IAN HUBERT | Blender Everyday #10

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[Music] [Applause] [Music] and we're live on the community this is Paul Louis case with another episode of lender every day today he's number 10 you managed to get to ten episodes interviewing artists developers whatever under everyday today I have the pleasure to have an artist musician director one minute tutorial er is that nothing youtuber that's also a thing so today without further ado give it up for demand afternoon legend yes actually afternoon here how are ya I'm doing good I'm doing very good I did I did a the the maneuver cuz this is earlier than I normally wake up and so sorry about nights ago I didn't sleep very much so that last night I could fall asleep at a regular time which works really good if it works if anyway if you fall asleep too late the second night then you are just you're you're taking a nosedive but I think I think I pull that so it goes back again that's a seven is quite and ten times is weird times good to have you here very good yes we actually know each other we were just chatting that we know each other for like 10 years or so almost it's almost our anniversary because little so people are not aware that you just know didn't start by making use of blender stuff like a year ago with lazy tutorials actually this man has a legend his man as history behind him he is a director of the very first open movie live-action of movie in blender like tears of Steel if you remember which lets you choose almost 10 years ago which led to one of my favorite productions that you've made which is throw it in the canal the making off it's just I don't know still is great but the making off man it's just amazing if you haven't seen it I think it's on YouTube but it's also under cloud where you can it's just awesome thank you for this gift to humanity throw it in the canal shows the process of you like making tears of Steel basically from like that you start with like waking up and like yeah you waking up and it's like this is the first day and Hamsterdam or something like it's just awesome yeah well it was suppose I think there was somebody who is making the an actual behind the scenes but in the end we end up just using like my little personal video I had one of these little like was they called flip cameras or something back then yes and and we end up just using a bunch of like the messages was sending home and so it's like was yeah weirdly weirdly casual that you were sending um Wow so yeah just for family and friends yeah it was just like random random footage and it's like whoa we've got some some making of a movie in here and so it was a lot of just mostly hanging out sorry I should so mark and Mark is on pigeons at your name mark yes Wow you can see and you can see everybody there so yeah amazing and another great production and also people maybe are not aware that you don't only make one minute tutorials but you made two feature films that I'm aware of one it's a it's a project London which is amazing I don't know if people have seen it but you worked on it for so long well yeah so seven years seven years working on project London but you finished it it's out it's actually on YouTube I just found it just the whole thing I think yeah yeah it's somebody uploaded it apparently no I see a spiral productions and then yeah yeah and then you can see pressure London saying you're in your film and we can even see you on the on the film right okay me uh I don't think I have a cameo no that's mmm I don't even know if my voice is in there yeah I don't know if I do that oh wow josh is such a baby oh it's just amazing just like this is when do you start at this project this was 2007 or I think we shot it in 2008 so that's 14 years old at this point Tosun 700 does YouTube almost basically yeah yeah it's nice 20 makes it really easy to calculate how long ago things were yeah it's crazy old but I think your your masterpiece is a one hour your your other feature film the grass growing in slow motion what a half hour it's also new - it's a feature film on your YouTube channel but people are missing out these gems they probably know you better from the lazy tutorials that you've been preparing lately 7000 views 7 account is it you click on it probably not that's not very second or a few seconds so people actually assume it more I could say I've seen I haven't seen the whole thing I am still saving it for you know quite a doubt the content you know and I'm tired of being inside and just need something to relax so yeah it's pretty good some people say it's even better at 0.5 speed but probably it's probably true but the the thing that actually like broke the the web and your channels and your social media channels it's lately the lazy tutorials how do you know yeah those were crazy how do you feel about that how do you feel about like silently people how do you even come up with that with the concept of just making something super fast but down to the point and clear that's the most important part is just whatever I could fit on Instagram nobody watched anything I did on YouTube is like hey alright yeah what can we what we kind of do in doing a a minute and then because it's always one minute videos maximum makes sense yeah which is the reason they're all but kind of more square aspect ratio to which drives drives YouTube crazy but I actually actually like it because it kind of like lets me crop in and actually edit the experience like I can just show you know it's a lot of its trying to make it feel as if you're getting the information without it being like super super fast and so I'm trimming out and I can cut out all these little bits and kind of make it more of like an edited movie than actually just a screen capture but yeah I've dumped a lot of time into making making those things I haven't made as much lately just because I don't know it's um the YouTube recommends them so much like that's where most of these views have come from and then so people are trying to learn from them and I just feel guilty for that Wow opening like if something's gonna be because if if you're like hey there's this thing it looks kind of easy maybe I'll download blender and try it out it's like that it can be a that can be a intense introduction to blender and so I've been trying to kind of make stuff that's more like I still got a bunch I want to do but like it's a little bit more slightly skewed towards towards if you just starting it for the first time but people asking that because I think it's a completely different like diary like people target that you hope so yeah I think so as for me at least this is like the perfect content because I want to know how the thing is done I think I know my way around blender debate so it's just want to know like your thought process also because it shows through this one minute or maybe two minutes it shows your thought process it's like how you it's like okay maybe I'm gonna not spend a lot of time in this part but I'm gonna spend time on this area and like mapping all these UV of little papers and stickers that was that's the hard part is it takes um you kind of have to make an assumption about just what everybody knows quick blender which is a so many different parts to it that's like I saw every time I use blender with some with somebody they do something right off the bat I'm like I didn't know that was even on the table I just saw a screen capture somebody's working on a thing and it had a the old logic bricks which I thought those disappeared like years ago apparently that it's the blender the blender game engine branch if you know they still have the logic bricks and all that's in there I think integrate with EB now yeah it's a fork of blender that basically focus on the game engine and making it a bit more more modern I haven't played with it but have you I said no but I want to just cuz like Eevee is asking so much like just it feels like it it's perfect for ya a game engine real time stuff did didn't even change the way you work like oh yeah [Music] yeah yeah it's if there was I mean if nothing else the having to do a thing and then like hit render and see it this is just especially because it actually can't give you results that fairly well represent like what the cycles render will be I mean are there things that you can do in TV that you can't do in cycles and you found out and it's like actually better or like these kind of effect I couldn't do like some some real-time effect something looks better in real time with the all the artifacts in really cheesy yeah like normal especially if you're working with like normal Maps or like bump maps or whatever Evie is a lot more forgiving where you just crank it and it'll just kind of get even bumpier and bumpier and if you're in cycles you'll just get into five flights to be really quick and so stuff like that is really nice to be just experimenting with crazy pushing texture it's crazy far Wow so nowadays your your every day's you are also working you released recently a teaser for which always also a mix of it like it's a teaser but also is a one-shot very long one that is heavy and it's from dynamo what is dynamo is this the last episode really now I know we all we win for people that don't know what is I know yeah I haven't seen the