Is it possible to beat the Classic Battlefront II campaign without killing anyone?

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Star Wars Battlefront 2 is considered one of the best first and third person shooters of its day and is one of the most successful Star Wars games of all time it is fondly remembered for its iconic game modes in which you mow down enemy after enemy with the aim of either capturing every command post collecting a number of flags or Conquering the entire galaxy in the case of the campaign the aim is to complete a specific set of objectives in order to complete a mission set in one of the instant action stages such as mikito or chorusant or tentative 4. having played through the campaign many many times while I've been speedrunning the game I did start up under one thing is it possible to beat the game without killing anyone I had noticed that in a lot of the levels there weren't that many requirements to explicitly kill specific characters and of those that did many of them could be disposed of creatively and so in order to challenge myself in the spirits of May the 4th I have decided to put this to the test and we'll be answering the following question is it possible to beat the Star Wars Battlefront 2 campaign without killing anyone here are the rules for how I am going to complete the challenge rule 1 the challenge will be completed using an unmodified copy of the game I'm using the PC steam version of the game equal to no cheat codes allowed rule three I'm allowed to bypass the training in space missions which makes sense in the spirit of killing as few people as possible rule four this game will be played on normal difficulty Elite only serves to make the AI more likely to kill you rather than focus on their surroundings and only seeks to make them more likely to headshot you out of nowhere 5. respawns are allowed it's only the killing of others that we want to reduce in this video and Rule six award weapons and bonuses are allowed this will allow for upgraded weapons like the award pistol but also the ability to use Squad commands on up to four friendly Ai and so with that in mind let's start the Run by starting at the height of the Clone Wars on My Guitar to start off I'm using a speed Strat to Kickstart things by selecting the heavy trooper and using the remote rocket launcher we can direct the rocket towards the command post we need to capture why well if you've ever died while capturing this post you'll notice a helpful fourth command post spawns in the middle between your starting point and the objective this is because a triggers activated when you or a remote rocket apparently enters that trigger radius after spawning the secret command post we respawn there capture the command post for the objective swap to the heavy and destroy the two turrets we then play as the large-brained kiadimundi to destroy a power generator now I have to capture another command post only things start to get a little bit annoying as super battle droids and assault droids keep trying to take it back unfortunately caddy only has two force abilities saber flow which only gives us more terrible terrible kills or forceful Which is less than ideal in a vain attempt to get these Droids away I'm eventually rescued by some clones but even that doesn't stop piano Bundy Keeling over and dying presumably of boredom just before the command post turns blue so I respawn as a jet Trooper to finish the job now usually the next objective is to destroy more of these power generators is to destroy the energy collector inside but it's actually possible to fly over these rati shields destroy the energy collector anyway and walk out with the crystals after making a quick stop to change over to the Sharpshooter again in an attempt to be vaguely Speedy I made my way to the gunship with a resounding zero kills so far so far so good as mentioned earlier I'm going to bypass space Carson to move swiftly over to Felicia our first objective is to make our way over to the damaged ATT but then we met with our first roadblock in order to progress with this level we have to kill six aclay a quirk that's going to become quite prevalent in this campaign is the fact that the player is solely responsible for carrying out the main objectives and the AI are powerless to do anything normally an AI teammate would have no problem damaging and killing an enemy that's on the other team but when it comes to certain objectives the AI is only allowed to damage an enemy character or object up to a certain point and even though you can see our team Landing successful hits on the enemy the health bar refuses to go down deterred not to give up with this Accolade problem I intended to look at any possible way for me to bypass having to kill these monsters firstly I remember that there was a certain area near some guises where your character can take damage just like those vents at the Mustafar platform but try as I might the Accolade did not take any damage from this I then tried to see if I could lower an Accolade to be out of the battlefield regardless of if it's an AI or human a character will always succumb to death when outside of the battlefield however apparently even the acclay notes this not even wanting to step foot outside of the intended play area after aggrowing the acclay