Lumeris Expert Guide - UPDATED - Endless Space 2 - Turns 1-30

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okay so I've had a cup of tea and I'm ready to start playing some of the merits with you guys we've talked about the differences in the in the game pretty substantially so let's kind of see where we are and what kind of galaxy we're in so we're in a two-armed spiral galaxy we're in the middle of the second arm so that means that we're likely to have one more AI possibly two but most likely one out here with a constellation that will run roughly this way and then a widening constellation that will run this way towards a bunch of minor civilizations in the center here that's the last thing that I think that I should mention is is that with the changes to diplomacy and the changes to approval minor civilizations have actually gotten a lot better and then we'll talk about one other really minor change which is that I used to rely a lot on manpower for some races in the in the early game and minor races now give a lot less manpower which is impactful but small so we're gonna start the way that we've offered started in the past which is taking our hero Yelchin assigning him to a fleet here and we're gonna probe these three things so analytical engine that's not bad plus one dust per system ever her curiosity ever discovered that's an interesting first one all right some molten springs is a really nice one and fifty science deserted cities on the ice planet all right okay and so we're gonna start with Zeno linguistics as we often do we have that boost to science that we just got which is nice because instead of eight turns six and then we're going to so we just used all three of our probes on this Caravelle right so now we have to decide where we want to go with our remaining one hmm so I want to find good places to colonize pretty early so what I'm gonna do here actually is I'm gonna take one down this route so that's a minor civilization nice one down this route and then I'm going to take my hero and we're gonna modify a ship so ship modifications actually have a much lower cost than they used to for for changing how how the ship works so let's keep that in mind as well as we move forward so we're gonna pull that out minimums now our 30 dust which is pretty low and so 477 dust out of our 300 we can upgrade him to get him for four probes which allows him to get a lot of curiosities and I think we're gonna even penny pinch a little bit and throw away some of his weapon units so that we keep it at 40 because early dust is super important to us so we do that and then he's got seven moves so we're just gonna throw him out over here and the merits are just excellent excellent early explorers last thing we're gonna do on turn 1 is check over here to see what our yep what our challenge is a secret of truths is our challenge which is the first search out 10 curiosities so we're gonna definitely want to be doing a good job with that and then the last thing here is that we've got a long tail of a of the second spiral arm over there and no sign of a constellation this way yet so often I'd like to just throw one probe out here to see if we find an arm of a constellation I can just be pretty useful and we can colonize with Lou Maris what I call off-piste colonization last thing do we want a on early law I don't think we do so as you can see if we have a bit of a system approval of 70 which gives us 10 extra 10% extra food industry or food influence 15 Gold 15 science and so I don't need to boost this to the 25 from ecstatic with toys for boys because I need my yeah I need my system industry production for sure nor do I want to kill it for 15 extra dust so we're just gonna call up de there and as usual my first turn takes forever when I'm explaining everything but I'm kind of trying to do this video because I know that there are probably a lot of people who haven't been playing the game for a year and who might be watching the channel so I'm gonna try to tweet this is a bit of an introduction to the game all over again and we may even turn this into a first 30 turns expert guide since I'm going to do a lot of explanations so we discovered the Mavros Mavros have an excellent excellent excellent integration or assimilation trait so if you assimilate them into your system by their conquering them or impressing them then all future improvements have a 10% subtracted industry cost which is awesome they provide more science than other factions and how about that they've got a and then as individuals they also give extra industry so they're one of my favorites in the early game let's take a look at their system so they have a desert ice snow and okay so let's start out by moving our ship along alright so our captain over here he found just one little place this arid here sad for him but more dust trees so the fact this is a second arid with a tree of worlds on it Wow that tells us something important about what we should be doing as far as getting our first our first planet colonization tech right because we have to choose which ones to go after first and arid czar over here with peb scale accelerators which right now it costs a hundred and fifty science which you know yuck since we're getting 818 per turn but we're gonna be boosting that pretty quickly also we've leveled up our our boy yeltsin here Yelchin and usually what I do in the early game is just giving him it's actually slightly lower I think it used to be 20 20 and they nerfed it to a 15 15 and the getting blue skies speculator so that he can give a nice science buff when he goes and becomes the governor still a very good plan all right so then we've got these caravels here and now these caravels are a little bit fragile so what I want to do here is say like okay let's spend our 30 for dust and we can actually I'm pretty sure that we can't throw this thing that will be up to 45 yeah so a 30 for dust we can basically refresh the probes and give them one extra movement speed so I'm going to apply that design and then upgrade both of these puppies so that number one will go over here and we can we have to upgrade them now because we have to do that in our sphere of influence and then finally what I'm going to do here is so before I do these curiosities because when I explore curiosity it'll start improving the diplomatic relations that actually improves the cost of bribery here I wonder if development grants have been nerfed we'll have to explore that later that I don't want to start the curiosity exploration until I have begun my bribery so I'm actually going to do a hundred dust in the early game which is a lot to get plus four and then I'm going to do the three curiosities here extra science some super spuds and some extra science Wow so we have xeno and three almost makes me wonder if we should because we're not going to be able to build so there's this concept I've talked about in in some of the other videos called tact where if you're not going to use a technology right away there's no reason to be researching that technology and in fact yeah so you want to like get a technology right when you're gonna use it spend gold right when it's necessary to use it because otherwise you should be spending that technology or the science points the dust whatever on something different that you are going to use and so what I'm thinking here is that I know that we want to get this F scale accelerators right to colonize our Eretz as soon as we can and so given that we just got a surplus of 37 science from those things I'm thinking we may actually want to jump here and and do a bit of work on our peb scale accelerators while we're building our cerebral reality and our drone Network hmm let's actually reconsider that because right now I'm going to be finishing cerebral reality in three drone networks will then take four more if I do Zeno Industrial I'll finishes Ino linguistics and three as well and then instead of drone networks I'll be able to jump directly into building my Zeno industrial infrastructure on this planet which i think is better that's more important than since I spent so much dust early on which by the way I can't spend any more dust we need to rebuild our dust stores in order to get a in order to get a good a good couple of colonies set up in the early game so I'm gonna be taking Yelchin down that way which means I'm going to just go ahead and throw off one or two having two additional probes to just keep on exploring out here we'll save one because we have to get as many as many curiosities with him as possible but he were generate he's gonna regenerate them pretty fast so and then as I said before we revealed three curiosities so that's going to give us three praising them it's giving us four return so we're at plus seven overall and you see that the cost of bribing went way up so it went 25 75 and then would