previous episodes were you actually that one you do perform even for chess copper for sure see he went she went to LA and I think somebody recognized him they're like are you are you uncle Rosie no balls yeah seriously and I think yeah and I think it was actually the guy who recognized him was I think it was how Hickel who's like the art director like Academy award-winning art director at like ILM but yeah is a famous I I was doing I was doing dynamo weekend back in like 2011 it's just cuz the it's the thing where if I get excited about something I'm like I want to I want to incorporate this thing into something Diana was kind of a catch-all and I filmed a bunch of stuff back in like 2011 and then I edited some of it while we're working on tears of Steel and in the intervening eight years I've kept working on that but it was still supposed to be this show still supposed to be taking place over the same 48-hour period except now everybody's like a decade older and it was just feeling a little bit like I have you know I don't know how many thousands of hours worth of finish episodes like done we've just been filming and building sets like it's it feels like legit crazy at this point that I keep being like well I just need to shoot this and kind of put that in there and it's it's not ready but I'm sitting on so much stuff but because it's become you know we're all thirty now instead of twenty-two it's harder get your friends together kind of kind of film stuff and it never like made the type of money where I can be like okay everybody leave your families for a week we're just gonna you're actors now we're gonna build my thing and so yeah this is kind of it's not like a reboot but it's it's kind of a parallel thing they'll let me wrap it up while also using resources and friends that are make more sense now and so that's been fun we've been building I've got my and we see in the end yeah we've got a green screen kind of on the other other side of the the church so we've been building up yep yeah I mean kind of the old the old office I think but out there is the the main space we got the green screen which has been really fun having a have an actual kind of I do make all the props yourself as well oh yeah I've got my friend comes over Nate Taylor and well sometimes go go nuts like that that whole set was like two hundred two hundred bucks I think of just like garbage that we painted all together right trying to use Arduino 'he's like little you know having played with Arduinos I haven't yet but I really wanna it's sounds like you can control or do any little robots the anything big dog will help me get my first one set up cuz this fight is he knows he knows how to do all that sort of programming but like when you get it right the robot starts doing stuff which is apparently a fun way to program and when you're doing wrong they take over so amazing another recommendation for people is to watch your talk last year from lender conference is really it's nearly half a million views your presentation and I follow the comments and there is all day all the time there is comments coming up on this is just amazing so it's like it's not a half um it's not a one minute tutorial but it's like half an hour she's just crazy that was that was so fun yeah I'm bummed that I I mean totally totally makes sense I'm BOM dia la conference yeah next year next year yeah yeah coming to that absolutely yes I was I was already planning to go to this one and but unfortunately it's not gonna happen but yeah next year next year hopefully hopefully it should be come on how long can this thing last anyway we have lots of questions for today so I was thinking maybe you could show something on your computer but I think if it could go pair with together with the questions because we have a let me refresh the page just to get the latest I had 42 comments the answer to everything 42 oh and the first comment you may know this guy thing is a blender user don't Rosanna turn isn't that crazy you have turned for the first time you're asking a question right away it's a great honor to he starts the comment by saying I'm a huge fan I know you borrow a lot of textures from different sites where do you draw the line between when you decide something it's stealing or not you take a load of that and the question continues you take a lot of things from the real world and incorporate it into your work have you ever tried wearing a mock-ups suit and using that your for your character animation yeah let's see well first where where win-wins the line words someone thinking where these draw the line is stealing we know when you when you get caught no I great answer I've tried a lot harder to be because I used a bunch of like textures calm and there's and there's always times where you're like I just need that one little little decal and it's like of the million pictures of subway doors floating around on the Internet whoever took that one picture of that one decal will probably not notice if it gets if it gets on that thing but I've been trying to be more more aboveboard with stuff actually I've gotten really into taking taking my own I've just got like lots of folders of just pictures I've been taking on my phone because we have great little especially cuz I like using kind of low lower res pictures anyways yeah like it's just fun like real life is now kind of like a scavenger hunt I'm like oh I like that wall I like that building I took pictures the Sun was shining through the window yesterday and it was so such a dirty window I didn't know until the Sun hit it and so I took a bunch of pictures of that just to get that nice like natural grungy splashed rain texture map and so yeah I've been trying to trying to do stuff like that yeah there's a you're do scanning also a lot right 3d scanning full scanning which actually leads into the the mocap um the mocap situation I have a Rococo mocap suit which I don't know if you you've seen these it's got just a little accelerometers on every joint and they have all this processing in there in there um in their software and so it actually works really well for just like I just throw it on and beemo capping like any time um which is static your animation is yeah yeah and so you combine that with uh with doing the photo scan I kind of have it figured out so I can like photoscan my my friends and so a lot of times now if I'm on set I'll just grab a scan of the of the actor or actress and then later if we need to make a new shy I can like stitch them all up and then control their body with the mocap suit and we can just without having to get everybody back together it works really good for like you know wide shots they begin yeah it also it's an absolute nightmare it's good that you have to do humans but if you try through the robots for that or like animals or something or oh yeah well I mean that's that's what's fun about it is you don't have to use the full the full body and so I've been animating little floating robots and stuff and so I could just use the torso and the head and just to kind of be like hey I'm a floating I'm a floating robot or I'm working I don't think I own thing is I think I you'd say that yeah working on a project where there's like just robot legs yeah I'm going you just use the bottom half of the of the suit you just animate the whole thing like in real time I am I'm very excited by that and they just released a thing that lets you stream the data live into blender so I can use it in evey with the physics and like all of that and it's just like all these different cool tools like this or all just coming together the same time so I think at home virtual production where you're just able to gather different bits from real life like photo scanning feels like real life clipart you know Wow alright next so you see you should sell merchandise for your work you could make a fortune and then also the comment says that I could hear you by the way I don't know if I'd buy it oh I'm not on delete on what yeah it's like taunt but why would someone wear like code yourself with a name and then use the terminal with you're not that's not anyways i if it would make sense to be it wouldn't make sense not to be done right anyway next question so cg matter asked Paulo and Ian I hope you're doing spectacularly well in there today I'm sure it's one question but first somebody's - it's ok we let's try to squeeze in as many as possible so first one is - Ian great tutorial on tracking you explain it in a brilliant way you you do if you haven't seen it check it's the last video that you put out on your system this is CG matter yes yes and this is the person I was most nervous about putting out a tracking tutorial because he knows how I think everything yeah yeah what's the Doris the the tracking tour actually so I was really excited to like I made the the dynamo dream teaser the full two-minute one-shot evening thing with the thought of that kind of being a showcase for like what you could do at home with the green-screen and so I kind of let myself go a little bit overboard on that just because I knew that I wanted it to be like this is a thing you could do with my like free software in like a chunk a chunk of green screen and then I wanted to make all the tutorials kind of showing the technical process of how how to do