again I managed to lure it over to the big fungal tree at the South hoping that if I could trick to go up then it might take some fall damage but again it seemed like the pathfinding refused I also tried the more ai-friendly spiral to see if it would follow me through there but it did not like that either and so it is a heavy heart that I must inform you all that this is not possible to beat the classic Battlefront 2 campaign without killing anybody so I sorrowfully made my way back to the ATT to finish off the remaining Accolade after finally finishing the job [Music] ready to start the next objective the next objectives go quite normally in fact this objective of defending the ATT actually requires zero input from the player allowing me to spend the next two minutes praying for forgiveness for the sins I have committed [Music] having stationed myself near the crash gunship before the next objective starts I pick up the flag and back to the ATT and destroy the turrets as Ayla Sakura to finish the mission Victory yes but at what cost and so we have the answer to our question no it is not possible to kill absolutely no one in the campaign mode for this game and if that's what you came to this video for and nothing else then that's that question answered however we can still Salvage this video by instead answering a new question what is the minimum amount of people that need to die in order to beat the classic Battlefront 2 campaign Our Winning total now is six six acclays from Felicia moving now onto the Droid attack on the wookies and this mission is a real snooze Fest the first objective is to defend this beachhead command post from droids for three in time minutes despite what you might think though you don't have to kill any droids in order to finish the objective all you need to do is stay alive long enough to ensure that the droids don't fully capture the command post for this I would recommend playing the Clone engineer and laying down some health and ammo packs which you can keep stocked with this conveniently placed amidroid after falling back to the rookie base we now have to defend an oil refinery for four minutes and if anyone has played this game before they know what's going to happen now the oil refinery can only go down if there are enemy tanks in The Wookie base these tanks can be prevented by fixing up the gate winch at the front of the base and if after four minutes you've somehow not lost your sanity after hearing they've reached the sea wall brace yourselves a thousand times finally Yoda lands you take some command posts then dies of old age and then the claims finishes are up without any Bloodshed required because Sheikh has been completed with zero kills moving on to utapower now and this was rather easy typically when capturing a command post it's understood that if you're capturing while it's transitioning from neutralized white to your team blue enemies within that command post's radius will prevent it from transitioning it any further however throughout the campaign the command posts work on a case-by-case basis and in the case of usapow all of the command posts work such that regardless of enemies within the capture radius you are still able to turn it to your side so with this in mind we're able to very easily capture the First Command Post then the second then the hangar command post is Obi-Wan Kenobi then used a very Advanced very precise speedrun technique to force push General Grievous off the platform Edge and lead to a very very big hole finally after destroying some a guns and another energy Tower with the help of a nearby tank this Mission has also been completed with zero kills and now we reach the fall of the Jedi Temple this is going to be interesting the first objective here is to capture the council chamber on the other side of the map I decided to use Squad commands to get some clone boys to come help me out or maybe even soak up some Jedi damage after this first set of stairs a row of Jedi fall from the ceiling but I already swerve past and move directly to the command post by entering one of the doorways the Jedi are triggered into spawning where I lure them out by stepping out of the doorway leading them to a grenade thrown by one of my guys after clearing them out I'm able to capture the command post with no real issues now this is where the real challenge begins because now I need to make my way to the library and rather than go there directly I pick up some clone boys to follow me in there in the hopes that they can kill the Jedi trying to destroy the Jedi Hollow books however this goes very wrongly very quickly as I am completely powerless to watch these Jedi destroy their own bookshelves and get a near instant defeat trying this challenge again I realize that it is not possible to hope that my team are capable of killing the Jedi quickly and efficiently so it is time again for me to commit the ultimate crime in this video and kill the Jedi I do make a concerted effort not to Harmony of the temple cards as they are much less harmful even when equipped with rocket launches after the Jedi have stopped dropping down on the library I now have the blood of 15 Jedi on my hands luckily I didn't have to kill all of them as my clone brothers were able to handle themselves a bit but already the body count here