Unfortunately what we're going to
build today doesn't actually work and even with the apartment pack, it still
wouldn't technically be functional in game. So we're going to have to do a little
bit of pretending today because even though it doesn't really work how you
think it should, it still looks cool. So with that disclaimer out of the
way, today we're going to build a row of three townhouses with some shops
on the bottom and some apartments on top. So now hopefully things are making a little bit
more sense, that's why I keep talking about how this lot isn't technically functional because
in The Sims 4 you can't have multi-purpose lots. If you want to have a community lot,
it has to be just a community lot. You can't even really have multiple community lots
on one lot, it kind of has to be just the one. And if you really want to you can pretend to
have extra community lots on the same lot, but as far as the game is concerned
it's just the one type of lot. So if you want to have a café and a bookstore, you have to choose are you going to class
the lot as a café or as a retail lot? And in the same way if you want to have a
residential lot, you have to just have a residential lot and as a right now you
have to have just one residential lot. Obviously when the new For Rent pack comes out,
we're going to be able to make multi-family lots and like, set different units and stuff
like that, but we can't do that right now. And even with that pack, we can't
have multi-purpose lots like this. We still can't have both a residential
and a community lot on the same building. I'm hopeful that maybe in the future that'll
come out, especially now that we have some foundations for it, but as of right now we must
still play pretend so what I'm building here is this little row of townhouses and you saw that I
started out with like, basically a building shell. I actually built this as a shell
challenge over on my Twitch streams. So my Twitch community and I all
had the same shell to start with, I built like a random set of three
buildings and put it on the gallery so a lot of us in our community
are building this shell right now. If you want to play, you're welcome to do it, it's #SimsieTownhouseShell on the gallery so
you can start with the same boxes that I did. I attached mine all together,
on the gallery they're like, three separate buildings and you can
kind of do whatever you want with them. And then what I chose to do storyline
wise is to have the these three units and then have like a store downstairs and then
an apartment for the store's owner up above it. So in a row on the left, the first building
is a little café, in the middle we're going to have like a flower shop plant store, and then
on the far right we're going to have a bookstore. And this lot is quite big so I was able
to add in a lot of outdoor spaces too, we have kind of like some outdoor seating for
the café outside on the right side, we have like a parking lot which actually is also pretend
because we don't have cars in this game either. It's okay, deep down almost everything in
The Sims 4 require some playing pretend. It's just that some things require a little bit more pretending than others
and this is one of those days. This is one of those times where
like, everything is playing pretend. But I had a lot of fun with this building, I don't
really very often build retail lots in the game, it's rare that I'll make a store or even
pretend to make a store so decorating this was really fun for me and like, decorating
the plant shop and then decorating for the person who lives above the plant shop,
like I just really enjoyed the pretending and the storytelling in my brain that
was happening when I was making this. And on the gallery I actually
uploaded this as a café lot type, I went back and forth a lot
about how I should upload it. I was trying to decide what made the most sense. I kind of felt like a retail lot isn't
really all that useful for your Sims. The retail lots are fun if you
want to run a store and like, sell stuff from your store if you have
Get to Work, but I never have my Sims go shopping at retail lots so I didn't
want to class this as one of those. Plus it would be kind of weird because
there's like, all the upstairs space and stuff like that so I actually put it on the
gallery as a café because that way you can use the café stuff in the left building and
then kind of pretend to browse the other two. I just felt like I would get
more use out of that with my Sims in my own gameplay so that's
how I put it up on the gallery. I did consider putting it up as a
residential lot and I also thought about waiting until the new pack comes out and
then uploading it as a residential lot then. Because with the new pack, you could class
all three of the units upstairs as like, residentials and then maybe class the
downstairs ones as like, shared spaces? So I guess the game would see it as like,
almost like a lobby or something for the apartments above and then you would just
pretend that other people come here even though in reality it's just you and your
neighbors that use these three stores. Again, lots of pretending happening here. So we'll have to experiment with that once the
new pack comes out and like, download it and re-change the lot type and stuff to see how it
works, but for now it's on the gallery is a café. I'm not really selling this right now, but cafés are such a fun lot type in theory and
then I don't really ever have my Sims use them. I really don't come to them that often, I don't get that much use out of them,
they're just not really my thing. I don't know why I guess it's
because they're kind of annoying. All of those lot types where your Sims have
to go up and like, order something at the bar, so like regular bars, the cafés, even
the new boba shop with High school Years, they're kind of glitchy because like, your Sims
will try an order and then it takes ages or like, the staff member will just leave and
not be standing there operating it. Or like, someone else will steal your food before
you get a chance to grab it or like, worst case scenario for them, I steal their food before
they grab it, which actually does work a lot. Because when they're making the
food, they'll just kind of put it out especially in the thrift and
boba tea shop from High School Years. When they're making the drinks, they just set them down and usually you
can get them quicker than the Sims can. So if you're trying to get a free drink in there,
just grab it before the other Sims can get to it. That's probably not good advice, but you
know, stealing is okay sometimes in The Sims. Okay, but anyway, I'm working
on the exteriors right now. I spent a lot of time on the outsides of
this lot because I really wanted to have each of these three buildings
have a lot of personality. I wanted them to look very, very different.