that and so yeah I want to start with motion tracking because motion tracking is just the the door does so much cool stuff and now I'm working on the green-screen one which is also I don't know how to how to kind of separate it but uh but motion tracking isn't something most of stuff is like modeling but stuff I've been doing for four years and it's all like my own ideas I mean nothing comes from like nowhere but it's it's the motion tracking was the first time I made it to tour I would learn something specifically to make it tutorial for it and that was that from you know why out of my like I didn't want to when I watch other tutorials because that feels like yeah you're just stealing they're begging to make like your own so instead I just worked on in the motion tracker for like a week trying every combination of stuff and so I kind of figured it out and then before I released it I watched a bunch of other tracking tutorials like a like Sebastian Kooning's introduction to match track blend which fortunately matched I was doing pretty darn pretty darn close but uh yeah I saw CG matter stuff and yeasts like next level doing every type of tracking I didn't even know as was possible um so he left a comment on yourself and he loves the tracking do you ever nice do you ever use for sure three da st. eyes or is it blender tracking every day so do you use other apps or for tracking or so blender I use um I use a lot of the the After Effects camera tracker because it's actually weirdly solid yeah I think now I have been blender just gives you more control like it's with After Effects is this black box we click generate you know camera track and it gives you like one check box of try harder or like something like that use an an analysis use intense analysis or something like that but if it doesn't work yeah you can't do anything about that and with blender it gives you every single tracking point with their values you can filter it and you can clean it and if you want to like reconstruct a mesh you can just from live add you know it's yeah it's so much more control I've been loving it you go back and forth between you know After Effects blend there or just do it at the end since doing the the tutorial I'm a lot more in love with with the blender tracker and so I haven't gone back to After Effects since then I tried it I did another shot that's like the Dynamo dream like the one the winner thing and I tried doing that just full blender and so I tried that method I talked about basically the method I talked about in the tutorial is blast it with auto generated tracking points which Thank You Sean Kennedy for for showing me that that exists because that's that's a game changer and I just get a million points tracked through it and then just delete everything that's kind of an outlier and if you did this kind of like refining process because like the UH it finds a lot of points and tracks them really well that I would not think would be trackable i I'm always like oh yes you need an eyeball or like a little crosshair or you know a solid corner or something and it's it's actually very forgiving and so I like giving it that opportunity to find all these tracking points that I wouldn't think would would work I guess well for those who don't know Sean Kennedy he runs open visual effects calm winner of tutorials and training on video tracking the motion tracker and then secondly powder you're the master chef making life Swingle minute thank you one thing if you ever get nervous recording or have to do multiple takes is that I don't know for which one but I always get nervous recording and when I have to make videos like for life rooms I don't know for some reason it just works but when I have to record myself making a video I take an hour to make an eight minute video sorry how about you tell is recording for you so usually just cause you whine oh I thought you were talking to him yeah yeah no I get I get nervous for for sure yeah and it what happens sorry what was crazy about seeing the talk from last year was just how often I say um that was not a thing I knew I don't think I do in real life I think if I feel like I'm turning it up like i'ma go you have to you have to keep the information going you can't stop because I know is trying to cram like a 40-minute talk in there like 20 minutes then I say um just to keep that vocal momentum going but yeah as soon as you and I shouldn't even sing it right now because as soon as you know to listen for it you can't unhear it and it's just it's like wow I'd say that a lot well yeah I have many of those I mean trying to be more like just try remove but it just just makes life much harder huh can you like get rid of vocal tics like that okay yeah yeah but you have to think ahead what you're saying sometimes I don't know I noticed that with practice the more I do like I'm doing a live stream every day for many weeks and before like 200 live streams so it I notice that at some point I can just keep talking and then think of the whatever I'm gonna say afterwards so I can like drop the humps and or a loose at least make a pause and continue without the I'm in the middle I don't know I don't know how this works is just weird next question hola Pablo and Ian with a little love icon emoji how do you deal with smoke and steamy scenes steamy scenes yeah so we just filmed a bunch of steam elements out out behind the church recently like I usually do just cuz for weird weirdly there's all of these cool smoke sim tools but a lot of times you can still especially when it's getting going you get that kind of like like mushroom effect type thing and even when it's going fully I don't know if it's steam elements are one of those great times where you can put something actual like real and textural back into your scene and so yeah I've been shooting a lot of my own so sorry 300s plates and then you put them in blender yeah making him little little looped deals and you can just stick them on on a plane and have it control the mix factor between a transparent and either an emission or translucent if you're feeling feeling a little fancy and so yeah you can just have a hundred of those and there's gonna be much faster and less of a nightmare but yeah sometimes you do need the volume information though like for a vector characters walking through and yeah favorite add-ons do you use add-ins oh yeah yeah favorite do you know of your head the via the was the apperance obviously amaranth what was that called uh you amaranth yeah yeah yeah yes I have I have trouble sometimes remember even what are originally add-ons because a lot of them are included in blender now and so it's almost like I never totally understood that guys like it's it's just kind of like it lets you decide whether you want to include it or blender but it comes with blender yes basically there are many things in blender that would make it really make it look clutter maybe so they don't always are enabled by default some of them are very small like the export UV layout where exports the image that one it used to be an atom like why it's just one button somewhere but some of the add-ons they they are all over the place the camera or like add extra objects it's great but how often do you need to add is very specific screw driver I don't know Shane yeah so yeah that's why some of them are disabled and also for testing so which one do you think it should be enabled by default copy attributes menu yes please yes I kind of high industry standard software without a control C control V for settings images import images as planes I love that one the UV squares add-on is is always very good I've got a whole dress at home this year yeah Oh node Wrangler yeah sure you had some some menus on the side that I like there may be a bit too many buttons but no rank like the shortcuts control take control every color click I love I love all the hotkeys anything gives more hotkeys it's fun but it also makes it hard to teach people blender sometimes because it's like at any given moment you're watching them do a thing and it's like do you want to know the six other ways you could be doing this with varying levels of efficiency that would there's like one button that will do actually is more combinational like six buttons look exactly the entire task you're trying to do right now but it requires you getting a little overwhelmed for a second but once you learn it it's like you've learned like a spell just so like summon this wacky maneuver and I yeah next it's just one between even motion blur or shadow catcher these are two features are lacking currently in blender for Evie motion blur and shadow catcher pick one motion motion blur know anything about that yes and no yes that I know that it's it's not as easy to to do but it's there are some working progress there's a patch already working progress that really yeah but it's worth berries and yeah it's way work-in-progress it's being it's under development so it needs testing so it's not gonna happen for sure for 2.83 but for 2.9 I really really hope maybe we can push for that so yes next question how you doing by the way you like this ping pong questions yes you still have fully asleep no no I'm doing so good ok awesome right so hello an Impala thank you for the time I if I may ask someone who already played