is more than double of what we saw on Felicia with the library secure before the timer dropped to zero I made my way to the holocron room where I find myself with an infinite Sprint so I could reach the Premiership ASAP at full speed now it's spawning in his Anakin I now had to kill another Jedi this time a Jedi master and retrieve another Holocaust sadly another Jedi got in the way of my blade meaning that the second Jedi had to die during this one although I'm I'm sure with more accurate aim or better RNG I could have prevented that death entirely finally I had to kill three more Jedi Masters which unfortunately I had to go through with luckily I didn't accidentally kill any more than I had to but I have now been responsible for the deaths of Plenty Jedi in this mission and this brings up our total death counter up to 26. six from Felicia 20 from Coruscant after the massacre at the Jedi Temple I wasn't optimistic about the number of kills needed on Naboo especially since it involved the killing of even more Jedi and the queen of Naboo herself but nonetheless I was ready to persevere capturing the First Command Post is very easy this is one of those command posts like on utapau meaning that despite the number of Naboo God's firing lasers in all directions I was able to hide in a fountain and wait for it to all blow over making my way to the second command post I pull off the fountain Strat again with no major issues interestingly this command post does act as it normally would where enemies in the capture radius do prefer to capture but the Naboo guards here just get bored and wonderful which is very convenient I go to the third command place with the tank and capture that one secretly Behind These pillars so that the nabian guard don't trouble me I then destroyed the security terminal using the award pistol rather than using an explosive to prevent killing any extra Naboo guards where finally the Jedi have been Unleashed undeterred I was more than ready to prevent the deaths of these Jedi unlike what had happened earlier I even tried a method that involved running over Jedi at full speed in an IFTTT tank and then jumping out at the last minute hoping that they would die without credit being given to me for the kill but this didn't appear to work that's when I noticed that this area to the South has a canal section that can be used to potentially drown the Jedi so I took the tank and slowly pushed the Jedi to the watery depths in the hope that it would be enough to kill them however I was met with The Misfortune of learning that although the effects of drowning do outweigh the Jedis were generating health I'm still met with the same issues with the aclay where it appears I have to be the one to make the finishing blow it's at this point where I realized that this plan wasn't going to come to any fruition and so I left the Jedi behind for the time being and killed the remaining Jedi left on the surface however I noticed that after killing the surface Jedi let it already triggered the next objective to kill the queen how could that be so maybe it really is possible to Kill a Jedi by drowning them after all I restarted the map and completed the prior objectives again and started going through a process of pushing Jedi into the water in an attempt to drown them this took me quite a few attempts but eventually I get to a point where suddenly all the arrows are showing up despite me not killing a Jedi something in the water is killing them after eventually pushing more and more Jedi into the water it isn't long until I see for myself what's happening it would appear that due to the Jedi's bad pathfinding they are forcing themselves to move forward against the wall at such a rate that sometimes they clip through the wall and out of the map entirely making them die from an endless piss underneath all the ground Collision the game has a funny way of dealing with Collision that can sometimes be used for exploits take the Stars Battlefront to any percent with bonuses world record for instance on choruses where an auto turret can be placed down in such a way that it is possible to clip through and grab the second holocron before either of the doors are triggered to be opened similarly I had a funny experience during a speed run on utapau where the collision between an aat the wall and myself forced me to clip through the wall and meet at similar fate as those Jedi on Naboo after a lot of time in the water though eventually there were only two Jedi remaining and I reached a point where I'm more than happy to execute these Jedi myself so I can get the Run going again with that said I think there is a very real possibility that no Jedi have to be at least directly killed by the player's hand in order for them to die with that batch of Jedi dealt with I had intended to try and kill the queen with a similar method until I realized that there is a timer for this objective meaning that sadly she had to go to Naboo therefore resulted in three deaths total a surprise to be sure but a welcome one and this brings up the total death counter to 29 six from Felicia 20 from Coruscant three from Naboo even though my death total had increased by another three I was very happy to have discovered an obscure piece of tech that could produce my kill counts as a result of a sheer accident