How to Use Roblox Studio: A Complete Beginner Guide

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have you ever dream of of creating your own game in Roblox but didn't know where to start today we're going to be revealing the top development tips that will Transformer on how you approach roox development creating your first game is an intriguing task not many people have the motivation focus in discipline the thing is when you start Ro to you should be focusing on building your skills what do I mean by this this means by practicing on how to code and build in today's video I'm going to cover about how to use Rob Studio the basics of coding and building learn about how to use a Terrain editor tool the tool box and creating custom materials using AI remember you can rewatch the video as many times as you want if you want to get a grip of it if you have any questions please let me know in the comments will store the Roo stud interface knowing about how to use Robo studio is so important this is where all the magic happens I'll show you around the next explain what each two does remember every great game start with understanding your Works Space when you first Open roblo studio you'll see numerous temp for you to choose from how about I would recommend for you to choose Bas to have the most amount of custom ability we have my game which is just a collection of games made by you group games I'm are made by a group I share with me is a game I share with some someone else we have recent recent shows recent games now go to new click Bas plate and then let it load go to workpace and find Bas plate just in case you don't have export open you can use you can go to the view Tab and click the export icon on the top left of the UI or alternatively you can use old plus x x in Windows or option key plus X on Mac what you need to do now is to open the property tab again go to to the view Tab and find property should be right next to Explorer tab alternatively you can do o plus P or option key flash be or Mac I just wanted to let you know if the keyboard chokers are not working you can customize them to to your own preference you can go to file Advance then customize shortcuts now you see there are four sections on the property tab I'll briefly explain on what they do appearance is to change the look of the subject transform is to change the size position or orientation pivot allows you to rotate and translate objects and data is the information containing about the object you will need to use data very much unless if we REM renaming it anyways we'll be using appearances for now so go to Brick color and appearances and you can use any color you would like so B so basically it changes the color of the block you might have seen that there's both color and brick color wait what is it color is just a way of expressing the brick color and nor the set of RGB values brick color is limited to the number of colors Robux pre predefines whereas color has the full possible colors terrific you have done your first thing on Robo Studio I'll explain the rest of the options under the appear St so there's material basically just changes the material like here I change the material of the block spay to to Glass you can do whatever you like material variants are a bit newer to supery this you can choose a custom M texture to go along with your material this is really helpful if you're planning to make maps now I'll explain the last two briefly reflecting is how much it reflects and transparency is the level that you can see for example if I make the transparen to one it is invisible you might be wondering why is it invisible ible so basically for transparency zero is the F so basically when it is zero that means it you can fully see it and when it's one that means it's invisible we'll delve into scripting don't worry if you never C it before I'll breaking down into simple easy to understand step go to your Explorer tab select an object then click the plus symbol next to the name of the object and as script once you have open it you see Hello World hello world is a greeting from the computer especially to those who don't know how the code so what is coding coding creates a set of instructions for computers to follow these instructions that determine what action the computer can and cannot take it's really important especially if you're planning to make a game in order for you to have a function in game you must code it but for now I'll teach you the absolute basics of coding Roblox uses a programming language CA I will go in more detail in next video for now I'll just show you the basic functions by the way if it coming from another programming language such as python or Java it won't take as much time to learn newer but this guide is forever regardless of the experience and skills so you see the first L coach saying print hello what does it mean so basically this is a function that will print out hello world so you can see the first command is print print is just to print text but be careful avoid making the Mist take or brightening it like normal English you might be wondering why doesn't print print the the first word of the code is use the command this tells the computer to do something which in this case is to print this lineup code so to test this out you can either use F5 or f8 to run the code I would recommend for you to use f8 if you're only using if you're only testing the script so in this way you won't have to wait for the game to load before you do this click all plus all key to insert an output the output is basically the result of a code can tell you which line of code of Errors which can tell you which line has errors which can use it to diagnose issue and there you go it printed hell well right next up we have weight and tou weight command this basically wait for the code to be executed depending on how long you put it in so I need to do a print command can just so I need you to do a print command you can just C put the first line code you see and replace hello with any word you like then you set another line in between your first and second code then put TS weight as you can see the second wheel does code doesn't print straight away it will take 3 seconds because the p because we put in the number three in the bracket this if you want to make it 10 seconds long all you need to do is to raise three and add 10 for you have done your very first grip we now move on to if and then save he tells Robo to run a particular section of the code if the provider condition is true why is this so important this if you only one to run a particular code if the set requirements are met you can use it determine the situation and when that occurs so we're going to make it very simple if and then statement I need to copy this code as I'm explain this to you one local condition equals true this line declares a local variable name condition and assign it to the value true can replace true with any expression that valid to either false or true is condition then else and this is the code of the if