a part in the industry how do you composite your scene do you use nuke fusion or it's just blender usually usually after-effects yes although I've been having a lot of fun trying to composite stuff in like right in the viewport lately just as much as you can stick in like natural 3d space because again it's that that was the whole thing is like usually jumping over to after-effects you can click and drag stuff around but if you have it in the viewport with Eevee you can do that anyways and so I've been like ok no no coding yes sir oh so like taking taking footage I've been getting into a mixing a using an ADD shader to mix a transparent and an emission shader and that's basically a screen or additive blend mode on just whatever you import in there and so you can just start doing composites you'd be doing in like a regular compositor just right right there and so that's been that's been cool Michael I love I'm using an you know Adobe After Effects for 20 years or something like that but it's also like 60 bucks a month and it's getting to the point where I don't go into it all that much I've got like a couple little filters I use and it's it's nice for integrating with you know if somebody sends you a big timeline of video yeah you've got to be able to to take it but yes slowly slowly working over over that way would be fun I should learn new perfusion probably but yeah basically just after effects and blunder these days that's only that let's again okay next question is can you please make a blender Laci character tutorial where you texture and model a character will be interesting to see with your design style also I hope you don't get the corona me too you should you should make more you should make more of a character tutorial that was I feel like your your characters like 13 years ago we're like the look of blender like I was like thank you hi yeah maybe a lot of people don't know some people think I'm a developer some people think I'm a I think maybe I should show a bit more at some point or maybe they were like sit with myself with a mirror and they interview myself hey Pablo how are you or you always make youtube tutorials but now I I used to make tutorials I usually often do it once well but them I made at it the one that he's talking about this video tutorial that I did in 2009 so 11 years ago okay and just like the visual style like I think you were one of the early blenders that I eat the carrot right yes which that was a splash screen for for which for under it was for blender of 2.36 and okay yeah yeah I'm kind of showing it now it's a it's just funny to see anyway so okay sidetracking I'm not supposed to be showing this but is this fun so any history of lender stuff so the question was yeah character tutorial then he's too ambitious and hard to to how like make a full tutorial like the press oh yeah I was changing the top because I don't know how that we can switch to pick them okay next question I'm just I'm really bad at organic type stuff that's why I do all the green screening and photo scanning and and everything just because there's that's a whole understanding anatomy and just the way cuz look at the robot it's just you know you have you have an arm chunk and an arm chunk but with a human flattering animal flesh object this shape right here is just a in shape now when the arm goes down and if you want to do anything that doesn't look like a nightmare you have to actually get pretty close and so and it's that weird uncanny valley thing where you can be like a master and be so so good and you snail one or you just miss one tiny thing and it was like wow well that looks horrible yeah it does but also this is more technical skill than most of you would ever have in your entire lives is saying this hypothetical character animator and that's why I mean anytime I see CG humans in in movies I'm just like that's amazing I am terrified of of that and I can't rig I just been using rigify if I know right if I just don't even thank you rigging is like it's like I don't know it's like animation guys just try animation you hadn't worked for like ten years in it to react so yeah like the flow of skins rigify it and then use the the mocap suit and dance around and that's that's great it did Nathan Nathan we talked Nathan that don't make the original rigify it's very first version yeah yeah he's he was hired of rigging pinkie's after Big Buck Bunny I think he made the human reading DVD as well yes why is that has it expanded beyond him do you remember like yeah absolutely Rick if I now I so it's a full module inside blender that it has like you have got a life on its own he has modules modules like to expand and to make your own modules like if you make a lot of dragonss you can make your own dragon module and then have it as part of rigify you can extend your own Riki fight she's amazing oh cool super nice super big if I it's amazing so right next question is a love letter to you Ian so Ian you always hit the g-spot of my eyes with every creation you make you inspire me to sit down and constantly create ambitious projects without a single crybaby excuse I offer reasons I often repeat to myself I am Ian when I feel overwhelmed by my own projects thank you for being my creative supporting myself kids conscience mind my wallet will bloom like a flower when dynamo dream releases because damn I freaking love large metal robots that's very nice yes question when creating complex designs for objects in the scene on Dynamo dream how much pre-planning does it take for each scene lower Bible sorry shows everything just your imagination going wild that was I was made up on on the fly for sure like we were I I think I think I've said this this elsewhere but like I was actually pretty pretty buzzed the whole time we were doing that like we were in the kitchen and I was like trying to explain it to Caitlin and I was like let's just there's be elevator which means you can keep walking that's a bit a green screen will feel like it's different bits of green screen it'll be great it'll be like let's go to it and so we did it which is why the camera movement is no I wasn't like stumbling drunk but I was just like I was in the in that zone you know and Sean I was like hey Sean can you stand on this sawhorse and like you'll be you'll be the vendor guy he's like selling the thing and I think it'll work um and so he only did I didn't did three takes and I think I used the second and the second take but it looks cool about green-screen is like if anything were to go wrong like if she walked a route I didn't expect or if she she trips on a thing or four random light casts on her unexpectedly yeah you just justify that in the world you're building it's like oh she has to walk that way because there's an object you know in the way and the little random bits the little accidents that happen are actually what help you add the realism because then you have to kind of explain them and so yeah it all kind of all kind of works together like that and so I need like change any like is it I don't know if it's three pizon on something or everything yeah there's we use we use all the lights to we're using the light the green-screen as actual practical lights in the scene also and so she gets in this elevator and she's standing right under this light and that's actually the light that was lighting up the whole front area of the green screen and so that was kind of that was kind of fun because we didn't have enough lights to light her separate yeah we did some stuff alright so next question thank you what are the features you like the most in blender how and how or where did you get all the crazy ideas in your tutorials the features I like music the most yeah okay like name three features it or what the modeling the animation ends the rendering I don't know really enjoying Eevee I feel like V's just kind of changed the way that like my brain thinks about working in CG like like fundamentally so and rendering speed yeah I guess I don't know how specific there there look yeah I think they're thinking about like specific specific ones things well yeah concepts I love extruding extruding I was really good I also love externa who doesn't love okay so I stopped up one feed changing someone blender wait for the first time it's like just wait just wait until we get to extruding your whole world's about to change just pop it out pop it out after everybody's life ones after the extrude I gotta say thanks Judy yes okay so will you ever do a fast tutorial on how to make fast tutorials I thought about that but there's there's a thing where if I if I think about something if I think of a thing too quickly then I don't like it where I was like what should I got stuck on I was I felt this is where the tiredness comes you know like the language being a little black box is you have an idea you want to say yeah and normally language is like oh here's the words to express that thought you don't have to hand assemble the words but if you get a little bit tired then suddenly you have to start piecing the words together by by hand and it's a native language imagine when you I am so impressed oh yeah I was I was talking about weird meta creative idea things yeah so sometimes if an idea occurs to me too quickly like I go oh I should make a I should make a tutorial