Specifically the flower store which you'll probably notice very quickly is by far
my favorite part of this whole building. I really, really enjoyed decorating it. I went all out with the outside,
I was going through like, everything I could find that
was even remotely related. There's actually a large amount of flowery signs
and stuff, I used one of those signs from Cats and Dogs, it's just like a plain sign base
that you can usually slot little decals onto. It's meant to be like a
logo for your vet's office, but I used some of the decals from Seasons. Annoyingly they don't slot to it so you can't
like, automatically place the decals there, you have to kind of mess around and alt
place them and stuff, but there's like a little flower Freezer Bunny and some plain
flower decals from Seasons, so I sort of stacked those together and then put it on that
sign so it looked like a logo for the building. All three stores have little signs
hanging on the wall in there and then I've got a lot of cute stuff like,
tables and flowers and there's like a little library cart and stuff like that
kind of outside to help really sell it. And then as far as the layout of this building
goes, it might be looking a little bit weird to you at first, but basically what I did is
have the shops downstairs be really small. So I kind of cut back in like, three
tiles and then drew a wall there. And then I've got the entrances to all
the apartments on the back side of this, so the whole front of this building is
like, the front doors of the stores and then around the back is the front doors of all
the apartments and so each apartment has like, a small entryway hallway with a staircase,
and the rest of the apartment is upstairs. And it's nice because that way each apartment kind of has like a room downstairs that
I used as an office space sort of. And then it made it so we could maximize
the space upstairs to fit in like, a full bedroom and kitchen area because
really these apartments aren't that big. They're really small up there, they're
all only one bedroom, one bathroom. This is only a 30 x 20 lot so trying to fit
basically six units here is kind of a lot. And speaking of which, this is the 30 x 20 lot
in San Sequoia so that's the world that comes with Growing Together and this is usually
an empty lot in the world, it's this really nice lot area kind of across the street from the
movie theater if you're familiar with the pack. And by default it comes empty and it's
next door to where that big 50 x 40 lot is, but it's actually really nice for community lots because it's got this like kind
of cute plaza sort of vibe to it. Especially with the flowers in front of it,
this is like very suitable for this kind of lot. I can picture myself building some more
apartments here once the pack comes out, but I need to hold off because I keep making
these things and the pack's not even out yet. Now there is one slightly weird thing that I did because on the far side of
this lot, I put a parking lot. Which I think is kind of a
strange choice given that this really seems like, a very pedestrian area. Obviously also cars are not real
in this game, it's all pretend. There is a lot of car stuff in the debug cheats. If you've never seen this before,
this might seem very alarming to you. I am so sorry to break the
news, these aren't real. Debug is basically a cheat level
that you can access that has all of the stuff from the environment, so even
the landscaping that you're seeing like, out around the lot, you can access those
plants in debug and it's kind of a nice feature because you can get access to a lot of
stuff that we just don't have in build mode. Like those cages that I put around the
trees right there, that's base game debug. The little like, parking stops that I'm using,
those are actually from the Strangerville debug. And the cars are in a lot of packs'
debug and that's because the packs, a lot of times in the worlds they'll just have
cars sort of driving around in the environment. Even like in Willow Creek if you stand in
front of like, the Goth family's house, you'll see trams come by, you'll
see trucks come by and cars come by. You can't do anything with them, you can't
even click on them. They'll drive right through your Sim with no hesitation, but it's
just visual, it's just like a visual thing. There's no actual gameplay function to it so
the same goes with these cars, you can't click on them, you can't do anything with them, they
