Hello guys! TKG is here for your comfortable Lost Ark
life! In this video, I’d like to cover one of
its class engraving of the Artist. As the Artist in my channel has some old introduction
and editing. So, I thought it’ll be great to remake it,
just like the recent cover video. And of course, add some more categories for
more clear explanations. Now, follow me, I’ll show you what you need! Before I start this video, one thing you need
to know is that this video, is based and made on KR region. In other words, some of the skills and build
might be little different with the preference of the global. As the update progression on KR region are
quite ahead than the global, so some of the skill compositions, build might be little
bit different with the global. Also, as the Lost Ark always tries to fix
the balance in the future balance patches, so some of the skills can be slightly different
on the future. So, watch this video with those considerations
and use this video as your reference to your Lost Ark journey. And! For those who seek to raising the support
character, we Lost Ark players always thanks for your dedication and your service. Let’s start with the basic of this video,
class engraving I’m going to cover in this video is full bloom, 만개 in Korean. Full bloom class engraving is a typical support
class engraving which has two identity skill. Moonfall and the Sunrise. unlike the other support class in Lost Ark,
like paladin and the bard. Support Artist has a more interactable identity. Sunrise is the example for that. Using sunrise will emit the healing wave which
heal nearby teammates. Additionally, installing healing orb which
can be interacted with 60 seconds uptime and can be summoned up to 3 at once. Interaction or just picking up the orb will
heal 25% of the artist max HP. Moonfall will consume the 2 orbs and give
you 10% attack power buff for 10 seconds. Compared to the other buff from the other
support class, it is about 2 courage buff from the bard but has a 2 second less uptime. Just like the other support class in the Lost
Ark, Artist are nowadays usually using the swift based specialization build for the better
efficiency. And I think the swift based build are quite
commonly used on every support build. And I think mostly the support build has not
many variations to choose from. So, Swift based specialization is quite fixed
to use. Also, some of the guys was asked about, “what
about the full spec?” well, actually the specialization build is
not that recommended. Mostly the full specialization has a little
bad reputation or overall gameplay, party making with some bad efficiency. So, most of the build that out of the standard
is not that actually recommended. Might have some great efficiency with the
attack power buff and the healing orb, but actually, it is more like giving up everything
except for that two. Like you are giving up the caring factors,
so it might not be great for the party playing. So, I suggest you stick with the standard
stat build. And of course, you need to use the yearning
gear set for your supporting. Engraving of the Artist can be summarized
like this text box. Base of the Artist engraving is awakening,
heavy armor, expert, and the full bloom. Actually, I think this build is quite typical
build of most of the support. With this base engraving, you can play it
with stability. Some of the guys was asked about not using
the heavy armor, but as usual is not recommended, due to the reason of the low HP of the Artist. Death of the support is quite crucial on clearing
the whole raid, so, for stable survival, I suggest you use the heavy armor. So, you can upgrade your engraving step by
step like this text box. Adding crisis evasion as your additional engraving
will make you more stable on your survival. I think the trend of the lost ark raid these
days is adding more patterns and mechanic that must evade or survive. So, both engraving is quite preference. If you decided to add sprit absorption, you
can have more convenience on your control. But as you decided to lower the heavy armor
from level 3 to level 2, you might die more easily. So, try to use it if you are confident about
your artist. Also, I added the final build of the artist,
but as the most of the 5X3+2 engraving, you need to have a 97 or 106 stone for this build. So, you need some little more time for finalize
this build. Well, actually I did a lot of comment about
the engraving build, but overall personal opinion of the engraving build is that you
need to choose it that fits well to your circumstances. So, try to choose it with more flexibility. Also, the card of the support is different
with the normal character. As you might already know about the support
card set, lost wind cliff card set is mostly used on the most of the legion raid which
the synergy with the light of salvation, master of spear card set which has a synergy with
the Kazeros’s Legion commander card set which specially used on the abyssal dungeon
Kayangel. If you don’t have this both cards set, try
to use the you have a plan card set on every raid. both synergy bard set is actually need
30+ awakening for the full synergy, so it can be little bit difficult for the new players. I think the big reason of the artist is that
you don’t need that many things to prepare for joining the party. Artist has a low dependency on the tripod
leveling, so, you can almost pick it up and play right away when you reach the certain
item level. Also, Artist has a decent utility skill. especially, like blink and purify of the door
of illusion skill has a great usage during the certain gimmicks like limiting the control. And it is only skill that has a teleportation. So, if you have enough veterancy with your
artist, you can almost super save your teammates. And also, she has a great support function
with decent identity cycle too. And I think personally, it is not picky to
manage than the bard too. And I think the stagger is also great to perform
on most of situation. Active shield skills or the covering skills
are little bit hard to handle, because you need to actually aim toward to your teammates
to provide the actual shield. Of course, you really don’t have to worry
about missing the shield skills on every single shoot. But it might be little bit pickier than the
other support class shield mechanism. I think the best advantage of the artist is
also exiting on the requirements. And maybe just like the other support, if
you met some requirements, you could go to the raid right away on every raid. I mean even on the exact item level. also, you really don’t need that much effort
for the tripod leveling. Most of the skills are already maxed on lv.1. So, you can go to the raid right away without
preparations. Core mechanic of the Artist is identity and
go. Every action you take as an artist will supply
your identity meter. So, you need to manage your skill accurately
for better identity circulation and support. Well, let’s talk about those details on
the skill composition section. Composition of the skill can be summarized
like this text box. Roughly artist skills are categorized by four