what should it be about making tutorials I'm like putting that one back in the drawer yeah you get so many like 48 hour films about making 48 hour films the next question actually is related to that is like where do you get it related to dynamo where do you get the ideas from you're right also you write your episodes today like what you write them like time way before with the whole idea in mind or while you're shooting it some kind of comes together yeah well I love this current workflow where I just do one everything for two years but I've been working on this 15 minute episode for like two years now we made a lot of other stuff in that in that time too but that means it's it's not like sit down write a thing that means it's more like write a thing walk around see a movie you're like oh I want to excited about ice-t's now gotta put a heist in there and then you're walking around you see something else you go oh and so it's just kind of this collective idea of all the different things that have been exciting to me over the past like like your and a half and I'm kind of okay with that being a little bit obvious sometimes but uh but yeah I I do I do write stuff but again I'm not I'm not a particularly good writer but I am good at knowing when I don't like something like it something feels a little bad to me and so I can just keep mixing stuff and give myself plenty of time to try to come up with something that I don't dislike yeah and so that's that's usually kind of the method and so the next question we said thank for your work is really inspiring I was wondering if you had any thoughts on how to take a recorded video of an actor's movement and use motion tracking to drive a skeletal Rick so like you take a video you track it of someone walking and then you kind of drive the have you ever tried yeah so I want to do a thing just because like the blunder tracker is so fun like if you had you put a little tracking markers on your joints you'd have to kind of like be like a paper cut cut out puppet we can easily do this and then just I came back onto on super rig it would look not good like he could it could look like you're a little puppet or something but if you're trying to like do a movie or something so I can here's the people sliding around but it'd be a fun fun effect I know there are will see movement and use Manhattan gonna get all the stools like do you member the Kinect back like I thought that technology was gonna keep going like whoo but it kind of fizzled they stopped working on it I think now it's also a niche some people are buying these very old connects and and still doing stuff with it but I think that I don't know maybe with the new consoles they're gonna put out a better one maybe I don't know it's really scanning in the like even the latest iPad has a sensor only for a our stuff so I think you can move forward but uh yeah but we interesting I am thinking now like Kermit the Frog wouldn't that be a good you know because he's hold by you know that could work if you are like positions and you drive it I don't know next question this one is by the channel says my question for Ian how can you be so awesome next yeah that very nice I don't know how but my gosh oh and then a question for me went to do coming in this for soon yeah you just make noise these things happen by making noise basically but now the studio is busy and I you know for making short films you need a lot of people order you need to be and be able to do everything next is that wait so let's see there's a he'll tease movie come down wrapping up pretty quick yeah coffee Ron what's what's coming up next over there I don't know Corona we have we like the idea was to I don't know continuing with that or develop also part of the agent three to seven continue with that because idea was also to the cosmos - but there will be announcement soon that's not gonna happen anytime soon so there will be an announcement made regarding that next question so Steve asks hey Ian a heart emoji could you give us a basic overview of how do you do color management from shoot to compose it do any color management yourself do you just use the default feel make all the way log yeah and you've gotta um it's I feel like there's very few people who understand all the color management I remember when Sergey was trying to get that all figured out for um ya know cuz he was trying to work with the footage he was trying to work with the Sony footage I think yeah and I think he was doing deeper stuff - just like rethinking the way blender was working with with color space yeah cuz there's when you shoot when you shoot footage you have like the color space you're shooting too and then you have you know and if I'm like importing it into premiere or like After Effects After Effects has like a built in color space the monitor is a color space there's a purple display yeah you codec so coat everything is color spaces and so I try to keep everything pretty good yeah as you point out filmic if I import like footage as it as an element in a scene filmic is gonna translate what that what that looks like and so if I'm trying to recompose it that back into footage none of those values are going to be the same if I want do it right do I have to work in linear coding all the way to the end or do manual color grading where's our decent way to wing it if I just want to keep the look of the footage I grabbed it from YouTube if you can wing it I think that's probably that's that's a good that's a good idea that's why we've been over all the open movie projects lately basically it just needs to look good on and everywhere just try it on your phone and try it on a crappy monitor on a good monitor and everywhere and then we go watch it in a place with a great the screen or and then he just needs too much but yeah for life you need the guy you need the colorspace guy who can job come just sit down with you for like a day and here's everything that nobody else can tell you I've studied this my entire life ever it's like audio is like I don't know so many things all right next question otherwise because color I think we can dedicate a whole episode to color management so Ian does Ian use Python scripting in blender and why are your thoughts on it mine does not but he wishes he could um so there's a so it's so powerful it's so cool and occasionally I run into problems where I go oh man I have to select all of these things and do the same operation and this is exactly where or even more more like complicated stuff like that which is yeah I've got I've got nothing I tried this last year I found you can get the UM the the Python back-end readout what's that it's like the log every time you do anything it shows you what ain't done and yeah yeah yeah so like I just copy this into the text editor I can make my own scripts in like two seconds and I was excited to be saying this to um to my friend charlie and he said no because like mesh like when you're applying a material you're applying it to the book the mesh and like the object and those are different places depending on like where things are at and the active mesh is different than like I don't know apparently just all different ways that is stored and he goes you have to actually understand how blender works now but you understand how blender work you should I mean yeah it's but it makes it it makes it sound much more complicated than it than it is really like you've been using blender when you shift the thing it's a new option and a new mesh when you oldie is a new object and the same mesh that's why he said that the mesh can be in multiple places but that's the whole gist of it that recommendation and this in this YouTube channel there are tutorials being put out every few days by co-brand so it's a is an actual developer teaching Python scripting for artists that's a really yeah this is a serious cryptic for artists and actually the last video that's I think it was from Saturday or Friday it explains how to make your first operator which is an action hominin watch that I should check it out and he explained it super nice and real deep boys and very clear and super nice next where'd you do that to so next question next comment says and I love you and your video so much all caps you inspire me to pursue the effects and blend there and I can't thank you enough question what are your future plans for the Dynamo series where do you hope to taking it oh that's that's very nice um oh well so I have of the new series the Dynamo dream thing we have like 45 minutes done of that oh and yeah I'm actually or more actually I think it's closer to 2 an hour I keep extending the first episode and just kind of like shoving more stuff in there we actually filmed it backwards which I think we talked about at the glassblender conference but it was like you can have a scene and then you can shoot a scene that takes place right before that but like recontextualizes that scene which makes that seem better and so we just kind of did that for like 45 minutes worth of stuff so once you get to the end of the 45 minutes that we've shot that's when it actually wants to get to the stuff I was meaning to shoot but if I mean I'd love to do that the full time and actually really stuff on a on a regular schedule so much and like as of the past couple months I