just exist, but they're also free out of debug. So if you're building like a cheap starter
home and you want to have some cute stuff to fill in the lot, honestly the debug cars
are kind of fun, plus you can make like, fake garages and fake parking lots for
your community lots so it helps with the realism even if in reality
in game they don't do anything. I know a lot of people really, really
want cars in The Sims 4 and I have kind of conflicted opinions on this because I really
like the idea of cars for stuff like this, like the storytelling aspect of putting parking
lots and putting garages and like, having that there so the builds look more realistic,
that's what's exciting to me about cars. I don't really care about much gameplay
with cars. I like the idea of like, teaching my Sims to drive when they're
teens, and doing that sort of thing, but I don't care so much about like,
actually having my Sims drive around. I don't really know if it's even like,
feasible in The Sims 4 if I'm being honest. The Sims 4 is not built for cars, like
all of the worlds that we have so far, not a single one is equipped for cars. Even if you think it is, like Willow
Creek if you think oh, there's roads, like cars drive on them, they're not real
roads so they would have to go back and fix and change literally everything in
the whole game to make cars function. Most of the lots aren't even attached to a road, like The Sims 4 is very pedestrian in
nature just because there is no cars. So there's a lot of lots that are like, way up a windy wavy hill in the Cottage
Living world that there's like, literally no way a car could ever get up because the
entire world design just isn't made for it. So I have no idea how they would
be able to do that. In The Sims 2, your Sims didn't like, actually drive the
cars around really because The Sims 2 was a little bit more similar to The Sims 4 with
the loading screen system how you had to like, loading screen in between lots and stuff,
but when you put a driveway down or like, a car down, it would adjust the map
tile to like, connect up to the road. Which when I say out loud sounds very
strange, but like, basically they had a system in place and The Sims 2 was like,
more flat and all the streets were connected to a road and it was just built from
scratch to make more sense with cars. My fear is that it's too late for cars in The
Sims 4, at least for cars that can actually drive around because the game is just not
made for that, like it just wouldn't work. The cars would have to be like bikes or horses
how they kind of like, walk around the little pathways, you know? So I just don't think
they could make us functional driving cars. We probably could get cars as like
almost like a decorative thing, like if you could like, work on a car
to repair it, maybe it's like an old car and you're trying to fix it up and it
won't ever actually drive or something. But I just don't know if they would ever
actually do that because if they gave us nonfunctional cars, people would be so mad. I don't think I would be that mad because I want
to have a garage, I want to have a garage door. I don't even care about the cars, I just want like a garage door so I
can make real looking Sims houses. We have some small garage doors
and like, some fake garage doors. I want a real big like, functional
like rolls up sort of garage door, but if they gave that,
people would be so offended. If they made that and then didn't give
us cars, but I just don't... I don't think that they would do cars, I don't
see how it could work in The Sims 4. And I know I said that before
about like infants and stuff, but the infant update was hard, but doable. The cars thing? I just don't see
how it could work in The Sims 4, which I know sucks, but I think it's too far gone. I think it was too far gone when the base game
came out, but even now like -- think about it, like when you think about all these worlds
that we have, cars just don't fit into them. I'm sorry, we can stop talking about that
now. We can stop talking about sad things. I am actually starting to
furnish this house finally, so we're working on the inside
of the first community lot, this is the café area and once I actually got in
here I realized just how small these things were. I kind of didn't really think about it until I was actually trying to furnish it and I
was like, oh no, this is really tiny. I can fit like, two chairs. Because I was trying to be careful to make
