Making Godot Look Good! -- 4 Great Demo Scenes for Godot 4

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hello ladies and gentlemen it's Mike here at game from scratching with the recent release of Godot 4 we got an all-new render with all kinds of new graphical capabilities and what I'm going to Showcase today is three and a half projects you can use if you want to go and check out the new graphical capabilities of the Godot game engine we're going to start with the daddy of them all this is the old school uh third person shooter demonstration the TPS demo for the joke engine a lot of times when there is a new release this is the one that I went to because quite frankly it was one of the best looking uh demonstrations out there that you could check out but nicely there are a couple of alternatives to this one and we will see them in a sec we have a little bit of weird chromatic aberration going on here but it does give you an idea of exactly what the engine is capable of doing graphically uh but truth of the matter is this one again has been around for a while you've probably played with it checked it out and uh not really much to say in that regard but I definitely figured I should start this video off of the TPS demo because you can still grab this one uh it is up on GitHub at the end of the video I'll show you where you can grab all of these things things by the way but this one is definitely one of the options out there now this next one probably requires the most work of all the options here and this is the most industry standard option this is a level called spanza uh Intel recently released an updated version of it now it's chugging my machine a bit because this is very very very very very very very much High polygon High detail I set up a Sky Box in the world but you see here let's go take a look at the lion head at the end here so if you want to see the graphical capability everything this Arch here is carved this one is great for demonstrating and setting up lighting rigs to check things out so here you can see again this this lion super high polygon level there these can be imported in a couple different ways now interestingly enough there is fbx and glb format but the glb is in gltf and a bin file format and I actually never got it to work right so I always went with the um uh the fbx import which worked out well for me another neat thing about spawns is it actually comes in as bits you can bring in a tree here you can see we you've got the curtains in the level I could turn the curtains off there's also there is a tree I think I okay I don't have the tree loaded in right now but each one of these things actually comes in as a separate set of files that you can bring in so there's also Ivy um there's a set of candles to give off Globe illumination although honestly I had a bit of an issue getting those to work as well but sponsor is a great level for demonstrating and checking out lighting one of the reasons why it's a good lighting environment test is what you can do is actually bring in so you've got your Sky environment up here bringing in light from above and what you see is I actually manually created a ton of Lights in the seam so you can actually take all of these various different lights let me just select all of them right here and you can change those so each one of these lights off to the side here each one of these sconces has a light bulb that I've added into it so there are Omni lights here we could go ahead and say for example play with the range and then you're gonna get a very different environment here so more like a candlelight environment or we can set it super bright daytime lit so if you wanted to change it around so you had more of your environment lighting the uh the Skybox lighting coming in you can set that up accordingly so really cool options that you've got in the sponsor level it is a nice environment for both indoor and outdoor checking the different Lighting systems out there's been a ton of additions to the Godot 4 game Edge and graphically so we've got things like voxel illumination which is good for an enclosed space but we've also got um the ssao that was added in here we've got ssil which will give you nice hard Shadows what you might find the most interesting though is the sign distance field Global illumination and this is a way of having um kind of like lumens type lighting situation where it gives you secondary bouncing um so obviously it's having a very profound effect more so than it should appear but we can turn uh sdfgi back on and you can see the effects of those secondary light bounces uh from your light source coming in on top that we've also got the ability to do now uh volumetric fog in your environment so I've got that actually enabled right now uh we can turn volumetric fog on and off we can actually even actually Implement uh fog as a game object directly in the environment so if you want to play around with all of these things this is a great level for lighting for an indoor outdoor scene for playing around with things so the sponsored demo has been updated super high resolution versions of things and then probably the star of the show here and if you don't want to do any work at all but you want to make um Godot look as good as possible in godot4 the the classic lumber yard Bistro demo scene has been ported over to the Godot game engine so I didn't do any work here I didn't have to set up any of the lighting someone did all the work for me we've got a sky environment going on here um and it's lower poly than the high super high definition sponsor version and it just looks super good it also gives you another environment where you can play around with lighting settings you can see how to get things going secondary bouncing going on and now this world environment uh you can see again