started the the patreon thing recently and that's like that's changing stuff for me it's been really exciting because usually it's I have to spend you know a third of my life working on on work work and then a third of my life working on like passion stuff and then the other third of my life being like a social human being with you know like love and seeing the outdoors and eating in lay all of all of us or so and there's never enough hours in a day for that but I never yeah the patreon is really helping kind of make it so that I can focus on making making the toriel's and and working on personal stuff and so that's for the first time I'm kind of feeling like hey maybe I can have a little personal equilibrium and so I'm really really hoping that that lets me for the first time ever release stuff a bit bit faster this is really like I don't feel it's like building a community around the things that you like and you love and you do really really well so I really hope they said you get to the point where you can say hey it's actually people like supporting this brush like that I'm working on and the way I explain things and I don't know everything because you also release assets and tutorials and making off behind the scenes so I think it really it really shows that you that you like and you like you you're happy that people support you for that oh that's at some point and on Twitter you said I'm sorry for posting too much about the patron but I think you shouldn't be sorry because it's really your stuff and you do it like amazing so it's really a little value that you add to the community and it's so inspiring so it's it's really oh thanks man keep it up next question I am so hello guys at the beginning I must thank you for your work you're the best I have questions about dynamics in blender oh let's see and do you know something about the ability to or the adding the possibility for blender to turn off or on rigid bodies here's some sort of file off turn on and off rigid bodies no besides baking I'm not sure yeah falala so only effects I feel like this is for like a specific instance did you here because you could just you know select everything within a certain radius and only apply the rigid bodies you know make them rigid bodies did you hear something about fracture modifier development and will it be a possibility spawn rigid bodies without animation once I don't know much about this the thing is that physics are going to change they were like we were going to change the way like we as users they're going to have a new way of interact with physics in with everything now it's project so everything's going to be now there will be presets and the particle system will use it and in the future everything should use notes so it's a it's hard to point when or but the possibility yes I think so it's I think yes let's believe in it next question so it says through the illusions it looks yellow Ian and Pablo and everybody watching I really like the format with one day with Mitch where you show I like it the other day I made a video where actually I'm I'm somebody is doing something on the screen and just ask questions which is also very nice but I think we could do that some other time and I like this chatting yeah I didn't interaction so with that in mind any chance you of you spending five minutes grating some cool visual effects from a film you know how to create in blender while Paola scans the YouTube comments for clarification this not for today but do you feel like one day on so maybe later we don't have to do it at 8 a.m. in the morning but maybe in the future if your app up for it cool it cool fun like you do something I usually I get stage scared when I have to do things and people are watching it like oh I started I miss click a why yeah go fast oh yeah and especially when people like see you as a one-minute guy is like everything should be fastened should pre-recorded and good yes I'll do that right now I'm playing some background like quickly ok alright so next question um it says one modeling from image reference projecting some stuff from you and in cetera I very often come to a state where I've recreated as much 3d geometry as possible and even added a few other elements from other photos but the thing is still looks no detail especially under bright do you know any dirty tricks on how to add detail without much hassle I think so so we near a lot of times when you model a thing from a photo and then you start rotating around the you'll get a specular highlight moving across it and that just really shows you exactly how many faces there are and so if you can interrupt that specular highlight if you can map any sort of image into the the roughness input if you're using like the principal shader and just change that up a little bit that's going to help a lot I've also I've started throwing like a Musgrave texture into the normal map with a bump converter plug it into the the height there and you just can add a subtle warble to a bunch of stuff I've got I've got lazy tutorial I should finish up it's just about that so Marvel anything if it's papers or cans or windows or anything that should be flat but maybe isn't perfectly flat you plug one of those in there and it just it has this little thing to it but uh yeah playing with roughness maps and and maybe a tiny little bit of a normal mapping can help yes oh well in the height of a bum map into a normal map bomb yeah then okay so I think we were like we are on time already we're we're once it's six o'clock here p.m. I don't know how tired you are if you are I'm in a zone I'm good in the sound yeah sure yeah go doing these things normally are like a hour is one hour sometimes it goes a bit more so I think we should be around time but let's do five more questions that okay yeah cool all right let's do ten more questions people are asking okay let's try five and we see how how are these fives okay first question any trick when you don't have a green screen but green screen is what you need oh ah you can use the sky use a blue sky it's there I don't yeah spray-paint you can get spray-paint and a piece of and a piece of wood going to if you go if you have any sort of crafting or fabric stores around they'll usually have discount fabrics and if you can just it's just a couple you know a few dollars if you can save it up you can get a a chunk of green screen usually that's big enough to go behind the person and then at least you can you know key one person and even if you're doing like motion tracking and stuff as long as the person stays on the green screen then your your goal you can just trace out around them and everything else doesn't doesn't matter so you can do a lot with a tiny little little bit but if you don't have that you can use a blue sky and just always film looking up yeah lighting will be a bit tricky there but yes or a luma matte you can extract a luma matte in the background straight white you can just see how it usually doesn't work well but you can do it yeah but the spray paint on wood is a great idea actually and that yeah they're getting some secondhand some green greeneries fabrics next question how was the robot hand of Celia the actress and tears are still composite that was that was so wild I that was a bunch of people so Sebastian was was motion tracking the the hand and and cure and the crazy part about that was I think that it had all of these these balls on it for triangulating the rotation and all of those balls were sticking out occluding their their shirts and so all of that they had to be repainted back in in the background had to paint in what that was including and so that was one of the hard parts and it was eight years ago so I forget who did most of that I think was it Sebastian or was it I don't know I think I think the word tutor they are tutorials on blender club at King and masking and then there is some tracking tools and tutorials of all kinds of stuff we have actually this is a we have a list of photos from the shooting let's see if I can find it now is we have a bunch of photos from the shooting of the tears of Steel where you can see some I think they are on the blender blender cloud I think there must be so you can see some of the details also clean plate creation it's a tutorial that is still valid I think that was made by you here's some more pictures Oh a lot of those tools haven't changed too much in the past so really no I'm submitting my first bug I Google yesterday and I found the video from you explaining how to do it because normally just assume it's my fault but I think this is a genuine a genuine little little bug so I'm finally doing it yes that's nice so people that don't know there is in this video but I think if you should Google like how to report the report blender bag you're gonna get it anyway report yes the first video how to report a bug so thank you for checking that out next question so this will be number 4 how do you come up with the environment idea like how do you decide how it looks nothing I make looks good to me well how do you come up with the environment idea spiration there's there's a bunch of ways yeah a lot of times I like to start with places that I would actually want to to go like that's kind of a I obviously whatever whenever I'm making something I like there to be