I ranked every Silent card in Slay The Spire

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like i was saying we are doing this silent your list today it's gonna be a long one for sure because chat is rowdy and also when i did the last one it took me a really long time even when chat wasn't being overly rowdy we've got the s through or the s through f's here we're gonna go through alphabetically all 75 [Music] [Music] you're watching this on youtube come be a part of the bullying or the uh the the headache that is twitch chat it's a good headache don't get me wrong but i described it earlier as a chat is a collective newborn child i love them to death they're one of the greatest things to happen to me but sometimes they just make me so stressed out i can't get jack done and be productive in the slightest bit so i'm gonna try chat's in the rocky chair they've got their little they've got the the little stars circling above them they're trying to reach out for it learning their motor skills while i go over all 75 of the silent cards and rate them we start off with the order that slay the spire likes it there's gonna be a thousand cuts a thousand cuts is a power it's more like a thousand nuts cool cat i i tend to take this card uh very little and i tend to take it very little because if you find it early your deck doesn't do enough to really utilize it but even if it does it's like not guaranteed that you're going to get an energy relic and then like you're sitting at having difficulty to play it all the time and then be able to survive for the turn and then like kind of pop off and then if you get it later into the game your deck already kind of does enough that this is just kind of like adding in it's like yeah it's a little bit wind more like fletcher said it's never what my it's not it's very rarely what my deck needs and you're like oh but it's good aoe but like inside of the the aoe fights like let's say repton right that's like the key act three thing that you're gonna need aoe for if this is upgraded and i can play eight cards a turn like it's still not killing her ads it's not that good in my opinion and also i rate it even lower because when do we normally see rare cards after boss fights and if this is paired with like a doppelganger and some more ass tier i'm i'm upset to see it i'm gonna put it in detail let's remind ourselves what we're rating these cards based on we're we're basing it off of availability to put in our deck regularly and also the dopamine rush that we feel when we see it accuracy beta art not that good upgrade recently accuracy got a buff along with blade dance getting a buff so this used to deal three damage and i think it was five damage upgraded now it's four damage and six damage upgraded and also blade dance got an extra shiv added into the cart and right now i think that shivs are equal to poison builds if not better right now just because of shivs are just shivs are nuts right now shivs are crazy good if this if this was if this was like wrist blade where it made all zero cost attacks deal more damage i would consider putting this in high a or s tier but because it doesn't do that and it's only shivs and it requires other cards to take i don't get excited about seeing it early but i do think that it's incredibly rewarding now with how much damage it will add i mean literally blade dance goes from dealing 16 damage upgraded which is already just cracked to dealing 40 damage oh my god i would say eights here i would say a tier if it was that zero cost stuff but because it's not i'm gonna say b tier just because it requires stuff to be good but then it just makes it great so i'm going to say i'm going to say b tier just because i don't get super excited about seeing it you definitely need a deck that works with it acrobatics one of the benefits that the silent has is a lot of draw the silent has an unbelievable amount of draw mechanics the silent just has ways to draw things and they're common right there's a lot of common cards that draw a lot of cards acrobatics is phenomenal i would relate acrobatics a lot to cool headeds on the defect early in the game you're like ah i got three mana what am i digging for what am i digging for to play you know i got five cards in my hand most likely one of them's not a curse and i got three mana why am i gonna spend one mana to draw from four defends or like two defends in a strike to draw three more strikes in a neutralize like it's it's weird right it's it's not it's not all that good early game but late into the game when you got extra mana you got some synergies like tacticians you got some stuff acrobatics is poggy and because of the fact that you can draw four and not only draw four but that discard at the end because how how how often do i actually need all four cards from acrobatics you know what i'm saying i think acrobatics is eighth here right it's a common card you're gonna see a million of them and when i need some draw when i'm like alright the only thing that i need left to round out this deck is some draw options poggers all right adrenaline adrenaline is easy what the do i get excited when i see an adrenaline in a hallway fight yeah do i get excited when i see an adrenaline in a boss reward no and i think that's why i don't get super excited about adrenaline it's just kind of meh like you draw two cards and you get an extra energy like it's it's just a card like it's to be a rare card it barely does anything so i would put adrenaline in a tier because of the fact that it's very similar to thousand cuts in the sense that it's not giving me a corpse explosion or an after image it's just not giving me the that i'm wanting it's not gonna it's not gonna be like oh dude we got an adrenaline we won you know but yeah it just it just doesn't do enough to make me horny now after image ester any any arguments chat nah no okay yeah on any other class maybe the watcher this wouldn't be ester i would say on the iron clad this would be like d-tier like the the iron clad doesn't play enough cards but the silent has so much cycle right with the acrobatics with the shivs with everything is too good all right moving on alchemize gang's all here at least the important game you know what i'm saying i think upgrade about like alchemize not upgraded is like good upgraded alchemize is great and i think that a lot of players when they're new to the game they don't value potions a lot and then i can use that potion potion value is insane i think that alchemize honestly i'm not excited to take the cart right because again it's there's better there's just there's just hornier cards there there's cards that that make me uh a little bit more excited you know what i'm saying but i think that alchemize is extremely powerful and can hands down hand hands down be a reason why you win a run right that is that is a that is a that is a run-winning card in my opinion i'm gonna put alchemize and s here i don't think it's better than after image i don't think it's better than wraith form i don't think it's better than a lot of cards that we're gonna throw into asked here but yeah i think it's good all out of tech what i didn't know that the silent pilots of jaeger it's a transformer now there's definitely a little person in there driving that so like maybe power rangers but i don't remember the power rangers having missiles i think all that attack is solid it's just similar to like conclude from the from the watcher where you kind of just use it last and you don't really give a what it discards like the the the discarding of it is never really you're never really getting what you want really like you're never like oh i have an all-out attack let me take this tactician you're never doing that um i actually think that it being i think that if it was a common card i would actually mauled because i don't want to see this card a lot but adding one to my deck early just kind of guarantees wins against tri-centuries and and you know like reptomancer but i i think it's a really solid card i do i definitely add one to every single deck that i run most most of the time i would say unless i'm running like a runic pyramid type of deck um i don't think it's something incredible i think it's just a great card to add early on and to just be able to to pummel things with so i'm gonna add it to the to the top of beats here because again not really super excited to see it out of like act one or two all right big flip it's the paper frog chat doing it backflip is literally just defend but you get to draw two cards and if that is awesome that's awesome man again the silent has a million draw things this is a common card so if it's not good in your deck now you're almost guaranteed to see some later once you've got some decks once you've got a billion energy once you've got some synergies right i would say that we're gonna throw back flip easily without thinking about it hey dear i think i'll put it right next