have been 125 to do a third one but because I did three curiosities it increased each of those things by a 25 and to bribe them again it would be 200 so we saved ourselves some dust and got more impact out of it okay last thing is this guy so for him this is a really good question do we want to go down here where we don't know exactly what's up do we want to go over here where he can kind of assist with Yelchin I think we're gonna send them down here there's bound to be something interesting let's just a gut feeling call okay so we found yet X steps ice ice so I would say that from a start perspective we have not seen anything particularly good for us here right no other tier zero planets anywhere around the he show over here which have hunting culture plus twenty percent damage on weapon modules also a fantastic integration we've now met how many how many curiosities do they have just one all right let's explore the rest of the way here these guys have four all right that's good news for us that means we might hit our hit our cap this turn influence dusts spuds and sure enough we got our 10 curiosities which gives us a 75 Hyperion that's gonna be really nice in the early game by the way very nice indeed okay I mean while this guy now has seven moves and he'll be getting a his first there his next probe the following turn so we're just gonna send them out to explore hmm and then we have a real pickle because we hadn't seen anything impressive this is another steps here in 230 dusts to do our first colony so did we do 25 to just start making friends with the he show [Music] I think we do although let's be pragmatic about this because there's this other group over here the remnants okay we're also not bad will contact them for sure as well interesting they have a lot more curiosities there 3 any interesting ones life-forms but they have so arid lava savanna these guys have this forest planet which I kind of like so if I were being pragmatic here I would start thinking about okay I need to be a bit D I need to horde my gold so Who am I gonna be friends with and Who am I gonna conquer militarily these guys I'm already well on my way to being friends with I made a substantial advantage a substantial investment in them here if I spend 25 gold and discover one curiosity it actually is a pretty nice investment it'll give me three influence four for 10 turns so actually it ends up being a total of 27 not 30 but that'll get me into the first tier with them and so this suggests to me that there might actually be something to this so I'm gonna make a controversial decision here and actually be laying the groundwork for both of these so it's been 50 dust here and and the the vision that I have for this is that once we get a few of these guys on our side because the dust bonuses that the miner civilizations give are so substantial also check this out Wow five curiosity's over here alright so we're gonna send Yelchin up that way for sure to start farming some experience because he definitely needs some more okay yeah that once that starts farming up it'll be worth the investment of you know overall I've only invested a hundred and fifty dust into the end of the city are okay let's end the turn [Music] to see what we've got to count size system place with ooh one of it got strange fossils and likely a Hyperion yep well that my friends that changes a lot of things having a five planet thing with something this good so that's an average titanium deposit and an average Hyperion deposits probably three that changes a lot because we really want to be able to exploit that okay so it's two turns until it's cool down so we're going to save that other curiosity same for you I think so we're going to bring you over here - he'll have to next turn and keep gaining them he's got five more turns until his upgrade okay not until he's upgrade until he's ready to relocate and then in two turns we'll start getting our first rewards from Zubin so hopefully that will have been worth it and because yeah we're at plus 7 for ten turns will actually get above 50 relationship with them and actually be able to trigger the assistance quest which was my objective there alright we've got 80 Hyperion so let's get our Xena linguistics going okay so we talked about peb scales before the question is do we really want peb scales so 150 versus 180 I think we still want the peb scales first oh right so I always take omec are here assimilating a minor sieve is just really hard so we'll continue to take omec our is our quest line okay and just as we planned we'll build a Z no industrials we're okay this +30 industry here the peb scale accelerators by the way one of the reasons I'm choosing it is it gives us two things one is the ability to colonize this arid here which gets us our dust trees some dust trees and second is the one to get this arid which will turn into a system really fast because of the tree of worlds that's gonna give such a huge food boost which is what outpost growth is based on so let's jump in here whenever possible I like to save so there's our three atmospherics and then a signal and ruins and you should always go for the signal in ruins first they're often populations and other like and modules like this one which could be really good oh the location of Bill Kelly a Terran with bill gely well well well well well all right so what if we got here a boreal with slipgates trade which is additional trade value and titanium okay so this is the part where we say to ourselves all right we need cash now and yeah we're generating a decent amount but just decent not a great amount so we really want these are all life forms okay we'll throw it on the airhead we really want cash cash cash and so how do we get cash the main way to do it at this stage of the game is to get up to galactic commodities so now that we've this is my normal second second attack and now that we've got some places to target over here that we don't need the arid for right away the arid in tundra although those are both fine planets I'm going to start moving in that direction immediately and then I'm going to be able to sell off all of this Hyperion as well as the dust trees to get a huge spike of gold and then we're gonna use that to settle and we're going to settle a bunch of places at once in really quick succession to build up our Empire all right so they're now cordial with us so they can repair and retrofit and they also start giving us a little something-something so we're up to six and six dust seven science just from the first one so if you think about it we invested a hundred bucks into these guys and so you know you can just do the math it'll take six times seven I guess so seventeen turns to repay back at this at this stage but in four more turns they'll be up at fifty and it'll rise again and we'll check in with them once more okay so let's move we've got another settleable planet over here this monsoon so subterranean atmospheric ruins so like I said before we're always exploring the ruins first plasmoid shielding it's a pretty solid shielding module alright [Music] yeah so this is a really slow start turn six not having anything is normally what I would think of is like unacceptably slow by the way I'm gonna move this guy here hoping that this isn't too long of a trip so that I can go and come back and get the last two curiosities on that planet but we'll see how that goes meanwhile I've got plenty more to do here although the three atmospherics I almost want to save those the thinking is that you save them for when we have the Academy seeking quest and then you need to get five five atmospheric curiosities and so just having a guide go up here and be sitting there with with three probes it means that you can get those five cure the you know a bunch of the curiosities the bunch of the atmospheric curiosities really fast so I'm gonna save those as a store it's been so long I forget when the Academy quest triggers not remember later all right and so we've got a little triangle here and this is a dead end so this is gonna be a great place for me to be like this will be the center of my power basically we have these really nice this really nice little monsoon planet here a nice steps as well as some industry planets we have the cold groups over here with this really nice Tundra so I'm happy to think of these for as I'm hopefully going to be able to assimilate this guy as my core of power and then this group over here as my expansion of power and this is the the arid yeah so that one is also going to be critical yep so I have a nice little constellation and I'm not too crowded right now which is also nice so it's a slow start but I think it's gonna be a good one and they said not embarrassing myself too badly let's put a towel by me so that's an exploration ship yeah so we've got our subterranean and a couple of atmospherics