Inverse Kinematics in Blender (THE SUPER EASY WAY)

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so first of all let's delete everything in the scene and then let's create a cylinder now let's scale it on the z-axis and from the side view let's just move it up so it's kind of sitting on the floor so go into edit mode and let's add some Loop cuts by pressing Ctrl R and then just clicking somewhere in the middle press Escape go to this menu at the bottom and increase the number of cuts to around 30. now let's apply the scale of this object so press Ctrl a and select scale now let's go into wireframe and let's create our Armature so shift a and then go to Armature single bone and we're gonna just extrude this so with a bone selected press tab to go into edit mode press e to extrude and then Z to extrude on the Z axis now repeat that a couple of times e z e z e z and e z now with the bone selected let's go into pose mode select this top bone go to pose inverse kinematics and then add ik to Bone select to new empty object and basically we are done so now if you go to object mode and you grab this empty you can see that we have some inverse kinematic action have already so now all you have to do is click on our object and then shift click on our Armature right click parent with automatic weights and now if you're going to solid view grab the empty you can see we have some amazing ik action thanks a lot for watching see you in the next one
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Channel: Ruan3D
Views: 6,846
Rating: undefined out of 5
Keywords: blender, Inverse Kinematics, blender IK, blender tutorials, blender tutorial, beginner blender tutorials, IK in blender, inverse kinematics in blender, how to add inverse kinematics in blender, ik blender, blender ik, easy blender tutorials, Inverse Kinematics in Blender
Id: KtjI9VSzEWo
Channel Id: undefined
Length: 1min 34sec (94 seconds)
Published: Sun Oct 09 2022
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