size but it's a little short so because we're live we can go back go back in and just like resize everything bring everything back select his points [Music] okay damn this okay that looks a lot a little better and what's our nito nito is a way to pick as well let's move this down that's real Tate our Neto so he's pointing in the right direction move this back and now it's too small and resize it back something something like that fine let's rotate so we can see the whole little better and once again because everything is live you know if we want to make this a little sharper all we got to do is rotate our Q in a little more and do this okay and this framer shot look better like that okay cool so I'm gonna lock the camera for now so that we don't have to accidentally move it and I think we're ready to start enemy oh yeah one more thing performace forgot so we got these little bubbles inside of D cell and that's very simple to make so to do that one make a sphere scale that down somewhat but only as many second and they've got 12 half of lunch and let's add a poner object and chuckles fear into the corner and change the model to object and that's referenced the nucleus well and right now by default the distribution is vertex let's change that to surface and also check render instances that will speed up your singing and we can crack up the count right here well right now everything is kind of the same size so you break that up let's duplicate this fear scale that down duplicating all the time scale that down give you scale this one down as well and you can set the clones to random okay maybe some more clones that's pretty good add some more and what the cloner we have all the fetters so let's add a random effector real quick and how a little more randomness to our scale change this and also we can add a plane effector which you go in clone unit vectors these are the effectors right here with a plane effector if we if we crank up the Z you can kind of offset it from the mid oh so this is kind of helpful for you want to position your spheres a little better so there's that okay so now I think we got everything ready to animate so that's that's that's their animating let's make our timeline about 10 seconds long which by the way I'm doing just HD resolution 24 frames per second and let's take a look at my animation see what I what I did so we have two cell coming coming down the pipette coming here I'm gonna suck sit into it anchors it the needle comes to penetrate it and then drops some black ink fluid into it so let's do that so frame 0 our pipette is kind of off-screen our needle is also off screen and our so I'm just gonna track this out down the bottom here and say maybe around 88 frames we want to end up in this position so that's keyframe that let's go back to the beginning and let's move that this up to the left a little bit maybe okay it somewhat its keyframe that I'm going to open up the curve editor and I am going to make sure my tangent is not not used I don't need it easy game from the beginning just make sure check all my once more notation okay so let's take a quick look at what that looks like okay if you can't even do a little more rotation let's pick this back cool cool that works pretty good that looks pretty good okay so as this is coming and we want the pipette to come in from the side so let's just key frame it somewhere here coming around here it's gonna come in order does it stop 88 okay so he's gonna come in right around here let's keyframe that and once again we're gonna go to a curve editor and just have it linear fun beginning let's play that back there's a little fast so I'm gonna drag the first keyframe back a little bit and once again fix my tangent see that's bad it's still just down slightly more and make it ease okay I think that's looking pretty good and before I go any further I'm gonna save my file five okay so when this first comes in we have a little suction kind of action supposed to sell right into it so to do that very simple I am going to I'm just gonna animate the de sel position maybe go a couple frames and just move that in a little bit it's keeping that but around the same time I want to create this kind of like sucking effect so to do that I'm gonna add a bulge former and what that does if I size it up to the size of the cell if I crank down crank down the strength this way and then if I move it all the way here kind of creates this effect but if I turn around the fall-off let's say a sphere I can tell I can make it so the only effects I'm trying to fall off all the way up affect the desired area right here so like that it's pretty good so what we can do is we can keyframe our strength so we're gonna start at zero go down a couple frames crank it up keyframe and then where he ends and go back to zero or even working an app a little more sure so with this and ourselves selected open open up the dope sheet so that what you see our keyframes and we want to make sure that the end on the same keyframe so let's take this back and see how that looks comes in suck I think our position is a little slow oops so maybe we can move the entire keyframe back quicker so let's pick up back again see ya okay you know what that's uh no that's fine with me you know this is for the purpose of this tutorial I think it works just fine just fine you know we can always spend a lot of time tweaking tweaking these things okay that's fine that's fine but we need to adjust it we can always go back and adjust it so let's move on to our next step which is we have our needle coming in the side so that's keyframe our our needle position and then go