here there's a titanium shattered crust an influence so hmm so so so the question that we have here is that Bill Kelly is an excellent planet by the way if you are new to the game these named planets that aren't just like the system name with a number after it they give enormous bonuses on top of what the normal Savannah would be so you see like each population here gives eight food instead of four five influence instead of zero and so on so that that planet type in the lower left-hand corner those are all the special extras that it gets on top of what it would normally be so um colonizing this place now is really worth something valuable on top of that it's got super spuds and titanium an average titanium deposit so given that I just found the unfallen over here this seems like a perfectly acceptable place to start my my empire right because I like pushes out a little bit and then I can build backwards and that's one of the big advantages of the Luminess actually so yeah given the option of my that boreal over here which is also nice I have this tunneled slipgates titanium I definitely I'm gonna want that one but by taking this one again thinking strategically with the unfallen next to me the unfallen have to move one system by one system so it's not like they can bypass me and take soit in so I'm gonna start with this can here new second hooray hooray alright and so they're gonna take 28 food a turn from warden so we're done basically stops growing but luckily they're still gonna have just enough to grow and get a new population next turn that's nice all right now where are my ships you're at zero moose you made it down here nice take a look at what these things are life form atmospheric atmospheric Laos so many other curiosities also remember I have the analytical engine that I'm gonna build at some point which will give me extra dust for every curiosity I've ever discovered so when we go into like the victory screen here we can see how many curiosities somewhere how we used to here we go score number of curiosities so we already discovered 18 so if we build that building it's already giving us 18 extra dust a turn which is gonna neat so let's also just talk to this guy briefly so early on the most valuable thing that we can ask of him it's nap okay but he doesn't want to share that with us so why don't we start with ooh interesting he does not want to give us and I'm gonna offer peace okay they're not into it it's okay though because as I said in the introduction piece is way less important now for Lou Maris than it used to be so my parent just he got left one turn I have not done a good job getting him exploration points but just in time just in time so now he's leveled up level three so he'll get +30 science and now we'll be rolling when we assign him to his new position back home do you think he'll be able to discover one more place before going out it's kind of a risk we might lose a turn of his activity but I don't think that this could be that far and so it's yeah it's got to be like right there so I'm gonna follow this unfallen ship down this way and hopefully he'll reach that next turn but we'll see and this guy has got a probe back so we're gonna look at the subterranean the monsoon and since that's the one we're gonna want to colonize why purium over there not bad not bad all right now we're getting titanium of return because we're on that average titanium deposit yep okay and we have our marketplaces in two turns so that's gonna be nice and I didn't quite get there almost ton more curiosities look at this unbelievably huge number of them all right so for this guy we're gonna want to like bring him down here or something give him some time to regenerate his his probes we can leave a couple of them undone look at them we'll get to them later and then this guy has two left yep just as we planned so now those can go in here oh it's some trans vine and some dusty trees great and they improve the growth rate on the diplomatic relations here it's a total plus 5 which is men and not great because it won't get all the way to a hundred but there are 250 but it's still not terrible it's been with two remaining we're gonna send him down into the unknown it's the structure of this constellation it's a bit unusual here wretched bit 49 yeah so the next turn will actually be able to offer assistance which will be cool and we'll have our commodities exchange so now back to the technology screen is have scale accelerators where we want to go I think the answer to that is yes tree of worlds is gonna be super important because we want an active second colony because we don't have any off-piste colonization here let's talk about that briefly for you guys that are new to the game we'll get back to the mavar us in a second so Lumira says you guys have probably seen they have a special colonization ability where they don't need a colony ship they instead just click on the on the planet they want to colonize pay dust and boom an outpost appears there that means that you don't need these Star Lanes to get to your outposts in the early game if we had just say thrown a probe over here to Vai rack and found their arid planet let's pretend we could colonize air ads then we could just throw a colony there for dust without even seeing this star line and this star line and what that would mean is really really important so when we go to this outpost now you see that war Dan is sending growth via automated ships to the outpost I can't select no like select no I don't want to ship right and that means that the food from warden is enormous li drained it takes 31.7 food from warden to send it to an outpost and if I do a second colony it's gonna send another 31.7 this is a massive problem a massive problem because it means that my capital actually shrinks if I have if I'm trying to colonize two places at once so doing this off-piste colonization it's called is just fantastic it allows you to get a second third fourth outpost without draining your capital yeah so really really really strong and we did not get that at all in this time because we've because though this whole place is connected by connected together and the couple of probes that we threw out didn't lead anywhere didn't give us anything special so we're gonna go here and check out our use our two remaining probes to get some additional experience check out a couple of these curiosities more trans vine and Hyperion on that tundra and then because we can reassign our boy Yelchin we're gonna do it also speaking of tact I wanted to get him in here before finishing Zeno industrial infrastructure because that will give a nice experience boost so we can we'll just check up on him like right now he's at 18 out of 75 and put him in here then we'll finish his Eno Industrial see where he is after that we're then gonna go for going to go for drone networks because we really want to get more food foods gonna be super important for us as a theme over the next little bit all right next up send this guy back now I told you we would return to the Mavros so it jumps from +6 dust and +8 science and now we've come all the way to 18 a turn so that hundred investment that we made gets is gonna be repaid pretty fast so we already gotten 24 back from it from the last four turns and now we're getting 18 a turn so in in basically four more turns we will have gotten our reward back completely plus all of this science as bonus on top of that we can assist them with the assimilation oh that's a tough one raisin militarist support to 30% and two systems yikes not so good for pacifist nation we may end up having to conquer them the hard way lastly we finished our marketplace this started so we have all of this Hyperion which is worth 21 dust per so by selling that 90 Hyperion and this titanium look at that we have one point four thousand dust and we got to start using this so the first thing we're gonna do is we want to boost the the output of of nusic n so that it becomes a colony as quickly as possible secondly we have to make a tough decision here and this is actually a really interesting strategic one to me the tough decision that we have to make is now in two turns we're going to have the option to hello so like right now we could make another system right we could colonize soll denn for example which has six food and is gonna take forever to colonize I don't love that idea because it's gonna pull another 30 food 32 food here from warden and so we're gonna be losing 2020 system the stock food stock per turn and that's a problem for us right we don't want to lose 20 food stock return because then we'll shrink and lose a population in two turns and then just keep shrinking and shrinking and shrinking however two turns from now when we have the ability to colonize arid x' colonizing leo one that has the tree of worlds that's going to go so quickly