Learning from the Best Magic Systems Out There

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Intro*eyes* Magic Marvel idea   Magic is wonder, Magic is fantasy, its  power, its emotions, it is Hope.   Magic has become so synonymous with fantasy  that it's almost strange to see fantasy   worlds without it. And yet it doesn't feel  overused or unrealistic. I aim to accurately   incorporate magic into my fantasy world, and to  ensure I'm on the right track I plan to study   from previous media that has inspired me. This video I'll be going over what I think makes   a good magic system and brief explanation of rules  that you can use as a guide. Take everything said   here with a grain of salt as magic is heavily  opinionated. There are no hard rules or facts,   there are only opinions and simply  different interpretations of it.   To say one is better than another is to say  blue is better than red. I can not imagine a   more senseless argument to engage in. Now with  that out of the way let's dive right in.   Ok lets start with Hard vs soft magic, Just  kidding that analogy has been done to death,   and in my opinion it's far too vague to separate  magic into two categories. For those who aren't   familiar with it, I envy you. The basics  are magic with clear rules and limits are   considered hard. For example FullMetal Alchemist  would be considered hard as it has very clear   rules and limitations. Lord of the rings would  be considered a soft magic system as we aren’t   clear on what limitation any of the magic  users have. No story falls into one category;   it is more akin to a scale where you lean closer  to one end of the spectrum or the other.   I think every magic system should have rules  and limits however that doesn't mean they have   to be clearly explained to the readers.  Think about what role magic plays in your   story. Lord of the rings Isn't about wizards  and power. Instead it is how the smallest act   of good can triumph over impossible evils.  And with our main focus being on the hobbits   and the flaws of men. We don't need A full  understanding of what Gandalf can or cannot do.   This keeps the mysterious feeling of magic intact  without causing too many plot holes. This sort of   writing is best suited towards mature writers  as without clear rules you can easily fall into   the trap of using magic as a get out of jail free  card. Although not strictly magic You see this a   bit with the eagles in the hobbit. If you rely too  much on mysterious powers it will take any tension   and stakes. As you have created this constant  back door for your heroes to fall back on.   Now with FullMetal Alchemist the entire show  is about the Elric brothers breaking the laws   of magic. Alchemy is the foundation of the story  and couldnt exists without it. When magic plays   such a cursual role in your story you should take  some time to clearly understand it. Making sure   to incorporate logical rules and limitations.  Alchemy is an incredibly powerful tool but the   repercussions of using it incorrectly are just  as severe if not worse. We are familiar with   what Edward can and can't do. This way it is  clear for us to tell the tension of a scene,   to know when he has the upper hand or when  Edwards life is on the line. Personally I   love both ways of seeing magic however I tend  to lean more towards magic with limits.   There are no clear rules to follow,  limitations can be as small as having   to use a wand or magic reacquiring stamina.  They can be as crippling as having to require   vast amounts of resources and casting times  that span over many days. I think the key is   balance. Accurately assess your story to know what  would enhance it and what would break it.   Another point would be to focus on how magic  impacts your world. There is not a single part   of normal life that magic wouldn’t change.  How do mages and non mages treat one another?   Is there a class divide? What prejudices  there are? The world can barely get along   with different cultures and languages. Now  imagine throwing magic into that mix.   Next is the Military, how weaponizable is magic?  Can it determine the outcomes of conflicts,   are mages weapons. Do mages protect  civilizations or raze cities that   dare oppose them? Magic is knowledge. And  any military is well aware of the impact   knowledge can have in a war. And lastly are the small things.   How does magic affect day to day tasks? Could  magic replace electricity, transportation,   are magical ingredients the main currency of a  land. What is the relationship between magic and   religion? The more time you spend integrating  magic into the laws and history of your world   the more believable and authentic it will be.  Pick the right magic for the story you want to   tell. *Part 2*   Now for the next half of the video I just want to  go over some examples of magic. Noting down all   the parts I like and dislike *Harry Potter*   I feel when discussing magic it's next to  impossible to not mention Harry Potter. The world   definitely feels entwined with magic. Everything  is built around magic. I like the use of wands as   conduits for controlling magic but it's not  the source of it. However I wish they went   into more detail of how or why some wizards can  cast without wands. There is a brief explanation   of why but I’d like to see it mentioned a bit  more. Giving spells names and techniques helps   the viewers clearly understand the stakes of the  current conflict. Knowing whether or not they just   dodge a lethal or harmless spell during a duel. My only real problem is, other than raw talent,   what determines a wizard's potential and  total power. Yes Knowledge of spells is a   clear advantage but Why are some wizards  vastly superior casters to others?   *Star Wars* I really enjoy Star wars. The vast lore,   detailed history and expanded universe are  underappreciated. But I'm not blind to its   many flaws and mishaps. The Force. Although its  limits are never clearly defined we get a pretty   good sense of what force wielders are capable  of. I like the variety of its magic system.   It has jedis, Siths, gray jedis, temples and  force sensitive entities. The dedication and   skills required to master the force is clearly  stated. A Jedi’s abilities never feel cheap or   underserved; it's very well balanced. But my favorite part must be the   force's relationship to religion.  Although they all use the force   their views of it are incredibly different. The force is an integral part of Star Wars and   I feel like disney's lack of understanding it has  led to some poor content choices. But they gave   us Rogue One and Andor so they are capable of good  writing. Honestly I could speak for hours on star   wars but that's plenty for this video. Next is Anime   One thing I find anime does really well  is unique character abilities. Where   different people have certain affinities which  decide what types of magic they can master.   