down couple frames and then move it in so we're here keyframe once again be sure just no eazy-e or easing when you first start but then ease to a stop look okay I think the speed is good for Anita so what we need to do now is to create this kind of penetrating effect on our cell and that's very simple to do all we got to do is to use the collision deformer and the collision deformer need something to collide with right so you would think that will we use the need oh and we could but there's like a hole in here that might cause some trouble so what I did is I just made a sphere a sphere and I think I dropped this fair into the needle null and make sure that it's in the right position and I can seek to make it editable and then I just scaled it scaled the sphere so that it kind of fits the shape of the need of them before so something like this so let's go to our collision deformer and add our sphere now let's go back and see how it looks okay cool we're getting somewhere right here this is this default settings so what we need to do is to change the restore shape setting and just bring that down a little bit and that should smooth out the animation there smooth out the animation quite a bit and also in the Advanced Settings I find that if you turn travellish stretch a little bit I think that kind of uh see what that does okay that kind of helps with it and also with both of all my spheres by crank up their segments the more segments they have I think the the more accurate the yeah there this seems low I must be there cool we're good for now let's copy our collision deformer to our nucleus and let's take a look at what that does that's pretty good but I think the problem with the nucleus is our sphere our collision sphere is a little too big so we're simply let's duplicate our sphere and just make that smaller and different like so and for our nucleus that's reference the smaller sphere instead and the auto sphere look yeah there is see okay okay that's pretty good now looking height our spheres and and we have our basic animation right here pretty pretty simple right okay cool and in my in my example a hat after I injected the ink stuff I had a needle and pipette pull out which is pretty much exact same thing as we you know as we get moving it in so I'm just gonna skip that part I'm sure you guys can figure it out and so before I move on I wanna just gonna cash my I collision deformer z-- so what both of these selected go to cash and just calculate so what that does is cash your your sequence so you can scroll back and forth and just makes everything a lot easier to work with okay so now we go I think we got everything we need we need it and that's let's start doing some look deaf okay so let's add some materials to are seeing so let's do it this will be our pipette drop that in here so our pipette material just make a membrane material for a membrane membrane making nucleus actually you know what we're gonna we're just gonna use a memory material for the whole cell for now okay let's make a needle tario dropper to the needle and whinny environment for this - well yeah okay we need an environment so let's let's create a sky object here put a material for this guy call this environment drop it in and we don't need any reflectance and in the color channel just as added as that of gradient going to the gradient make sure it's on the V and let's just make some mileage some colors say maybe out dark bluish color here our bluish color here this is kind of a light pipe bluish color like that just go darker now let's go into our needle material and we want to make this kind of a chrome material so all you got to do really you can change the color to something a little dark and add a Beckman and that's pretty much it I think I knew that real quick okay cool for our pipette we're gonna chart we're going to turn on transparency and I don't think would be any colors oh it doesn't matter and you know preset we have a bunch of different presets that just use a class right and yeah reflectance we have a default specular I think we need to turn that off quick render okay there it is not that okay and far so this is gonna be our membrane we're gonna use that's the same thing turn on transparency and let's use the water preset reflecting this one more time we don't need a specular let's render that real quick okay pretty good pretty good so I want to duplicate a membrane and think that my nucleus because I want to make this a little darker so we can differentiate it so I'm gonna apply it to the nucleus and what I'm gonna do is make the color a little darker and turn down the intensity of the transparency let's render that real quick so see little differentiation and real quick we see that the the sky object right here the background the background but I don't actually want to see this so I'm gonna add a compositing compositing tag and check seeing my camera and I'm actually gonna add a background a different background good up hitting Theriot for the background background and some of their lay to our smile check in the color shine I'm gonna add a gradient and for type we're gonna use circular and it's going to be very light blue to a darker so don't bring this blue color like that let's do a render real quick yeah okay that looks a little better I am also gonna add a light area light in arcing up rotated so I was pointing down make sure that is long skinny and you know let light settings I want to make sure that shows in our reflection and he also has a fall-off look a little nicer so we're right here and let's make another material for these little bubbles inside so I'm gonna