not set up by me so in other words it actually looks good you can see all of the various different features that have been set up this is set for uh Aces which by the way there are a number of different tone mapping options out there so it's configured for Aces it does have screen space Amino collusion turned on it doesn't have Sil turned on which is interesting so this is this will give you sharper more detailed textures see what it does to this exact example so you see watch your textures which basically make sure your texture is kind of Darker and crisper I actually like the sharpness of it personally so this is a great environment for actually playing around with these settings to see if they so there you can see immediately the results of it but it does have the sign distance field Global illumination turned on now over here so turn that off you can see there is the effect of it so this is the real-time lighting solution that was added to Godot 4 and this environment does a very good job of demonstrating exactly how it works so the guys set up all of the various different pieces ported this environment over so you can check it out and I'll show you where you can go ahead and grab and download this scene so I think this is honestly one of the best ways to Showcase uh the rendering capability and rendering performance of the Godot game engine now I'm not going to talk about performance specifically today because I got four instances of Godot running side by side as well as video capture software but this is all running on a last last year or year before an M1 Max Macbook so that gives you an idea of the kind of performance you can expect but if you're looking to play around with the new lighting capabilities that are in here I would honestly start with the lumber yard demo because someone did all the work for you you don't need to set all the lighting up whereas in this particular case all these various different lights I had to add by hand there was no Lighting in the scene so if you want to play around with an indoor outdoor scene sponsor is definitely hard to beat it is an incredible environment for that and you can see the results of things really obviously here you do have control again you bring in the light so I've got a sloth yellow on this light we could you know make it yellower or we could turn that off completely and make it more crisp you come in here you see the lighting in the shadowing the problem with the spawns environment is that you're going to be responsible for setting it up and configuring it yourself other than obviously the things that you want to bring in but it is a super detailed environment which is quite nice in that regard so you can see what a triple A type polygon limit would look like inside of the Godot game engine but lumber yard is probably the one of the best out of the box now I promise you three and a half and the reason why the last one is a half is because this is actually and I featured this with the Godot 4 video this is the the level I chose to to basically demonstrate when Godot 4 was released and this is from cinti now cinti has a number of assets on sale right now this is the demo level for their World War II asset and I think this looks really cool and it's kind of an alternative in that it's more of a low polygon look but the cool thing with this environment is you can literally just import it the only caveat you got to know is before you import the fbx file import all the textures so move all the textures into the same directory as the fbx and then import it in so then you'll get all the textures automatically and I think this environment looks uh really cool it's nice that it is this low polygon environment now the problem with this one is this isn't free and this one is actually not available cheap for very much longer so if you're interested in checking this one out it is available right now on Humble Bundle but only for like a day or two at the time of this video and there's a number of environments in here I don't know if I have the other one here as well still um no it doesn't look like it so there's also a a dungeon environment Etc in this pack a number of environments to check out so if you want to show off like low polygon but High detailed scene environments these are some of the best once again rolled environment controls we are using subsurface ambient occlusion here the sky is using the new Dynamic Sky system so here you can see we can actually create uh procedural Skies so you've got control over the coloring the sky the energy curve the amount of energy the sky gives off like so you can change the position of the sun in this guy so let's go set this one back down to a lowest energy so the sun is being generated in this procedural so we can move it so there's the sun right there we can move the the max angle or the so there's the sun's control you got control over the sun via a curve as well so you do have that new procedural sun which obviously interacts with the world as well uh there's again a lot of new graphical features in Godot 4. it just seems to really showcase them and show them off are a little bit tricky to come by so quick recap then we'll get into where you can get these things the first one obviously is the venerable old TPS demo all still solid although we are again having some weird chromatic aberration in this particular running of it uh you have sponsa there is a low polygon version of spawns available I think there's even one of them actually available in the asset library but there's also the updated Intel versions which are gigantic files but super high resolution kind of future proof demos and this one what's nice about it is it's kind of a Hello World app so you can see this running in various different game engines and you can compare how the lighting Works between