that we may even be able to stomach losing a population in warden here or there in order to colonize the tree of worlds so we'll look at that in a second but I think that that's a decision that I normally wouldn't make unless I had that tree of worlds option there so I think it's quite quite an interesting situation a couple of pirate lairs spawned on turn 10 and we've got our remnants who are our pals now and a new colonizer will place the Mediterranean down here with more rich soil that's really nice more titanium plus Siberian so we're really really in a good spot regarding the core resources of titanium and Hyperion okay so let's see now where do I want to go here I think around turn 15 is when the Academy Quest will start so now that I don't have guys over here anymore because I removed my my hero ship to go become a governor I kind of want to have one of my caravels sitting around yet X for those atmospheric curiosities so I think that's what I'm gonna do I'm gonna let him run over there meanwhile I'm happy to check out this atmospheric here you can get a little bit of extra dust fine and I told you we were gonna check in with Yelchin again so it gained an additional Oh they've really reduced it actually so he only gained what he was at eighteen before so eleven XP from finishing busy no industrials that's not so much actually alright and then we're gonna build our drone networks and then we'll probably also build a caravel after that and drill Network finish isn't to which is actually very nice okay so finish our peb scales where are we gonna go from here I'm thinking of a couple interesting things one of the most interesting is the planetary landscaping there's because I think foods gonna be important early on because we have done this we have this on piste expansion plan and having a sustainable farm in for example our capital will probably allow us to maintain along with the drone networks to to outposts simultaneously alternative ideas are that we should get xenobiology unlocked under us but remember we talked about wanting to be on that's nice we talked about wanting to be untapped so the question is will we be making a Tundra colony or a or a public-private partnership and actually I think we will be making a public-private partnership pretty soon I like getting onto that arid faster then rather than slower all right so let's talk about a couple other decisions we talked about this one before with the tree of worlds Finnish drone networks in one turn how much have I got extra here so I'm sending out now did you do 32 still and I've got 55 stored up so when I go to minus 22 here I'll get two turns free but it might even be a little bit more than that cuz I'm about to get 10 extra food there so I'm gonna end up losing a population but as you can see because this is this has so much food because of the tree of worlds when I boost this guy here it actually colonizes and only six turns which is fast unbelievably fast so we're gonna let that happen and you see now we're losing food here 22 a turn because we're losing 63 a turn from our outposts yikes okay meanwhile a couple of things here this has halted completely because it's reached its maximum so we want to kick-start that again with another two which will get it up to 100 allowing us to potentially acquire them meanwhile we put only a small amount into these guys so that expires in one turn we're gonna let it expire and then same here we're gonna let it expire so that the cost here comes down and then give them a little boost again finally we have to decide what we're gonna do and I think that after mulling it over xenobiology seems like the choice we can also do it in one turn which is fantastic the next important things are lists planetary landscaping as I said I think it's gonna be nice but not critical let's look at our dust stores so we have 20 dusty trees right now not very many we really want more where are the dusty trees here are they on Leo okay yeah so we're gonna be getting to a turn from Leo now all right and we want to cancel this so that our industry will actually spill over into whatever we build next and we don't waste that okay well this is going okay I think what we're actually gonna want to end up conquering the key show militarily it's my thought here also gives us a reason to make a make a force at some point thank let's let this guy go to next turn so now we can get our tundra you know back to this figure out where we want to be so this one's always nice right applied happiness program gives extra approval on all planets but what I'm really thinking here is that just grabbing planetary landscaping will be a substantial boon for us the technical scanning also of course is great plus twenty percent food crops eating and so on but the sustainable farms are just so much more affordable and that my gut feeling is to go there and we don't really need Baryonyx shielding yet how important is colonizing snow to us it's an ice toxic yuck huh all right see where we are so we're now oh nice this is actually something that they fixed so with three ships in transit now it doesn't reduce the food anymore because there's not a ship that's needing to be sent out this is actually a fix from the way it used to work that's awesome that means I'm not losing population anymore so we didn't even lose one from war damn that means it was definitely the right call to do what we did that means we'll have two more colonies and six turns are they both insects or the u and v here in five so that means four turns from now we want to go on a colonization spree for reasons that I'll talk about four turns from now and we're gonna take our public-private partnerships and get those in for turns followed up with a colony all right and as far as research goes yeah I think we're not gonna use planetary landscaping soon enough so I may let's see we have 20 dust trees sorry for going over this again I'm new to new to the game again so 20 dust trees means in 3 turns we'll have our 25 which means that we can make our capital a level 2 system with dust trees and that'll give plus 60 dust a turn to it so that's probably the most valuable thing that we can do right now so then we just have to choose which one we want which is almost always as you know tourism I think is my favorite the buyouts I don't use them that much yeah and the ash colonization yeah just not valuable enough and then will have to come backwards to get our interplanetary transport Depot nope I forgot to spend dust on these guys here so now they're at 75 with us giving us 36 and 60 science a turn so hooray right they're giving us so much stuff right now I mean while these guys hmm do we want to spend 50 to boost them I think that we can wait for those guys and then just spend the hundred here to get them to get them 250 because these guys will they make it to 55 themselves no I don't think that they will they'll make it to 45 by themselves because it says curiosity is revealed for five but in reality we did this in two jumps right so one is gonna fall off in the next couple of turns and then the remaining two will push on until five turns but because I had a total of plus five right did one bribe three curiosities that affects nine times so the the end results should end up being 45 although the five turns maybe I'll be surprised maybe they fixed to that too like the last application of it so that it's actually 50 instead of 45 now know that he show are gonna fight me you guys are like my pals what's going on there all right well I retreated in the right direction anyway they're just a bit militaristic all right and these guys are really driving my empire for it as you can see from my science check that out I'm getting more science from my minor civilizations than I am from my systems although that might change once I get public/private partnerships but we're gonna be able to fly through the early the early tech tree which is awesome [Music] so here we are turn 15 Academy might come turn 20 I don't remember I'm too bad at this game all right and then we'll check out this snow more dust trees oooh increasing a scientist political ideology 4-10 on the empire like pain 100 science for for a tech always worth it fact that we can boost scientists even better okay and then I want to do something here and just shoot a probe towards the core all right so look at Astra finance next turn you have your three things you're gonna just sit around waiting for the Academy which means that you should for now just see what we can find out in the world there you go look at that I'm even found a little black hole what have you got here this steps you know steps is the key planet there so we'll move on one of the other things that I want to be aware of nice for Astro finance that I want to be aware of is that on turn 20 will have elections hey there it is of course I just