and so I was more than ready to move on to Mustafa to wipe out the CIS but you know pacifistically the first objective is to capture a command post I was happily speeding through it all however it didn't take me long to realize that I would need to make reinforcements with me to handle the battle droids so after dying at the hands of an engineer the rest of the gang had mounted up enough force to be able to move through the corridors and help capture the command post soon after the bridges were raised and I was able to take the second command post fortunately there is an invisible line with a capture radiuses which luckily are the droids passed through making this rather easy the third command post would prove to be rather difficult as I would once again need to Rally some of the boys to come help me out it took some time to get some allies on my side to kill these Droids as there were plenty of them but with the help of this MVP Imperial engineer he was able to take out most of the droids and clear a path for the rest of the gang to follow to the Post next is to destroy some schematics which required me to lay down some explicit to destroy them luckily no droids were pleasant and so the explosions met off harmlessly onto the schematics alone after taking the tracking Beacon to the drop-off points and spawning in guys or Del so I had a serious tussle on my hands to try and manipulate the Geon ocean it's a falling in the lava it took a long time to get gaizer to follow me as he has a habit of flying the air at times which can sometimes land him on higher platforms eventually I managed to move him onto this tight platform towards the east side of the map and even though he does kill me he puts himself in a vulnerable position where I can innocently push him after his Doom zero kills for Mustafar after all that heat and lava it's time to cool ourselves off with the nice soothing rain of Camino things start off quite normally by making my way to the door blowing up the panel with no casualties picking up the DNA samples and taking it back to the ship and I even managed to land in infinite Sprints too landing at the center platform for the command post capture I sadly get snagged by a clone meaning Boba Fett is now dead playing as a sniper I attempted to take back the command post again except there are now clones in the way of the capture an oranges I eventually do have some support come in and help out with these clones allow me to capture the post and just like that somehow Boba Fett has returned allowing me to use him for the next objective which is in the destruction of the Clone life support pots followed by a tactical respawn to the center to destroy those two gunships and so we have another mission where the kill count is set to zero although thinking about it surely there were guys in those gunships in fact one of the guys on the turret is a fire first Cloud Trooper is Ali not to mention that one of those gunships has also being piloted then there's those clone life support pods to think about which frankly is a whole can of worm so I don't want to open uh let's just call that zero kills is what the game says right and so we're now transferred over to the Jolly Old Death Star let's hope this one doesn't live up to its namesake for this challenge firstly rather than actually meeting up with our Squad mates in the hangar I'm going to fire a remote rocket at this shuttle because just like on My Guitar this actually triggers the next objective quicker now typically this next objective of Defending a hangar would be rather easy if I were a cold-blooded killer but taking the high road comes with its own costs and I even lose this objective the first time over and have to start over on my second attempt I went down as the Imperial engineer and rallied up the man who held that post like my life depended on it as long as I held my foot down and was within the capture radius for as long as possible I can ensure that I could keep the command post at least neutral just like I had done at the kashika beachhead next objective was to take another command post so I took some of the boys with me and were able to capture that eventually too now I had to take back the plans to the death star that had been taken by one of the rebels fortunately he happens to be surrounded by the giant gaping more that is the death star's bottomless pit so I managed to gently nudge him off the platform and as if nothing had ever happened a brand new copy of the Death Star plans were waiting to get picked up by me and returned to the detention next was capturing the Fire Control Room normally if he gets this room early on you'll encounter less Rebels making it an easy capture but because I got hurt on the way over I ended up dying and had to take it back the hard way luckily by hiding behind these desks I was able to play the waiting game as the rebels fumbled around and get bored enough to leave a command post alone for me to capture now we're towards the end of the mission I made my way over to the rebel Hangar and destroyed the shuttle with rockets typically I would use mine here to destroy it instantly but there's always the risk of additional Splash damage with those things so I didn't risk it and now we've reached the final objective to kill the Jedi leader so just like the