Hello everyone!👋 This is Alejandro, and in this tutorial
we will see how we can use the new Game Controls! This is a new feature available on Spline now,
and it's very very cool because now you can create 3rd Person Interactive Game Experiences on Spline,
like the one that you can see here. You can make your character move on the surface of the different scenes. You can create Racing Game Experiences or Walking Experiences and even Fly Game Experiences and in this tutorial, we will see how we can make this experience here on this little 🐷 pig here moving over the surface of this island. So, yeah! This is going to be really fun! 🥳 All right, so let's begin! Alright, so for my scene I'm going to use this island. This island is available on the Spline Library,
so you can use it as well. And for the character, I'm using this little pig in here,
which is very cute. And, what I want is that I want the pig to, you know, to move around the island freely. The first step is to select the pig, and then go to Events, and then create a New Event. Then you can click on here, and then, what we want is to switch from
the Start Event to the Game Controls Event wich is the new one. Essentially that's all you need to do to manipulate your character. and if I go to the Play Mode now,
you can see that if I press the letter "W", it is already working. Something is a little strange which is that
the character is kind of flip in the wrong direction. So, what I can do now is that
I'm going to exit the Play Mode, and then what I want is that I want to select all of the objects inside the container and I want to just rotate everything by 180 degrees basically. So, now it's pointing towards the front, and now if I Play again,
you can see that now it makes more sense, right? Now I can move my character, and I can actually go and explore things. So, one thing that you should keep in mind is that by default, the Game Controls is going to try to use
whatever camera you have here update or the camera that you have here in the Play Settings. But, you can also change that.
You can create your own camera, and the camera then, you can assign it in here
in which is called the Camera Follow You can see that right now is it is using the Personal Camera,
because that's the only one that I have. Another thing that you should keep in mind, is that when you enter in the Play Mode, the game control
is going to retain the position of your camera as it is. So for example, if I zoom out like this, and I go to the Play Mode It's going to maintain that position.
So, in this case it looks a little far away, right? All right! So, I'm going to exit the Play Mode now. and another thing that I want to show you,
is that if you go to the character, very close here, you can see that there is this yellow rings in here. Those rings are actually what is called the Collider.
So, if I click here again on the Game Controls. there is this panel that is called Collision,
and if I disable this, you won't see this But this is very important because the collision,
and in this case this capsule, which is the collider is what enables you to move the character on the surface, right?
So it's going to collide with all of these other objects in your scene. So, you can actually make this bigger if you want to like for example if you make something like this, and maybe you
move the character like this, then it's going to be floating a little bit, right? So, when I move you can see that it's like floating. So, obviously in this case it doesn't make sense to do something like this,
but you might have like a different idea for your scene and maybe this is something that you need, right? So, by default when you create the game control, the capsule in this case tries
to add that to the size of the bounding box in your object. Let me just undo this. Alright! So... another thing to keep in mind is that if you press the letter "S",
you can center your camera in the object and then you can try to easily position your camera
in a way that feels good for your game. So, now if I go here to the Play Mode... I think this is like a good position Now, you can see here that when I press the arrows, I can rotate these camera. so I can see the front in this case of the little pig in here. This is very cool! So you can use your arrows
to rotate Left and Right, but you can also go Up and Down. and you can see different points of views this way. So, this is something that you can actually control. Everything about how the character moves, is a combination
of the Movement panel and also the Desktop and Touch Controls So, the Desktop Controls is what we are doing right now. Right now we are in a desktop to we can interact using the keys,
but we can also change the mode here. Like for example, maybe we can use the mouse instead for the rotation. So in that case if I go to the Play Mode, I can just click and drag to rotate. Or I can have both, right? Both means that I can both click and rotate,
or I can rotate with the arrows and obviously this is not affecting at all the movement of the character. Alright! So, what else we can do here? Each of these letters is assigned to an action. So, if you click on the letter, for example you can see that
there is this letter "W" is assigned to the move forward behavior here So, if you click here you can actually change the behavior of the letters,
and the same for the ones in the arrows. They are assigned to rotation. But, you can play around and assign different themes. Like for example, maybe what I want here is to rotate right,
and here I also want to rotate. In this case will be left. and if I Play here, and I click on "D" and "A",
I'm actually rotating So, now my experience is a little different because
I'm rotating the camera while I am moving in this case. So, it feels like more like a racing game, or something like that. What it's actually quite nice, right? So let's go back there, and let's just reset by pressing this button here, and let's just select here Keys.