just used my probes it was on turn 15 but it doesn't trigger until turn 16 damn it [Music] four turns over three okay I know what we can do for you so in for turns he can get back there and we'll just upgrade his probes over noose again okay um anyway what I was going to say is that we haven't seen it yet but one of the important things that I wanted to call out is that turn twenty will have elections and it's really important for Lou Maris to start moving their elections towards industrialists and so yeah so we want to probably spend a substantial amount of gold influencing the elections to put the industrialist in power as much as we can we've done nothing military ish at all so so maybe we can even do that by lobbying for them all right so timing to turns so next turn is gonna be our our big turn there and now we've who unlocked our next stage of economic development here which means that we can go and get commercial frameworks like unlocking trade companies earlier the better by far and so nine turns just do that it's actually gonna be less because I'm going to be finishing public privates and I'm totally down with that all right and then we actually will want you to indeed build a colony there not a temperate so boohoo but still gonna be good yeah so the next turn is when we will want to build new new colonies the Oregon's better at seeks only knowledge my first time meeting a vaulter who you own this place all right a colonized arid with glitter dust that reminds me I have something to test test to see if it's still broken because certainly was before all right so [Music] we need to I don't know we're gonna add a no we're gonna change this to missiles how does that sound 37 great apply that sign upgrade you for 200 and then send your butt back here so that you'll have your three probes not ideal but it's okay okay now a couple of things we need to do first of all with them we're gonna make dusty trees our national pride national pastime and then yep do them now with our modernization so that will start making sixty dust next turn our science is super high the other thing that I'm thinking of since we're going to try to be colonizing this turn let's see how much cash we can get so everything but the dust trees are useless to us so we have one point for now where are our top places to colonize let's think about this because you got a lot of options got this nice Mediterranean with average and rich soil so rich soil is solid because that means it's going to be yeah it's going to be able to colonize faster we can do at least one possibly to know and I just wanted to talk about the reason why so you see here in the upgrade path there's this merchants and money thing and that doubles the speed of natural growth of your outposts that goes up and cost based on the number of colonies you have so at one colony it's 150 that to number of systems you own and it doesn't count your outposts so at one it's a hundred fifty and then next turn when we get our second one this will go up to two hundred and fifty and then 350 and two turns and so on so if I want to be making some additional outpost right now it's actually very dust efficient for me to do it this turn as long as I can also upgrade the used to spend the 150 on them so here's another monsoon monsoon steps that's not bad this was that really nice Tundra with strange fossils and what else is here an artic with the platform of isse all right and then we have this pretty nice boreal over here with the star system trade value thing so that's got six let's just look at growth rates so we've got six there that's home our Tundra Pal is also 6 this monsoon also 6 and this Mediterranean is 9 that's going to be the fastest-growing one desert gasps lava though it's like in a pretty unexcited system and it itself is small closest to a pirate base it's a tough one honestly look at this oh I think that they did patch this awesome so it actually does go up to 50 now that's amazing sorry guess so that I don't lose you guys because it's at 46 right now and it says curiosity revealed with two turns left and that suggests to me that like it's not going to end at 45 for the +5 that we got overall it's going to end at 50 so they fix that little programming error that caused that defect which makes me happy um okay we definitely want to be preserving our influence points here because we want to buy these guys out sooner rather than later although then again I hate to give that up all right so we sold everything that we could already and our two best options are going to be in SOI Don and Ally off second thing that I wanted to say is we should definitely go ahead and grab the Hyperion if we want to be on tact because if we get a couple of Hyperion places over the next few turns we're gonna we're gonna want to use them all right so let's have our primary one be ally off because that's gonna colonize the fastest one two and we have to do the 150 upgrade this turn right like so I don't think we'll be able to afford this guy anymore cuz yeah now we need to 700 for it and that's fine yeah that's fine and we'll get him later and we'll just have to pay a higher price so now this guy's back into losing mode but only for one turn great outposts turned into a colony now we're on four planets as well so we get 200 no we might be able to afford something and so then we have to get to 150 per turn in one of our systems so first of all let's start out here by building mmm what do we want it grows so fast and it's an arid so I think we'll build a cerebral reality because like it doesn't need food and so drone network is less valuable you know Industrial doesn't help it cuz it's an arid so we'll just let it grow super super big and try to make it as valuable as possible for us but it's not a fantastic system it's just nice and fast growing which is definitely worth something especially since we can say instead of warden you should pull from leo and Leo will barely feel a dent in this right they still grow nicely which actually could be a reason to get them some drone networks eventually but we'll see okay so then here we're now making 105 a turn in this place it's got four people one in five and so we need to boost it a little bit more to get to our plus 150 that we wanted for the next stage it's also turned 18 so we probably don't want to settle soil it on yet yeah cuz we're not gonna have the 250 needed to by the way cuz just to show you guys we wanted to dis again now that we have another colony its 250 we don't have that 250 and in two turns I want to actually have a nice chunk of money to pay for the industrialists so that's where my mind is right now pain for the industrialist and then next turn we should be at boosted influence with them and with them great yeah and we're not gonna be doing a great job with the and they're getting militarism to our places all right so purium know your amicable in another colony ooh we've been marked it's the target of a pirate contract this has never happened to me before but I find it interesting alright so here we're at 54 33 so we're gonna start out with is you know industrial for sure it'll also be great once we get Bill Kelly which is gonna be pretty important next we should be able to make it here excellent Oh somebody else got here first they took my atmospherics stolen [Music] they leave an atmospheric air to it did still bugger and that's their home base let's throw a probe over there and run this way hmm we're not gonna be as impactful as I had hoped okay so then let's start with the assistance here just making sure that we don't spend too much explore the curiosities until you discover the lab fine [Music] generate hundred and sixty science and one of my systems all right how can I do that we'll figure it out we're creative folks I think that's actually a pretty achievable one which makes me happy so here let's see since we're gonna be selling or we're gonna be having to use our gold next turn let's go ahead and just pump out a little bit that we can [Music] okay it'll be turn 21 it's the turn after stuff happens oh yeah look at that pirates Wow 180 they're strong stronger than other things I can do all right war damn we definitely want to put our dudes here yeah we don't have a normal is annika little analytical engine does boost our golde by a lot to help us get to the next questline stage but honestly what I'm thinking here is that it may even be worth it to just go ahead and start building some military you haven't put much into that yet so why don't we go ahead and do it so let's call create a little little guy called a snapper and and we're just gonna put in an engine we didn't get any good fighting modules but we got a really good manpower module so we're gonna do that shields and missiles yeah and that's like a nice little relatively quick ship and then we're gonna make trip deep only two turns