a conversation with matt colville
Video Statistics and Information
Channel: Adam Koebel
Views: 110,988
Rating: 4.9042935 out of 5
Keywords: adam koebel, skinnyghost, twitch, live, interview, discussion, debate, talk show, matt colville, strongholds & followers, D&D, white wolf, vampire, planescape, l5r, gaming, tabletop, rpg, roleplaying
Id: jn5U6pNQ-bA
Channel Id: undefined
Length: 108min 37sec (6517 seconds)
Published: Fri Jun 15 2018
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Really appreciated this conversation. My favorite part was probably the discussion surrounding narrative versus story. The distinction, I think, being that narrative is the back and forth between GM and players describing actions during play, and story is verbally retelling those actions later after play has ended.
It's nice to get more perspective from Adam and Matt on game design too. Any other parts that stood out?
I enjoyed the callout of the first roundtable comment section βΒ people went way overboard. Great discussion overall
The part of this that I found resonated with me the most was about alien non-humans, and not letting dwarves be grumpy humans, etc. It's something I realized I've been doing in my setting, except the players never get that, and I'm not sure how to help them get that. Anyone got any tips?
I loved the part denouncing the universality/misuse of 'Rule Zero'. So much of the meaningful conversation of rules in online dialogue these days is shut down immediately with "Fun is #1, if a rule doesn't suit you throw it out".
Probably one of the few times I've strongly agreed with Adam about something. Relying heavily on "these rules are optional so long as you're having fun" is very lazy at the design level.
I always enjoy the little stories of the "olden days" like when Matt mentioned that alignments came up to stop people from killing each other.
That said, it was super long. I had a hard time getting through it all. I think I was just hoping for more meat from the video.
I'm glad Adam touched on the fact that DnD isn't a universal gaming system. It is in fact a very specific gaming system about exploration, resource attrition, and killing monsters. I always see people saying " How do I run a horror campaign in DnD?" or "How do I run a political intrigue campaign in DnD?" and I get a lot of shit when I say "You should find a system that does those things instead." It bugs me when people use the inability if DnD to satisfy these needs as a disparagement of the system. It does what it's designed to do very well. It isn't DnD's fault that you're trying to bend it into a shape it's not.
It's like the threads on reddit where people say "We played an 8 hour session with no combat..I'm so proud of my players :) :)". Why? Why do you think not having combat in a DnD session is some lofty goal and not a failure? Play something else. You'll enjoy it more.
In regards to game manuals as reference guides: You guys should check out Degenesis: Rebirth, because it is so much not that. It's pretty much 'Authorial Voice: The RPG'. And it's so good.
Really enjoyed this podcast!
Of particular interest I found the idea of viewers joining discord to form factions and provide feedback to the DM on in-game events.
I would love this for my game but I am not a streamer ...yet the idea of interested third parties providing feedback would be really awesome. Any tips and ideas how to find and recruit people who might be interested in basically becoming NPCs that once a week provide feedback on events in-game from their point of view.
Did anyone catch who they referenced at about 42:30? Something like Tom Molve? I was curious and tried to look it up, but I couldn't figure out the spelling.