them uh we also have a port of the lumber yard Bistro this one is the nicest in the fact that it looks really good and it's quite literally like drag and drop so this guy uh has been implemented for you and you can just tweak it to you know but you're starting from a point where it looks quite good and then for the next like two days there's the cinti pack available on humble uh again it's not free but it is quite cheap so uh TPS demo is available up on GitHub I will have all these in the linked article down below if you want to go ahead and check them out I do believe they are working on an updated version of something like this so not the DPS demo but they're working on another you know showcase project for Godot I really hope that comes out soon one thing that you're really going to want to be aware of though the TPS demo as it stands the the default project the master uh is actually for Godot 3.x so what you're going to want to do is download this branch of it so when you do the GitHub checkout just do dash dash Branch space 4.0 Dev when you're doing the checkout and you'll get the version that was updated specifically for the Godot 4 game engine uh then we've got uh Intel has made an updated version of the span spanza uh Library so here you see the base so you can bring these things in in pieces as I showed you I turned the the flags or the the curtains off and on uh so you can bring all these things in separately so it's a three and a half gigabyte download that includes the fbx files the gltf files uh different uh X and Y axis orientation kind of thing or Z up or Y up kind of orientation but there's also the curtains there's Ivy there's trees there's emissive candles there's a night model you can bring in you can have it flood but this stuff is actually like Houdini files so if you don't have control for alembic you're not going to use these anyways there are ways you can bring an Olympic file into um the say blender and then bake it out uh but that's going to be a huge step also you've got volumetric explosions these were added after I covered this stuff but if you really want to get in this is just a nice playground for pretty much any 3D application or game engine out there definitely one to be aware of but it is just really high resolution assets one of those things you want to know also I find that Godot 4 right now currently the tree really slows it down and the IV outright crashes it and I don't know why but it's one of those things to be aware of and there are gltf versions of it but unfortunately they're gltf slash bin and for some reason I can't get them to work with textures which maybe you can figure that one out and let me know in the comments down below and then next up we have uh the uh updated version of The LumberYard Bistro ported to Godot again showcases the what goat Godot could do with four point x is sdfgi lighting improvements and so on on so you can see details of how he ported it there are a couple of changes from the original files so they changed the textures over there's a few things that weren't brought over a couple things were modified to work correctly in the engine uh this guy is by the way CC by 4.0 licensing so if you want to grab it literally it's just a project file a zip file you download it and open it up and you're good to go so again if you're just wanted to get godot4 up and make it look really good or you want to demonstrate it to somebody else this is probably the scene that I would recommend because you don't have to do any work it comes up it looks really good very modern and this is kind of again one of those Universal hello world type things so you can compare your dough to Unity to unreal I imagine you can find Lumberyard demo for all of those things and obviously you should probably be able to find it for actually the funny thing is I don't think there is an o3d version yet which is this the successor to Lumberyard and then finally you have the polygon bundle that I showed you so that was the war environment that we saw in action there's a number of different environments here so the fancy environment and so on the dungeon pack uh if you're into that low poly style these work incredibly well with the Godot game engine the only real caveat is before you import it make sure that the textures are in the same folder as the fbx file you're going to import and then everything works absolutely Flawless now unfortunately this one is only going to be available for two more days but if you want to check that one out this is a great way to spend 25 bucks and if you want to showcase the uh low polygon capabilities of the godogam engine or a slightly different art style this has got a number of really cool demo scenes that you can check out and work with there and if you do buy this you have the option of directing a portion of your purchase to help support game from scratch and I would really appreciate that so again we have the cinti I'm doing this in reverse order Cindy low polygon stuff we have The LumberYard Bistro environment we have the spanza update by Intel and then of course we've got the classic third person shooter demo so those are three and a half projects you can use to really showcase and play around with godofor's new graphical capabilities let me know if you have another suggestion out there and perhaps I will add it in an updated video all right that's it I'll talk to you all later goodbye
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Channel: Gamefromscratch
Views: 95,256
Rating: undefined out of 5
Keywords: Godot, Godot 4, Showcase, Lumberyard, Bistro, TPS Demo, SDFGI, GameDev, Game Development, Graphics, Scene, Level, Polygon, Sponza
Id: iBRSn63huJ8
Channel Id: undefined
Length: 14min 20sec (860 seconds)
Published: Mon Mar 27 2023
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