rebel with the plans I would force the Jedi into another bottomless pit switch conveniently I just happened to pass on my way over to this Hangar I managed to blur the Jedi over to the pits in the hopes of directing him over to the bridge before destroying its control panel making him fall although I did mess this up it's on the way over to over to try again the Jedi did just straight up fall in the pit by himself which is very convenient and so we find ourselves with another mission with Syria kills required and it just goes to show that he should never judge a book by its cover thanks Death Star paulus Massa is our next destination as we now enter the end game for this challenge run I was pleasantly surprised at how simple this Mission ended up being despite its reputation in the speedruns for this game the first few objectives are nothing too crazy we first capture a command poster I rallied some troops along with me got carried away and died before following the rest of the reinforcements to finish off what they started next was to capture the flag by taking it and quickly speeding past everyone all the way back to the main console that we've just captured then it was just a matter of defending this command post for 10 minutes however the first thing I do during this objective is to switch to the shock trooper and make my way down to the doorway for the ground floor of the hangar area by farming a remote rocket so I can trigger the spawning of several medals earlier than would have been intended which will make recapturing this area much much simpler during the final objective once the command post had been successfully defended I then switched to the Dark Trooper and made my way back to the hangar and flew across the tank before taking it to the other side of the map from there I managed to get to the data bank and destroyed it With Grenades before heading back to a remarkably quiet hangout area to recapture another mission another zero kills it's tent of time with 10 to 4. could we be in for another mission in our kill the streak while things don't go off to a very good start for this one first of all we're expected to take a command post at the center of the ship however even guessing there could be a nightmare due to the sheer amount of grenade spam that takes place on this map once you do get there you are greeted by dozens upon dozens of bloodthirsty Rebels who want nothing more than to gang up on you and kill you in a flurry of lasers the best strategy I could come up with was to hopefully lure in some friendly AI to help me out while I stuck towards the fence near an ammo Droid where I could continually lay down fresh health and ammo packs to heal myself while I'm constantly getting shot at this kind of works for the most part but there have been times where the AI weren't able to get there in time or the number of rebels were just too much for me and the boys after beating the subjective I was then able to play as Darth Vader where I destroyed the consoles at the tech room bridge and then a flag capture which is a much needed change of place after the RNG horror that was the first objective finally I am faced with the objective of defeating Leia I had hoped that his Darth Vader I could do most of the damage to her and then perhaps one of my teammates could make the final blow however I wasn't even able to get them close enough Leia tends to stick to the back of the Escape pod room while surrounded by an Entourage of Rebel soldiers meaning that my teammates tend to get distracted and get shot before they even have a chance at confronting her and so for the first time in a while I do sadly have to kill one more person and that brings the total death counter up to 30. six from Felicia 20 from Coruscant three from Naboo and one from the tantric four I'll have to admit that you haven't fall while it is a tough slog is generally quite unremarkable as far as this challenge is concerned the First Command Post at the fountain is nothing too special I was able to stick around for long enough for reinforcements to help out before moving on to the next one the next command posted The Veranda is arguably the worst in the entire game since it has a radius that can technically make this capturable along this wall which can make things very very annoying this actually did take some time but I was able to use a couple of the tanks to move them into position to kill my enemies for me while I took the command post the reflecting pool command post wasn't too bad to capture either even without the usual speed stress however maintaining that Command Post in the next objective proved to be much more difficult sadly I'd made the mistake of Notting any friends with me to help out we'd mentioned that when I did die there there was no one left to defend and so I had to start the mission again take two I managed to take the first two command posts again and this time played as an engineer and brought some reinforcements with me since I was moving to the reflecting pool much slower it meant there were more enemies were making it overall more difficult to capture we do manage to take the command post but was able to hold it for the entire two-minute duration for the next objectives I take the tank over to the beacon at the top of the pyramid and drive that tank over to