Making my First Game in Unreal Engine (In 2.1 weeks) - Devlog

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so the first thing i needed was a game idea and when i started this halloween was just coming up so i thought i would make a halloween style game and the idea was that you're a graveyard keeper who would try to calm down the dead by lighting candles at their graves so with the idea done i started a new project with the third person template and i gave it a name and with this template you can actually just start the game and the character already has a functioning camera and movement this however is not entirely what i want for my game so i will need to adjust the code just a little bit yeah so apparently unreal engine 4 uses c plus or a node based scripting tool called blueprints and i'm just going to go ahead and learn blueprints because i haven't got enough energy to learn another language so with that done the player input and camera is set up the way i wanted to and i can now move on to the general game mechanics there will be four things that i need to add to the game one a gravestone essentially the position that skeletons will spawn at two the arm indicating the skeleton is about to pop up and three the skeleton and four a candle indicator the spawning system was achieved with the following blueprints these blueprints may look advanced at first glance but they are quite simple actually a simple explanation of how it works is that every now and then the game just checks for available places where there currently is no skeleton spawning and it will then pick a random one to trigger the spawning chain the arm is then spawned which has a separate blueprint that handles all of its actions and once that arm is destroyed or the skeleton is spawned it opens up that spot again and another skeleton can be spawned there again in this case the rectangle is the grape the orange cone represents the arm and the cube is the skeleton and wow it worked on the first try and i also added a line ray which will destroy the skeleton on impact so i then got this weird camera bug which happened both in the editor and in game and i was like what the hell unreal uh but i spent some time trying to fix it but then i asked a good friend for help so it turned out that i had a controller plugged in with the joystick jabbed upwards so it was uh it was my own fault now that that works again this is starting to look a little bit boring so i replaced the cube with the character and it immediately got much more fun [Music] help me [Music] i added a health bar and made the animals animals why can't i say animals enemies and made the enemies able to attack me and with that the main mechanics of the game was done so it was time to open up blender so the first thing i did in blender was of course delete the default cube and voila you have a model i didn't actually record how i made this so forgive me i also made a skeleton boy and i added a skeleton to him with the rig set up you can now animate him and you can whack him so then went in and started to animate him and uh what the hell what okay so this looks more creepy than i intended let's try that again much better look at him go i then animated the character and finally i made some environmental models as well i then threw it all into the game [Music] oh and also i had forgotten about the lights or the candles so i quickly made new models in blender and a new particle system for it and damn that's looking nice i then needed to bring the arm to life so i made an animation for that and i added some particle effects for when the arm comes out of the ground and when you destroy the skeleton or the arm nice then i needed to you know this guy and for that we need physics now only one main thing is missing and that is the audio so i looked up a bunch of free sounds online and then i added them to the game i had several variations of each sound and these i added to a sound queue which randomly played one from the list this makes it sound a little bit more natural in game i also edited together a sound loop out of ambient sounds that constantly plays in the background now let's hear what that sounds like in game i then added the last additions to the game mechanics which included picking up the skulls of the skeletons as well as the candles and the ability to throw them into the graves or at the graves i also added a simple score system based on your ability to throw the candles in time or throw the skeleton skulls back in the graves and you would get negative points if you didn't do this fast enough i then made two extra levels [Music] i then finally made a menu i made a separate scene for the main menu and then i added a few buttons where you could choose the levels and simply just quit the game this of course seems easy but usually you run into some trouble after implementing the main menu i just got this weird bug where you got to play upside down since i didn't record this voiceover while i was making the game i don't actually remember why this happened so i'll just throw this random blueprint up and pretend it has something to do with it and just like that the game is done so this was my first devlogs i would love to hear what you think about it if you did enjoy the video feel free to like it and subscribe to me that would mean a lot i'm gonna let the game keep playing in the background just so you can see what the gameplay actually ended up like thank you for watching oh [Music] so [Music] so [Music] so [Music] good you
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Channel: Jens
Views: 28,173
Rating: undefined out of 5
Keywords: gamedev, unreal, engine, ue4, ue5, unity, blender3d, blender
Id: RIWsXp_Ywjg
Channel Id: undefined
Length: 9min 52sec (592 seconds)
Published: Sat Nov 27 2021
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