Interview a DM: Phil Robb
Video Statistics and Information
Channel: Matthew Colville
Views: 121,129
Rating: undefined out of 5
Keywords: Matt Colville, Matthew Colville, Dungeons and Dragons, D&D, Dungeons & Dragons, Running the Game, Running D&D, Campaign World, Campaign design, Worldbuilding, World Building, Playing D&D, Playing Dungeons and Dragons, Interview, Campaign Diary
Id: XuhnWg8YwQ8
Channel Id: undefined
Length: 109min 38sec (6578 seconds)
Published: Wed Jul 24 2019
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Thanks so much for doing this /u/mattcolville ... I really enjoy getting to see / hear the players outside of the game. I'd love to see a similar interview style with your players at certain beats of the story (like it would have been cool to have an interview with Tom after Omega Nails). It's great to see folks talk about things they are interested in.
In the middle of watching this, thanks especially to Phil! I remember looking at Phil's world guide when it was posted a while back and thinking it sounded really cool and hearing this really sounds like a great setting, would love to get some old school box set for it.
Phil your adventure was awesome, I enjoyed it immensely and I've thoroughly enjoyed your style and creativity. My favourite moment as a fellow GM was definitely the bagpipe "combat" initiative roll. It was a brilliant ploy then, and it is a brilliant ploy looking back at it.
What specifically got me the most is the thought process you put into things "making sense", I always try to do the same but the fact is usually I quickly create a session on a saturday before the session (a deadly mixture of busy and lazy) so sometimes I just have to run with what I've got or come up with an explanation on the spot.
As for what you were saying about feeling limited by the setting you've created. I'm personally of an opinion that it's actually a good thing! For a variety of reasons. First and biggest is that limitations and obstacles breed creativity, another is that limiting yourself in what monsters you utilise or the environments/methods they use actually puts forward the "vibe" or "theme" of the world much better.
After all we could all play in a game where the players in a single adventuring day fight a manticore, an ilithid, a planatar, a gelatinous cube or three. But if these encounters don't make "sense" or don't create a cohesive sense of whole it can eventually lead (IMO) to the players feeling disillusioned with the world being presented. After all, if every fight seems to be a random hodge-podge what's to differ this fight with a 150 hp enemy from the other fight with the 150 hp enemy? It's all carried in the theme and the style you present after all.
I really like Phil's setting. It has a very mid 80s fantasy vibe to it with a sprinkling of Old World Warhammer.
Great video. I only got to see chunks of Phil's sessions each week as I passed out part-way through here on the east coast, but this was great all the same. Love conversation about approach, technique, and GMing autopsies, and all the other conversation that directly or indirectly related to it.
Phil is the best for doing this. I love his style as a player and love his style as a DM.
"When I grow up, I wanna be just like Phil."
It will be great when he does another adventure during breaks.
This interview help me clarify what I learned from Phil during this game: - how a place can be so evocative of lore and the environment by doing more detailed descriptions. - a great example of using a low magic setting to make magic feel and characters special. - making great villains
Why do I always discover this stuff at 9:02 PM?
Did the math on his gaming years. There is no way that Iβm going to believe Phil is 50 years old.