that core idea that kind of gets me excited about it and so that's usually that's usually that or a place that I've been that I kind of wanted to go back to or there's just like kind of stewing in my in my head and you can supplement that with with anything like you can look at you know like like National Geographic pictures or random pictures on you know like art station or go to a museum and this you just start combining all these different things and into your little brain meet and then uh hopefully you can make something some kind of cool but uh let's see if if nothing nothing you make looks good to you is is it because you're not liking the concepts that you're making or not liking the way it translates into into CG I actually I found out today I said this once and it would be very embarrassing if it was you that I said it to during our talk at the blender conference because what would be the odds but it was um when when I'm dreaming I'm usually going through these crazy places and like oh this is this is so this is such a cool area and I wake up and I'm like I want to make that but the difficulty is that in the dream I had this sense of like environmental proprioception like I had that you know when you're sitting you know like what's around you in real life like I don't know what's outside of your you know the video square but you have a sense of like you could fall backwards onto that couch you know there where your kitchen is and it all just kind of exists in the mental map in your head yes and a lot of times that controls so much the the feeling of a space which honestly is the reason I liked the the Dynamo dream teaser so much is because it starts in a in one zone and then she goes to a different zone then she takes the elevator back past that first area which meant it actually let people fill make a little bit of a mental map of that area in a way that like just shooting a bunch of shots I've never really been able to do that before and the same with like at the beginning if you watch it the Sun sets over the course of like 45 seconds it's the very last little bit of Sun and that's just like two keyframes but being able to explore a little bit like time and space with that it was like I'd never done anything like that it was it was weirdly fun it felt very different than the normal way I think about filmmaking and it was kind of kind of addicting I liked having posters for the taco burgers on like the second floor and you don't find out what those are until you like she goes down and like being able to hear the sound team did so good just also making it feel like there's stuff happening on different levels just to add to I don't he's like this this whole story I think whether it also adds a lot like you were saying like it's going down that's like weather and time time of day and it's like everything and everybody has different connotations with all of that to of like memories you know what I always want there's there's a time when you walk outside and it's like slightly warmer than you expect or like those changing of seasons or you get that smell of like plant matter that you haven't smelled in you know a couple months or something like that and it just it triggers all this stuff in your brain and that's I always wish we could like capture that somehow in in movies or games or something like that but I feel like so much of that's like it's an extrasensory it's it's sensations on your skin or smell or taste or something and so it's like you can come kind of close with film but you can't really replicate being a human in in the wild yeah it's it's we're liking that area we're like visuals are great sound is great but we're lacking in that sense literal sense of smell of like making you feel like you're somewhere you're like fresh I don't know not like rain but you know they smell of rain or the smell it's just fresh-cut grass there we go we got Bernard vino to like just squeeze some Febreze out like when the character first walks outside it's like ah springtime Wow great okay next question says he's a very first one that was asked so my short question is how do you deal with motivational block what the motivational block what advice would you give to someone not now in a hundred percent what they want to do in blender what a motivational block do you ever have those how do you cope with them I feel I feel like it like an ass but not not usually usually it's like I've got a bunch of stuff I'm really excited about and I don't know how to I think I think especially if you're trying to learn blender though like blender can be intimidating enough because like a lot of times especially if you're doing something new and you have to Google like if you try new something specific you know like I need that I need the computer to this one specific thing yeah you don't already know the tools you're gonna be doing probably a lot a lot of googling and again that can be that can be exciting because like I remember the moment I realized in blender looking to all of those buttons and not having to be like a crazy like minefield or like a hazardous landscape it's more like those are all like things you can do these are all tools that like people think you might you might want and they're arranged it's just this very dense powerful tool and so it's actually yeah that changed the way I thought about buttons were now I'm like every time I see a button I haven't noticed before I'm like way to say it what what does that do what would that what would that let me do but you need to have some sort of I think core of excitement to help you get through that and so um because if you don't have that if it's all it is is like googling how to do stuff you you can kind of become a little bit a little bit frustrated I think pretty pretty quick so I think yeah definitely I lost I can't find the question that you were to be curious now the question is a motivational block and what did one you don't know what to do when you don't not know in a hundred percent what they want to do and blend they were like what when you want to do in blender I think that happens to everything and that is exactly what you were talking about I think in not only you need a bit of excitement and curiosity to to like dive into these buttons that you know what they do but also serves if you have a purpose if you have like okay my final goal is to make this thing or that thing or like inspiration or even I don't know fan art it's even sometimes secure yeah I think I think a lot of people to like like when I learned how to play play piano you know we started with the scales and all of the different things and there's I think there's kind of a paying your dues type mentality and so when people are trying to learn blender I think some people are like alright well now first ever go to the step of like of learning blender but you can try to just start aiming way too high and just like all right how do we do how do we make like a Iron Man face eater thing and that that type of like over ambitious project might take like a bit more googling but it could also be like exciting you know like in a way that would help keep you going I don't know yeah thank you next question it's my birthday today Thank You Paulo and Ian you were for these three in today's in so generous person to reply and suggesting anything on Instagram so lots of love happy birthday final flasher happy birthday next question I've been watching your tutorials for quite a while now and I have a question for you who or what introduce you to 3d modeling animation / animation and how what has motivated you to use blender as your main 3d software um so my first 3d software is software you can't even find on the internet it was called corel motion 3d and there's if you google that you'll find like Corel motion 3d Pro which is like the version that came after that but this was like I think it was just one person like made this software probably it was like hey I think I could make like a 3d thing and let you do a lay that let you like make shapes and kind of extrude them and do parent stuff and like basic keyframes and and so that was that was what got me into that and then Bryce 3d because Bryce was was great boolean's amazing then yeah there was so there was a neighbor kid who showed me blender actually which is great because I wanted to do the spider from wild wild west because that was the coolest thing I had ever seen as like well I'd like to be trying to rake you know in in forward kid kinetics kinematics yeah for for kinematics it's impossible to aspire because you have to animate the body and then animate every other joint to keep the legs stationary and Andy Rhodes who lived down the street was like no you can do this with I K this is great and then I don't remember he showed me Colin Lee these neighborhood mayhem with the robot the lands in the street yeah Collin was using cynthaiz I think in making tutorials and stuff back back my day yeah and that was I was like I need to I need to do that and so that was my personal and the first thing I made was a big robot spider and figured out how to how to light it and put it into a movie bit probably I've taken off of YouTube by now for the betterment of mankind so that's how you how you started great so that was how and that was why blender and actually