sure I still had enough space for Sims to walk in and order and like, kind of queue up
to order, and so I realized that if I did that, there was no room for much else, but I
think that's okay because there's a lot of outdoor seating so I'm trying to push
the Sims to sit outside instead anyway. And then we move straight on to
next door which is the flower shop. So it kind of started out as a flower
store, I was picturing them selling like, bouquets of flowers and then it quickly
turned into like, a plant store. So these Sims sell like potted plants, they sell
pots, they sell seeds, they also sell bouquets, so kind of all of your floral and plant
needs, you can find them here in this store. So that's kind of what I was going for with this. On the left side I kind of put like, some rows of
shelves with potted plants because I was picturing that your Sims could like, come in and buy some
house decor in here, and then on the right side there was like, the bouquets of flowers, the
wedding bouquets that come with the wedding pack. We have like two sets of flower bouquets in this
game, there's the ones that your Sims can make if you've got the flower arranging table from Seasons
and then there's the ones that you can buy in Tartosa, and I used the ones that you can buy in
Tartosa in here because they look a little better. The crafted ones are kind of strange
looking at times, they're pretty, but they're they're a little weird. Plus the ones that you can buy your Sims
can actually hold because they're smaller as opposed to like the ones that you can make,
they're more of a table decor sort of item. And then in the middle is where I
have a lot of the like, supplies, so there's seeds in the middle,
there's like, pots in the middle, I think I put some like little sapling
type stuff on this table as well. It was really annoying to place
all those seeds because for some reason I used the tables that come
with the Blooming Rooms kit and you would think that there'd be a
lot of slots on there, right? No, the top only has one slot. So I put one seed packet there
and then it said it was full, like it wouldn't let me place anything else. So I had to individually alt place
every single one of those seed packets, which is just really annoying. You would think it would have at least like, four
or five slots for a tiny item, but no, just one. A lot of the items in this game have
sort of strange slotting on them, like in ways that you wouldn't expect. A lot of times like stuff that should fit there
doesn't and there's just a lot of weird settings there with the slots which makes it very annoying
because you have to like, custom place stuff. And then there's some weird bugs
where when you place wallpaper, sometimes stuff that you have custom placed
with move objects cheats just deletes itself. So you'll see, watch out for when I start
doing wallpaper in here because when I place the wallpaper, one of the seed packets
and two of the items from the shelf deleted. I don't know why it was just those, but one seed pack and two shelf items
deleted just when I placed the wallpaper. Really strange because it's in the middle of the
room, but I don't know, that's always happened. That's been a very common issue
in this game for years and years. I'd actually argue that it's gotten
better over time because it used to be a little bit worse with the deleting of items, but I don't understand the connection of
like, the wallpaper to objects deleting. The other bug and I know I talk about this
every single time we make a speed build, but the other bug is the
weird stair railing glitch. And you'll be so pleased to know that it
happened to me three times in this build and the glitch is where when you try to
place a stair railing, you can't see it. It places it, you can see the pillar at like, the bottom of the stairs and
then nothing in the middle. It's like a visual glitch where you can't see
the stair railing and this happened with the last expansion pack update because they tried
to fix the stair railings like, clipping into the wall and somehow they overcorrected and so now
you can't see the stair railing at all sometimes. It mostly happens when there's like, a wall
touching the stair railing in some way. Or not so much the wall,
but like the edge of a room. I had stairs outside recently on like the edge of
a foundation, you couldn't see the railing there. So it's just really, really irritating.