parts as you can see on this text box. Well, let me explain it one by one. first let’s start with the shield skills. Commonly and mainly artist shield skills have
three skills. starry night, sprinkle, and the last hopper. Role of the sprinkle is mainly shield and
additionally can perform a decent stagger with the overwhelm rune. One special thing of the sprinkle is that
you need to actually aim and shoot toward your teammates to provide shield. Hopper is also the main shield skills that
mainly used with the sprinkle. Hopper is not only a great and decent shield
skill but also, the decent identity supply skill with the wealth. And the last starry night starry night is
a skill that has an immune on every incoming attack. But personally, I won’t recommend you use
the starry night on the actual gameplay. starry night might be looks great with the
full immune factors, but it’s actually a passive shield skill which needs to stay nearby
your teammates. Above all, it has quite long casting time
with low on identity supply. So, mostly you have to use this skill if you
don’t need to have a counter. Marking skill is a damage increase skill which
delivering de-buff toward enemy. active marking de-buff can be seen on the
de-buff screen which located below of the enemy HP bar, or the paint marking above the
enemy. currently the marking skills has three types. Ink shower, drawing orchids, butterfly dream. Each marking uptime is like this. I recommend and I think drawing orchid is
commonly used by the artist players. because it is easy to maintain marking and
also give the movement speed buff to your teammates. Of course, the other marking or ink brand
skill has a decent advantage on maintaining the marking too. like ink shower has a stacking tripod. Marking skills are more like a preference. So, you can choose it with your preference
too. but personally, I recommend you to use the
drawing orchid for easier gameplay and skill management. Representative buff skill is Sun well, and
the sun sketch. And just like the other buff from the other
support character, both buff skills cannot be stacked. So, you need to use the skills separately
or more like you need to use it for continuing the buff. One special thing of sun well skill is that
you need use the buff directly below of your teammate to grant them an attack power buff. MP recovery might be applied for every teammate
by just using it. But you need to use it below of your teammate
for give them an attack power buff. But after small rework, the size of the sun
well got expanded than before. So, you are no longer have to accurately aim
for the full buff for the back and the front teammates. One and only teleportation or more like blink
skill of the Lost Ark. Door of illusion is not only the teleportation
skill but also has a great identity supply on just installing it. And after the patch, installing aura will
provide the shield nearby the teammates. So, for the quick identity boost and the shield
cover is possible for nearby teammates. And of course… with the purify. Representative counter skill is upward stroke. Upward stroke is actually quite a multi-role
skill of the artist. It has counter, decent stagger, destruction,
and has an immune on incoming attack. So, you can use this upward stroke to perform
an emergency evasion. One empty skill can be chosen from the variation,
but personally, I recommend using the pouncing tiger for the…. stagger. Well, actually empty skill is more like a
preference. You need to switch it by the raid or the situation. Like replace it with the starry night for
better survival, So, try to choose it with your preference. And common composition of the skill set can
be like this. Skill build can be summarized like this text
box, actually I did a lot of explanation for each skill so, I’ll skip the build explanation. And I’ll show you the gem priority after
this text box. Gem priority can be summarized like this text
box. Theoretically, full swift build can maintain
and manage the marking or ink brand skill like all time on lv.5 gem. But to do that on the actual gameplay you
need to have more than lv.7 gem for better and stable ink brand up-time. So, try to upgrade your gem and use the marking
skill properly during the raid. Efflorescence is an awakening skill of the
artist. Spectacle…well, I never saw the Artist who
are using the spectacle as the main awakening skill. The reason is quite simple. efflorescence has a shield and immediate identity
boost. Spectacle won’t. So, try to use this awakening skill during
the raid and the gameplay. I think the best advantage of the Artist is
that it has almost no huddle for the gameplay. unlike the bard need some sense and understanding
for each skill role for the full supporting and sometime the identity can be waste with
nothing. Artist can use the skill without wasting the
identity. especially the healing orb can be interacted
on 60 seconds for every party member is also a quite big advantage as the Artist. As I said on the skill composition section. Both attack power buff can not be stacked. So, you need to use it separately to maintain
the attack power buff. So, try to use it and consider like as continuing
the buff. But one interesting thing of the artist is
that Moon fall, identity and both buff skill can be stacked. So, for more clear explanation. Two buff skills cannot be stacked at the same
time. but with the identity Moonfall can be stacked
with the two buffs. So, once you used the Moonfall, you need to
use the one buff skill every time for better efficiency. The reason of the stacking is that identity
is a 피해 증가, outgoing damage of the teammates, but the Sun well and the suns ketch
is a 공격력 증가, Attack power buff. So, it has a slight difference between those
two buffs. So, it might look same, but it’s actually
different. So, try to keep in mind this thing too. Also, as I mention, door of illusion can give
you the small boost for your identity supply by just installing it. So, install it properly for cleanse the de-buff
of your teammates or just simply supply the identity or show some tricks on some gimmicks. Actually, the skill combo of the Artist is
really a reference. It is more like you need to understand the
role of the skill composition and use it on the proper situation. So, try to remember this big frame of the
artist. You have 2 category skills which you need
to keep in mind and keep maintain during the raid. for those who seek the MVP on the raid. maintaining the marking is quite crucial. And then use the identity supply skill or
shield skill between every uptime of the marking, buff skill. CD build can be summarized like this text
box. Core skill of the Artist CD is from the ink
well, crane wing, and the hopper. Theses three skills are greats on cleaning
the massive horde. Especially, crane wings are a machine gun
of the Artist during the CD. You can almost shoot without the cooldown. That’s it for this video, thanks for watching
everyone, and always thanks for your big support. Hope this video was little helped for your
Lost Ark journey. Hope you do well with your Artist with this
video, and of course, if you liked my videos hit the sub for more upcoming infos. I’ll comeback with more useful infos in
the next video.