Legion - Fire Mage | Full DPS Guide 7.3.5 [Basics PvE]

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Haga is it someone here today it's starting with the one and only fire mage and as always if you're watching this because you play mage do leave a comment on why you love and play fire so once it's all about while fire is for the most part about crits or more so your ability to create in order to gain your Prague's hitting up or hot streak if you happen to create twice in a row so using an ability like fireball which is your filler and if it happens to grit you gain hitting up then if you do another and it creates as well you gained a hot streak proc which is what you wants allowing you to use your most powerful spell pyroblast if you don't grit you lose your hitting up buff and you will have to start all over again para blasts heads much harder than fireball it has a pretty long cast that you want to avoid so the proc will eliminate that besides that there's also fire blast an instant ability onto charges does okay damage but is a guaranteed crit scorch a weaker version of fireball but casts much faster and is usable while moving flames strike your mini we benefiting from the hot streak as well to become instant cast Dragon's Breath a close-range spell damaging all targets in front of you your artifact ability is Phoenix flames having three charges is instant and cleaving all around the target like fire blasts is also a guaranteed cred as for your cooldowns there's combustion increasing your credits to 100% and your mastery by 50% equal to your crit stats so your mastery is ignites a fire dots that is applied from most of your abilities damaging for 9 seconds depending on your stat percentage the damage stacks up on each other but each tick is gonna drop after 9 seconds think of ignites as having multiple little ignites each coming from all of the abilities that used in the past 9 seconds dropping on their individual timers but together they formulates ignite itself there's also some passives critical mass making you gain 10% more credits from your gear and yours have a flat 50% higher chance to brett enhanced pyrotechnics your fireball noncredit will add a stacking buff making your next fireball to 10% increased crit chance essentially a bad luck protection for its creds and finally pyretic incantation making your grades increase your crit damage by 2% stacking 5 times up to 10% but losing debuff any time you don't read so like you're hitting up so with that done let's talk talents and there's quite a lot of interesting choices here on the fire mage generally there's that single target build with a couple of choices depending on your character and whatnot and your multi target build which will also have a couple of choices depending if it's sustained up of Yui or mythic-class or what gear you are wearing so on the tier one will depends on a couple of things fire starter is usually the go-to to most farm at use nowadays that said there's a couple of rules with it essentially it will allow you to create with fireball and para blast for sure for the first 10% of HP of an enemy so until 90 percent so it's great for raid bosses where you can set up some pretty juicy openers now that's really only worthwhile like I said for raids specially aerobic and above where that first 10% is more prominent but you can still use it perfectly fine for normal you might think well it's only useful for just a tiny part of the encounter but if used correctly it will outperform the other choices the other thing with it is you're like a rests which is a must for a fire mage for a variety of reasons both DPS wise and fun in my opinion I'll talk a lot about it in this guide but also without it so don't worry but overall this talent will also work great with it in order to once again set up a nice opener more on that in the rotation now the other choices are also usable especially if you without set wrists or not rating and you don't like how fire starter works or you not using it how it's meant to be used so like pyromaniac essentially giving a chance to give you a hot streak proc right after consuming a proc which can work great but can also Prague when you don't need to so is more unreliable but it works it's also nice if you still under geared and your credit is still not high enough so higher than 40% at least conflict rate is a complete passive option adding a dot to your firewall and making it and ignite erupt more of an a we option but a useable one if you cannot be arsed with the other two second tier is entirely optional also shimmer is must granting you two charges of blink and allows you to use while casting which is great third tier will depend on what gear you wearing rune of power will be best if you using the tier 21 for set and the level rests if you only have the rests but no tier rune of power will still be great but if you don't have either in ganders flow will be best or close providing a more stable dps increase while rune of power will allow you to choose the best moments to use that spell power increase or just power increase perfect to use with the rests and combustion for Thea flame on is a must giving you another charge of fire