Intro to Shading - Blender 2.80 Fundamentals

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shading in blender is a very important part of look development in order to get beautiful colors and lighting you're gonna have to understand shaders let's start with the shading workspace this workspace already tells us a lot about the shading workflow to start off the workspace automatically brings us into look dev mode and the viewport a mode that approximates lighting with an environment texture to give the user a general idea of what their shader will look like without fully rendering it the shader editor will display whatever shader nodes you have for the material of the object you have selected you will notice that by default if you select your default cube there is already a basic shader node set up for you on your default cubes current material changing the values on this node setup should affect how your object looks in the 3d viewport above to change which materials you are editing simply go here to the slot number drop down this is synced to your material list in the materials tab in the properties editor simply select a different material slot in the list to change the material you are editing in the shader editor you can also replace the material in the current slot with an existing material using the material drop down to the right of it if you only have one material here you can actually add more materials by pressing the plus icon you can then either select an existing material through this drop down menu or click new to create a brand new material another way to create new materials is by duplicating existing materials to do that you can press the new material button which looks like a stack of papers besides materials the world also has a shader that effects the scene to edit the world shader simply change this drop-down menu from object to world the file explorer here can be used at any time to navigate your hard drive for images and textures to bring an image into your scene simply left-click drag the file from the Explorer into any one of the three adjacent editors dragging an image file into the 3d viewport imports the image as a reference object dragging the image file into the shader editor will automatically add it as an image texture node and dragging it into the image editor we'll display it for easy reference annotation and basic editing one important thing about the shading workflow is the different render engines if you go into the render tab in the properties editor you'll notice there is a render engine drop down menu under this menu you'll find Eevee cycles and workbench these are blenders three different kinds of render engines and they will affect how your shaders will look at render Eevee is blenders real-time render engine it is extremely powerful and can render physically-based shaders in real time similar to a game engine however cycles is a powerful render engine that while slower has slightly more accurate lighting when compared to Eevee luckily blender shares nodes between Eevee and cycles allowing you to work seamlessly between the two without converting any shaders that being said keep in mind that the lighting will still be slightly different workbench is blenders preview render engine let's say you're working on an animation and you want to quickly render a preview animation instead of calculating all of the lighting and shaders to do this you can simply switch your render engine to workbench and hit render animation there is another way to do a preview render which is to render your viewport regardless of your render engine selected you can simply go to view viewport render these options will render your viewport exactly as you see it now some of you may notice that the viewport render output and the work bench render output look very similar this is because workbench is the same engine that drives a solid view some of you may be wondering now why the workbench engine is an option when we already have viewport rendering available well the reason why workbench exists as a selectable render engine is to separate the solid view options and the render output options for your preview renders that way you can set a specific look for your preview renders but change whatever you want while working in the viewport the workbench render engine also automatically hides display overlays and renders through your active camera quick note if you want to change the color of a material in workbench you won't be using nodes instead you can go to the materials tab of the object and change its viewport display color
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Channel: Blender
Views: 315,604
Rating: undefined out of 5
Keywords: blender, b3d, blender 3d, 2.8, 2.80, blender 2.8, blender foundation
Id: RRilLLyyn1Y
Channel Id: undefined
Length: 4min 37sec (277 seconds)
Published: Wed Jul 17 2019
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