Keyshot Tutorial: How to match a backplate

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hello everyone and welcome our first keisha tutorial my name is Steve awesome Laden and I'll be working in Keyshia for several months and I thought I can like share some tips and tricks on how to do stuff in keyShot so today we gonna go through back plates and how to match them with ours actually so I'm already make my decision for the back plate today we're going to use and we're going to use this dock number four now we can go with that number three so you scored right in here and go in port and take this ferry Italia into the scene and I always use the same setting serious can I pour it and when we got the color here you can see that the car is like a severe and stuff and that's not what we want so for tomorrow we can displace it like this if you want but to be more correct we've got to go into the alignment tab and go down to the match respective tool and we're gonna cross this one we get three lines here and we're the X C and y axis so if the back would have a like good y-axis to like follow like a wall and for example we can use it actually over here and you guys can see that this gap gets bigger when it comes more through camera so so he knows that it will continue like that and make the car like the perspective everything be perfect so we got the y-axis out and now for the C axis and everyone's we can search for good lines in this picture and for a good example we have over here is the edge of the dock just gonna place it one in the end in the front here and one in the back over here and same on this one and I just wonder get up here over here we've got a good line to follow this line and now for last x-axis and when I use this back plate on my own renders I use this edge over here and this one so it's going to go here and place it like that and then I go back over here and place it around over here somewhere and going to match this line over here you guys can see it goes straight and we can scroll yeah something like this you can play around but when I do renders I go like this and going to ring it down a bit and return that bit and in my eyes at the moment out of fear like this car actually looking pretty good on I think it's just because I have this three-point perspective I used I like to use these two points as you see and the front of the car gets more like small and then back so that's why I go so can I use two so we get more of the big one so now I think it look much better and so we can replace it over here somewhere around here maybe too big we keep spaces here and after that when the car is placed I like to into the camera settings and just add a camera name it one maybe lock it save it so this is the render camera when I use and if we can I use more for that like the material work so we can zoom in and make some small details and see how the car looking close up and just press one and it's back and another thing I like to do wearing a match back face is go to add geometry ground plane and just to make the tires go underground a bit so you go to material editorial and and click geometry below ground so what does that setting does is that it clips everything goes on there so we all start the ground and I like to go and what I do this I go like minus 1/2 minus 1.5 I say between there depends on a tire if you guys can see the tire now it looks like it's it's integral too much now we just go back in here and press one maybe zero and then click the box one and the car is on the ground and it's I think it's pretty good actually and you guys can play around however you want and but this is how how this match with perspective totally works in key shots so hope you guys like this tutorial just write in comments if you guys want more of materials and things or wherever you guys want so I will do it so yeah good bye guys see you next one
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Channel: Sebastian Ladan
Views: 78,015
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Length: 5min 38sec (338 seconds)
Published: Sat Jul 23 2016
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