blasts and reduces its cooldown by 2 seconds so again a must next year is purely optional so choose what you prefer frenetic speed is usually the go-to thumb 6-tier for single target and stable magic is the go-to always adding just a little more damage on your fireball especially since the other choices are purely based for a week and finally on the last year and it can be usable but will depends on your gear again if you already have your tier 2 ne1 4 set kindling will be best by banking your credits reduce the cooldown of combustion so you get more users out of them without that here is not a bad choice but meteor will be best by giving you a new ability on a 45 second cooldown hitting pretty good and hard depending on your character they might be even without the tier so that's all for yourself as for multi target builds in the first year will depends on the situation if in the rate setting fire starter can still be best although the other choices are pretty even so choose what you prefer as for a mythic plants conflagration will be best for that AoE damage firestarter will be useless here for the most part unless is tyrannical but still will be pretty useless for trash packs and pyromaniac can work since hot streak works with flame strike and can give you some pretty nice ones but that conflagration dot really adds up on multiple targets so choose what you prefer as for a rune of power versus ink and there's flow rune of power can work great if you can make good uses out of it especially if you can combine it with the living bomb which is later Talent in general in mythic plus there's a lot of movement so encounters flow might be danced it really depends on you and what content you doing and what type of player you are if you feel that you not able to make use out of your rune of power as much because you're just moving around a lot just go for ink and there's flow all right Alex Francis fury can also work nicely here if you have the Lego helm losing your dragon's breath if not stay with flame on and on at your six leaving bomb will be best for contents like mythic Plus this is great for bursty scenarios and will burst your ignites and eases a eagle or with it and just a lot of fun if you win a more sustained encounter however say like an turin high command's flame patch will work great for that fire dot that your flame strike will apply so again think about what content you're doing to make your decision as for the last year the same reasoning from before will stand cinder storm is okay if your ear isn't great for clipping fights or a wheeze or like mythic plus but be careful when using it since it requires you to aim or this will happen but yeah that covers your talents now let's talk about your rotation I will cover it in a couple of phases firstly just gonna talk about your normal rotation so your Pronk uses and all of that then your opener and cooldowns followed by the same but with the leg rests and if using meteor instead of kindling so like I said in the beginning fire is all about them crits and props so how you gonna use them well the idea here is to create a set of combos if you will in order to have a streak of those Broncs to be constantly throwing those instant power blasts for the most part that's what you're gonna do and where most of your damage is gonna come from plus your ignite switch is just gonna be in the background but will greatly benefit on how you are performing your rotation since it comes from your damage so how do you get those Broncs well you either gonna have to create with a fireball so it's random and will improve as you get more critical strike you're using abilities like Fire Blast and Phoenix flames which are a guaranteed credit or parable as itself now another basic rule with the farm age is to have those abilities always taking their cooldowns primarily Phoenix flames so you can maximize their uses especially since its cooldown is reduced by 10 seconds at random from your ignites dot text so in order to explain your rotation let's just use the Phoenix flames like I said it will create always so I get hitting up and the cooldown starts to roll which is great now to get that hot streak I need to create again if not I will lose it and I'm gonna have to build it all over again and you don't want that to happen and remember this is not an opener or anything I'm just going over a normal rotation so Fire Blast is perfect to use in these situations and you only really want to use it to get your hot streak never you're heating up now since this out of a global cooldown and you can even use it while casting other spells you never want to use it's so low alright so what you're gonna do and what you always want to do is cast a fireball and while you are casting it and you press fire blast so in the middle of casting that fireball and you can get hot streak in the middle of that set cast and as a fireball is about to finish you do your instance power blast and basically that's the combo or chain of spells that you always want to do because if that fireball Kretz along with that power blast you're gonna get hitting up and hot streak straight from those two spells which means you can do it all over again to keep