to make one of these snappers nice so we're gonna make a couple of them and and use it to invade guys so let's see how that goes four turns to commercial frameworks and here we are so our scientists are basically second-leading right now and our industrialists are a little bit behind so what I'm gonna do here is I'm gonna lobby for our industrialists scientists have such good laws I love the scientists but unfortunately they're not a part of my quest line now we have pacifists and industrialists which means we've taken over here and we convert stuff into dust can boost approval with new colonies and grow faster and also can get a bunch of bonus industry on strategic resource generations so yeah just windfall much better than the pacifist law we've got another atmospheric is that going to put us over the [Music] create an outpost on slowly Dan - oh that's your car we just say or colonize the system or colonize it system all right and we got a hundred gold and thirty Hyperion off of our atmospheric curiosities so then find the Academy that's pretty far down there ooh so we didn't see this before but there is a way to get an edge into the center that's why we threw out that one little probe before all right well yes baby so we've got the influence to do an assimilation here which we definitely will I think right like it does kill our manpower a little bit there's only three people on this place oof do we want to like this is not an exciting hmmm it's not an exciting system let's just something else out instead instead of assimilating them which by the way has a great benefit right we instill assimilate them it's minus 10% industry on all of our buildings yeah super super super good but I'm actually kind of more curious right now if we can purchase 15 dark glitter and see how this goes up so 4060 with development grants yeah it's still crazy Oh 150 230 230 to our science ah unbelievable okay well that's pretty good I hear Jay tonics for these guys throw home our probes out it's relocation okay and then for here we have to think about how we're going to boost our cash content so one of the ways is by enacting super Tax Act speaking of which when do we get a new colony that's gonna be seven turns alright we'll try to remember that for now I'm gonna go ahead and do activate super TaxACT only gets us to 120 not exactly what I wanted to be kind of curiosity okay yeah because they lose the luminaires bonuses [Music] now you see they're only content so I actually lost probably lost more gold than I gained because it's civilization wide well we don't want to build analytical engine because I'm gonna be building a trade headquarters there and that's gonna be much more important so we just need more population here really that's gonna be the the biggest thing that gets us more peeps okay so it wants us to colonize there really badly which I will be happy to and then next is you want to keep selling this stuff so that we can actually do that colonization there one and 350 and we're gonna have them come from leo dan our little out push our outpost shop which now is not growing sure but that's not really that important leo den doesn't need to grow that much it's not giving us a lot by growing its job is just to spit out and support outposts while letting our other stuff grow [Music] little obelisk of remembrance okay so now he's upgraded and these like per population ones are never that great so I'm gonna actually just give him his seeker skills sure just always fantastic [Music] not interesting little Savannah out here in the boonies and then we want to get this place this is gonna be these forest boreal is gonna be our little gift pretty soon all right so from a loss perspective we definitely want to kill super TaxACT and we're gonna go with mineral misers because it'll give a nice boost to like these guys and boost this our overall production of stuff here also we need more of our dust trees yeah I guess taking over that place would be a decent idea there but we definitely want to profit from the development grants so let's try to get these places instead well we've been taken over by the unfallen here so 156 science in one system gained another population next turn let's see what we can do with that I don't know if we'll be able to do much better it's a huge forest there this is actually a nice little spot for a pirate settlement in my experience the pirate settlements have been crap so far come on come on dig all right so we're well on our way here hmm take a step back so next turn we're gonna have commercial frameworks which means we can start building our losing our trade headquarters we're gaining a ton of dust of return which I love oh wow titanium is really valued in the universe right now so 1.1 thousand does that give us enough to colonize here oh it does so this is gonna be eight there's gonna be six so we'll colonize the forest obviously to go faster and then we'll be able to already upgrade it in the next turn and actually you know what with two of these guys are on we may even want to do it three colonies actually three colonies we should actually Institute the plus 30% colony growth law next turn and this one should be pulling yeah it's pulling from nothing because this is that off-piste colony that I was talking about so hooray for that all right over new kijang new sucker oh look at that Jade onyx forest in a Terran Wow [Music] all right I got a put some meat together to fight against these pirates trade : he's gonna take ten I think it's gonna be fine to finish this stuff first so that we have five bonus so then for is going to be winning so I get up to yeah it's not gonna be that high [Music] not until I build this well will I be able to trigger it oh but I really don't want to do it until after my trade HQ my trade HQ is just way too important that's a bummer usually I don't have that much trouble hitting the hitting the 150 mark discovered the planet Sahar arid that gives 20 industry per turn wowee-wow-wow a bunch of red sang feels all of the hidden isolated nodes near this constellation cool check this out you got a boreal hidden in there a huge forest off on its own with a desert okay I love this one and then an arid in Savannah with blue cab molds ancient ruins over there on both of them Wow all right we forgot to do this one before okay and so now we're doing mineral misers but we don't need to be doing that we should be doing instead is a new colony plus 30% outpost growth and so that means that this will go even faster because we're getting yep mmm an extra eight per turn from that guy and then here too mmm so in four turns that's gonna mature and in nine ten so ver here nine turns still come on all right well so the snapper can't fight by itself but we'll have it go over here this guy can come oh yeah let's see he has to get over to noose account eventually I don't want to upgrade him first and you not doing anything no research [Music] so from a research perspective I think it's time that we pick up something in this tree [Music] yeah xenobiology not that important we do want new heroes but we're gonna be able to get to the Academy not so long from now and that's gonna be one turn holy crap our science all right so then we'll do ubiquitous surveillance or we can do adaptive bureaucracies which gives us the ability to unlock Baron and kind of get us closer to some of these things and it gives us a new loss lot so that's what I'm thinking here actually is that getting a new loss lot is pretty nice let's do botanicals to get inning that'll go is a new loss lot remove that piece for it a little bit and then we'll do a little bit on military efficient shielding okay music on those three people already that's really solid oh I don't have a guardian no wonder okay huh let's go ahead and do that Guardian harvest hmm come on Wow this science is redonkulous so we're gonna make this snapper rinsing him down here so you can join up maybe we even upgrade that ship 156 we're researching some curiosities but not a ton a dark glitter price drop well we already used our dark glitter for what we needed it for all right but what I'm thinking here is oh so that's one of the Academy possibilities it's alright why is tieless pinging masters of the arena yeah so that one we failed actually prophecy of doom find the Academy that's the one that I'm interested in right now yeah so it wants to check out tieless and some other places pretty sure that tieless does not have the academy on it because I can see it all right and then eleven five turns more scene tourism does not help me so much here and that's really only the analytical engine that will help which is unfortunate who's sending fleets in Oh Eureka got a random technology great an extra law what technology did we get to be now oh you got planetarium landscaping which is fine I'm happy to have gotten planetary landscaping