the main Temple Gate once the doors have been blasted open I am then confronted with the prospect of killing three Rebel leaders posing as both and spies I tried to come up with another method to dispose of these targets but after some exploration of the temple exterior and more attempts to kill the rebel leaders by winning them over with tanks unfortunately I come to the conclusion but there was simply no other way and so three deaths need to be added onto the total death toll for this run and so that brings up the total death counter to 33 6 from Felicia 20 from Carson three from Naboo one from ten to four and three from Yavin 4. We Now find ourselves at the final level within the speed running Community there is an aim given to a phenomenon when playing this level where if the RNG can go bad seemingly will we're on a whim the game will decide your destiny for you after all the hard work that has come before it this phenomenon is known as half tragedy and as you might expect this half tragedy extends all the way to the challenge run what about this Mission makes it so difficult to complete well in a typical playthrough of this Mission you are expected to do the following capture the First Command Post near the 8080s capture a second Clan post at the South bunker destroy the shield generator and capture the command poster Echo bases from Hangar destroy a security console capture the command poster Echo basic backhanger pick up a bomb beak and drop it below the rebel transport then defend the bomb Beacon from Rebels for a full minute now on the face of it these missions don't seem too obviously tragic but as we'll come to learn the number of difficulties to be faced will become very apparent for this Mission rather than describing each individual attempt I'm going to split the mission into four sections highlighting the major obstacles that stand in the way of a peacefully conquered half part one the First Command Post my first couple attempts at this Mission suffer greatly from failing the first objective to capture the First Command Post without the ability to kill anyone this speed Strat of sitting between the amadroid and medical Droid are ineffective as although their shots generally don't hit me a lot of the time I don't have the reinforcements needed to actually clear them out this is much easily done by taking an at-hat and bringing it much closer to the command post where it will blast the nearby Rebels and allow for nearby infantry to claim the area with you although this is fairly consistent it isn't 100 there but it is good enough part two bunker Command Post the real challenge now comes with the capturing of the Rebel bunker command post there are essentially two problems with capturing the bunker with minimum kills one the longer it takes to capture the bunker the more Rebels there will be to prevent its capture two the enemy AI are totally fickle about whether or not it wants to move in or out of the bunker and will arbitrarily follow or stay behind if agroid I've tried Squad commands I've tried atat strats I even used an atst at one point however the best rack that I was able to conjure up was one that sort of works albeit very inconsistently due to RNG factors foreign that's right we're going to bamboozle confuse delude our enemy into our thinking straight allowing for the eventual capture of their command post with minimum casualties when entering the bunker you want to capture it halfway so that it neutralizes if you cannot capture it any further due to Rebels run out one exit pass through the front-facing side past the two droids and then through the other entrance with luck the AI will be so confused that they don't know whether to be inside or outside allowing you to seize the moment to take it after doing it many many many times over I've been able to complete this objective with zero kills but this is entirely dependent on if you get very very good look from AI movement there have been times where the only thing stopping me from completing the objective is one to two enemies that have had to be killed just to prevent several dozen Rebels from defending it instead part 3 The Shield generator and Echo base The Shield generator by itself is much simpler and fair the intended method of course being to use the ass to shoot at it until it has been destroyed however the real issue comes with the following objective of capturing Echo base typically the speed strap would be to respawn at the now destroyed Shield generator kill the rider of a nearby Taunton without harming the creature itself then ride that Taunton into Echo base and then capture it killing anyone who stands in the way killing that tall tone Rider though would be against the spirit of the run and so we are forced to think creatively for a solution if we simply Sprint into Echo base you will be met with many Rebels with many more choosing to retreat back there to defend it further this means that just like the previous current post the longer the objective is postponed the more Rebels there will be meaning the objective becomes way more difficult in thinking of a solution to this problem I was originally hoping for a strat that could capture the command post earlier than intended something similar happens during the kashyyk level during the oil refinery objective where a