then statement it checks whether the condition is true if it is the code inside the if block is executed otherwise the code inside the lse block if provided is executed inside if inside the if block print the condition is true the line prints the message the condition is true to to the Apper console if the condition is true inside the AL block print the condition is false this line prints the message condition is false to to the output console console if the condition is false in summary when you run this code it will print the condition is true the appol because the initial value of condition is set to true if you change the condition of of condition to false it'll print out the condition is false instead I am going to explain about how to use the terrain tool to use the terrain tool head over to editor located in the Home tab click on it and you be met with the terrain editor UI there are two section inside this tool create and edit the create tab includes the generate input and clear tools the generat to prely generates terrain within a region selected by the select tool this is this is useful if you want to create a large map and then F tone terrain details using the edit t tools the input tool inputs a high map and optional color map and applies them to a region selected by the select tool the clear to opens a confirmation prop the clear alterate within the entire place the edit tab includes the select transform fill draw script smears flatten paint and C Level tools the select two select the entire object with the twool enabled select a region by clicking a drag in the 3D viewport reposition it with the move draggers and edit its size with a scale handles alternatively enter values into the tool X Y and Z inputs to set a specific position and size the transfer tool SCS rotate or move the object according to its position size and the transfer to manipulate entire selected regions to a new position size or orientation with the two selected transform a selected region with remove draggers rotate rings and scale handles alternatively enter vales in the two XYZ inputs to select a specific prision size and rotation the FI to fills an entire selected region with a specific material or replaces all material within the region with another material draw two add or subtract trade using the brush this twool functions in a dural mode while holding down control or option TR into the track mode instead of the default ad mode additionally holding down shift temporarily activates the smooth tool the scope tool adds of subract terrain using the brush I like the draw tool this tool includes a strength slider or eut to allow for more gentle manipulation of terrain this two functions in the Dual mode where holding down control or option togus on subract mode instead of the default ad mode and and holding the ship temporarily activates the smooth tool the smooth tool Smooths out abrupt edges in terrain using the brush this tool can be used in Standalone mode or you can tet it by holding shift while using the drill or scope tools the flaten Tobe flatten terrain to a consistent level across a visualized plane by default the two lowers terrain above the plane and raises Terin below the plane but you can of selectively low or rise through the Tool's flatten mode option the sea level tool let you create a consistent water level or remove all water within the re the paint to allows you to paint over surfaces I am going to cover on how to generate custom material using AI to start using this head to part Des select block you can scale this if you want by clicking scale on the Home tab if you want to move the block then select either move or select on the Home tab can also rotate it I recommend if you're serious with Robo dyamic to install plugin code building tools by f2x don't worry it is safe to use I've been using it I've been using this for many years now this has been really helpful for me especially when I'm building once you have the block we need to enable the material generator tab since I have this I'm just going to show you how to find the setting to head up of the file beta features and find material generator then click to enable you may need to reset roox studio in order for this to appear once you have it enabled go to the material generator tab located in the home UI from then from there you will be presented with a prop you can use this to specifically describe a certain material for it to be generated this is a really cool feature that we recently added to Robo Studio I believe it was added around 2 years ago not too sure anyways once have added your once you have once it has generated your material click on the desired material to set the name base material and save and apply variant you can choose the name of your custom material before proceeding to save and apply varant you can take up the organic patter selection if you want to alleviate the tiing look once you have done that head over to the manager head over to the material Manager located in the Home tab this is where you will find all the base material that Robo has for default find the base material you sh for the custom material earlier on from on then find your custom material if your custom material is not there simply go in other material sections which you find it scroll down to set it as override you can find the set to your own preferences congratulations you have successfully created your first custom material now I'm going to briefly explain about two bucks it is located in the Home tab click on it it is right next to pod which have open it you'll be met with the UI there's four different options in the tool box first it is the marketplace this is where you can find models plugins made by other players but you have to do cautions there could be a chance that it can hack your game and wor of all get your account banned only so things that you trust anyways we have mod models this where you can find your St model it is pretty much self-explanatory then we have recent models it is pretty much the same as my models and we have models these are the models made by you I'm I'm quickly going to explain plugins a plugin is extension that adds additional features or functionality to Studio can install Community made plugins from the creative Marketplace or you can create and publish your own to the toolbox to use across your game if you choose to also publish your plug list to the create a Marketplace you can either offer them for free or sell them for robo like remotos you may need to take a bit of C when doing so if you want to have my recommended plugins is the link of the description below this concludes the video head over to my other video link on screen goodbye have a nice day
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Channel: Bandicot
Views: 127
Rating: undefined out of 5
Keywords: roblox studio, roblox development, roblox studio tutorial
Id: O14MRcDiHOc
Channel Id: undefined
Length: 15min 6sec (906 seconds)
Published: Mon Jan 22 2024
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