to acrobatics in the sense that these are just your core that you're excited to see a hundred of late games so that you can make your deck good all right backstab what so a lot of times i think that having i think that having uh innate cards like backstab because when you're saying i get to draw cards in turn one you know you need to get your deck off the ground floor to be able to not die or take the initial hit especially on a20 there's a lot of mobs like the avocado that just kind of slap you dude and like 15 damage on turn one cool i get to reduce his block his his his plated armor plucky but i think that shitty innate cards on the silent can be a little bit more accepted because of the fact that she draws seven cards on turn one so i think that if you have an early backstab to take and there's no other options or you know the other options are like endless agony or you know um i think that backstab is fine to be able to help you deal with like gremlin knob and maybe killing one of the the tri-centuries early so that you don't get as many dazed cards or have to take the second the turn to 20 damage um yeah so i think backstab is fine and and we've talked we talked in the defect about uh boot sequence how boot sequence kind of helps you get that initial block on turn one that a lot of you know rng can manipulate and make you suck balls at and this is kind of the opposite of that gives you early damage which isn't great later into the game but is good in the beginning of the game to like you know you run into like gremlin gang and you just get the one shot him right off the bat that's good oh my god and julius caesar back instant s tier where do i see backstab among all of these clowns definitely not eight here i'm not super excited to see it i could understand it in beats here it's like seems like where a lot of the uncommon cards for the silent go i'd also understand it in c2 i think it's in the b to c range like you're not super excited to see it late game i think late game is just kind of useless but in that early game it's very valuable but i think because it doesn't fill uh a necessity at all points of the game i think it goes into c let me explain right we talked about early game or if you have a synergy you're gonna be you're gonna be taking it early and then it's gonna work and it's gonna help you defeat elites it's gonna go with bag of marbles it's gonna be a lot of damage whatever but i talked about that with all out attack you might only take it early in the game but also like if you get into the late portions of the game and you lack aoe you might be like this is a poggy time to take right this is this is a good it's a good card to be able to just have a strong cut of aoe same thing with accuracy so i think yeah i think that's what the distinguishing factor is for me pain bane is garbage says someone in twitch chat does 20 damage for one mana sound bad also scales twice with your strength 20 conditional damage you're not wrong at the very worst at the very worst bane is a strike plus i think that it scales very quickly but it could do a lot you're never going to upgrade this true you're very unlikely to upgrade this but i think that it's extremely strong early game like if you have a poison stab going into elites is yeah i'm just gonna go take elites like if i if i have like a couple of a couple of like small poison cards like maybe obnoxious fumes a bane early on is gonna definitely help me uh secure victories at higher hps am i excited to see the card no because let's be real here right what does bane work with poison what does poison do poison does a lot of damage you want to know bane doesn't deal comparatively to poison like comparatively to poison bane's damage sucks balls like it's good front loaded damage but when you have a poison deck usually when you have a poison deck damage is not the thing that you're really worried about but i think that it i think that it can go into a deck early and just remain like a solid strike and i'm not upset if like my strikes transform into it you know i'm not it's just the strike plus and it doesn't do draw it doesn't do anything other than just some front loaded damage which is cool i'm gonna go with bank c or d tier it's c or d i'm saying i'm thinking right now is it on par with thousand cuts or is it on par with backstab i think it's on par with backstep all right moving on that's nice we talked about accuracy being upgraded recently and getting even better because blade dance was upgraded recently from three to four ships which is nuts like that is cracked one mana 16 damage are you kidding me is omega good it synergizes with so much of what the of what the silent wants to do the silent is rewarded often times by playing a large amount of cards right you've got into venoms you've got uh your finishers you've got uh your after images you've got your your your your stuff and things you got your kunai's your shurikens right you got all this stuff that a thousand katsu either way you've got a billion things that makes the silent want to play a bunch of cards so being able to play more is good usually obviously you know you got time eater and technically blade dance got nerfed against time eater because not playing your shivs on the card that you acquire your shivs and then them shuffling into your deck oh i think in the current state of the game seeing a blade dance on an early floor not it's a better sword boomerang it is literally a sword boomerang that you can target like that is crazy negativities right bad against characters that don't like you playing spells bad against time eater because you have to play a bunch of cards the highest of high of eight here i think new blade dance new shiv omega good let us move on to blur i think blur is such a good card just because of the way the silent functions i think that like you're like oh it's just you know a one turn barricade right yeah but the you could have like the silent cycles so fast that you can oftentimes like have three of them and two or three of them in your deck and just be playing them over and over and over again and you just retain it all the time and the silent has so much more access to block cards to like heavy heavy heavy amount of block because of things like footwork and because of some of her relics and because of some of them some things like after image i want to say s tier but not every deck can use a blur so i'm not always excited to see a blur but i think because of the functionality of it blurs are you take them when it wins you the game so i think because of the classification of where when i take it i'm going to put it in that that might be a controversial opinion i feel like i am making a lot of people upset all day today all right bouncing flask you having fun on the trampoline 45 damage is that how much this does over the entirety of it yeah but also rng of poison in multi-targeted fights also the cost of it also the fact that most hallway fights will win far before you get the full damage off of it it is good because it blocks artifacts i just think that oftentimes this is a hot take boys this is a hot take the issue with bouncing flask is people take it too early in act one and then it is unupgraded and only deals nine poison let's be real here nine poison for two mana feels like one in the chat if you agree especially when it's randomized between multiple targets it becomes extremely difficult to play in most of the fights that you go into right you think about the act one act when elite fights there's only one elite that's really good unless you get it on turn one of the gremlin on fight and then you never get to upgrade it because you're constantly resting because you have this fat curse in your deck and by the time you get to the boss you've done nothing but rest and never upgraded your nine damage poison and it becomes a heavier and heavier and heavier card so on and so forth where would i say bouncing flask is i think that it fits a very similar niche to these cards i think it's b tier because we look at the cards and what they're doing we're not just gonna immediately take a bouncing flask but when we're sucking the teat of the green fumes it's good solid all right bullet time that's a i don't like i don't like that at all bullet time i feel like is a card did we often times look at our deck and we're like i could make that work in this deck and then it's absolutely useless one in the chat if you agree that's that's how i feel like bullet time is oftentimes used it's great in runic pyramid yeah no it's got its places right like this tier list is off of like excitement of seeing a card regularly and how easily it can be added to the variety of decks right and bullet time is a very niche card very niche i think that it is a c tier card but i think it's the thomas it has wrist blade synergy all right boys i'm so sorry i'm i'm i i i i apologize immediately for putting it in seat here top of us