command post can be taken earlier than intended but this was not the case however it did make me curious about the application of snow Speeders as a potential tool of Destruction for the shield generator furthermore its fast speed could allow me into Echo base without meeting with dozens upon dozens of enemies and when during a test run I had the opportunity to do so it was successful mostly the main RNG factors to consider when stealing an enemy snowspeeder is now that there is the potential for enemies to either snipe you with the dish array turret or a Vanguard will use tracking Rockets to destroy you this is especially the case when trying to land in the tightly packed Echo base hanger but if you are able to land safely into Echo base then the hangar is remarkably empty barring maybe one to two Rebels I have in the past chosen to kill these Rebels but upon looking at the footage they would prefer to when given a choice board a snow speeder for themselves meaningless in theory this number could be dropped to zero depending on the behavior of the AI part 4 bomb Beacon after capturing the echo base we can then play as Vader where we can complete the next few objectives with no issues the next objective is to destroy a security terminal which is trivially easy the next is then to capture the back hanger this is actually easier than it sounds as the main horde of rebels will tend to ignore you in favor of their scripted movement of defending the ice caves near the two Bridges this is quite similar to the behavior scene on polish Master when connecting the flag and speaking of flags we will need to pick one up after capture in the command post and drop it off under the rebel transport the main RNG component of this section is the final objective if you are lucky then barely any Rebels will spawn to try and destroy the planted bomb Beacon which needs to be defended for one minute however there is the chance that loads of rebels will spawn resulting in a defeat so if you've got this far and you've made all this effort to get here then RNG will be the deciding factor as to whether or not you succeed at a mission well at the very least we now have a plan of how to actually complete this mission for objective one we bring an 8080 to the First Command Post for additional reinforcements and Walker support before capturing for objective 2 we use bamboozle tactics to confuse the enemies not defending them bunker command posts while it's being captured for objective three we walk over to the echo base and break for a snowspeed to spawn then use it to destroy the shield generator for objective 4 we immediately fly into record base killing anyone in the way which is somewhere between zero and two Rebels for objective number five as Vader would destroy the console for objective six we capture the back hanger ideally with zero resistance for objective seven we place the flag at the drop-off point just underneath the rebel transport and for objective 8 we assume that very few Rebels will spawn meaning that no intervention is required to prevent them from destroying the bomb Beacon which assures our Victory however even with this plan in mind I have still been unable to complete an entire off Mission run with zero kills if we were to treat every objective as its own segment then theoretically the mission could be considered killless but as a full mission completion this remains to be seen [Music] so with Hoth completed almost sort of we can now put up a final tally of the number of kills made on each level so just to recap my guitar had zero kills Felicia had six kill six acclae uh because she had zero kills utter power had zero kills corusen saw his killed 20 Jedi on Naboo we saw the deaths of two Jedi and one queen of Naboo on Mustafar Camino Desta and paulus Massa was our kill the streak all zero kills uh 24 so as kill one princess of Alderaan Yavin 4 so it was Destroy three Rebel leaders and on half we should theoretically be able to kill somewhere between zero and two Rebels uh so that brings out a total to roughly somewhere between 33 and 35. technically on the basis of the original question in which this video was based entirely we have somalisa the answer is no you cannot complete the Star Wars Battlefront 2 campaign without killing anybody but only a Sith would deal in absolutes we can still rejoice in the number of lives that were not needlessly disposed of during the challenge I like to show a montage of those safe lives but before doing so please give this video a like subscribe hit the Bell icon so you know when I'm going to upload next and check out my other videos of my Star Wars Battlefront 2 speedruns I've never made a video like this before so I'm not entirely certain how frequently I'll be making this type of edited video but I hope you've enjoyed watching as much as I've enjoyed making this and so without further Ado here they are the survivors the no kills challenge for Stars Battlefront 2. enjoy stay safe and May the force be with you [Music] one two three [Music] [Music] one two three [Music]
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Channel: Kazumus Speedruns
Views: 333,924
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Length: 36min 7sec (2167 seconds)
Published: Tue May 09 2023
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