In this case I had sort of built the downstairs bathrooms around the
staircases a little bit just to maximize space and because I did that there
was like, more walls touching the stairs, they weren't completely clear and then
therefore you couldn't see the railing at all. So then I had to overcompensate and I just
put walls completely across the stairs, it's really annoying because obviously
you don't need stair railings in The Sims, but it just looks really strange when you have
a giant tall staircase and no railing there. First of all, that is not up to code. Second of
all, that's not safe so it just really is kind of jarring to look at so I've been complaining
about it a lot, I'm sorry, I know I keep talking about it, but it happened in like, every
build recently so it comes up pretty often. Now you can already tell that I have spent
significantly longer on the interior of this plant room than I did on the café, and granted
there's more going on in here, I had to like, individually place more stuff, but just in
general I was more excited about it so you can see I just finished placing a bunch of
like, taller plants and some hanging plants. So I wanted to have a big variety of like,
many, many, many plant options for sale in here. I tried to do some fun feature
wall stuff in here too. I was thinking originally about using
that like, plant leaf wallpaper, but I decided against it because
it was like, a little bit too much. And then I used this kind of cool floral
wall piece, it's like a whole feature wall item from Eco Lifestyle and I used that
on the wall behind the flower arranging table so it looked pretty cool there, it
kind of made sense too with it being like, a flower arranging table to have all
the floral stuff on the wall there. Warning you now, I actually cut out the
renovating of the upstairs apartments from this speed build just because it was so long. It was going to be an hour long,
the footage sped up and I was like, you know what, this is maybe too far. This is maybe a little bit too much. So what I'll do is I'll show you a tour of
those apartments upstairs after I'm finished with the build and I'll try and do it quite
in depth so that way you can see everything. I just -- there's like a line for how long is
too long and I think that the hour was too much. I've been posting a lot of really
long speed builds recently because I've been doing a lot of really big
builds over on my Twitch channel, which by the way if you want to come follow
me over there, this is not on purpose, but I am wearing a Twitch hoodie and I
realize this is like -- it seems like it's a very long sneaky secret plug, but I do
stream on my Twitch channel every single day. And most of the time we do builds,
for example this build took me two days to finish, but it's kind of fun,
we have a lot of good times over there. And also I mentioned this is a part of a
shell challenge that we're doing over on Twitch and again, a shell challenge is where
I post like, a big empty box on the gallery and then have people in the community
take it and then turn it into something. And it's kind of a fun concept because like, what I might make will be
completely different from yours. Usually they're smaller than this because this
one is like a townhouse inspired by the new pack, most often it's like a smaller singular unit
building and like, I might make a house, you might make a restaurant, and it's
just kind of cool because we all have the same starting point, but it
becomes so many different things. And we're going to do tours of
these shell challenges on stream, so if you want to build something
for it, it's #SimsieTownhouseShell, make sure you get the shell off my gallery and
then upload the finished one with that hashtag. I might be able to tour yours
on stream so it's kind of cool, we get a chance to look at a lot of them. Obviously there is usually like, a
thousand entries in the tour requests, and obviously I cannot tour
all 1,000 live on Twitch. I do my best, but that's a little
higher than I'm capable of. So anyway, I'll just, I'll link
my Twitch channel down below in case you want to come hang out with us and
then I'll stop talking about it, I swear. Now at this point in the build though,
I was just putting back all those items that got deleted because of the
weird wallpaper glitch and we are officially moving on to the final
unit in this building, the bookstore. I think the bookstore and the café have quite
similar vibes, I feel like in my story that's in my head both of them are kind of older
parts of this building and then maybe the flower shop is a bit newer, but in here I put
some like, really old fancy style bookshelves. I also added in some like
custom placed books and stuff. There's big tall bookshelves on the sides and then some shorter ones in the
middle to kind of make aisles. We've got like a little desk space where you
can pay for your book and check out in the back. And that's the thing, that's
kind of another place where this becomes non-functional because I
didn't put real retail desks in here. There is obviously like a real
retail system from Get to Work, but instead I just put some computers back here. I kind of didn't really want
to bother with the retail desk, they're also kind of ugly so
I just put some computers. If anything, this has more
library vibes as far as the game is concerned because you can just
like, get books and read them in here. Oh, also, oh my goodness,