here works well did you just say it works well with wrist blade oh my god all right let's go let's moving on burst esther some say chat that the reason that the watcher is blind is because the silent popped her balloon and she just couldn't take seeing the beauty of the of her world taken away burst is a 100 esther is it even is it even higher than s though no no because you definitely need stuff in your deck to work because there's oftentimes situations where you'll put a burst early in the deck and then it's like i could use burst defend or i could play defend and defend is burst just diet echo form yes but no because you can choose when you want to use it and i think that's a powerful effect bursting a blur that's the double b combo the b squared combo i think the burst i i do think that burst is uh easily an s tier card just because later into the game even early into the game you get like one strong card that's what i feel like the silent does is like the silent has a couple of strong cards and a bunch of ways to get to that strong card there's so many things that birth can just synergize with the silent definitely has a lot of strong spells we all know it because molten egg was made for the iron clad toxic egg was made for the silent frozen egg was made for the for the defect right so it's they all kind of synergize really well she really likes spells spell stuff to spell stuff spell stuff with spell stuff calculated gamble the most terrifying card with the googly eye mod a very strong card that doesn't always need to be upgraded if your deck really likes it upgraded then yeah sure but it's oftentimes just good just the mulligan hand it's got variety of uses yep you can use it when uh when you when you drop a runic pyramid into your deck to be able to just cycle everything because sometimes we have we struggle when you take a runic pyramid to be able to get rid of cards in your hand so that you don't just flood your hand with garbage uh it has synergies with um you know tactician and reflex with tough bandages with ting sha bing bing with after image of course it's just got a billion things it's got a bunch of stuff but here's a hot take it is not always as useful as we want it to be that's a hot take there and for that i put it in eight deer i don't think it's asked here because i don't always think it's the the the bee's knees cal trumps the beta art is caltraps with less blood count drops i think people oftentimes undervalue this card it is a very niche card but it has it serves as purposes right there's there's reasons why we take aoe right why do we take aoe so that eventually when we get to the donudeka fight when we get to the reptomancer fight we get to the spire shield fight that we have aoe which is great so why would we take a cow traps to deal with the birds to deal with uh to deal with um the chosen to deal with uh stabby book to deal with the act for elites again to deal with the heart i mean it just does billions of damage to the heart every single time that they does the multi-attack right so i do think that it's a card that if you're looking towards the heart fight and maybe you're like oh all i have is a noxious fumes and a bouncing flask that's not gonna scale very fast against the heart every other fight in the game i can stall i'm like frost prime in the first hour of the stream turn on the g-dang that was this was the sonic music you know i was making a meme about me i was meeting at me chat isn't gonna scale fast enough against something like the heart or like stabby book you're a little bit slower against the the infinitely scaling characters count traps is nuts man i really really really really think that people undervalue couch drops and taking one early just kind of makes you breathe a sigh of relief that you don't need to be doing something specific hey tier i think bottom of eight's here just because it's a hard killer like this card alone unupgraded kills the heart i'm gonna say some controversial you guys ready i'm gonna say it it's good beta art i'm not gonna lie catalyst is not that good of a card i think that either your deck doesn't have a lot of poison in it and you have like a noxious fumes and then going from three to nine poison that's a plus six poison for one mana and it was an uncommon card that you got excited about and then took to a campfire and you upgraded it but if i have three deadly poisons in my deck an upgraded footwork and 72 backflips i don't need catalyst so it's either you don't have a lot of poison and catalyst is or you do have a lot of poison and catalyst isn't necessary there's a sweet spot where catalyst is great if i have maybe like an upgraded bouncing flask and a crippling cloud two very expensive poison cards that i'm only going to play once or twice throughout a fight when i have the option to boom babanga right it's got that sweet spot and but i feel like people are just like catalyst catalysts let's it and then they just you know they just they go off i mean how many of you guys see get a toxic gang on floor two and then and then take the upgraded catalyst on turn three you know what i'm saying i think that catalyst is a boss killer or a waste of space which if you have a lot of cycle isn't that bad i actually i i think that rexxa said something good catalyst early as diamond hands hold the line yeah catalyst is literally gme stuck is it a good idea no but are we all investing yeah i think the catalyst is beat here catalyst is eight tier because of the beta art chat stop arguing me it's seat here now eat boys joke it's good it's pretty good it's it's salad it's salad it's a good it's a good uh it's one of the better beta arts not gonna lie it is this card is dog this card is so bad this you want to know chad you you know who who said earlier it was like i think the bullet time i think the bullet time is as bad as thousand cuts i think the choke is worse than thousand cuts if the mana cost is too high the mana cost is too high it requires way too much setup to work like i could fight i could have two blade dance pluses in my deck and then how many times am i gonna draw choke but not draw a single shift it goes through block though okay so like there's one fight where that's really good and that guy has three artifacts melter is just a better choke true actually though but the silence looking really waifu in that art i'm turning the beta art off downtown but yeah i stand by my detailed choke card because d for dick all right cloak and dagger ah cloak and dagger cloak and dagger cloak and dagger loken dagger s tear for shivs a tear for sure cause think about it like this chat would you rate would you rate iron wave as a good card meh a lot of people saying no meh couple people saying yes because they get where i'm going with this this right now is dealing eight damage and blocking for six it is less block in one less block and one more damage than an iron wave plus here it is one more block in one damage less than an iron wave on plus arguments for it are in shift decks it's good to have it right you get a kunai you get uh footwork after image great right that's good stuff it could be wrong it's good but we also have to look at it at its base value right we we looked at blade dance at its base value one man is 16 damage we agreed that's poggy right that's poggy we agreed with that so we have to look at this also with its base value in mind and its base value is barely better than an iron wave so i think that is high beat tier i think it's high b tier when you've got a shiv deck running that i think is the best time to rock a cloak and dagger early in the game if you're taking cloak and daggers it's not going to be that good it's going to be highly underwhelming and you're going to feel like you're gonna want to upgrade it because six block and four damage is dog i mean it's a lot better than eyewave simply because it has a lot more potential synergies i disagree i think it has the same amount of synergies you get strength gain and you still have a block on a cart right seven block when you can deal a butt ton of damage with an iron wave right i will take dealing two less damage than a strike to get an additional seven block right and then it means that i might be able to deal more damage that turn on top of things like juggernaut synergies and whatnot i think that it has about the same amount of synergy as cloak and dagger i think that cloak and dagger and ironwave are extremely similar cards also ironwave much better against all of the people that don't like you playing multiple cards right better against time eater better against the the chosen one on act two it's better against uh uh um gremlin right all right concentrate time boys is that a fidget spinner concentrate is one of those cards that if your deck doesn't have a lot of draw it sucks balls but once it's upgraded and if you have the correct cycle with it and with the correct combos oh trying to do the noise that