duplicate were apply this material to our cloner which are named as our bubbles and for this I'm gonna change the color to something dark dark rich color and turn on alpha and gonna add it from now to our alpha so let's to go quick render yeah okay there this that looks starting to take shape um for our cruise the size of our light so we got this very nice very nice and I'm I usually don't spend too much time try to lock down my look in 3d I'd like to do a lot of my final you know color correction I ripped whatever and post in after-effects so my philosophy usually is just to get everything looking somewhat you know somewhat decent enough because I know that in in After Effects I will have I have a lot more tricks to make things look awesome so this looks pretty good one last thing I want to add is there's a little noise to the save myself because right now it looks very very smooth so let's find that nucleus material and let's add a bump to it and you know BOM channel let's add a noise and I think I wanna I like this the dent maybe I turned down the strength just a quick look okay cool not bad not bad I'll do the same thing for the membrane have a little bump to it add out of noise and maybe turned that down real small that looks like well I think I'm gonna add the same and my noise and very small 2% okay pretty good pretty good here's the new 1% it's very very subtle okay yeah that's pretty good I think I think we're ready I think we're ready to render this out so and let's do this see what it looks like right here all right interactive render we should just right here okay you know what I'm happy with what we've got so far so let's cap this off around say ninety two frames anything two frames and that's right now animation and it's out 1080 I want to do 720 because just to save some time for rendering and I'll put us through all frames save that's uh great cells PNG our Channel everything's good okay cool I'm gonna render this to picture viewer and the pauses and when he's done we'll come back and continue welcome back everybody and we have just completed our render and I have imported into After Effects and this is our blender that we just did and this by itself is nothing no effects added to it at all and it looks pretty good so here we have effects and we're gonna start our compositing phase of our animation so basically what I did is in addition to our basic render which I added a texture a thirty glass texture which you can find if you just type in dirty glass texture in Google I just fell on these photos or along these pictures you can find one and also for the part where I injected this Inc thing I actually used a stock footage from old Video Copilot PAC package that I got from a long time ago called riot gear I don't know you guys remember but um yeah I have a lot of stuff on Video Copilot they have great stuff so there's this function in clothes that they're just like black and white footage is because you know you can spend time try to like simulate you know using X particles or something or in my case I'm just like you know what I already have this the one I was gonna use some couple compositing skills and competent so that's what I did I'll I guess I'll include this this in with the out clothes project with with this tutorial so you guys can play with it I don't know if that's that's legal but whatever let's let's do this so okay that's composited so this is our default render I'm gonna add a solid layer and it's gonna do my background and apply to ramp do it and swap a colors and I'm gonna change it to like a light light blue to a dark teal issue I guess make that into a radio just down the middle and just out you know can crank up the scatter for any pending that involves and alcohol so change this to a 16-bit channel bring that to the bottom and I'm gonna change the blending mode to overlay or even hard light I like to play around with us on the blending modes all right looks pretty good release yeah close enough so at this point I'm going to add a adjustment layer I'm gonna call that my color correction layer and my favorite effect which is curves so let's boost the contrast just use the contrast a little bit alright my grading rabbit can even something like that so this is where you know this is where you have fun this for me I love this part is just just kind of like trying different things to make it make something interesting that looks good to you okay next I am going to know I'm gonna I'm gonna create a depth of field effect see one of the things to make things look very like microscopic and is this shallow that the field look and to create that I am some play gonna use a snippet of salad I got a white collar and I'm gonna use my no not that one I'm gonna use a circle or ellipse to feather that out actually got in think that out that the feather and then pre-comp this and then call this a depth of field map going there I'm going to add another cell it and put it in the background or in the batting that in the back so there's no alpha Channel go back here go back to my main calm get up another Jessamine later call it depth of field and I'm gonna apply the Frisch looped that's the field effect just awesome I'm gonna select my map layer click the middle and just crank up the radius and this does a really nice job of creating this effect and play with some of these settings a little bit yeah so basically the map is like where the white area is is in focus and the black area is completely blurred right so you can like kind of like play around with the with this look at this okay very cool now I'm gonna bring in my little BMI in my texture