so Zeno anthro is important but not critical I think that where we want to go next is actually towards holy I just blow through that so quick [Music] yeah is to go towards some military stuff so like let's grab ubiquitous surveillance and then also Agri drugs for my enhanced drives which I could get Wow so fast all right 330 of turn there okay you know what for these two guys expending an extra 100 - they'll be a little bit more actually to max them out to potentially just use influence to conquer them it's gonna be a pretty good plan all right and then so where are we on its where Doyle trying to think do we do toys for boys because I'd only drop this by like 3% or something like that but it gives a nice boost to influence food gold and dust for the whole empire yeah I think we do that it's time for toys for boys because now we're gonna be devoted which means are gonna have plus 2500 plus 30 now not 25 so it really doubles it Wow okay or even up to plus 377 we only lost one turn there so and we can get like 25 extra food in three turns out of this thing there's like no luxury deposits though excuse me there 120 science yeah but now instead of growing in five we grown three which I'm happy about for sure that's right the snapper is different okay thinking thinking thinking Subterraneans and atmospherics that's vana I just want all of these planets all these systems I want him I want him oh well let me just waste some dust there because we discovered the lab which means we now own these guys ships okay so yeah let's colonize that thing it's pretty good for an ash planet they see like they lose so much by having on there so we can jump them onto the ash and then not if they not got they didn't do any of the basics [Music] you know what we should do we should grab savanah baryonic shielding because that like we need to build Delhi and a bunch of other things there let's do actually you don't need ubiquitous for anything so let's just change that around you don't need a next turn at least we could actually use the savanna this place could actually be great like look at that industry hub and cévennes are okay but they can be improved later so hooray I'm very pleased with that assimilation and then we're gonna send this guy down here to fight now we didn't even look at these pirates 189 yeah so we should be good there oh wow and those guys are pretty strong but we will be ratcheting our way up the tech tree right quick in order to go get them [Music] all right that new population type so what oh is it because now that guys coming from leo so where is who's pulling from noose again you're pulling from Leo there shouldn't be any ships going through noose again alright because Leo ships could be caught should be going like that mmm blows me away Color Me confused that's all I have to say about that all right Leo did their thing stuff of curiosity there you should have totally stopped and grabbed it okay we'll use the caravel go grab that curiosity [Music] [Music] you don't have the program of course you don't have a problem why would you have a probe that would be silly oh I think cuz it's the new ones awesome yeah because I just got the pretty thing right so this should be happening really soon Mike next turn fantastic and then we're gonna be able to benefit from the new colony buff deactivate toys for boys yeah this is going okay normally at 26 I want to be better I think in my previous video I was much better off but this is a much slower start right having only one level 0 level one planet and the starting position and nothing immediately apparent in the early game it's a tougher start but it's a good one so I'm happy to see this from the perspective of an expert guide for how to play in lumiose it's good to not always have it start super easy all right so next here let's go for I guess we'll just build up another one you snappers I don't really want to build any of these things right now [Music] so well from a point perspective I'm actually almost in the lead Wow I don't have any business being in the lead all right and we should you definitely colonize bill Kelley right away and then build those things okay so there's squat over there we'll just move our way that way and you will just stay there for now you will stay there for now other guys on the way so I really need to do a better job with my core mission yeah leo [Music] so Leo had also been targeted for a pirate contract a [Music] [Music] not a man team [Music] okay and so and that'll add intolerance so they got they've got mostly physical damage I am long-range missiles okay sorry to just definitely do that once I stay at long range [Music] and then I can crush them all right so what have they got going on there they've got 450 guys how many of a gand I've got a hundred per so I've got 300 guys that means I'm going to need tanks if I want to make a difference there I think it's alt-click puts in the front yeah Pop's click put it in the front eukaryotic SAP would also not be bad right now exploitation of adamantine also not bad all right let's do it like this for now these guys are giving me probably a bunch of stuff yep 156 I don't have that many turns left I got another population next turn so that's nice if I'm gonna make a move I need to make a move [Music] I don't think anyone the other guys can meet that demand and then yeah I think we should look at here means that I have so much bonus right now because I have the 35 from the colonized system and the 30 from twice per voice so I definitely don't need toys for boys anymore I can take mineral misers or even super tax which I think I will take cuz that'll get me a little bit closer to my 130 or 150 just a little bit closer is that neutral now and that gives me two more so let's see what happens with when I have one more guy next turn it's a loom eros so that'll be that's good yeah they get +4 basis for so that's eat extra still not quite there guys dislike all right what am i what should I be doing with my cash let's not get distracted here so right now cash I have how many systems in play four or five six seven time at my seven system cap already without without assimilating these guys so you see how quickly this system cap comes up yikes so what I should probably be doing oh it's a med that means we'll do drone Network first drone that worked in cerebral will come right away so that means that what I need to be doing is to built the plus food / hot and cold that's gonna be a good one better than drug networks for sure probably better than cerebral yeah let's get them on that one right away this coma type volcano I remember being really good yeah for Wow so that's gonna be like as good as the ash one twelve five three versus four twelve six zero yeah so everyone's gonna come over to Iraq three places the bomb [Music] okay so we've got both snappers here now we're decent fighting ships not super impressive but decent a new tech stage unlocked oh it gives us I didn't realize this before so this is another big update to the way that the military works that you get a bunch of basic defense modules but just Manning up there by just leveling up your stage how curious yeah so I was thinking here is that do I wants to colonize this arid in bundes or do I want to leave it alone but the Pirates there I think I want to leave it alone for now the more interesting one is probably that giant forest that was over here in the rook bot yeah this area has just it's gonna be good to have a little far-out destination there and we don't have a cell we don't have to really sell too much stuff how much regaining of these now for a turn great so yeah let's under turn [Music] [Music] is that a pirate fleet there Oh [Music] coming to hang out with me [Music] 56 Oh [Music] luckily I have this garden here which is uh pretty good at defending [Music] I discovered a nearest sieve all right so I'll do two praises on them to get five and then we'll do some curiosity oh wow they have so many it ruins all about that the nearest are good beam's they changed beams as well from a military perspective since last time I was active in this game alright and then we're basically ready to wind down in this stage so how are we on score I got not first but close so when we're in a close second here illipe above everybody else still pissed off about not being able to get over the hump with these guys right like so close need one more person really makes me want to just build the sustainable farms to get there I just want to get there you guys okay so what I was trying to do before is check those guys have 500 power how much does mine have well I guess 400 400 just the two snappers okay but that Caravelle is like booty it's booty let's let's upgrade these things so like we've got this thing which is much better than this one even yeah so let's give them that and let's do a little bit of mixed