uh carl does from jimmy neutron when he's thinking about jimmy's mom i think that concentrate is either a card it makes your deck go moon or it makes the moon crash into the planet and you implode it is either dog booty trashed here or it is s tier omega awesome and so for that i'm going to put it in b tier because it's got to be middle of the road but i don't think that it's as useless as these cards i think that it has a lot more uses uses and i think that discard decks are definitely coming up in the meta right now i think that people are starting to run tacticians and starting to run reflexes a lot more so you're going to see your favorite streamers running those decks more often horse explosion s do any arguments it's got great beta art it's one of the strongest cards in the entirety of the game that you would take on any class on any person there's not a single class that you would see a a corpse explosion and be like nah it's it's i think the corpse explosion the only card that i can think of that argues with disarm over being one of the strongest cards of the game the fact that you don't have to keep the poison on it it's literally just like i could have the poison hit the artifact and then just the corpse explosion passive hit the enemy crippling cloud is great aoe it's i mean seven damage on every single character for plus weakening really really strong it exhausts you right yeah it's not a card that i would want to play multiple times in a fight it's very similar to shockwave and feel uh yeah deals damage and also just gives weak to everyone it's solid card it's a card that i would take if i was in the midst of a large poison deck i would still consider taking a crippling cloud no i i i definitely think that it is high eight here i'm gonna put it up with like blade dance and like that because having one in every single one of your decks as long as you've got the energy to play it that's really the only thing that matters is if you if you don't have a high energy deck and you've got a couple of other larger cards like you have a corpse explosion in your deck and maybe you got a dash early in the run and a doppelganger you're probably not gonna want a crippling cloud but like yeah it's it's dagger spray that's dumb dagger spray this is a solid common card and we're gonna rank cleave uh aids here sprays eights here i do not disagree with you my friend it is poggy with aca becco it's poggy if you get a little bit of strength it's poggy it's great you got a bag of marbles definitely there one man at 12 damage aoe oh i know right it's sick that high in a oh yeah oh yeah oh yeah we're talking powerful effects in a card 12 damage to as many targets that are in the fight and it hits twice yeah we're looking a card that 99.9 of us take at like floor one through seven and it's solid the base damage crazy good like someone in chat said it's got a lot of synergies right just because it's a good attack but also the discard just lets you get something dog like a burn or a wound or something that you don't want out of your hand you can pop it on a tactician works with tough bandages where's dagger spray or dagger throw what the did this tearless not add dagger throw it's so good it's gone from the list oh wait what the hell what the i could throw what are you doing all the way down here bud i might throw it at the bottom of eighth here actually i definitely think it's i think it's bottom of eight tier dish it's iron wave plus yes but usually the value of block is much better than the value of strength and so dash is definitely i would rate much higher um yo what up scrun i i would rate dash much higher than iron wave i will take a dash very frequently and i won't take iron waves very much at all and i think that comes because playing a dash unupgraded doesn't feel like but playing an iron wave unupgraded feels like it has a lot yeah it's got necronomicous synergy yeah it's it's it's it's got a lot going on man i i definitely think that it feels good when you see a dash early on even taking a dash later on can be good let's go to raiding dash just because it's ease of use and because i'm excited to see it all the time i don't think i think i'm gonna put it in beats here above cloak and dagger i don't think that i'm like it's crank don't get me wrong but it's not one of those things that's gonna win me a run it's it's it's not like late into the game i'm gonna be like i need my third dash in my deck whereas like i obviously might want a third dagger throw on my deck if i've got discard synergies deadly poison unupgraded one of the most mediocre cards in the game upgraded poggy poggy poggy omega poggy very very poggy super duper poggy bouncing flask is like 45 some odd damage right to one target but that is over 12 turns 12 turns highly unlikely to happen right highly unlikely to happen in a hallway fight seven turns kind of unlikely to happen in most hallway fights but it's there seven it's usually hallway fights are about four to six turns in act one and act two act three they get longer so i think deadly poison pluses are great they're easy to play deadly poison feels awkward deadly poison plus is a lot better than bouncing also because it's targeted also because it costs less and also having multiple bouncing flasks in my deck feels like garbage most of the time i'm gonna go with a controversial opinion here chat i'm gonna do it [Applause] i think it's esteem all right defend defend in other classes we've rated very low but i don't think we're allowed to do that with this class i think defends are better because of you know literally footwork this one card makes defense really good now do they still get clunky yes a lot of times do i not want them yes i'm gonna put them in seat there just literally it's just because the the the silent is such a defensive chick all right deflect deflect is free block but you still have to drive which means that your deck isn't continuing to scale but if you deflect is good if you have a lot of draw synergies but you don't have a lot of mana so if you're running like a three-man attack but you've got like a runic pyramid and a calculated gamble and a backflip then all of a sudden deflect becomes extraordinarily strong with an after image that's a lot of months with a chunk um where the footworks it's incredible uh just to fluff your deck a little bit for something like flechettes you got expertises it's great it's phenomenal i think oftentimes people take it too early into a run just because it's zero cost and then their deck gets too bloated because they're trying to add other things and then it becomes a very shitty card personally right die die die ester beta art 17 damage to every single character in the fight for one mana if we think that blade dance is a good card because it is one mana 16 damage i think everything about blade dance is poggy it's a hallway killer right so in boss fights when the target has 420 hp nice when the when the target has 420 hp 17 damage doesn't feel all that poggy but 17 damage in a lot of act 1 act 2 even some act 3 hallway fights is very very good it's phenomenal it really is good because of the fact that it exhausts so we don't thank you for uh we don't have to draw it again in a boss fight when we're trying to scale subscribing is actually really good and very helpful and it's actually something that we want because there's so many boss fights like collector or uh bronze automaton or uh woke right that they have those ads at the beginning of the fight and sometimes collector will respawn them and then you kind of mauled a little bit but it's really really good for those fights as well the perfect front loaded damage rare card i'm gonna put an s what did i do all right distraction distraction sucks distraction is terrible positives about distraction when a card says add a random blank to your hand it does not care about rarity it's pog it every single card is equal in this metric so you have an equal chance of seeing a rare card as you do any other card so that's a pocky sure but it's like what the like what the like what the it gives you an unupgraded attack man it's gonna give me a doppelganger at one mana it's gonna give me an escape plan that gives me three blocks it's gonna give me an unupgraded deflect it's gonna give me a crippling cloud that i can't afford a concentrate that's gonna be a curse for the rest of the fight a catalyst when i'm running shivs uh a shiv's when i'm running a catalyst a backflip when it's dog terrible is there a time and a place mate all right moving on dodge and roll am i excited to see it when it when it's unupgraded in act one no in fact it makes me sad but am i excited to see an upgraded version of it when i have two footworks in the deck and a blur when i maybe have like a well aid plans a runic pyramid i can set up for specific turns i want more mana for next turn so i can have free block for next dodge and roll i think is an extremely good