there my text yeah my teacher I'm gonna create a curves to it and I'm gonna crush the curves quite a bit and I am going to color dodge this on top of it but gonna drop it beneath the upper field layer and I'm also gonna add a mask subtract the mask I'm gonna bring this in subtract the mask to feather it out quite a bit like so something like that and I can turn down the opacity quite a bit and know what before I do anything I was sold this layer real quick to another trick I like because we're talking about earlier about creating this kind of like the wood fluidity environment if you look closely at my own at these textures right they're kind of like they're not like moving a little bit so to create that effect you can use this thing called turbulence this place and if you turn the sides really small hit the amount I don't like 30 and if you keyframe say the evolution five times just scrub through they're just kind of like moving creating this kind at all these little movements I think looks pretty cool you can play with the complexity right so still couldn't read preview see how fast they're going yeah okay looks pretty good and I'm solo this so we have that go that happening right here we can duplicate this layer in fact locate it by 180 degrees and we can scale that up that in in fact we don't even looking put this on top of it really tune down the opacity as well with the curves a little bit so you know at this point you're gonna just like I'm just kind of like free-balling I don't know you know every time I do this I do a little differently I mean obviously this one I made it very subtle so maybe I should do that but you can make it a little different than the one I made previously yeah something like that and what you can do is you can just keyframe the scale of both of these guys a little bit so that feels like they're kind of like you know just like movements additional movements a cup of it and you can also add maybe like overall glow to this whole thing see how that looks crack up the radius turn it way down 0.1 see right okay working somewhere getting somewhere and so let's comp the UH the Inc thing in so when this thing comes in I'll drop my mink shot so he comes out like that and right now the whole thing is kind of slow so I'm gonna right click go to time time stretch and make it like thirty percent so it's a lot so it happens a lot quicker and I'm gonna cut it off I want to begin right here in fact I'm I'm gonna invert layer and I'm gonna color burn on top of everything or maybe even multiply all the burn try multiply color bright spot I had curves to it crush it you know what and I use multiply because the color and scale this down fact I'm gonna draw a mask around it will just s and feather this out and this is fine to face where the needle comes in somewhere here it comes comes out right around here so I can keyframe the opacity real quick and I can also keep from the scale press you to show all my keyframes start from zero so that down hit f9 to easy ease so let's let's do a rap review real quick [Music] all right cool not bad not bad and of course with any compositing you can what you can do is you can duplicate the layer rotate it scale it differently oops a make this a little smaller and maybe change this to the color burner yeah there we go I was looking dope and watch this dirty glass texture out over here this is this is kind of annoying yeah just turn this off and another thing I did is I just added some color to it which I thought was kind of cool to do that very easy create a sell it layer change your coat color see fill to a reddish red color doesn't matter music doctor red turn it off real quick and just gonna I'm gonna quit a mask feather the mask and change the blend mode to color and keeping you pasty from 0 to 100 and we can even adjust a mask but that's the idea right here and I think one final thing I did just add a overall grain to everything which is there's somebody doing this there's a fad called add grain and turn the viewing mode to final output and and we have some great and you can go in there adjust the settings but yeah we're good and one last thing to add additional effects I'm gonna pre comp everything and we'll call it stealth recon I want to add kind of a kind of a shaky cam kind of wobbly shaky cam effect and that's very simple you just got a create a camera right just make a 35 preset yep yep create an object here in the camera to the no object turn your position on and I'm gonna add a widow expression to my position so maybe 0.5 30 something like that and I'm gonna turn my um pre company to a 3d layer so now it's kind of like a little shaky moves but we don't want this to happen see there's the edge so real quick we'll check out learn from Andrew Kramer from Video Copilot at emotion tile maro edges and just crank up your settings now now if we wanna the little pre comp or up this rent preview you know what I'm gonna pauses as we ran preview all right we're back and has done is finished reviewing and look so yeah I mean that's pretty good I feel I mean for us quickly as a as we've done it so that's about it I hope you guys enjoyed this tutorial and find a helpful I will see you next time thank you [Music]
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Channel: DENNIS WEI
Views: 60,947
Rating: undefined out of 5
Keywords: medical animation, cinema 4d tutorial, c4d tutorial, aftereffects tutorial, tutorial, compositing tutorial
Id: IAtvkJZuuiA
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Length: 52min 5sec (3125 seconds)
Published: Tue Aug 14 2018
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