that computer? Not functional. I put -- so the computer is on a bar, like a bar height counter, and then I
put a chair instead of a bar stool there. So people actually can't access it. I did that
on purpose because I like how the chair looked better, um, but yeah, you can add that to the list
of things that aren't functional in this build. I'm sorry, it's supposed to be for the
vibes, we're playing pretend, okay? It's like my little pretend dollhouse and it's
okay if it doesn't work because it's just cute, but I'm really not helping myself here. I'm just adding to the list of things
that are fake in this building. Okay, but one of the coolest parts of
this little bookstore is that I wanted to add in some things that actually
looked like books that were for sale. And in debug there's actually
some pretty interesting like, little stacks of books that look very
clearly like items that you are selling. And so I got a bunch of
those and I put them around. I was kind of picturing them being like,
maybe like the bestsellers table or like, maybe like a new releases section so they've
got them kind of stacked up all cute. And then by the front door I also put
the same thing, but with kids books and they're kind of like, lower on the
wall so they're easy access for the kids. We've got some magazine racks so I was
just trying to make sure we had a large variety of things in here because I liked the
vibes, I thought it kind of told a cute story. Shockingly I also had to hand place each
of these individually, but that's okay, it ends up being worth it because
they look pretty cute on the table. This is one of those fun items from debug
that you might totally not ever realize exists. If you don't dig around in debug very
often, you've probably never seen that before, but there's a lot of cool
stuff in those debug cheats. But we are now putting up some of those
final last minute touches here in this room, one of the last things that I did
in this bookstore that was maybe a little bit out there, but I decided
to add in some cat stuff in here. I was kind of picturing that this vision of like, maybe the owner of the bookstore has a cat and
it comes down to work with them so I put like, a little scratching post and there's a cat bed
and there's like, some cat food bowls in here. And I really liked the story
of that, I thought it was kind of cute thinking about the resident
cat who hangs out in the bookstore. And then I put more cat stuff like
litter boxes and things upstairs. I did for a while consider putting the
litter box in the bathroom of the bookstore, but then I was like, is that weird to have
a litter box in like a public bathroom? I don't know, I don't have a lot
of experience with cats that like, live in public spaces, so I don't really
know, but it's okay, the cat has a litter box upstairs in its home because the owner
of the bookstore lives above this shop. I added in some other like, little
posters and cute book things from the Book Nook kit and then that,
my friends, is the fully finished, three shop townhouse building with three
apartments above it that I haven't shown you yet. So I'm going to go pop into the game and give you
like, a fully finished tour of the whole building. So like I was saying, I built this in
San Sequoia up here on this 30 x 20 lot. You'll see I gave it a couple lot traits, it's cat
friendly, a cat hangout, and has fast internet. And the area around it is so cool, I really think that this lot is perfect
for building community lots like this. But this is what it looks like from the outside so you can see a full overview
of all three units here. I think my favorite part is over
here with the parking spaces, we've got this kind of cute mural on the
side of the building and some windows. On the roof I tried to make all three very
different, I also put like some solar panels on the plant store, there's like AC
vents and some more vents over here. Starting on the far left this is the café and I used a lot of stuff from
the university pack out here. Obviously you can see I've got quite a few tables kind of set up in the front
and down the side this way. They've got like a little sign selling stuff,
they've got a horse logo apparently and then on the inside when you first come
in there's a spot to get some books. We've got a very small, small,
small indoor seating area. I'm trying to push them to stand outside
because there's not a lot of room in here. And then back this way, this is where the actual
café stuff is so a Sim will be working here. I think they can get in there, but I'm not sure. Again, not sure and not making any claims
about functionality here of this building, but a Sim will be working here. And I tried to put some cute
clutter like some more coffee stuff, we've got like some tea packets,
there's some bakery case items. And then around the way back
over here in this tiny hallway there is a bathroom so your Sims have
access to a toilet from this building. That is pretty much it inside for the café though, there's a couple weird things like
this door technically is too big. I don't know if you can tell, but if you look
closely you can see the door is clipping. I tried to put a column there to help hide
it a little bit, but the door is wider than the doorway is, but because I was doing a
shell challenge, I couldn't change that. This is what the shell looks like and
the idea of these shell challenges is that you can't change the exterior walls,
you have have to keep them all the same. And so I couldn't make it wider or anything.