this question is not there but what do you do what do you learn first music or CG filming and computer graphics and stuff see music yeah what did you learn first like Oh music my mom taught piano when I was a kid so she tried to teach me piano my dad can play a bunch of different instruments so there was like an introduction to music but it wasn't until I was doing like lots of long renders back in 2009-2010 and I just have a guitar in my lap and I would just be like just doodling around with it way depends at that process was enough to kind of subconsciously just start wiring the brain so like oh finger movements can translate into inches sounds and so just the longer I did that over the course of like years and years I just kind of started knowing what different things would would kind of sound like like I learned chords and stuff too but like yeah I think I didn't really learn music until I have already been doing a bunch of different filmmaking stuff yeah basically just waiting for renders and yeah Wow well not anymore with the AV that's PD I know my music has gone downhill alright the last question so I we can because of it we already over time I don't know oh you ready tired so the last question is like say okay was wondering if you have any advice for those starting out with VFX and filming in general starting people are starting with you advice I just do is go nuts it's a limit so that's so open I guess like like it's different because when you started being doing the effects it's completely different from now with all the tools that you have on so it's hard to give advice it also in that sense yeah well if it's too if it's too open then it just sounds like I don't you know the vague platitudes like like believe in yourself the first three things you make will probably be horrible that's just how you do it which is all very true unless if you are just weirdly good so try to be weirdly good but if you're not know that that's okay try to be really good and the last it's actually part of the same common the last one it's I've been a fan of Dynamo for a while and it always amazed me how you were able to translate your creative vision per se so well there's something super special about it could you describe how you approach the project initially oh that's so nice I've been amazed by all the the Dynamo references in this it was like I released one episode in the past like six years or something and yeah that's great um yeah so we hope okay sorry it's it's a sleep brain sleep brain attacking there we go uh-oh translated yeah okay so this was maximum I was I first started working on developing like the world when I was 18 and so I was kind of just hand physically taking anything I'd recently seen and putting it into into like one world and it's like a little B this and that'll be vampires and they'll be big robots nobody eats like ninjas jumping around with swords I'll be so cool and then just like kind of refining it over the course of like years and years and so when we finally started shooting it I was going on walks with my friend Scott Hanson like late at night and we started developing like the the show and it was just this idea of I don't know we just it was very very very iterative where we think of a thing the big oh that's so good we'd write a thing we'd brainstorm when you find locations and everything was was just kind of feeding into this this idea which I guess means yet just doing doing a bunch of legwork while my brain is really fading we're stopping this at a perfect time no no please no um no I could just feel it like where is this thing where it's like it's shutting down trying to pump energy towards it towards my mouth yeah like just you know keep saying the words um what do you think I'm so excited about - um I get stock about people on dynamo as well how has evolved and how yeah how it all came up so it's very a tip that you said also how long until you and we are over by the way we just after that you can go you should we should go to bed so like since you first imagine this and when you were 18 until you started making it this is what it changed prolly a lot like the overall idea I guess or did you just like think about it I start making oh no there's almost nothing from the original like left in there like the original one was like what if there were these old gods each embodied you know like a different you know it's like there's there's chaos and order and they have to like like fight and just over the course of having that in my head for like four years there was like I saw a million comics and bad TV shows and movies and trailers where it's like she's the embodiment of chaos until the point where I was like really embarrassed that like that had been my idea and so I was able to face kind of stuff like that and everybody was like hey you ever read Sandman like enough people have asked me I feel like I can't anymore I want to now though because that's not the idea and I love I love Neil Gaiman so much but um yep yep last yeah last thing all right it's amazing so you can find dynamo on the YouTube channel karma pirates right yeah yeah yeah Google Dynamo Dynamo Webster's Dynamo Orion yours like that you're gonna find it actually I search for the animal in your on YouTube and that's how it shows that I think I think yes cool I think it's I think it's cool alright so in you very can follow him on everywhere Twitter mr. dodo bird patreon slash in you word instagram / Ian you words is already burn somewhere yeah and yeah is there a mr. dodo / also in the other social media or these ones just left over this was I finally after so many years I finally switched it over to just Ian Hubert from mr. mr. dodo bird so figured it was time it was time and of course on YouTube you can find more of his stuff all the links are on the on the description so thank you and I know it's being thank you it's so early there but it's so happy to chat to hang out it really really is an honor to have you here I've been a big fan since forever and for everyone like what anyone when I see the things that you do and like everything I do is just I don't know I don't know I would love to see you in to be like in your brain just to how the idea spark how to even come up with the things that you do it's just just I don't know if I could handle it goes like everything so fast and yet you put music and you make a video you make it no super awesome and very inspiring so thanks man very very so much for having me man please have to hang out in October I conference yeah that one's still scheduled you're right yeah yes I I hope I hope for October let's hope buddy October everything is under control otherwise gonna be next year blender conference la I hope you're going to that one oh yeah yeah yeah okay you're you're on the west coast right so that's so I mean it's still like I think 1,400 miles from me it's like some ridiculous distance but notion in the way so yes yeah you can drive there all right thank you once again for staying and for the chat and for waking up so early all the links are here if you want to follow ian if you're not already you're missing out an amazing content so go check it out go support on patreon so we can see more of him and it's I put a lot of stuff up there it's this is my oh this is my plug its I bet I'm gonna try and do a thing it's been fun it's your dead dairy job pretty much nowadays right like you do you have yeah schedule of and it's kind of like if I've been throwing years into doing random work for for Microsoft it's like hey let me do some work for people that like are into the same stuff I'm into so that that's been really really fun that's so cool all right okay thank you Ian I'm gonna close this chat for a moment and then say bye to the community all right alright thank you so much I'll talk to you later I love community it's me back here thank you for staying until the end this made an amazing show we learned so much about this amazing artist musician director tutorial or any everything tomorrow we have that life a lintel developer is gonna show so when I walk us through the blender code so completely different from from today is more of developer if you are into getting into development of blender not the Python part but more like the actual code itself it's not gonna be for like spurt like complicated high-end but it's more it's like okay we're if I want to change the interface or this editor or that thing maybe just at least to know a little bit how blender is built inside how it's played where to look for things so prepare for that if you're into that tonight in a few hours I should make the event or you should find it here in this YouTube channel that is all for me I just recorded the recap video was new in blender by the way we should be up in a couple days I'll see you again and talk to you again tomorrow next video remember that in five four three two one all [Music] right thanks again see you again tomorrow same place and time for another blender today episode bye [Music]
Info
Channel: Blender
Views: 93,200
Rating: undefined out of 5
Keywords: blender, b3d, blender 3d, 2.8, 2.80, blender 2.8, blender foundation
Id: Sq_yGEVtQSk
Channel Id: undefined
Length: 84min 52sec (5092 seconds)
Published: Tue Apr 07 2020
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