I built The Sinkhole from FNAF Security Breach RUIN in Minecraft // Build Finale #9

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in my last video of recreating all of the Five Nights at Freddy security breach ruin DLC in Minecraft we took a look at chapter 8 and built all of fazer blast but now continuing on with this series today we're going to be finishing the entirety of the ruined Mega Pizza Plex and build the sinkhole under the Roxy Raceway before we begin I'd quickly like to remind you that if you do enjoy this video and are excited to see the finished build then make sure to leave a like And subscribe to the Channel with notifications turned on so that way you can help support me throughout this build but without any any more further Ado let's take a look at chapter 9 of Ruin just like with my first pizzax build I worked on 2 years ago it made the most sense to build the final area of the game as the final part of the project and just like the burn trap ending in security breach the DLC ends with us going back into the sinkhole and returning to the FNAF 6 Pizzeria however this time instead of the sinkhole just being a short tunnel that leads to the entrance of the building the underground has been greatly expanded upon by adding in brand new cave systems and even extending the out of the pizzeria itself these new rooms connect and take us down to the burn trap furnace rooms before then going down even further to the abandon storage closet where the mimic was sealed away behind a wall of concrete this then leads to the final Chase sequence through another cave Network which splits into two paths with the scooping room at one side and the elevator to go back up at the end of the hallway across from it but now heading over to Minecraft you can now see all of the outlines that I've set up to prepare for this build and out of any project I've ever worked on this was by far the most challenging chapter to plan out ahead of time for as almost the entire area is made up of natural terrain instead of simple shapes like the attractions of the pizza Plax so with all of that being said and the outlines now fully added there is only one final thing left to do and get started working on the build itself [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] he [Music] [Music] [Music] the first half of the chapter has now been fully added so let's now take a look at the progress that's been made so far starting at the very top of the Elevator Shaft we of course have the S called itself that connects the main pizz Plex to the underground about 80 Blocks under it now this entire build is made up of different types of stone blocks which is a big change compared to the rest of the pizza Plex however I do have past experiences with terraforming like this so it wasn't a huge challenge to make it go all the way down to the bottom floor seeing everything from the outside though you can see a small problem that I had to work around and that's having the AR version of The Roxy Raceway right next to the sinkhole now this is actually very similar to how it looks in ruin as the top half of the sink hole is fully rendered along with the Raceway and there's even a small part of it that clips into the AR World a little bit however in ruin the actual underground section isn't connected to the sinkhole and it's actually on the opposite side of the map since the caves would be clipping into the AR Raceway if it was all connected together however for this Recreation I obviously wanted to keep the entire build all connected as one build so I had to extend the sinkhole down deep enough so that way the sinkhole itself doesn't collide with the AR Raceway but now taking a look at the underground section itself the build still uses the same types of blocks but this time there's a few extra decorations lying around like pipes all around the wall and even some custom player heads for some lights all around the build now the main pathway insecurity breach has been completely blocked off so now we have to go underneath the giant Freddy head into the small tunnel to be able to move on now this is where things start to get a bit more complicated as now the cave system becomes a lot more closed in and I only had the path outlines to work with so I could fill in the rest of the build around it now since the start of the ruin project I've always been using 3D outlines instead of 2D ones so that way I could get a better look at how tall each area is supposed to be but you might notice how difficult that can be when working with cave systems like this that don't really have a proper shape to them so it ended up being a lot easier just to do things as I went along that's not to say though that I didn't enjoy building this as finally here is my favorite part of the build so far which is this massive opening before we go inside the pizzeria itself now even though the main build uses the same types of blocks there is a lot going on here that's to notice if you're just playing through ruin obviously the main thing that stands out the most are the blue stalagmites and stalagtites all around the room which are really nice to look at when the rest of the build is just a dull gray then of course other two waterfalls on either side of the room which I could have used normal water for but I decided that glass panes would be a better choice as it doesn't obstruct The View while still having the look of running water but even the rocky parts of the cave still have some nice details to them as structures like this look like a giant tree with all of its branches supporting the ceiling of the cave on the other side of the cave system as well are some circular platforms that reminded me a bit of mushrooms just because of the way they're positioned and their circular shape so even though at first you might think that this area isn't going to be as exciting as some of the attractions in the pizza Plex in my opinion this area still stands out as being one of the more memorable parts of the entire game however it's now time to move on to the second half of the build where we finally enter the pizza place and make it down to the room where the mimic is sealed inside the basement this is the final part of the project that needs adding before the entire of the building site is fully completed so let's get into one last time lapse and finish this build [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] and now after a total of 16 hours and 50 minutes of building not only has this chapter of Ruin been fully added but now the entirety of the ruined Mega Pizza Plex is now