Jagged Alliance 3 Build Guide - Moral Highground (Best Support Build)

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foreign and today I'm doing the fourth out of four build guides that I wanted to Showcase to you I will call this one the moral High Ground uh build which is really going to be a combination of wisdom talents and something else that you want to do the example that I'm giving today is one of a pure support character but you can build it in many many different ways the point of showcasing this is just to highlight how great morale is and how you can impact that with the right build so today's build will be MD the medical doctor in my campaign and he is a sniper by trade very similar to the uh silent and deadly build that I have showcased the last time this one here uses sniper so I will repeat really quickly you want to to get a thermoscope to negate any form of cover hunkering down and so on I want to get a UV dot to increase one aim level automatically and then you want to put a silencer in for a moderate crit chance as well as a heavy stock for more aim levels the bipod and the expanded Macs are optional but wouldn't hurt so pick any sniper of your liking they are fantastic weapons now when we look at the actual build you can see that MD despite being quote unquote a support character has solidly killed 210 people throughout his career most of them with headshots and a phenomenal accuracy ratio of 85 percent really landed a lot of hits and quite a few critical strikes on top of it all of that is fine but not necessary to make the build work what the build really wants to do is it wants to increase morale so you will see a bit of a variation don't look at the talent selected but follow my train of thought of what we want to do the build focuses heavily around wisdom and if I was to build the build again I would start with a character that has at least 90 points of wisdom in order to make that build Really Work Well MD here was focusing on healing I would not do that again I mentioned it in my review of perk guides that healing in my perspective can be much easier done by having a highly medical trained character and then just training all of the other characters for two or three iterations even if it costs some money everybody ends up with 30-ish medical which is more than enough for them to stitch themselves together medical asset stance is not fully worth it however this build here is not focusing on medical it is focusing on morale so let's shortly talk about morale because it's important for this build morale has five different levels it starts at level three which is normal morale it can go up can go down up to two levels which is low morale and very low morale AKA level one and two and it can move up to high and very high morale AKA level four and five so depending on which morale level you're on and you get you are benefiting from a couple of quite sizable benefits the higher you are on the morale level the more AP you get on low and very low morale level you get APD traction uh one and three respectively on low morale levels you on top of that will run the risk of having panics or a Bursar going Bursar meaning uh the character will do whatever they want and panic meaning the character will essentially not do anything other than run away and hunker down both of it you want to prevent morale can very easily drop or just with a lot of wounds that are taking mortar rounds that are being eaten gas that's being inhaled so add that on top of uh effects like fatigue which also drain further AP and will prevent you from having free movement range and you are in a world of trouble all of a sudden your characters can not really do what they are supposed to do the reason why I'm pointing this out is low morale is one of the few mechanics where you can actually lose a fight even though you are doing things right just if RG is necessarily in your favor and the mercenaries don't really hold up their end of the bargain gets worse if the mercenaries don't like each other because then Morad even drops further now the easiest way to raise morale is to actually either perform really cool combat Maneuvers AKA headshots and blowing a lot of people up or hitting special attacks it could be Isis ice storm or the overwatcher takes ever anything that really counts as a special attack or just generally dealing a ton of damage all of that is however random and does not necessarily always secure so there is no reliable method uh if you don't spec specifically for it to regularly increase morale so what you want to do therefore is you want to make sure that one character in your team is having the moral High ground and that's exactly what we're currently today talking about wisdom not only an important set in the game because it allows you to learn faster but it also allows a support builds so the build will go as follows the character will start with distracting shot kind of goes more into the rifle automatic rifle route depending on how you want to build it but distracting shot will help other people that are pinned down or overwatched by simply removing set condition from them nothing major but it's a good starting point into that build now the next level is where things are of all of a sudden starting to get a turn for the better as we're backing into inspiring strike inspiring strike increases morale whenever you deal more than 50 points of damage with a single attack mind you this works phenomenally well when you're using sniper rifles because all of a sudden you will deal a lot of damage and that will always increase the morale mind you morale increases are accumulative to other increases such as if you're blowing someone's head off it's a good kill but inspiring strike can trigger on top of that so all of a sudden you could get two morale levels what happens when your morale is above level three so four and five well great that you asked number one you get more action points um one or one respectively two more action points which is great imagine not just being a standard everybody has more action points two you get more free movement range imagine everybody having more free movement range three you slightly aim better and four you're slightly better at uh range plus you don't suffer any of the negative consequences so in other words once the morale of the team is high you give everybody else more AP better