listen closers best in the mid-range interesting yeah so we'll give them the slugs think so apply that design upgrade and for the snapper yeah that doesn't really need to be changed merge that together okay so I don't know where the previous numbers I was looking at we're coming oh I was looking at their ships right all right so we're gonna piece the out of there because we're gonna get smushed if we stay and fight these guys are 189 where 450 some of my guys there can keep fighting and then we'll go ahead and go to turn 30 so autonomous construction got our first pacification thing [Music] shield wall is what we're going to be doing here no they've got pincer with long-range missiles which is basically what we've got nice but you've got some guns there so as you look at this we only have two options right these pirate ships only have two choices for the their things they're gonna do shield-wall now which is I think the same thing we're doing our last option to use by your opponent okay so we're gonna stay at long range fight their two ships this one sucks at long range anyway so we even survived because they try to stay at long range we had three good ships there location of the Academy has been revealed did I do that I didn't reveal the Academy someone else did someone much cooler than me ah 153 not we had a mattress run over here right welcome to the team Mavros buddy I think that will still stick it around like that and get that boosts that boost which I would like and we're gonna go ahead and pay a hundred to just get that faster so that we can maybe integrate those guys because the as I said the integration bonus is just so high if we can't hit the 150 mark here but yeah we'll do this we're going to keep that up for now because we want to stay above 150 to trigger our quest so that's awesome we should be able to trigger said quest this turn subterranean life forms and atmospherics one day the sub I've got some antimatter nice all right and then let's go do the last turn and call this a day for now there we go black tax authority and I can build 30% dust in my home system now I have to choose this one right ecologists or industrialists and I'm going to choose ecologist because I get the suite law that gives +25 industry with them ecstatic discover it the harsh gems down there all right I get a guy colony and two turns okay so let's talk about what we're gonna do this turn cuz it's not gonna like where we'll finish turn 30 and then we'll call it the first thing is we got autonomous construction which by the way is this guy which gives you tanks so in our ground combat as we go to here the way this works is that tanks get plus 50 percent against infantry infantry get plus 50 percent against air and air get plus 50 percent against tanks no no they don't say that anymore interesting they just destroy more improvements in population curious and do a ton of damage very curious any case so in the early game when everyone's using infantry using a bunch of Tanks is the way to go is what it comes down to and that little boost there will make my guys a lot stronger so we're going to go a hundred percent tanks and then these guys here and I told you before that they had to worry about the fact that there were there were 450 guys down in this pirate base and they only had 300 right each have 100 guys but now they have 20 tanks which is way better than so 300 units of tanks which is better than 430 units of infantry so it's still close but if we keep coming out and we'll one more thing let's talk briefly about combat for those of you guys that haven't done it before so the way combat put works so we have manpower manpower goes into the ships but in addition to the total manpower that you have and the manpower that's in the fleet right we just talked about that kind of so the fleet manpower is 360 sorry 300 out of 600 here see this 300 is in the fleet 600 is the amount of manpower that can be deployed I think six our teams a little high but let's check it out in here we should be able to find somewhere where the manpower deployment goes up like he retired there one of yous okay there we go so it's probably keyed to these these things okay so we just got a plus 100 man power of deployment limit yeah so that's why we're at 100 extra so we just got coordinated command so well the pirates can only deploy interesting so this is why they can deploy 500 guys we can deploy 600 guys because we have that and so if we do pre-emptive bombing will reduce our deployment limit by 25% but we'll do a bunch of extra damage to the ground to the defender so that's what exactly what we're going to do we're gonna deal a bunch of extra damage to him and it doesn't actually impact our our deployment to limits because the limit will be only 25% less than 600 so it's still like in the 400s so we were going to fight and we get a minor victory we take out a ton of his guys and then we just will be doing that over time and being patient meanwhile these guys now that they're back here might as well discover this take a look at our atom ante in their next revision don't really care [Music] so a thought that I have here is that there is one way to go get the the he show guys and that's to colonize ice oh gosh that's too many turns too many turns I'm afraid because if I got the ice colonization then I could just throw a bunch of guys over here and that would definitely pump me up to 30 or to 150 which I will want to do eventually just not now definitely go for the black tax authority but um and you you don't do anything you guys don't need to do anything so then we have a bunch of cash and I think that because things are going pretty well we are going to go ahead and play around with this giant forest which seems interesting so you know it takes 550 to there we go five hundred fifty to pay for this so we'll sell that right extra red saying that we had which is basically if no value and you know will boost that and because we're growing so fast turns and I think that then and we're gonna be done yep no manpower ooh plus to calc Garros now we've got our questlines this is why it was so important to put industrialists in power because like now look at this we need three industrialist laws for 10 turns Jesus so battle here I'm gonna bomb them again and now we're winning enormous Lee yes oh we're gonna get the hell out of there well those are our friends the nourish on our the nearest man I guess they they were not happy with us alright so with those two new Cal garros who are still not at not at max but not enough science but that's okay that is okay so we'll get where six turns away from our trade company which is yeah a decent decently okay to start a few few turns behind where it would be in an optimal state but definitely respectable just picked up another the Maris finished a ton of stuff this turn and yeah I feel okay about where we are hopefully you guys have learned something about how the game works now and this is uh like a nice updated yeah update to our our year old guides and be curious to hear your thoughts about how this one went and if you're still having fun with endless space to the game isn't a pretty fun state for me still like this part right where we're just kind of optimizing and playing around in the early stages is pretty fun to me and we're just at the stage where we're about to break out alright the development grants that we have going on here mmm hell I have actually fallen off haven't they yes indeed no more development grants so just kind of doing a check-in without development grants we're at 300 science a turn 350 sorry 300 us 350 science with our top systems and making 130 industry a turn and then 2 with 90 and a total number of systems of nine including two minor sips giving us yep concentrated constructors and what's the other thing that we got in from the vie Rach [Music] don't forget what they give it should be right here isn't that they be not get in the simulation trait for them faction trade No hmm well though I don't know I don't know and I thought that we would have gotten assimilation trade and assimilation trip for them but I might be mistaken regardless I hope you guys enjoyed yeah I know this is a long video but I really appreciate your comments and and pointing out things that I did wrong so cuz it helps everybody who's watching these videos and learning to play the game and trying to maximize their play so until next time see you guys later and it's good to be back Cheers
Info
Channel: 4X Alchemist
Views: 42,410
Rating: undefined out of 5
Keywords: 4x, 4xalchemist, endless space, endless space 2, lumeris, es2, competitive, pvp, strategy games, expert, let's play, multiplayer, 4x gaming, strategy, grand strategy
Id: 5LhdvjHuP6A
Channel Id: undefined
Length: 131min 11sec (7871 seconds)
Published: Mon Feb 19 2018
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