all complete taking a look at the pizza place though this place is a lot different compared to the single stage room that was in security breach as this build is mostly just long and narrow hallways that are a lot more run down but still have some props and decorations from when this place used to be open then in this next room is where we find Candy Cadet in which while it's a lot bigger than the first room we just looked at most of the ceiling has collapsed which once again leaves only one path open for us to walk through now going back to Candy Cadet the reason why I haven't added them in yet is because I wanted to wait until the entire build was finished first so that way I could properly add in any of the animatronics afterward the main reason for this is that instead of using blocks to recreate the animatronics I'm going to be using armor stands instead so that way I can recreate each of the animatronics with a more accurate model but now moving down into the basement we now reach the area that burn trap was in during the boss fight at the end of security breach which is almost the exact same as it was before but with some slight changes made to it since we're now able to walk around it properly the main room still has the charging station in the middle of it as well is the vent that connects back to the room we play in during the boss fight however since that room doesn't actually appear in ruin I decided not to add it since I'm only building what's seen in the DLC then at the end of the second hallway is yet again another stairway down but this time it leads to a small Cave opening that finally connects to the room where the mimic is sealed behind this is probably the most important room of the entire building as not only does it have the for Cliff that we Ed to free the mimic but also the storage system for the mexus system as well as the computer that we use to disable it now the room that the mimic itself is actually inside is pretty empty other than some hanging wardrobes but just like candy Cadet the mascot costumes for the bird and the Elephant are also going to be added to the build as well as the mimic itself however I do have some more ideas regarding the mimic that I'd like to get to in a later video but this now leaves the chase sequence cave as the last part of the build which has the exact same layout as it does in ruin now this part was actually another difficult part to recreate as it's once again another really narrow Cave System but with a few branching paths that sometime leave to dead end ends however if we keep on going to the right the cave eventually connects to a different section of the Pizzeria and surprisingly this was the part of the build that I struggled the most on as you might notice that everything here is built at an angle while still having all of the rubble and ruin that the rest of the chapter has but this is also where the build splits into two parts for each of the different endings so behind this first door here is a hallway of more doors that unlock when we use the camera stations that eventually leads to the scooping room where we then get one of the two secret endings then finally the door across from it leads to the long hallway with the elevator at the end of it which we then use to escape from the mimic and get the main ending of the game however now that the building side of the project has been fully finished I'd next like to start going over the second half of the project and just like all of my other FNAF builds start to make this build as functional as possible let's start with what I've been talking about throughout this entire video and add in the animatronics themselves starting with candy Cadet now as I mentioned all of the animatronics are going to be made by using armor stands so that way I can make them as detailed as possible possible since normal armor stands are very limited with what I can do with them I always have to use multiple for these models and manually teleport each one into different positions to make them look like what I'm recreating and here's the finished candy Cadet model which is made up of 28 different armor stands now most of them are wearing custom player heads so that way the model looks more detailed but there are times where I used a normal armor like for the arms and the antennas but now that he's fully built we can now go ahead and add in the command blocks to get him to tell the story just like how he does in game the first thing we need are the Faz tokens to give candy Cadet which are going to be these renamed flower items now the way this works is we give him a coin and he will read one part of the story until we use up all five coins now the idea I have for using them is by simply crouching in front of candy gadet while holding one of the items in our hand the first thing we want to do is make sure that the player is actually in range of candy Cadet while we're doing this so that way if the player has a Faz token and they're on the other side of the pizza Plex candy Cadet isn't going to read a story if we Crouch at any point throughout the map so in this First Command Block here we have an execute command that is positioned at the position of the candy armor stand which is running an execute command to see if the player is within two blocks of the armor stand so if I go ahead and put a comparator outside of this command block and walk up to the candy Cadet armor stand you can see that the comparator is going to power whenever we're two blocks from the candy Cadets next we want to make sure that the player is actually holding the sunflower item in their hand so by using this next execute command here it is detecting to see what item is currently being held in the player's hand so for this example we want it to be the sunflower so if I go ahead and put that in there then go ahead and activate the command block again if we walk up to Candy kette it's not going to power the command block anymore but only if we hold the Faz token in our hand now this next part is going to need a few more command blocks so I've gone ahead and made a platform outside the pizzeria so that way we have the space to work with so you can see at the side of the screen that I have a scoreboard set up called Cadet Crouch and this is going to keep on going up every time I hold down the shift key and this is because this is the way we're actually detecting when the player is crouching so we can set up the scoreboard to be connected to the command blocks that detect whenever we're near candy Cadet however since we want that number to reset whenever we let