that streak going now that is if you create with both of them if only one of those credits or none you either just gonna get hitting up so you just gonna have to do the same as before fireball fire blast mid cast to get hot streak and then the pyro at the end of the fireball cast if you get none you're just gonna do fireballs until you get a hitting app remember that you also gets that passive enhanced pyrotechnics so shouldn't be too difficult to then do the same afterwards fireball fire blast pyro so essentially your fire blast serves as a bad luck protection against you're not creating two bills towards the hot streak and even though you can technically use two in a row if you are of Prague's you never want to do that as you are using way too much charges that might need in the future so it's just gonna have to do fireballs and you'll get hitting up first always overall that part of the rotation will vastly smooth out as we get more credits so should be something you're never going to need to do as for phoenix flames is the same problem with it is that isn't out of a global cooldown and it has a travel time so you cannot use it exactly in the same way as fire blasts generally you're rarely going to use them outside of your combustion that I'm going to talk next but you still want to use them to avoid over capping the charges so during those moments when you are near the three charges you can use them either when you need to move and you have a hitting app that then turns into a hot streak or you have nothing and you really need to use it so you're just gonna create a hitting up with it or you use it with a fireball problem here is with the travel time and the global cooldown says it always travels with that fireball if you have a hit yep active and your Center Phoenix flames with it and if that fireball quits you get a hot streak from it and the Phoenix flames goes waste if the fireball doesn't create it will break the hitting app and the Phoenix flames is just gonna generate another hitting app which again is not optimal so the best time to use it is with movement so using it solo like I said before or when you are out of procs and sending it with a fireball if the fireball crits great so you get a hot streak from both of those spells so you can go for another fireball and the pyro if it doesn't you're just gonna get a heating up from the Phoenix flames so you can go for a fireball Fire Blast pyro just like before overall it's pretty much always about fireball fire blast pyro or just fireball pyro like I said fire is very your dependence so your rotation will smooth out as you get more crit and I'll talk more about that in the stats section so if you really under geared don't be dissin courage by how your fire mage is playing gear will help tremendously here now obviously all of this will change during your combustion and your setup for it rune of power and of course those favors like wrists so how do you open up playing with run off power combustion kindling and fire starter well first of all what is fire starter exactly well fire starter will work essentially as a meaning and weaker combustion making our fireball and power blasts guaranteed threats meaning using combustion in a first and % of HP of a boss is going to be worthless since this is kind of gonna do the same so you're gonna have to delay it this also means that you'll be able to easily pull that fireball pyro combo and with the wrists it will allow it to also get more products because those wrists give you that powerful pyro on a chance after consuming a hot streak so you can fish away at them on that first and percent of HP to the heart cast that powerful one when going into combustion ok now a lot of the previous rules are thrown out of the window going into your cool-down uses especially your opener so for now forgets about the previous rules for the most part so what you're gonna do initially is actually precast the pyro remember that it's gonna create for sure because a firestarter so you know you're gonna get a hitting up so as a timer takes to zero the pool timer you need to have that pyro ready to be sent then you're gonna put down your rune of power it will simply increase your damage and you want to use it to stack with your other cooldowns as much as possible in this case is with firestarter but I'll talk more about it next now since you have hitting up you can do that Fire Blast mid cast of the rune of power or afterwards to then open with an instant power blast once again do the firestarter it will cret so you get that hitting up again so you're just gonna use a Phoenix flames and in the process you're gonna get its cooldown rolling so with that hot streak now up you're gonna go to your previous chain fireball and pyro at the ends and just repeat this until 90 percent of the HP on the bots so until fire starter ceases to work so keep a track of that HP overall it's pretty simple until now as for the rest proc you want to get one now so hence the fishing so you also need to keep a track for it but don't use it just yet keep that rotation that I just said until 90 percent anyway when they're you most likely will have a proc up and it will do 300% more damage