Lost ArkㅣBUILD YOUR Full Bloom Support Artist 《Detailed Build & Guide, Preference》

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Hello guys! TKG is here for your comfortable Lost Ark life! In this video, I’d like to cover one of its class engraving of the Artist. As the Artist in my channel has some old introduction and editing. So, I thought it’ll be great to remake it, just like the recent cover video. And of course, add some more categories for more clear explanations. Now, follow me, I’ll show you what you need! Before I start this video, one thing you need to know is that this video, is based and made on KR region. In other words, some of the skills and build might be little different with the preference of the global. As the update progression on KR region are quite ahead than the global, so some of the skill compositions, build might be little bit different with the global. Also, as the Lost Ark always tries to fix the balance in the future balance patches, so some of the skills can be slightly different on the future. So, watch this video with those considerations and use this video as your reference to your Lost Ark journey. And! For those who seek to raising the support character, we Lost Ark players always thanks for your dedication and your service. Let’s start with the basic of this video, class engraving I’m going to cover in this video is full bloom, 만개 in Korean. Full bloom class engraving is a typical support class engraving which has two identity skill. Moonfall and the Sunrise. unlike the other support class in Lost Ark, like paladin and the bard. Support Artist has a more interactable identity. Sunrise is the example for that. Using sunrise will emit the healing wave which heal nearby teammates. Additionally, installing healing orb which can be interacted with 60 seconds uptime and can be summoned up to 3 at once. Interaction or just picking up the orb will heal 25% of the artist max HP. Moonfall will consume the 2 orbs and give you 10% attack power buff for 10 seconds. Compared to the other buff from the other support class, it is about 2 courage buff from the bard but has a 2 second less uptime. Just like the other support class in the Lost Ark, Artist are nowadays usually using the swift based specialization build for the better efficiency. And I think the swift based build are quite commonly used on every support build. And I think mostly the support build has not many variations to choose from. So, Swift based specialization is quite fixed to use. Also, some of the guys was asked about, “what about the full spec?” well, actually the specialization build is not that recommended. Mostly the full specialization has a little bad reputation or overall gameplay, party making with some bad efficiency. So, most of the build that out of the standard is not that actually recommended. Might have some great efficiency with the attack power buff and the healing orb, but actually, it is more like giving up everything except for that two. Like you are giving up the caring factors, so it might not be great for the party playing. So, I suggest you stick with the standard stat build. And of course, you need to use the yearning gear set for your supporting. Engraving of the Artist can be summarized like this text box. Base of the Artist engraving is awakening, heavy armor, expert, and the full bloom. Actually, I think this build is quite typical build of most of the support. With this base engraving, you can play it with stability. Some of the guys was asked about not using the heavy armor, but as usual is not recommended, due to the reason of the low HP of the Artist. Death of the support is quite crucial on clearing the whole raid, so, for stable survival, I suggest you use the heavy armor. So, you can upgrade your engraving step by step like this text box. Adding crisis evasion as your additional engraving will make you more stable on your survival. I think the trend of the lost ark raid these days is adding more patterns and mechanic that must evade or survive. So, both engraving is quite preference. If you decided to add sprit absorption, you can have more convenience on your control. But as you decided to lower the heavy armor from level 3 to level 2, you might die more easily. So, try to use it if you are confident about your artist. Also, I added the final build of the artist, but as the most of the 5X3+2 engraving, you need to have a 97 or 106 stone for this build. So, you need some little more time for finalize this build. Well, actually I did a lot of comment about the engraving build, but overall personal opinion of the engraving build is that you need to choose it that fits well to your circumstances. So, try to choose it with more flexibility. Also, the card of the support is different with the normal character. As you might already know about the support card set, lost wind cliff card set is mostly used on the most of the legion raid which the synergy with the light of salvation, master of spear card set which has a synergy with the Kazeros’s Legion commander card set which specially used on the abyssal dungeon Kayangel. If you don’t have this both cards set, try to use the you have a plan card set on every raid. both synergy bard set is actually need 30+ awakening for the full synergy, so it can be little bit difficult for the new players. I think the big reason of the artist is that you don’t need that many things to prepare for joining the party. Artist has a low dependency on the tripod leveling, so, you can almost pick it up and play right away when you reach the certain item level. Also, Artist has a decent utility skill. especially, like blink and purify of the door of illusion skill has a great usage during the certain gimmicks like limiting the control. And it is only skill that has a teleportation. So, if you have enough veterancy with your artist, you can almost super save your teammates. And also, she has a great support function with decent identity cycle too. And I think personally, it is not picky to manage than the bard too. And I think the stagger is also great to perform on most of situation. Active shield skills or the covering skills are little bit hard to handle, because you need to actually aim toward to your teammates to provide the actual shield. Of course, you really don’t have to worry about missing the shield skills on every single shoot. But it might be little bit pickier than the other support class shield mechanism. I think the best advantage of the artist is also exiting on the requirements. And maybe just like the other support, if you met some requirements, you could go to the raid right away on every raid. I mean even on the exact item level. also, you really don’t need that much effort for the tripod leveling. Most of the skills are already maxed on lv.1. So, you can go to the raid right away without preparations. Core mechanic of the Artist is identity and go. Every action you take as an artist will supply your identity meter. So, you need to manage your skill accurately for better identity circulation and support. Well, let’s talk about those details on the skill composition section. Composition of the skill can be summarized like this text box. Roughly artist skills are categorized by four parts as you can see on this text box. Well, let me explain it one by one. first let’s start with the shield skills. Commonly and mainly artist shield skills have three skills. starry