aim more movement to work with so that in itself is a cumulative effect you don't want to have multiple moral uh moral characters but you want to have one that does it regularly and inspire strike is the way to go in my perspective and in the experience of my playthrough it just triggered over and over fantastic ability that I would highly highly recommend now you are only at level three at this point and you're wondering gosh what would I take well good that you asked the next uh that you would take is dire warning when morale is high or very high there is a 50 chance to cause Panic with an attack that deals damage that does not only um apply to the character that is being hit but it applies to characters in in a small circle around it I've seen others uh starting to panic I assume it is in close proximity or AKA Point Blank Range so I take it wild guess here it's four tiles of range but I have not looked into the code nor could I find a confirmation of that online for now what you need to know is if you don't kill an enemy they do have a good chance to panic even if you kill the enemy enemies around it have a good chance to panic panic is a fantastic effect it will allow you to basically disable that character for two turns which is as good as a kill because you can run after them and just kill them afterwards so that is a 15 insta kill chance for anyone around the Target and it gets better better than that once you're done with those three skills we are taking our eyes on shock and all hi morale when starting combat select per definition already means everybody has more AP when they are starting combat great and then deal 10 extra damage when morale is high and very high that of course is only for the particular character uh with the trade but think about the inspiring strike where you want to deal more damage in order to get morale even up further so those two synergize very well together those two synergize very well together overall those three abilities are just fantastic so we go distracting shot into inspiring strike into dire warning into shock and awe and that's the core of the build that I would recommend uh you to to run through now if you're in that situation how would I build the build further to make it very very efficient since you so far have only used four out of nine perks there is still room to grow and how you should grow is by improving your standard damage even further for Saturdays I would use flanker as the next level just to get that extra bit of damage 15 more against flanked enemies are fantastic mind you if you have a thermal scope everybody accounts as flank because there is no such thing as cover great isn't it that means more often inspiring strike will trigger and that means more often you will get very high moral additionally after that I would potentially scale into beefed up for more hit points and Then followed up by Vanguard for the ability to get 30 grit whilst you're just standing in the open as a sniper which will get you in the end uh JD here has around 115 hit points plus 30 grit makes it 145 so that's a very very tanky sniper I gave him heavy armor because I didn't have the need for a lot of extra movement it was quite stationary and so he has 60 damage reduction on top of that so that's another three uh Talons gone which means you're currently at seven uh talents out of nine I will Then followed up by Dead Eye for extra crit chance per aim which for a sniper is always a fantastic option that will give you more chance to actually crit enemies and further deal more damage this build here with 10 extra damage from here and 15 extra damage from here already has a very high damage damage floor but with that eye you're increasing the damage ceiling on top of it and making it even worse for the enemies and finally it's the last talent I would use lightning reactions basically these three Talons I would put into most of my builds uh mainly because I play Mission Impossible High lethality and having the ability to avoid death is absolutely Paramount you don't want to invest a lot of time into a character just to find out they get unluckily crit so this is what I would definitely recommend S3 talents if you are more of a glass Cannon type of player that's fine there's nothing wrong with that in which case I would potentially scratch all of that up here and instead go deeper into dexterity you could either go into untraceable into ambusher and then take the Sharpshooter Talent which is similar to the silent and deadly build or alternatively you could go for agility and just make it really kind of a solo Roamer flanker into fast runner into frog leaping for a lot of free movement and then you can pick total concentration where as soon as you killed the first enemy you gain another 30 damage 30 here 10 here and 15 here will be a very very solid damaged floor so that would be more the damage variant of the build I personally like balance bills a bit more because they tend to perform better specifically if you play Iron Man and don't save scum that that will be much much better for you but yeah that's really the core of the build there isn't that much game footage that I have to show other than telling you that the characters that MD was working with at the end of the day had 20 plus AP every single Turn part of it of course was their High agility but a big part of it was starting with high morale then letting MD take a shot or two and everybody all of a sudden had very high morale giving them a lot of free movement and a lot of AP to work with so if you have slept on morale so far I hope that changes after hearing all of that I hope you liked the build guide and let me know what your experience with a moral High Ground looks like take care and have a good one bye bye
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Channel: Syken Plays
Views: 5,058
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Keywords: Gaming, syken, jagged alliance 3, jagged alliance, Guide, How to, 10 things I wish I knew, Gaming Guide, Tactical games, strategy games, Best Weapons, Best Perks, Best Mercenaries, Best team composition, How to beat the game, Review, Game Review, Walkthrough, Walkthrough games, JA 3, Tips
Id: 7u0WNZn0E9g
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Length: 14min 35sec (875 seconds)
Published: Sun Sep 03 2023
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