Interior NIGHT RENDER in Enscape - SketchUp to Enscape Complete Workflow Part 4

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what's up guys Justin here with the rendering essentials comm back with another Sketchup and inscape tutorial for you so it's been a little while but I wanted to continue my series on creating an office rendering inside of Sketchup and enscape and so in this video we're gonna talk a little bit about some of the options for adding interior lighting to our scene so let's go ahead and just jump into it alright and so what we've done it what we've done up to this point is we've come in here and we've created our kind of a night scene with a with an HDRI image and I will link to the information about all of that in the notes down below but what we want to do now is we want to use in scapes lighting settings in order to create some artificial lighting inside of this image right now this whole thing is being lit by the AP HDRI image in the background so we want to do is we want to come in here go in and add some lights and so this is gonna be kind of a two-step process in order to do this so the first step but the first thing we're gonna want to do is we're gonna come in here and you can see how right now none of these lights are lit up inside of inscape what we want to do is we want to add both lights in here and we also want to create we want to make this so that these materials inside of these objects are emitting light as well to make this look like a light one nice thing about this is you can see how when I come in here and I select all of these and if I look in my outliner inside of Sketchup these are all in here even though they're not labeled very well they're all in here as components and you can see how those are in here as components and you can tell because they have the little brackets around them well the nice thing about that is if we add an emitter material to one of these it's gonna get added to all of them and so let's actually start off just to give you kind of an idea what this would look like let's add a rectangle light inside of each one of these components so before I add my light what I've done is I've double clicked inside of this component so that I can come in here and I can put this inside of the light that means if I add a rectangle light in one of them it's going to get added in the others as well and so inside of inscape you can find the rectangle light in the enscape objects and so you click on in scape objects and that's going to give number of different options including sound sources and linked models when we specifically want to focus on the lighting and for this one I want to focus on a rectangle light so I'm going to click on this and we're gonna draw a rectangle light and I'm gonna go ahead and I'm gonna place this in here I'm just going to make it face downward if I can it doesn't seem to want to let me do that so one thing about the placement tools in here is it can be a little bit tricky getting this where you want it to be I know the options are supposed to make it a lot easier but for me it's just a little bit of a struggle to get this to kind of go where I want it to go so I'm gonna try to make this point straight down as much as I can and what that's gonna do is that's gonna add a rectangle light inside of inscape and I'm gonna have to come back in and replace this because this isn't straight up and down but you can see how now if you look inside of enscape you've got this interior of this office space is actually a lot more well-lit than it was before and you can see how this lights kind of in a lot wrong location so it's kind of like running into this stuff and that kind of thing we're gonna we're gonna work on that and so we're gonna kind of align that using the rotate tool inside of Sketchup in order to make this straight up and down so there's probably an easier way to do this but I just was not able to get that aligned really the way that I wanted so what I'm gonna do is I'm just going to rotate this so that it's flat and I'm just gonna move it down a little bit using the move tool so I'm just placing this geometry myself and then once you do that and you kind of start once you kind of get that placed where you want it to be then you can come back in here and there's a tool in here for move light what the tool for move light is gonna do and this is actually really handy is this is gonna let you resize this light you just by clicking on one of these boxes so I can size this light so it fits about where this light is inside of your model and one note about this is you probably want to make sure that this is a just slightly below the face right here if you can I'm just because otherwise you might get a little bit of an intersection in here with this light with your geometry so if I move this up for example you can see I'm getting kind of weird artifacts inside of inscape because I'm intersecting that with this object so you want to make sure this is just kind of hanging down below just a bit inside of your model and so one thing you're gonna notice now is even though your model is well lit inside of enscape the problem is that these lights aren't actually lit up and the reason for that is because the rectangle lights that we've created aren't actual geometry inside of this model so they're kind of a placeholder for location that's emitting light but we need to come in here and we need to apply a material to this face that's actually lit up to give us the look of a lit up material like a real light would have and so what I'm gonna do is I'm gonna come in here I'm just gonna right-click on this inside of my outliner and I'm gonna hide that light for a second cuz it's kind of in the way and so what I'm gonna do is I'm gonna apply a material to this object inside of inscape so I'm just gonna apply a custom material that shouldn't be anywhere else inside of inscape so in this case I just selected a gray color it doesn't really matter what color you select and then I'm gonna go into my in scape materials editor and I'm going to edit that material that color m01 I'm gonna check the box for self illumination and so what that's