Making a rainy window in Unity - Part 1
Video Statistics and Information
Channel: The Art of Code
Views: 43,218
Rating: undefined out of 5
Keywords: ShaderToy, Shader, Shaders, Shader Programming, Shader Coding, Shader Live Coding, Live Coding, glsl, webgl, The Art of Code, shader tutorial, rain, rain shader, rain on window, unity, unity shader coding, unity shader programming, window shader, advanced shader coding, transparency, transparent shader, water shader, tech art, rainy window, game development, game dev, gamedev, making a game, shader unity, shader unity3d, unity tutorial, water shader unity, water shaders
Id: EBrAdahFtuo
Channel Id: undefined
Length: 43min 21sec (2601 seconds)
Published: Sun Mar 24 2019
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This is sick, thank you so much I'll be using this.
Nice stuff, what i liked the most is that you dont over-explain things; the pace is perfect to follow for people with basic shader understanding in order to learn something without being overwhelmed.
Shaders have always felt like magic to me, but you've offered some great explanations. Every time you ran into a tricky problem such as with the droplet getting cutoff at the edge, or the float number precision, I was thinking "hmm how would I solve this". Then a few seconds later you'd make a simple change and boom problem solved. Immediately I understood the solution and I felt that I gained a little kernel of knowledge.
Thank you for creating this, I look forward to part 2!
Thank you so much for this!
Look really nice, good job!
Excelent
Thank you for posting this! I just spent the last couple hours watching the tutorials on your channel, and I feel like I've already got a bunch of new shader tricks up my sleeve.
You explain things at a really good pace. Not too fast or slow, and easy to follow and understand.