We are like by default. Now, by default this is on walking or Walk Mode but you can also switch to Fly Mode,
and just for fun let's see how that works, right? So, if I click here on Fly, and then I go to the Play Mode,
what is going to happen is that now, this character doesn't really have gravity. So, you can see that now I'm actually flying, but I still collide with objects You can see that I can collide with objects. But if I move and rotate, you can see that I can go Up,
and I can Fly and do all sort of crazy things like Woo-hoo! 😄 So, I have a flying Pig right now. Maybe if you're making a Game Experience with an airplane,
you can actually simulate the flying this way. Or maybe you just want to navigate your scene as it is right now. All right! So let's go back again to our normal mode
here walking and let's see what these values here are. So, by default everything is on Auto Orientation,
but if we disable this, and we go to the Play Mode... You can see that what happens is that, the character now
when I move to the sides, is not orienting itself to the direction of the movement. So that's all that it is. So, let's just go back to this one here. You can also change the Speed.
If I increase this to something like this and if I move, you can see it's a lot faster. So I can actually go...Woo-hoo! I can go crazy! That's too much, right? So, let's just put it back to 1000. And the same with the Rotation Speed. It could be a lot faster We can also control the delay or the acceleration
at the beginning and the end. So, this "S" and this "E" here means "Start" and "End",
and the same for the rotation. Maybe for example, I want like a longer delay at the end.
So, if I move now, and you can see when I stop kind of have like this little nice movement at the end
because it keeps moving after the main action is done. That's an interesting effect there. So, let's just put it on 0.3 again. Here at the bottom we have the Gravity and the Jump. So, by default, if you press the space bar, you can jump. The speed of the jump and the speed of the fall,
is base of a combination of Gravity and Jump in here If I reduce the Gravity to something like -5, and I jump,
I will go higher because now I have less gravity, right? So, I can use a very little Gravity, and I can also use maybe less Jump and that will slow down the Jump,
so it will be a little slower and also maybe not so intense. Another parameter that we can explore is the Reset Y Position. This position indicates the distance at which
the character is going to reset if you reach certain points. In some games when you fall, the experience is reset
to avoid like, you know, falling to the infinity, right? So, in this case that number is 3000, but let's say for example, if I put this number like 300 instead, and then I Play... when I reach here, I guess the level of water is going to just reset, right? So, this makes a lot more sense in a different type of game experience. Maybe in some sort of platformer in which you have like a hole or something but yeah, just to illustrate the concept, this is how it works. We can also control the Camera Follow by default, Camera Follow is orienting towards the direction of the character so, if I move this way, the camera is kind of like rotating slightly. So, this is, you know, very useful because
you don't need to worry about manually rotating the camera but you can also disable this feature
and by default, if we put it on normal then you can see that now I'm moving, but the camera is not really rotating,
it's just only like panning in this case, right? So, if we get back again to here let's put it on Angle again. We can also change the Position Delay. If I put here like, let's say 2 seconds, it's gonna take a little
bit for the camera to adjust to the final position of the character. You can see there once I end up, once the character ends the movement, the camera is still moving a little bit. Like that! So, that's a very interesting effect there. And again you can do the same with the Rotation and Delay there as well. And we can also constrain the rotation itself, like right now by default it's already constrained
by 90 degrees. You can change that. And if you're using Normal, you can actually constrain both,
Up and Down, and Left and Right. So, you can have a lot of different effects just by adjusting these values in there. 👀 All right! I think we went over the main things here in the Game Controls. So, let's just play our experience right now, right? So, we can press Space to jump. We can navigate, we can rotate manually
or we can just rotate with the mouse. I want to show you a few other use cases of this. Just for you to have an idea of how
you can use the Game Controls in a different context. Alright, so I have here this other scene.