Why is the Bell family here like, six times? What's going on with that? Anyway, moving
on from that next door is the plant store and I went all out with the exterior here,
they've got like a really pretty flower box, they've got some more plants in the front,
pretty signs, they've got this cute wagon, I got more pots in the front, we got
hanging plants and wreaths and stuff. And then when you come inside to the plant store, when you first walk in on the right side this is
that wall of bouquets that I was talking about. So these items are the bouquets
that you can buy if you've got Wedding Stories and I kind of put
them up on these shelves here. In the middle we've got a bunch
of seed packets, a whole bunch of different varieties and
some like, pots underneath. And these are like, little
seedlings and they've got some more supplies underneath that you can purchase. To the left side, these are a
whole bunch of little potted plants that you can buy so I figured
you could get some cute pots in here. I liked the idea of this place being a
nice gift store, like this is the kind of item that would be so cute to give
to someone as like a housewarming gift. So I was trying to pick some fun
colored pots and things like that. I used this cute neon sign and
then in the way back over here, this is like the main employee area,
they've got their desk obviously and this one is functional because it has a
barstool so they can use that computer. And then I put some tables for them
to work on flower arranging and stuff, this one is functional too so you can make the
real flower arrangements with this thing and they've got that cute flower accent wall
and then down this way, I've got like, some taller plants and also some
hanging plants that you can buy. And then they have a small
bathroom downstairs as well. All three of these places have some music,
I put in like some sort of speaker for them and then on the far right, this is
the last store, it's the bookstore. So when you first walk up to this I've got
a sign, there's like a little library cart. I even have a book sign on the wall
and then when you come in here, first things first, you walk in and we've
got the little kids section right here, I tried to keep it slightly lower so it's
at least somewhat accessible for the kids, but that is kind of like, adult eye
level to be honest, so sorry about that. And then they have a cute
little window seat over here, I bet the cat probably likes that area a lot. We have a magazine section and there's a lot of
really old like, big bookcases everywhere in here. In the middle I've got some smaller
ones, another little book cart. Towards the back, this is like the employee
area obviously, they've got some cat treats that you can give to the cat, they've got
their desk space that is not functional. And then we have over here some more
of the books and like some more cat things in the corner and they also have
a small bathroom for the guests to use. And that is the interiors of all three of the
stores, and then if you come around the back, way back this way, I pictured the
back being the front doors for all of the apartments so they each kind of have
their own little front door space over here, they're kind of all different, but
still matching the fronts a little bit. So starting with the bookstore,
when you first come in here you can see that they've got like a small desk
office area, their cats litter boxes here, and you can kind of walk around this
weird windy hallway to get upstairs. I had to do that, this is what I was talking
about. Uh-oh, it deleted some of my stuff, but I had to do that because
this is the railing glitch. Do you see how it doesn't place
the railing? It placed this part, but there's no like, visible railing
and that's because of this wall. If I scoot this back, the railing
comes back so just really annoying, very annoying situation there,
but I can't do anything about it so we're just going to put a wall
and pretend that it's not happening. And then when you go upstairs, we've got a really
small kitchen when you first walk up the stairs over here, and then to the right they've got
a living room and like a small dining table. I like the color scheme in here with this like, sort of teal and reddish color, I
based it all on this rug actually. And then they have a very small bathroom and then
their bedroom with a lot of cat stuff in here too. So that is the apartment for the bookstore owner. If you look next door, the plant store owner
has a similar vibe with like, a small office, there's is probably the best layout
down here because if I wanted to you could probably make this into an extra
bedroom, like really easily, but I didn't. They kind of have a proper office down
here too and then when you go upstairs, they've got a really weird layout up here because
you have to walk down a very skinny hallway, but down the skinny hallway we've got a big open floor
plan, like kitchen, living room, dining room, they also have a cat or potentially the same cat just
kind of like, befriended everybody, I'm not sure. But they've got some cat stuff too and then this is their bedroom and then they
have a small en suite bathroom. I like the color scheme in here a lot, but I think
that this is my least favorite of the apartments. My favorite store, but least favorite apartment. And then on the far right, the café, they've got
also a small office space, shocker, downstairs, and their door is also clipping a little bit, you
can kind of see it a bit better on the inside, in here it looks kind of weird, but I
did what I could with the shell shape. And then you go upstairs again and they've got a
small kitchen and living room kind of over here, one bathroom and then kind
of a cute cozy bedroom area. I didn't realize that I gave them two computers. Well I guess maybe two Sims live here, one of them works in here and then one
of them works down there, there you go. But that is the whole building finally, we've
got this ginormous six unit place for you. Hopefully you enjoyed it because
I had a lot of fun building this, I think it was really, really cool. Stay tuned because very soon I'm going to be able to start posting some early
access content with the new pack. Obviously this one is minus the
pack, but in the future, very, very near future, we can start posting
some stuff actually using the new pack. So make sure you're subscribed so you
don't miss that and then on that note, I'm going to end this video right here and I
will catch you all tomorrow, okay? Bye everybody. I'm curious to hear in the comments, which of these three is your favorite?
Which store do you like the most? I have a feeling that most people
are going to be team flower shop, but like a bookstore is always a win,
so I'm curious to hear your thoughts. [ JAZZY OUTRO MUSIC ]