Why Blender Isn't 3D Industry Standard
Video Statistics and Information
Channel: FlippedNormals
Views: 152,354
Rating: undefined out of 5
Keywords: 3d, sculpting, zbrush, concept, maya, tutorial, autodesk, vfx, animation, flippednormals, henning sanden, morten jaeger, creature, character, texturing, substance painter, substance designer, foundry, pixologic, art, fundamentals, art fundamentals, art school, art tutorials, blender, 3d tutorial, learning 3d, learning ZBrush, 3ds max, cube brush, marvelous designer, photoshop, mari, blender guru, cgi, blender 2.8, blender 3d, b3d, Blender tutorial, blender tutorials, learning blender
Id: Z0gjmE3hJ2M
Channel Id: undefined
Length: 43min 36sec (2616 seconds)
Published: Mon Nov 04 2019
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
This is worth a watch to anyone who uses blender and asks "Why isn't it the industry standard?". Very good points are made in the video. This is NOT a blender hate video, these guys actually USE blender often in their tutorials.