card or it's a i think i think it's one of those cards that late into the game is much better than it's early into the game if your deck synergizes with it and with all of that in mind i think it goes into beats here nah but i i think dodge and roll is definitely pretty solid even at its base value it still blocks for eight if you're going into enemies at a tackle on doppelganger it's not f tier but i do think it's like deeds here level because it's hard to make work man it's just hard to make work yeah if we got a chemex then we can just play it for free every single time that we draw it and the next turns poggy sure it sucks that i saw it as a rare card and i need my mana on that turn like most of the time i need my mana like my deck is very rarely strong enough that i don't need all my mana every single turn you know what i'm saying all right endless agony deal for damage whatever you draw this card add a copy of it to your hand it's a fun bait art it's a fun beta art it does it's it's it's technically zero mana eight damage at its best zero mana 12 damage that's good it's a self-terminating anger exactly it's like it's it's like reckless swing but it doesn't add any dog to your deck if i can't play it it sucks if i get snecko'd fight it sucks it's good for kunai and shuriken am i excited to see it i'll probably add one to my deck sometimes i got a wrist blade poggy right i almost want to put it in seat here but maybe we'll just leave it there is it seat here yeah it's cetera because you're never putting more than one in your deck all right n van numb and venom one of the best beta arts in the game don't argue with me sucks when it's not upgraded decent when it's upgraded but i feel like a lot of the time a lot of the time we have in venom and we are adding like two poison a turn and then it goes from two to one and then we add another two and it goes to three and it's like obnoxious fumes except it's only on one person it's good with shivs but it's only good with shivs when your shivs are big because if i'm only if i only have four damage right if i only have four damage shivs i'm not breaking through certain characters block you feel me like there's plenty of there's plenty of uh of fights like the avocado fight or the the the the baseball fight or donudeka there's plenty of fights where it just doesn't break through and i think that this two cost i think should not be scoffed at because how many times do you take this card you can never get it off and you never have enough hp to upgrade it or you have better things to upgrade like don't get me wrong it can be good what about dagger spray synergy oh three mana i get to get four poison on every target [Music] i mean yeah if you got snekko skull dude moon like this shit's op yeah snekko skull it makes in venom i'm gonna say because yeah i'm gonna say beat here because it's one of those cards that when it's bad it's f-tier but when it makes your deck better it like it just skyrockets right i like that escape plan this card this card kind of sucks it's not this card it's underwhelming man for an uncommon card it's underwhelming the beta art excuse me the the it's it's for an uncommon card it's underwhelming if you've got after images if you've got footworks you've got smooth stone you've got a thousand spells and flechettes great but it's very similar to like ftl for the the defect it's just kind of meh but meh doesn't necessarily mean bad until you get to fights like gremlin knob and chosen and and uh time eater and the heart i don't get excited to see escape plan i take an escape plan plenty of times and it's definitely got its place but i think most of the time it's a waste of a card reward and so for that i'm going to put in a high seat here we're about to get into a row of three bad cards three bad cards eviscerate what's the best time to take and eviscerate chat do you guys know i'll tell you an attack potion from an attack potion is very rarely a time that it's necessary i like discard decks i think the discard decks are getting stronger i think the people are learning how to play with them better um i don't think that it's d tier i think that it is the bottom of c tier expertise now i like that bait art i ain't gonna lie i like that bait art one mana draw seven pog now that guy has a mahogany frit usually in a deck that it is good in it is not necessary because in a deck that it's good and is something that has like concentrate but you're not gonna take a concentrate unless you had something like an expertise but you wouldn't take an expertise unless you had something like a concentrate but you wouldn't take a concentrate unless you had something like a calculate like unless you had something like uh a reflex or a tactician which then you wouldn't want the expertise it's a great card to take from pandora's box so yeah i think that expertise definitely would go for me in the sea tier it has its places to make work but it's extremely difficult to make work or it's almost borderline unnecessary to make work finisher recently got a that's really nice that's that's good it's finisher recently got a buff and that's because shiv's got a buff which makes finisher get a buff but i still don't rate finisher very highly but if you like the way that i think about it right if you're running a shift deck and you have a blade dance plus with an accuracy plus that is 40 damage for one mana right and then on top of that you take a finisher okay and that finisher then becomes 32 damage it is less damage than taking another blade dance plus now obviously in the perfect storm the reason where you would take or the place where you would take it is where you have some sort of uh setup kind of stuff so you have the well-laid plans the runic pyramids a lot of cycle you know frozen eyes so you can see your deck and then you can set up for a turn where you maybe have more blade dances but still card for card it's not actually better than blade dance plus when you have an accuracy it's a weird way to think about it but that's why finisher always feels like kind of lackluster yeah it's kind of lackluster man but it's definitely got its spot it's definitely got its place the only situation that would be amazing is when it gets outscaled yep i do like finisher with a shuriken sure i mean there's definitely times where it can feel good to add to the deck because like just because you have an accuracy in a blade dance plus doesn't mean you're guaranteed to see another one and sometimes you just have to take what you're given right and so if you're given a finisher sometimes it's better to take it and so that's where i feel like it can come in and it can still be strong but the thing with finisher though is like you really have to try to make it work whereas a blade dance plus with an accuracy is just it works it's just it any time you draw it it's there and it does a fuckton and poggy you know whereas finisher it takes so much yeah so i i'm gonna say finisher detail d for finishing that doesn't make any sense next up on the list flechettes is a phenomenal card for this island i think it is very very strong for the silent i think that the silent makes use of it very easily i mean the fact that you start with an extra spell in your deck and most of the stuff that you like to do with your deck involves spells at some point or another when it comes to drawing when it comes to blade dances with shivs when it comes to poison right a lot of what you're doing as the silence is is spells and it can also very easily be if you know you take a flushetts early because you found like an uh a good spell and then all you see is nothing but attacks and then yeah it can definitely suck it's it but i think that it also is just like extremely strong i definitely i definitely high uh value it highly as as an additive to an already strongly cycling deck we haven't been up in at a very long time but here we are boys it's kind of like barrage yeah it's like 18 damage it's like 18 damage if you draw like a decent hand it's like 12 to 18 damage for one mana and it scales with strength multiple times really good stuff yeah flying caney silent just has ester beta arts one in the chat of you agree i think flying knee is one of the easiest added uh cards on act one right you got like your dagger throws your dagger sprays and then you've got something like a flying knee i'm really really really really akin to add it on act one i'm never gonna add it to my deck after act one very rarely and even then no but it's great i mean it serves a purpose it just does a little bit of damage and then yeah it's in the same venus charge battery yeah but charged battery is always going to get value because i'm always going to want to block things whereas later in the game that i get as silent i'm going to want to play less attacks a lot of the time especially less just plain ass attacks like this and i'm going to be more focused on my spells and on my on my