night, sprinkle, and the last hopper. Role of the sprinkle is mainly shield and additionally can perform a decent stagger with the overwhelm rune. One special thing of the sprinkle is that you need to actually aim and shoot toward your teammates to provide shield. Hopper is also the main shield skills that mainly used with the sprinkle. Hopper is not only a great and decent shield skill but also, the decent identity supply skill with the wealth. And the last starry night starry night is a skill that has an immune on every incoming attack. But personally, I won’t recommend you use the starry night on the actual gameplay. starry night might be looks great with the full immune factors, but it’s actually a passive shield skill which needs to stay nearby your teammates. Above all, it has quite long casting time with low on identity supply. So, mostly you have to use this skill if you don’t need to have a counter. Marking skill is a damage increase skill which delivering de-buff toward enemy. active marking de-buff can be seen on the de-buff screen which located below of the enemy HP bar, or the paint marking above the enemy. currently the marking skills has three types. Ink shower, drawing orchids, butterfly dream. Each marking uptime is like this. I recommend and I think drawing orchid is commonly used by the artist players. because it is easy to maintain marking and also give the movement speed buff to your teammates. Of course, the other marking or ink brand skill has a decent advantage on maintaining the marking too. like ink shower has a stacking tripod. Marking skills are more like a preference. So, you can choose it with your preference too. but personally, I recommend you to use the drawing orchid for easier gameplay and skill management. Representative buff skill is Sun well, and the sun sketch. And just like the other buff from the other support character, both buff skills cannot be stacked. So, you need to use the skills separately or more like you need to use it for continuing the buff. One special thing of sun well skill is that you need use the buff directly below of your teammate to grant them an attack power buff. MP recovery might be applied for every teammate by just using it. But you need to use it below of your teammate for give them an attack power buff. But after small rework, the size of the sun well got expanded than before. So, you are no longer have to accurately aim for the full buff for the back and the front teammates. One and only teleportation or more like blink skill of the Lost Ark. Door of illusion is not only the teleportation skill but also has a great identity supply on just installing it. And after the patch, installing aura will provide the shield nearby the teammates. So, for the quick identity boost and the shield cover is possible for nearby teammates. And of course… with the purify. Representative counter skill is upward stroke. Upward stroke is actually quite a multi-role skill of the artist. It has counter, decent stagger, destruction, and has an immune on incoming attack. So, you can use this upward stroke to perform an emergency evasion. One empty skill can be chosen from the variation, but personally, I recommend using the pouncing tiger for the…. stagger. Well, actually empty skill is more like a preference. You need to switch it by the raid or the situation. Like replace it with the starry night for better survival, So, try to choose it with your preference. And common composition of the skill set can be like this. Skill build can be summarized like this text box, actually I did a lot of explanation for each skill so, I’ll skip the build explanation. And I’ll show you the gem priority after this text box. Gem priority can be summarized like this text box. Theoretically, full swift build can maintain and manage the marking or ink brand skill like all time on lv.5 gem. But to do that on the actual gameplay you need to have more than lv.7 gem for better and stable ink brand up-time. So, try to upgrade your gem and use the marking skill properly during the raid. Efflorescence is an awakening skill of the artist. Spectacle…well, I never saw the Artist who are using the spectacle as the main awakening skill. The reason is quite simple. efflorescence has a shield and immediate identity boost. Spectacle won’t. So, try to use this awakening skill during the raid and the gameplay. I think the best advantage of the Artist is that it has almost no huddle for the gameplay. unlike the bard need some sense and understanding for each skill role for the full supporting and sometime the identity can be waste with nothing. Artist can use the skill without wasting the identity. especially the healing orb can be interacted on 60 seconds for every party member is also a quite big advantage as the Artist. As I said on the skill composition section. Both attack power buff can not be stacked. So, you need to use it separately to maintain the attack power buff. So, try to use it and consider like as continuing the buff. But one interesting thing of the artist is that Moon fall, identity and both buff skill can be stacked. So, for more clear explanation. Two buff skills cannot be stacked at the same time. but with the identity Moonfall can be stacked with the two buffs. So, once you used the Moonfall, you need to use the one buff skill every time for better efficiency. The reason of the stacking is that identity is a 피해 증가, outgoing damage of the teammates, but the Sun well and the suns ketch is a 공격력 증가, Attack power buff. So, it has a slight difference between those two buffs. So, it might look same, but it’s actually different. So, try to keep in mind this thing too. Also, as I mention, door of illusion can give you the small boost for your identity supply by just installing it. So, install it properly for cleanse the de-buff of your teammates or just simply supply the identity or show some tricks on some gimmicks. Actually, the skill combo of the Artist is really a reference. It is more like you need to understand the role of the skill composition and use it on the proper situation. So, try to remember this big frame of the artist. You have 2 category skills which you need to keep in mind and keep maintain during the raid. for those who seek the MVP on the raid. maintaining the marking is quite crucial. And then use the identity supply skill or shield skill between every uptime of the marking, buff skill. CD build can be summarized like this text box. Core skill of the Artist CD is from the ink well, crane wing, and the hopper. Theses three skills are greats on cleaning the massive horde. Especially, crane wings are a machine gun of the Artist during the CD. You can almost shoot without the cooldown. That’s it for this video, thanks for watching everyone, and always thanks for your big support. Hope this video was little helped for your Lost Ark journey. Hope you do well with your Artist with this video, and of course, if you liked my videos hit the sub for more upcoming infos. I’ll comeback with more useful infos in the next video.
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Channel: TKG
Views: 6,874
Rating: undefined out of 5
Keywords: LostArk, Game, Lost Ark, Guide, Update, Patches, Preview, Updates, Improvements, build, Full Bloom, Artist, Full Bloom Artist
Id: iu1nfD0Tyyc
Channel Id: undefined
Length: 14min 20sec (860 seconds)
Published: Fri Jan 26 2024
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