so it's gonna hit a truckload but before I can do that you also need to setup for it so first you want to get rid of any hot streak that you might have active and hopefully just get a heating up whatever happens throw you wants that hot streak gone then you're gonna pop your second rune of power followed by any other cooldown that you might have like trinkets and whatnot then you're just gonna hard cast that pyro with set proc and near the end of the cast you pop combustion to make sure that pyro is gonna fret combustion is also out of global cooldown meaning you can also use it meet cast plus if you do have it that heating up use of fire blast meat cast as well so you can sends to Pyro's at the end of the set cast so basically you're just setting up for this huge huge pyro buffed by combustion rune of power and any other buff that you might have and even the things like poetic incantation from your artifact traits that stacks up every time you create now after that you're going to enter your combustion rotation now combustion like previously said increases your credits to 100% but also your mastery according to your crit stat meaning your ignite is gonna take pretty hard that's why we also want to set up that hard cast spiral as well with it so you get a big fat ignite on there also meaning you want to fit as many Pyro's as you possibly can to do that you want to use your instant abilities along with your pyro blasts like fire blast and Phoenix flames that's why you were saving them okay so if you send a pyro with that hard cast pyro just before you will have a hot streak right away so you just use it and if you didn't and you just have hitting up you're just gonna go for Fire Blast then pyro fire blast pyro just using all those charges to get hot streaks for those pyro Kretz sucking up that ignite once out of fire blast charges you move on to Phoenix flames and the same Phoenix flames pyro until out of them when you are out of both of them you're just gonna then switch to fireball instant but should be right at the end of combustion so it should be fine but if you do have a risk proc and there's still enough time in your combustion to fit it use it instead so basically that's how your combustion rotation is gonna play out just pyro pyro and more Pyro's and big pirates here or there now after that's done you're gonna go back to your normal rotation as before of fireballs Fire Blast pyro pyro pyro etc and etc now what about using those cooldowns and rests proximate fight well rune of power you want to stack up with your combustion always so save up one charge for it remember with kindling the cooldown of is gonna be reduced to one minute or so so keep track of that but if you do get an extra rune of power to use since it has two charges combo ads with a hard cast pyro and make the most out of it as you can so those hard cast Pyro's you just want to use them as much as you can throughout simply putting so you get them use them as fast as possible so you don't override that proc with another hot streak you only want to delay them if you're going to be able to get the rune of power in there and still have it ready for a convention or if combustion is about to be ready to use and you want to use it with it also remember that the hard cast pyro is gonna function like a fireball in a way so if you have heating up while you are casting it you can use a Fire Blast mid cast to then send to Pyro's as for combustion we fight well is the same as in your opener have a rune of power ready to go with it and wrist pyro prog so cast rune of power first hard cancel pyro combustion at the end to then enter those instant casts rotation so before it comes ready you want to have those Phoenix flames and fire blasts charges to go with it so save them basically how I explained in previously on your reputation so when it gets near the cooldown to be ready 10 15 20 seconds you want to sack up those charges and basically just keep it up until stuff dies and that covers it now if you're not using fire starter rune of power or the like arrests and with meteor it will change a bit well your rotation your normal rotation all will see the same okay it's just your opener that changes so all of that fire starter setup is gone and it will be easier since you can still precast the pyro there's no harm in that or a fireball if using conflagration for that fire dot that appliance and then you pop your meteor it takes quite a while to drop one to two seconds so you can safely use it now to then pop your combustion making sure when it drops it still benefits from it but you also don't want to pop combustion and then use a meteor because then you're just losing a global cooling of combustion where you could be using a power okay then you're just gonna go to that instant cast rotation as before to get as many Pyro's as you can so Phoenix Flames first to get the cooldown rolling and if that pre cast spell quitted you just go straight for a hot streak pyro or follow with the fire blasts through them tyro fire blasts pyro finish lunch pyro and etc once it ends you just go back to that normal rotation you should be able to use one meteor outside of combustion to then save the next one