damage and mitigation from the enemy yeah i put it i'm gonna i'm gonna put it in beat here how pog you aggie is chat ben today cat's been pretty poggy wong you wouldn't you agree boys [Music] yeah it's it's just esther it's just so good that doesn't mean that you wanted a hundred percent of dex but yeah it's you see a footwork on floor one or two you pee yourself a little you know you know how the deck is gonna go it's gonna go well glass knife the last knife more like glass waifu i think glass knife is eight tier middle of the pack eights here one man is 16 damage at its base upgraded one man at 24 damage you're like tristan he's gonna fall off and there's not gonna deal as much damage landed in look it's in the same vein as dinai dying it destroys hallway fights is it worse than i die yeah yeah but when do you ever pick it i mean over other cards over other good s tier like over these it's like these not often but over these often like if we're talking about a boss reward am i gonna pick glass knife more often than bullet time thousand cuts doppelganger and venom yes let's get to a controversial cart i think the grand finale if you are a five-head player that would like to take 72 minutes on every single turn you can pull it off very easily a lot is it going to work at every deck no but i think you can pull it off a lot more often than you'd think can run it it just takes time and effort most of us absolutely 100 percent never want to think that hard and i think because of that i'm gonna put it in seat here in a deck that it works and it's a phenomenal peel hook that is a phenomenally drawn like that's just really high detail i didn't know that this existed but holy nice beta art but heel hook agreed agreed one million percent this card sucks balls it's just dropped yeah it's just the ironclad's dropkick but on weekend and that's worse it's terrible i'm gonna put it in the detail it does less damage than a strike it isn't always going to proc it floods my deck and it sucks absolute ass i think pre-shiv buffs i think infinite blades was the best shift card in the game i think post shift buffs i think blade dance that's just nuts this is crazy man but i still think that infinite blades is strong i do i think that taking an infinite blade is really early into a run it's just good it really just is it's slow don't get me wrong yeah but it deals whoops that was the not the beta art that is funny though uh it deals with its slowness with the innate right it deals with itself in terms of being slow because most slow cards need to be innate so that we can get them off early and they can they can power up um there are places where it's bad right you don't want it in the time eater fight but you just don't play it in the time eater fight and then it's just kind of like a curse for a little bit um it doesn't hurt you during gremlin knob it doesn't i mean it's not gonna deal infinite damage forever right it's definitely still puts you on the clock but i think that infinite blades honestly i get quite excited early to see infinite blades in late game if now with shivs being good if you find one late game i think it's eight tier unironically i think it's eight two all right leg sweep it just doesn't stop the good cards subscribing are the good beta arts just don't stop youtube do i get excited to see a leg sweep yeah any card that by itself one card deals almost entirely with lagavulin's 20 damage turns that's crazy here's the negative though i'm about to hit you with the negatives chat i think that when you have a leg sweep in your deck and your deck focuses a lot on on blocking right um i think that you'll draw your leg sweep again and on that turn playing multiple defensive cards is better than playing leg sweep because it scales twice if you play two defensive cards it scales twice with your upgraded footworks and and you know things like that and after images right um versus not playing the leg sweep and then maybe the weekend wears off or you know whatever uh the two cost is clunky not for that not for the reason of it is hard to play it is very easy to play in early the early game in the mid game and even the late game it's very easy to play i'm not saying that leg sweep is bad i'm just talking about the negatives of leg sweep and the things that i want people to keep in mind when they're using leg sweep that's what i'm saying i'm not trying to on legs we can be like no i think this card is terrible never take right i think it's a card that you very much like in most of your decks and i do agree that it's just but i needed to get my out about why it's bad and you guys fought me a lot on that but i had to get it out malaise malays is one of those cards that is very similar in power to cal trumps because it fights the same bosses cal trops beats the heart malaise beats the heart cal trumps beats snabby buck malays beats stabby book and the countdrops beats the birds malaise helps you beat the birds right it just goes on and on and on on top of that it gives you a bunch of weakening on top of the uh the mark down so usually at one mana it will block for pretty much the same amount of damage um if you're just playing it for one mana as a disarm and we put disarm in s tier and we praised it for being one of the highest cards best cards in the entire game now when i say that it blocks more for the same as disarm i mean on that turn right because it'll give you one strength for one mana and then a weakened which usually will be for at least two damage um but that's only for one turn because then the weak and goes away but i do think that having one disarm in your deck kind of guarantees you a w in a lot of places i don't think you want more than one that's the thing is like do i want more than one disarm yeah yeah i do like a lot do i want more than one malaise no not usually sometimes sometimes sure you got chemex you've got a lot of cycle you've got a lot of draw a lot of energy storing got ice cream yeah sure go for it but i don't find a lot of decks that i'm wanting then i'm excited to take multiple malays and for that i give it high eights here sorry malaise eat masterful stab just doesn't miss man masterful stab is great if you find one like act one and you need to beat lagavulin or you need to be gremlin knob but the fact that literally like just drawing on turn one no defensive cards you take six damage to the birds on act two and then this thing costs six mana that's doo doo dog man like it's literally only worth to play it at zero or one mana after you've taken damage twice in a fight sucks i'm gonna put it in f2 neutralize is just go for the eye but without the stipulation on it like it's actually it's it's actually just go for the eyes from the defect but without the stipulation and it's even got kick-ass beta art dude the the one starting card inside of the the starter deck of a character that i would want to take a second one in the matching game most frequently that's a weird sentence because there's obviously times you get a snekko eye and you gotta molten egg you'd want to take a second bash right uh you you you you know the the watcher each but you know she could possibly want to take a second wrath uh our second eruption right but i think this one is like most often hands down did in the matching game i would be down to take a second one of these and i think it's just useful throughout the entirety of the game game whereas a lot of the other ones tend to lose a little bit more value uh i hands down unequivocally without a doubt i slur i slurred my words um nightmare it's a very good beta art because it takes the guy who just looks scared and he makes him so sad nightmare is a the definition of a win more card it takes something that is already making your deck win and make you win more the caveat is is that it is very hard to use in a lot of decks and so you often times try to take it in order to make your deck go to the moon and then it just becomes clunky and it's very very difficult to play i do think that nightmare is extremely strong and i definitely think that it's an s tier card that might be a hot take people i think a lot of people probably are gonna put it in eight tier but i think that it's an ass tier card noxious fumes asked here any questions chad god damn it dude it's just she just don't miss chad having scaling poison it's just it's too op man it's just way too g dang strong god even on the bad cards you got a good beta art it's out maneuvers so dog 99.9 percent of the times it is so bad sometimes it can be good like every card in the game it will have its chance it will have its moment to shine but so often it is terrible it can be good in a deck with a skewer and a runic pyramid or you know some way to retain cards uh and you can you're setting up for a big slam of a turn it can work in a set up be kind of deck for sure phantasmal killer recently got buffed from two mana to one mana then upgraded zero mana beta art