How to use Subtools in Zbrush

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hey guys what's up I'm gonna be showing you how we can use the silk tool palette over here and so that we can take advantage of using multiple tools or multiple different meshes in ZBrush and so usually beginners get a little confused with this so I just want to make it a little bit easier so I'm just gonna go over the main things I might not go everything but I'll go over the main things you need to know about the sub tool palette so first let me show you how you can just add more meshes here straight from this palette and the way you do it is you just go to app int a pen sub tool and here are the basic 3d meshes that ZBrush gives you but if you have another tool loaded up here in your tool say you have a you loaded a tool you can actually append to that tool as well for now we'll just depend I don't know a cylinder and it'll be created right there in the origin with your circle and you can scale that you can do whatever you want with it cool it's all you have to do is just click on it and so now that you have that selected um let me move it over here and so to to switch sub tools without having to come over here all you have to do is hold alt and I select a circle it switches subtools so that's how you can easily change between sub tools without having your sub tool palette open and so you can rename it I mean that's pretty obvious you can just rename it something and this is also how you delete sub tool so say you don't want this cylinder anymore well you can just press Delete you can even duplicate it um so there you go we just duplicated it now we have to I'm gonna go ahead and just delete on and it's gonna always ask you do you want to do it because you can't you can't undo it so it's always gonna ask you so I'm gonna go ahead and delete it and I'm gonna show you another way that do that we could press feet press the pie and then we can go to insert cylinder I like to do stuff like this I might do insert sphere and I just like to use the insert brushes a lot cuz it's a really really quick so usually you know say I'm just trying to insert something pretty quickly I can come over here I'll turn off symmetry for this example when we can just insert a cylinder and we can scale it at the same time anywhere we want and this is really useful when we might be I don't know sculpting a nail or sculpting arms or something you don't want to have to upend it and scale it every time so you can just use the insert brushes and then what you can do is that once you insert that if your pressure polyframe you can see that we have two different groups here so we can come in to split and this is your way you can split meshes when they're in the one sub tool you can split on based on groups so I can press groups foot it's gonna ask me I'll press ok and so now we have two different sub tools and I do that all the time I'm doing it like creating an eye I'll just I'll use the insert sphere so I'll do bi sphere it's all just answered an eye right there really quickly right and if I want more control then I can just come over to group split remember go we separated ourselves alright so that's some really quick ways that we can play with more than one sub tool um and also keep in mind when you create a new subtool all the time symmetries I could be on I mean we're not using it in this example but always check to see if your cemeteries on and as you keep going so I'll come back to this and I'll do it one more time to show you that say for instance that we didn't have verbs so all come down to polygroups very visible and so now it's and I'll get rid of the mask as well because it creates masculine that was one polygroup so how do we get rid of it now because you know maybe that'll happen or something well you can actually just do split two parts and it will look at the topology and able to know which is which eat it'll never know which met mesh is which so I'm just gonna click split two parties okay and so that in that case we didn't even really need the groups so I just want to show you that um and so sometimes say I'm working on an arm right here so I'll press all output of this one and I'm working on this and I do something being moved I'll go to move and so today I'm just trying to sculpt something we do something and then we're like okay well I want to connect it back to this sphere how do we connect it back into it so one of the ways you can do that is just come down to merge and it's gonna depend on where your sub tools are so it's up to lit all the way at the bottom I'll hold all and click here and this subs all the way at the top so I'll bring this one all the way to the top and the way you can do that is by right here select out press shift outside they're you it's the one under it so it says move up to just click it and it will move it to the very top and then it come to merge and then just press the merge down and now leave will be merged to get it now but just in mind they aren't merged together but it's not dynamesh together or it's not one topology and so the way you would do that is we would just use dynamesh or zremesher just dynamesh it so now well we have more than one group but we can come back go to polygroups good for visible and so now we have one much so I wanted to show that as well so let's see yes we can merge everything together so we're working on something total we can press marriage visible and it'll create a new tool up here and so now we have everything merged in one that could be useful and okay so I could project I'm not going to go over this video I guess I'll make a new video for that but let's come over to extract I'll go ahead and show you how you can extract so we can turn off the poly frame over here the way extract works is we can actually create a new subtool with a mask so say I wanted to create some cool as dying or something so create a circle and this is cool for armor I do this for nails you can do it for a lot of different things so I'll just draw some kind of design here I don't know weird shape or whatever cuz it can literally be anything you can just draw whatever you want okay and so then we come over here to extract and then we pick our thickness I already kind of know the thickness I need so I'm gonna go somewhere around it it usually is a really low value so I'll come around here and then you just press extract there you go and now it's not gonna do it until you press accept but you get a little preview so you can say I want a little bit thicker that's all there you go pretty thankful whatever and so they'll press accept all right and then it'll create your new cell pool right here so now that's a really useful way that you can create new sub tools with just Mac's so that's the basics of this sub tool pallet I mean there's some more project is useful but I don't think it's gonna be useful and what we're doing with how to create new sub tools so I hope it was useful and try to use more than one mesh when you're sculpting it makes things a lot easier to separate your arm into pieces separate your body into pieces it will it will help you a lot I hope that was thankful
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Channel: CG MAGUS
Views: 45,001
Rating: undefined out of 5
Keywords: ZBrush, How-to (Website Category), subtools, sculpting
Id: VRwcawmPVzo
Channel Id: undefined
Length: 7min 57sec (477 seconds)
Published: Wed May 06 2015
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