going to do is that's gonna make this material inside of inscape an emitter so what that means is anywhere that material is it's now going to emit light and you're gonna notice that it doesn't actually emit enough light in here to actually light the scene I mean you could like really drag this up and do that but you can see how even then the auto brightness doesn't really like that so what we're doing is we're combining the emitter material that's been applied to this light with the inscape lights well now I'm gonna come back into my object inside of Sketchup and I'm gonna unhide that enscape light so now what I have is I have a light in here that you can see right here that's emitting the light you can see how we're getting a shadow off of that and then I have an emitter in here that's actually emitting light from the material so it looks like this light is actually lighting up the scene and so you can adjust the brightness of this emitter material you can see how it's a little bit better of an effect in here when you have your rectangle light in there as well you can also affect the brightness of your rectangle light using the in scape object settings so if you want this to be brighter you can drag this this way so you can kind of make that do whatever you want it to do and so let's say that we wanted to come in here for these these ceiling cam light the same thing so let's say I wanted to edit each one of these sealing can lights and the nice thing about this is these are also in here as components so let's say I wanted to edit these can lights well all I would have to do is just come in here and I would probably it looks like it looks like these are a very simple object in here so probably what I would do is it looks like they're just a cylinder right now probably what I would do in this situation is I would just select this and do an intersect faces with model like this so what that would do is that would give me an edge right here and then I could draw a line across this and theoretically create a face it doesn't there we go so that kind of created a face in here I would probably push pull that down just a very very very little bit just so it's hanging below that ceiling material and I would just reverse that face well then I could come in here with my color m01 which is an emitter and apply a material to that so I applied that emitter material to that well now these lights are now in here as emitters and so they look like they're casting light which is great the only other thing that you may want to consider though is because this is only an emitter it's not actually casting any shadows or anything like that inside of your model so it's a little bit unrealistic so probably what you would do in this particular situation is you would also add an in scape spotlight in the center of this light and you would just use this you just make sure that it's slightly below this surface right here and you would just make sure that you point these straight up and down I wish there was a little bit better of a way to do this I think if I click right here maybe there we go then I can point this straight up and down and so you can see how now because I was inside of that component and one thing you might want to consider is minimizing the outliner right here because I was inside of that component when I applied that light well now that light has been applied not only to my one component right here it's been applied to all of them so now what I have is I have an actual spotlight shining off of each one of these lights inside of my office building and so you could play around with this a little bit more if you wanted to you I'm actually fairly happy with the result that we've got right here you can definitely use adjusting those spotlights you could adjust those so that they're brighter or dimmer however you want to do that in this case I'm gonna kind of leave this as is I'm gonna call this good and so let's take a look really quick at what we have we have our we have our hanging lights they have a rectangle light in our admit er and then we also have our can lights they have an emitter face and then a spotlight pointing down and so what I'm gonna do now is I'm just going to go ahead and I'm going to export a render from enscape so to do that I'm just gonna go into my settings we're just gonna go over to capture and we're gonna take a look at this we're gonna look at our resolutions and I'm gonna go ahead and I'm going to export this as a full HD image that's gonna be 1920 by 1080 and you can see how this tells me to export an image I'm just gonna press shift F 9 so from insight and scape I'm gonna click shift F 9 that's gonna render a copy of my image and it's gonna save it to that folder so now if I go into that folder and I pull that image up you can see how I have a pretty good rendering in here based on the models that we have the lighting that we've added I'm pretty happy with this night scene so that's harmony in this video leave a comment below and let me know what you thought was this helpful to you are you using inscape I just love having that conversation with you guys if you like this video please remember to click that like button down below if you're new around here remember to click that subscribe button for new rendering content every week as always thank you so much for taking the time to watch this I really appreciate it that will catch you in the next video thanks guys
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Channel: The Rendering Essentials
Views: 17,812
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Keywords: rendering tutorials, SketchUp rendering, Vray Rendering, the rendering essentials, therenderingessentials, rendering lessons, photorealistic rendering tutorials, architectural visualization, enscape lighting tutorial, enscape artificial lighting tutorial, enscape night render, enscape night render tutorial, enscape night lighting tutorial, enscape night office tutorial, enscape and sketchup complete workflow part 4
Id: W0HGl60HoUg
Channel Id: undefined
Length: 11min 51sec (711 seconds)
Published: Tue Jul 23 2019
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