is okay but i do think that phantasmal killer um recently got better with with a lot of the silence retaining synergies i think the phantasma killer is once again okay it's okay it's literally i'll do wrath next turn you know but i'm not as opposed i would say to taking it early in the game you know what i'm saying like if i were to get it from like an act one elite fight i'm less likely nowadays to say no to it but i do think it's c tier because it's harder to make work than something like an invention don't miss i don't think there's a single time that you don't want one or two piercing whales in a deck uh i think taking it too early or taking too many they easily become very bad and clunky because they don't scale and that's a big thing right if you're taking you are having scaling mitigation with footworks this does not scale but it is phenomenal for the heart fight is phenomenal for a for multi-attack fights aoe fights it is an aoe defense and it's one of the few in the game other than weekend it is one of the few aoe defenses in the game and because of that i would put it in poison staff the one beta art each silent poison stab one man at 12 damage you know or one man 12 15 17 18. one man 18 damage 18 damage points of stab is a fantastic card it is a absolutely amazing card it's good early it's got synergy with your poison stuff it's great i think if there is any strike plus card to go and est here i think that it would be poison stab but i don't think that i'm gonna put it there i think i'm gonna put it at the top of egg and that might be controversial but it's it's i think that i think that poison stab is the ball lightning of the silent right you see it on floor one you get a little bit excited i don't like that i really don't like that man i think people oftentimes undervalue predator playing mana to draw cards on your turn means that you have less mana to play cards playing cards to draw more cards on the next turn you refresh your energy predator it's a solid amount of damage early in the game right and late in the game when energy is when energy is is more abundant and this becomes easier to play on the turn that you use it uh it's really good and it feels good with snekko as necronomicon synergies it's just good i'm gonna put an eight there all right prepared prepared is an interesting card i think people oftentimes overvalue prepared prepared plus good good stuff i think the thing that people don't realize with prepared is they take one prepared and then they want a second prepared and then they won a third prepared and that's not that good because prepareds make you actually have less cards in your hand and so having multiple of them just kind of eats away at the amount of cards that are allowed to be in your hand if you have an unupgraded prepared and you have no discard synergies the card that you are going to draw with prepared is going to be the card that you would have drawn if you didn't have prepared in your deck but then it then requires you to discard one of the five cards that are now showing in your hand so you then only have four accords of options to choose from i think prepared is a seat here quick slash like this is what we're talking about this one it says draw one that's fine because it's it's doing it's essentially more damage than a strike but it's doing a little bit more when you add a quick slash to your deck on the beginning of act one what's the strongest card in your deck damage wise it's quick slash right in order to even though you're gonna draw things that you're not gonna be able to play because you only have three energy and you're gonna see six cards in that turn is good because you're wanting to play those really strong cards more often and that's why draw one card can is actually pretty good when the value of the card is also good but when quick slash is the only card that you have in the deck let's say you take the random common relic or whatever uh when quick slash is the only uh upgraded strike in your deck when you want to play quick slash more so draw playing quick slash not only deals more damage than a strike but it also cycles another card so that you more quickly will draw quick slash so that's why you know cards that cycle one are decent but i think the quick slash is definitely one of the weaker of like the dagger sprays and the in the in the dagger throws and the flequets in the in the poison stabs so i'm going to put it at the tippity top of b tear i'd take it often i just don't think it's quite there now we get oh my god now we get into some complications i think that between reflex and tactician those are the two unplayable discardable cards that the silent could have i think that tactician is definitely leagues ahead but i think the people sleep on reflex man i think the reflex is slept on i've had so many decks recently like storm of steel being upgraded being being buffed recently storm of steel was commonly being used with a reflex so that i would get a bunch of shivs and then cycle into good cards yeah i think that reflex is a lot better than people give it credit for because we're talking about cards it would be good if you can retain things in your hand right like concentrate uh you know like grand finale malaise uh nightmare right all these cards that kind of have this synergy of like when i can keep in my hand they get better reflexes nuts oh yeah reflex was bad pre-buff when it was only one and two yeah but i think that i think the new reflex is really really strong and i think people sleep on it and i think more people should be trying to use it in their decks and if you can get one thing from this tier list it is to try to use reflex and tacticians more and that doesn't mean to take them when you only have your survivor i don't recommend that but like the synergy between concentrate and reflex that's crazy i think i'm gonna throw reflex in a b2 right next to concentrate just because they synergize so effing well riddle with holes a lot of holes chad d this this this card chad this is just a better base damaged uh heavy blade like this is just heavy blade plus plus because unupgraded riddled with holes is better than heavy blade upgraded it's better than heavy blade 2. but either way it kind of sucks balls like yeah if you can bottle it with an acabeko yeah that's nuts don't get me wrong but 15 to 20 damage for two mana if we're talking about blade dances and flaquettes and and all these cards that deal so much i cannot with a good conscience say that riddle with holes is poggy and if we already rated heavy blades slow so low i can't help but put riddle with holes in d tier a worse predator yeah i mean predator right it does the same amount of damage but this effect of drawing two additional cards is powerful set up has anyone actually ever used this card i want to try to use this card because it recently got buffed it used to be put a card at the bottom of your drop pile and it cost zero but now it's put at the top so i feel like it could have use right but here's the thing it makes something cost zero until it's played and if you had like a runic pyramid deck it could be good but the thing is man is so many of your cards on the silent don't have high costs like i could understand if i'm the iron boy or if i'm the defect and i've got a meteor strike sitting in my hand in a runic pyramid help me out please bludgeon no but there's just not a lot of cards that i would like to make cost zero and then play the next turn that i wouldn't want to play that turn anyways like yes there's some synergy with like making my making my uh making my wraith form costing zero then nightmaring my wraith form and they all cost zero cool but it is so flippin fudgin freakin hard to get off it does hey it does work with wrist blade you're not wrong brother you're not wrong it does work with wrist blade but because it is so difficult to make work because if i use it with a wrist blade then i don't necessarily have a good form of retaining unless i you know i have to get well-laid plans wrist blade and riddle with holes and a setup do you know uncommon that is they're both uncommon cards it's absolutely that's fun that's fun right there that's kind of fun though that's kind of fun that's kind of yummy it looks like shrimp three mana for 30 damage it's like well that's like you know not that good right we're talking about one mana for 16 damage but it's three mana for 30 damage at once one card slap them and blap them you get a tear 15 45 damage three mana you can also it has a lot of discarding synergies with uh if you get an early flying knee or you get like a tactician or you get a concentrate it very quickly can become quite strong i think that it uh it really provides you a lot of early power too that you can then pivot into later if i find an early skewer i'm excited to take it because i know that it's going to help me defeat elites very easily and then later i can pivot either away from