I’ll use Frieren as an example. Almost all  the characters have different abilities but   there are some common spells that all mages  rely on. There aren’t any rules to what magic   each mage can or can’t use. But instead each  mage chooses to build an arsenal of spells   that best fits their personality and combat  style. Allowing different types of mage craft   to clash ,introduces the strategy of matching the  correct counters. Similar to a very complicated   game of rock paper scissors. It prevents your  magic battles from just being simply the most   powerful mage will always win. Instead a weak  water caster may be able to best an esteemed   pyromancer given the right circumstances. The book series Percy Jackson, emphasis on the   Book part. Is another good example of unique magic  abilities for different characters. It's also a   great source for divine magic and how gods can be  brought into a magic system. I think they’ve made   a new adaptation of it, however I haven't got the  chance to check it out. Hopefully it's decent.   The benefits of unique mage craft allows you to  bind magic to personality traits and hobbies. Or   have factions and affinity specific religions. A  nice simple form of this is with Avatar the last   airbender. With four elemental bending practices  you get the benefits of unique magic for each   character without the drawbacks of having to  create completely different magic types for each   and every character. As that can get overwhelming  very quickly and the more types of magic you   introduce the tougher it becomes to balance and  power scale all of them.   Using magic in a different way? Your characters don’t always have to   wield magic for your story to feel magical.  Take Pirates of the caribbean. You don’t think   of wizards but between ancient curses, davy  jones and mythical beasts the world is full of   magic. Can we all take a moment to appreciate  how good the CGi and set design was for these   movies. You truely can see the passion and  skills of many artists in this franchise.   Mythology is also an underused way to introduce  magic into your fantasy world, it can be Egyptian   gods, Norse lore or if you're brave enough you can  create your own mythology. Tolkien’s Lord of the   Rings and Silmarillion are prime examples of this.  But man does it take time and skill to create your   own believable mythology. Do not underestimate  how much information and planning it takes.   One of my favorite unorthodox magic ganeres  are deal makers. Making a deal with the devil   to change the hand fate placed upon you.  Knowing the strings attached are going to   leave you ultimately empty and longing for death. Dracula Untold does this Vald makes a deal with   an ancient evil in hopes of saving his people.  Disney’s Princess and the Frog is a light hearted   take on this trope. And for better or worse  many anime choose this trop, sadly most are done   poorly only used as an ego boost for a trashy OP  protagonist. However death note comes to mind as   one of the good ones. Although not strictly a deal  I would still say Light and Ryuks relationship fit   this category. Death note is a great example of  how a deal can not only change the user's world   but their psychology as well. Light is a Just,  logically thinking and intelligent person. If   anyone had a chance to resist power it would  be him. But instead we see him spiral out of   control falling victim to greed, his god complex,  pettiness and sporadic psychopathic behavior.   Gaining power is almost akin to winning the  lottery. It might not change some but more   often than not your character’s personality  is going to drastically change.   With all these examples the main  points I would focus on Is:   1. What role does magic play in your story 2. Logically incorporate magic into daily life   and your worlds history 3. What mood does your   magic hold? wonder or power 4. Understand how your magic works   even if the reader doesn't need to know 5. What makes your magic unique?   I think that's it for a brief  explanation.   As for my world I recently redesigned some of  my characters, stepping closer to realistic   proportions. I still want to keep the simplistic  faces. I’m not completely satisfied with the   current design however until I Figure out  what's missing this style will have to do.   I quickly made some character info sheets to get  a clearer vision on my characters. The info is a   little basic but I want to avoid doing lore dumps  or trying to cram a whole character's back story   into a single paragraph. For the magic visual  effects I stuck to drawing techniques that I can   easily animate and draw repeatedly. This entire  task of visualizing magic was way harder than I   thought. I now know why so many shows just have a  character screaming while an invisible power takes   place. Magic Like electricity and Fire are easy  to visualize but what does the flow of Mana Look   like, What do enchantments look like. The more  unique mage craft the tougher it was to create   a consistent symbol for it. I’ve got to do some  serious studies and research If i want to improve   my skills in this area. As for my worlds Magic:   Magic is a gift bestowed upon birth; it is  a rare occurrence. Each mage is given an   affinity that binds and limits their abilities. However magic is not endless it requires focus   and stamina as well as being limited by your  own capabilities I call that limit ramus.   Ramus - Deriving from the latin word branch,  a branch can spread into infinite shapes   and patterns, however its leaves are  limited by the capacity of the branch.   It is the strength a creature's life  contains although not directly related   to size you would expect a dragon to have  more than a dove. All living things contain   ramus plants and animals alike. We can imbue objects with ramus to   improve their function or we can store  it.The quality of the vessel will   determine its capacity and efficiency. This is still in its early stage and an   oversimplified view, I’m hoping by giving each  of my characters a unique type of mage craft.   It will become a fertile soil for creativity  and interesting use cases down the line.   And to prevent me from waffling on, I  think I'll end the video here. What awesome   magic systems have inspired you?  What magic trop are you a complete   + sucker for? Please let me Know. I do read all comments and try to reply   to every new comment. With that being said, can we  try to avoid asking the same question as others?   First check the description and other comments  your answer may just be there instead.   Thanks for Watch Now go out and create awesome stuff.
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Channel: Creo Solus
Views: 32,006
Rating: undefined out of 5
Keywords: How to create your own magic systems, unique magic system, How to write magic, Fantasy writing, worldbuilding, Powerful characters, Magic, OC, 2D Characters, The importance of Magic Systems, What is magic, Dnd, krita, art, Writing tips and tricks, Magic in moves doen right, How to animate fire, traditional animations
Id: d2wqKP5Vrog
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Length: 13min 15sec (795 seconds)
Published: Fri Jun 28 2024
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