This is a lot more complex. There is a lot of objects in here, so it's definitely a lot of visual complexity, and the main character is this one in here.
So, this is a girl on the Vespa. This experience is really nice because,
well, first of all this is using a custom camera so, I don't need to worry about
the position of this camera that I have right now because, I know that when I go to the Play Mode,
it's gonna be using just this one. So, if I go to the Play Mode now one interesting fact about this is that,
as soon as I start interacting with this scene there will be sound, right? So, we have a sound on the background,
and we also have a sound for the motorbike. So, you can see I can move here,
and there is this really nice kind of like leaning effect on the motorbike and I can also press Spacebar to jump,
and there is a sound attached to the jump as well. You can build experiences like that very easily.
In this case what I'm doing for the girl and the Vespa here is that I have some Key Events assigned to the letters as well. So when she is moving, she will be leaning a little bit. So, I can show you. Here I have a container inside the Game Controls,
and in this one I have different States. This is for jumping, and this is for like, leaning.
You can see that it's just a little bit lean to the sides. And then what I do, is that
I have this Key Down and Key Up events So, when I press "D" it's going to lean a little bit to this side, and if I press to the other side, will be like this. And then in Key Up, we choose reset back to the Base State. It's a very simple setup here that in combination
with the Game Controls, it plays really well, right? And for the sound, I have some
empty objects here or groups, and then I have the sound. This is for the background. So, I have two different sounds for the background.
One for the music, and one for birds and nature sounds. And for the motorbike I have different sounds. for when you're pressing the letter "W",
I wanted to move forward, so there is a sound for that. and then there is the sound of the jump. and then there is like different conditions
to stop the sound when you're moving. Alright! So, let's see another example. I have this other scene here.
This is like some sort of isometric type of game experience, right? In this case, the Game Control is on one of these barrels, right? And then if I play here, you can see that I'm moving the barrel. And there is a camera follow. You can see the camera is following.
And something interesting happened when I rotate. Yeah! this is an interesting game experience here.
So, if you want to do something like this. This experience is also so a good example of what happens
if you fall, in this case here, right? So, if I fall here, it's gonna move down on to a certain point
and then it's just going to reset. That point there is the Reset Y Position that I was mentioning before. Right now, this is on -3000 but,
we could potentially put there like, let's say, 30.000. That means that when I fall, I just want to spend
a long time, and then it's going to reset. Finally, I just wanted to show you this scene there is nothing different in here from the other
scenes. I just think that this is pretty cool 😄 Yeah! This is just like some sort of Western
type of scene, and you can see how the pig is moving. In this case it's jumping actually quite high, so you can do that as well. But, one thing that I want to show you actually here, is that there is something very cool about what happens
when you duplicate the Game Control. So, for example if I duplicate this pig here,
and I put another one there and then I duplicate it again, and maybe put it there and then again. Now if I go to the Play Mode, what is happening
is that now I have control over all these characters but because they collide differently, so you might have like some interesting experience there in which, you know, a bunch of characters. But you can actually assign different speeds to them. Like, for example maybe I want this to be more fast,
so I can increase the speed so it's going to move like this. And maybe this is gonna be very very slow. Something like this. And then when I play, you can see this is very slow and the other one is really fast. Just make sure that you reassign your camera
to the one that you want to use. So, in this case it's Personal Camera again. All right! So, I hope you liked this tutorial. See you in the next one! Bye, bye 👋