the skewer and it's just another card in the deck that i'm wanting to get rid of that's at the very worst a strike plus but at the very best it can be like the forefront of my deck where i'm keeping it in my hand using a a a um a concentrate on top of an upgraded tactician and all of a sudden i've got a bunch of damage and i've got a bunch of shivs as well to make me stack up my pen nib and then yeah top of b a lot of people say on top of b i'm inclined to agree with you slice i think slice is undervalued it's like anger you think about anger for the ironclad and it's like early in the game sometimes you just need more damage per turn right and if i draw strike strike bash all of a sudden that strike that that second strike is less useful but if that second strike is instead an anger it's more useful and it's the same thing with the silence where early in the game where since she doesn't heal on hallway fights i feel like we're oftentimes trying to min max or hp as hard as possible slice becomes very efficient especially early game on the silent when you're drawing seven cards on turn one it's hard to get all that off but slice can make it all that much easier so i'm also going to put slice in b there i think these four cards right here all very similar all right chad we get to sneaky effing strike this is the card that i'm going to put in the youtube thumbnail in ester to try to to try to be like oh my god he put youtube he put the sneaky striker as tear i gotta watch you know but in reality let's not beat around the bush chat sneaky strength is in its own tier of dog it is so bad really i like sneaky strike nah it's pretty bad i hate this card it is very bad unless you have sneko it literally is just paying for itself without even having the courtesy of drawing you a card like heel hook all right storm of steel recently got buffed give you shift pluses when you discard your entire hand that's a good beta art pogiwogie i think storm of steel has recently gotten better i still don't think it's all that good i think if you find it upgraded it could be quite nice be a little bit of damage even with a shift deck though i very rarely want this i'll take it often though because it appeals to to making chad happy and chat gives me money so i mean like strike shift pluses literally do the same damage as strikes and i'm dipping my entire hand just to deal strikes i i'm gonna i'm gonna say storm of steel is seat here it could be like a good finisher if you've got some accuracies don't get me wrong it can be a good slam blam if you've got a bunch of uh if you've got a runic pyramid or some sort of retained mechanic you've also got tacticians you got reflex it can be it can be good don't get me wrong it can work strike the fact that the silence starts with five strikes feels so unbelievably bad it's so much to manage throughout the entirety of the game if you don't get early removal it just feels like you're just constantly burdened by this plethora of garbage moving on i've got a couple more cards left and i'm very hungry boys i'm very very hungry sucker punch once again she's punching the slaver in the face because he's got nets weekly because he's gonna he's learning how to throw a net at her to entangle him get a chat you get it sucker punch one mana nine damage two quicken extremely strong early in the game and can even be strong late in the game that we found another a tier strike boys weaken is one of the most powerful effects in the entire game weakening is broken because it scales multiplicatively so the more damage that they're dealing the more damage that it mitigates like that that's just crazy like just that just that fact alone is crazy all right survivor discarded card starts in your opening deck does a decent amount of block kind of helps you out as you go definitely uh if i could add more of these to the deck i probably would actually like if this was like a common card that you could just see i honestly probably would add a couple more survivors to the deck i think it's a solid b tier like the fact that you just get to discard some horseshit in your hand or if you've got a bunch of good cards you just wait until it's the last card you know yeah it's just a good block plus early it's very strong anyways tactician god damn it dude they're just so good tactician is extremely strong where did we write reflex what did i put reflex put reflex and beat here i think tactician is one step above because it's something that you could more easily add to your deck if you just have like a couple of dagger throws in your survivor and then you have the availability to play a couple more cards play a couple more things that are higher cost draw when you have three mana i think it's a lot easier to use they are not something that you should take in all of your decks last five chad last five terror you just don't miss terror terror terror terror terror it's okay and it's because of the fact that the silent often times likes poison so like 50 percent of the time she's a poison and then when you switch over to doing the shiv stuff it doesn't feel as necessary for you to have that little bit more damage and also the fact that here's a big one i know it's 99 poison or 99 vulnerable and that's sick but it's 99 vulnerable once any character that has artifact it's a curse because you're gonna be like dude i don't want to use my 99 vulnerable on that but it's actually better for you to use in multi-targeted fights donut deca you know in spire shield spired sword whatever the you can't do it on every other on every other character like if you have uh a bash or an uppercut you can swap between whoever you're focusing at the time yeah anyone with artifact it just it just gets annihilated i just i just don't not a huge fan of it we're gonna throw it into the seat here or see you later terror tools of the trade that just it's just so good tools of the trade is a card that i don't like very much but i've been warming up to it a little bit recently remember how he said that infinite blades is a little bit slow and so you have to draw it play it and then the next turn you get four additional damage right this is very similar with the fact that to draw it you didn't draw the card or you don't draw the card that you then draw next turn right most hallway fights end at at turn four five or six in act one through and two sometimes it goes later in act three but a lot of times it still ends there right so if you're drawing that in the bottom half of your deck you're never getting value out of it in hallway fights whereas if it were able to become innate then it skyrockets in value but with discard decks man i mean yeah have you got a good discard synergistic deck oh it's nuts don't get me wrong yeah tools of the trade it is catapulistic if you got hovering kite maybe you like uh you you traded your boss relic you got hovering kite oh man correct i'm gonna put it in b tear unload one of the best beta arts in the game for sure 18 damage one mana and it discards everything in your hand jewel think of the file again pretty decent with with discard related stuff with uh tough bandages tingsha with um sorry i'm saying um so many times because my voice is starting to hurt and my brain is starting to turn off it's a better finisher yeah it's good also if you don't retain all your cards or maybe you retain all your cards but you want new ones because uh if you have runic pyramid but you're having trouble cycling your deck sometimes i'll take an unload just so i can reset the cycle you know what i'm saying early in the game though i think it's really good to take just because it's a strong amount of damage for one mana i i would say unload because it deals as much damage as it does i would say a2 but because it's a rare card and i don't like seeing it next to other rare cards because then it's letting me not see a better rare card it's beatier and last but not least two cards that both start with w both equal a w and both synergize well with each other well laid plans crazy we have not yet made a tear above s tier but for the first time we are it's w tier and we're going to throw both well-laid plans thank you for subscribing and wraith form it is extremely strong because you can have things like for instance skewer and uh concentrate in a deck of 25 cards the odds that you're ever gonna draw them together in the same hand it's not it's not a lot man but when i see concentrate and then i can hold it with well-laid plans until i find my skewer big any questions any grievances about the the list any malls to be had you
Info
Channel: Frost Prime
Views: 38,739
Rating: 4.8114476 out of 5
Keywords: silent, the silent, tier list, silent tier list, green, green card, green card tier list, sneaky strike, caltrops, wraith form, well laid plans
Id: sKl7YpD-m2A
Channel Id: undefined
Length: 87min 56sec (5276 seconds)
Published: Wed Mar 17 2021
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