go of the shift key this command block right here is going to set the score back to zero whenever we do that however this command block is going to send an output when we're doing so which is going to be the way we power the rest of the system so now if I walk up the candy kadet with the fast tokens in my hand and I go ahead and Crouch you can see that that command is going to send an output and power whatever commands we want next we want candy Cadet to tell part of the story in five individual parts so every time we use a Faz token another part of the story is going to be told so in each one of these command blocks here is one part of that story all the way until the entire story finishes when we use all five Faz tokens the way each one of these command blocks power is when one of these repeating command blocks send an output which you can see is detecting for when the scoreboard Cadet story matches one so if I go ahead and give myself a scoreboard of Cadet Story 1 you can now see that in chat part one of the story has been told and every time I go ahead and add one to the scoreboard the second command block is going to power and tell the second part of the story all the way until all five parts have been told so once again if I go ahead and crouch in front of candy Cadet you can now see that the story is now going to play every time we Crouch while holding one of the Faz tokens now you may have also noticed I've gone ahead and added a command block that is going to remove a Faz token whenever we do this that way when we use all five F tokens we're not able to listen to the story again however for the sake of replayability what have gone ahead and is added another command block here that is going to set the cadet story scoreboard back to zero after the fifth part of the story has been told that way we're able to listen to the story as much as we want whenever we have enough Faz tokens and those are all of the command blocks needed to get candy Cadet to work so what I've got ahead and done is added in some quick sound effects to play every time he tells a part of the story until it ends and the full story has been told and he resets the system but that is now the first working feature added to this map and while it wasn't all that complicated it should hopefully give you the idea of what I'd like to do for the future of this project next let's move on to something that I've been doing throughout this entire series and take a look at the AR version of the build now luckily though instead of the entire chapter needing to change the only room where we can use the vanny mask is in the one with the mexa system so underneath the floor here I've gone ahead and made an exact copy of the build but added in the few AR glitching objects and just like every other attraction in the pizza Plex the way we travel between the two is by putting on the VY mask item which will then teleport us down to the build below and then taking it off will teleport us back up to the main one again all that's needed to get this to work are these three command blocks here with this first one detecting to see if the player is wearing a player head and if they are it will then activate this teleport command to teleport us down the exact amount of blocks needed to go to the AR version of the build then when we take the vanny mask off it's then going to unpower this comparator here which will turn on this redstone torch which will activate this second teleport command to take us back up to the normal world now there are still a lot more features that I can add to the AR Dimension but I'm going to be leaving those for their own dedicated video since they're going to need a lot more time to recreate so finally the last thing I want to do for this video is to add in the two mascot costumes for the elephant and the bird as well as the mimic to go along with them now unlike candy Cadet there isn't really going to be any gameplay attached to them since they're really just props however it's still going to be a small addition to the build to make it feel a lot more immersive [Music] and with that all three of the models have now been fully added and you might be able to notice where I used different armor stands to make each feature for each costume now out of the three of them the mimic is definitely my favorite as even though it probably has the most simple body of the three I still really like the look of how it turned out especially with all of the details around the head I've only recently started getting into making detailed armor stands like these however I'm definitely going to keep on using them just because of how much more detail they can add to a build but that is now everything I wanted to do for the finale of building the ruined Pizza Plex in Minecraft it's been a few months in the making but I think that the ending result was definitely worth it however just because that the build itself is finished it doesn't mean that I want to end this project just yet as I still plan on adding in lots more features and gameplay to the build just like the ones from this video so be sure to keep an eye out on future videos where I start to make this build as functional as possible but with all nine chapters fully added it's finally time that we can call the building of the security breach ruin DLC complete [Music] [Music] [Music] [Music] [Music] but that is now going to wrap it up for today's video I hope that you enjoyed it and are excited to see where this project goes next if you're interested in that and all future videos of mine then make sure to leave a like And subscribe to the Channel with notifications turned on that way you know the next time I upload and can also help the channel to continue to grow but with that being said thank you so much for watching and I will of course see you in my next video [Music]
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Channel: CuppaTeaExe
Views: 35,951
Rating: undefined out of 5
Keywords: fnaf security breach, minecraft security breach map, security breach map, building security breach in minecraft, cuppateaexe, minecraft fnaf security breach map download, fnaf security breach minecraft map, cuppateaexe fnaf security breach, cuppateaexe security breach map download, minecraft fnaf security breach, minecraft working, minecraft fnaf ruin, minecraft fnaf ruin map, minecraft fnaf security breach ruin, candy cadet, the mimic, fnaf ruin ending, fnaf 6, fnaf mimic
Id: QZacW1WKQrs
Channel Id: undefined
Length: 25min 11sec (1511 seconds)
Published: Sun Apr 28 2024
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