to combo with it so delay it a little bit as for a combustion mitt fights kinda stays the same you want to save as many fire blasts and Phoenix flames with it and try to enter it with a hot streak already active so you can go straight to those instant casts besides that in terms of movement for both the builds remember that every hot streak pyro there's a little opening in your global cooldowns to move so make the most out of it as you can and you won't lose out the dance in order to gain some crown or reposition if it's in an emergency you of course use your shimmer and remember that is usable while casting never separate your fireballs from Pyro's when moving keep with your rotation rules if that's the case you have scorch to use which works the same as a weaker fireball but is usable while moving alright so you just gonna switch that for scores Fire Blast since it works in a same way alright don't sacrifice your rotation because of movement since you have so many ways to overcome that and that covers it all essentially you're just going to be constantly thinking about your next move on how to reach that hot streak without screwing anything up as for your multi target rotation is quite simple for the most part all will sink you just gonna prioritize finished flames a bit more since it cleave is and it will spread your ignite but the idea here is to simply do the same as before and everything will kind of happen naturally but replace Pyro's with flame strikes when about three targets or more with two you keep a normal rotation if with living bomb that will take priority above also you would want to cancel first then rune of power if using it then combustion if you're going all out then just Phoenix flames and Fire Blast for a hot streak for a flame strike remember that flames does not prague you're hitting ups so you're gonna have to always do finished flames with the fire blast to get those flame strikes quick outside of the cooldowns you just keep using living bomb and putting out as much flame strikes as you can and your ignites should do its thing to give you a pretty good damage obviously you can get close into your dragon's breath as well especially if you expect into Alex Francis fury and if you have the helm offer with the helm you don't really need to get close to it and it will also do some pretty good damage and that covers it all now to talk about stats and then to wrap up so stats will come down to a couple of things cred will remain a priority to you until you reach around 40% at least you kind of want more than that but 40% is were things 44 the 5% is where things start to smooth out before that the Specht won't play as good as it should after that you can start focusing a little on mastery to increase that ignites damage as for haste it's good as it will reduce gas times and decrease Fire Blast CD overall it's never a priority but you do want some of it as for versatility might become valuable once you have your other stats at a decent level as always with things like this will change constantly from character to character so remember to do them Sims as for legionaries as you probably guessed the wrists are a must for single target improving gameplay and DPS greatly after that either the bloodlust ring or the waist that enables you to enter a sort of execute phase with your scourge at 35% HP if I'm not wrong so you're gonna replace fireballs for that making it a great addition as well and they are pretty even between the ring and the waist with that time warp you always want to try and make it active during your combustion whenever possible by the way so you can or easily fit in those Pyro's since haste reduces your global cooldowns overall I think fire is the most fun mage specs I do love frost but I could never play it as a man with all the RNG show it that it has fire does have some R and G but it comes down to your creds meaning your gear makes wonders blessa what aspect works is never really an issue the orangey here is actually making it fun especially with the rests at it on top and then all the setting up that you want to do with it I honestly wouldn't recommend anyone to play fire mage without the rests and without proper grits as it will just play kind roughly but with that it's really quite amazing and as always guys thank you for watching like and subscribe for more videos like this I hope it helps remember to comment on why you love fire have a fantastic day everyone and now see you all next time bye bye [Music]
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Channel: Selwen
Views: 96,190
Rating: undefined out of 5
Keywords: WoW, Guides, Selwen, Class, How, to, Tutorial, Play, DPS, Guide, Rogue, Warrior, Paladin, Mage, Shaman, Druid, Death, Knight, Warlock, Monk, Demon, Hunter, Priest, Max, Antorus, Raid, New, Patch, 7.3, 7.3.2, 7.3.5, Mage Guide, Mage Antorus, Fire Antorus, Fire tier 21, Fire Build, Fire Kindling, Fire firestarter, Fire Pyroblast, Fire Stats, Fire rotation, Fire opener, Fire Meteor Opener, icyveins, Fire raiding, epic dps, Fire mythic
Id: 9izbWfUDrQE
Channel Id: undefined
Length: 27min 12sec (1632 seconds)
Published: Sun Feb 04 2018
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