MAKE PRODUCT ANIMATION IN BLENDER 3.6 - ”WATER SPLASH” #2 | FLUID SIMULATION - TUTORIAL

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hey and welcome to my YouTube channel in this video I'm going to show you how to do this in blender so you can make your videos more impressing and cooler I'm using blender 3.6 on a MacBook Pro M1 chip and 16 Ram so in this video I'm going to use a bottle model I made but you can use any model as you wants so now we are going to set up the domain and the flow so start with pressing shift plus a to add a cube and then click on object and go down to Quick effects and click on quick liquid and here we have a liquid simulation but we are not done yet so rename the little Cube to flow and rename The Big Cube to domain just so we know what the object is now we're going to scale the domain so press s plus 4 to scale it by four then then press alt or option plus G to reset all location settings then press S Plus X to scale it up on the x-axis press three on your numpad to get to the side view this is how you enable the numpad for laptops go to edit the preferences go to the input and check the emulate numpad press S Plus y to scale it by the Y AIS now select your flow and press G+ y to move it on the Y AIS now we are doing the domain settings so select your domain go to physics change the resolution to 128 this depend on what type of computer you have but for better result make that number higher but for this tutorial I'm doing 128 in resolution and uncheck all the Border collisions scroll down to the cache settings change the type to modular that means you can bake each thing separate and don't forget to check the is resumable that means if he wants to cancel your baking and just wants to see how it look likes you can now bake from the frame you canceled change the end to 70 and then change the end frame to 70 as well go to field weight and change the gravity to zero and then go to scene properties and uncheck the gravity to select your object click on fluid change the type to affector now select your flow and check the initial velocity and change the Y AIS to minus 10 that means you flow will go on the Y AIS by minus 10 go back to the domain settings and click on bake now wait for the baking to bake now scroll down to the mesh setting and check the mesh change the upress factor to four and the change smoothing positive to three and the negative to three as well and now click on bake and wait for the baking to bake I just forgot to tell you you don't want to render the actually Cube so click here and the cube will not be seen in your render video and before we are doing the flow material go to the modifier and add a smooth modifier change the factor to two and change the repeat to four and then right click and shade it smooth now we are doing the flow material but before we start I just changed the resolution to 250 just so you know so select your domain go to the shadings and click on new and change the color to # eaf BF and change the roughness to 03 and here you go now let's make a scene so press shift plus a to add a camera now open a new window by drag it like this on the left window press zero to go to the camera view and on the right window press seven on your numpad to get to top view and select your camera then press G+ y to move it on the y axis I like to have my camera on 100 mm then press G+ y to move it on the Y AIS and I like to make this to one so it's black around I also like to track the camera to an empty object so to do that add any empty object I like to use this one now select your empty and then press shift and click on your camera then press ctrl+ p and select object now you can see your empty is apparent to your camera now add another empty object and go to constraints and add a shrink wrap and change the target to your object then go back to the camera settings and check the depth of field and change the focus object to the empty you just created and change your f- stop to something you like so now we are going to animate the camera so select your first empty object and change the start frame to 10 and press n to show the sidebar this one over here and on frame 10 change the Y rotation to 13 then rightclick and make a single key frame this orange thing is a key frame then go to frame 70 and change the Y rotation to three and right click and make a single key frame for that too and on frame 10 press I to make a key frame and click on scale then go to frame 70 and press s to scale it and press I to make a key frame for that too now let's set up the background so press shift plus a to add a plane press r + x + 90 to rotate it by 90° the Press s+ 15 to scale it by 15 press 7 on your numpad to get to top view then press G+ y to move it on the Y AIS now we are going to change things in the graph editor now open a new window by drag it like this and change it to graph editor and select your first empty object hi hi all the other graphs then press a to select all key frame then press home on Max press FN and the pile to the left and select this handle and move it like this and the graph will look like this that means the motion will snap fast then slow and make all of your graphs to look like this now we are going to set up the lightings so in my result blend file I will show you my light setup so first I have a goo directed to my background and the Gobo make this light then I have a top light and this is what that do and then I have two key lights one behind my product and one in the front of my product and then I have a point light just right in front of my background and that is what that do so I'll show you my render settings so I render in cycles and GPU check the denoise also change it to 0.1 so you can render faster my Max samples I use is 300 I I also like to use motion blur so check that if you want another thing I like to do is go to the view layer and check the denoising data then go to compositing press shift plus a to add a d noise then plug noisy image to image plug denoising normal to normal and last plug denoising albo to albo then go to the output so I like to render my videos in 4k so the number for that is 3840 and then 2160 and change the frame rate to 30 change the file format to fmeg video the encoding to MPEG 4 and last go to the video and the make the video Codec to h264 then change output quality to high quality and here is my results and feel free to subscribe for more tutorials and videos thank you for watching and I hope you like my tutorial comment down below what I can make in the next video and with the editing and all that thing
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Channel: Malin.mp4
Views: 43,413
Rating: undefined out of 5
Keywords: malin winnieson, video creator, commercial, Hej Kompis, homemade, fake ad, drink ad, after effects, blender, 3Dmodeling
Id: kWf1Uy4rgrg
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Length: 6min 54sec (414 seconds)
Published: Tue Oct 31 2023
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