How to use COLOR FINALE 2 Pro | Complete Tutorial

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Hey guys man name is Dylan and today we're going to be running through Color Finale 2 which is an incredible plug in for Final Cut Pro that allows you to create some professional looking color grades. This will be fairly in depth, so if you feel confident in an area and you want to skip it, I’ve left chapter markers so you can navigate easier. At the very end of going through everything you can do in this plug in, I’ll be showing you how to create a commercial look with color finale so stick around till the end of the video. Okay so press the shortcut command 5 to open your effects window, find Color Finale Pro, and double click. This corrections tab will always show up open, but for now, I’m going to close it to go over the sections in the plug in. We have 5 sections, color management, corrections, image analysis, color chart, and film emulation. Corrections is what you’ll use the most, but the rest can come in handy. Let’s start with color management. If the color profile you shot in was something other than a LOG profile, you’ll leave it on assume video. If you shot in LOG, which I recommend you do if your camera has that option, you have a couple options to choose from. With assume log, Color Finale will analyze your footage and guess how much contrast and saturation to add to your shot to convert it to a rec 709 color space. This is useful but not as accurate as clicking ‘use input LUT’ and selecting your specific camera manufacturer log to rec 709 technical lut. Like I’ve mentioned in some of my previous color grading videos, you can usually download these for free on your camera manufacturers website. So if your shooting in LOG, I’d recommend doing so. I don’t know enough about the ACES color space to comfortably teach you about it, but from the research I did, it’s essentially another color space, like Rec 709, except its newer, more suited for our digital cameras nowadays that can capture significantly more colors, and apparently helps with the consistency of colors across different sources. This is something I’m going to learn more about in the coming weeks so I’ll keep you posted. So once your shot is converted to the correct color space, your corrections tab will come into play. If you watched my video on my favorite features of the plug in, I showed you how quickly you can get a standard look for your image just by using this panel and not even opening up your layers. Most of it is self explanatory. Exposure raises or lowers the overall brightness of your image. For auto exposure, if you have a gray card, you can select that to get accurate exposure. Usually, I’d just use your exposure slider. This thing can be inaccurate. If you shot in a LOG profile and you still need to add contrast, just get your shots overall exposure to about center on your luma waveform (and if you don’t know how to use this, please watch the video I made about scopes. They’re so important and I know you would benefit from it). So right about there is a well exposed image. Next we’ll add some contrast. And pivot can only be used if you add contrast. Pivot essentially moves the contrast to a brighter point or a darker point by pulling from the midtones. This is helpful to make minute adjustments to help expose skin well and still keep good contrast. For white balance, we can click auto, which I wouldn’t always recommend. You’ll see here, it doesn’t know what it’s doing. But if we use this picker and select an area that’s white or gray, we can balance our shots colors correctly. We can use this RGB value chart that pops up to find a good selection. So you want to find a place that generally shows even levels of red, green, and blue. You’ll see that selecting his skin won’t work but finding something that’s white or gray, will show those values sitting closer to each other. So we’ll click this white paint and boom. That looks pretty nice. Now you don’t have to use auto or the picker. You can simply drag the temperature slider and the tint slider to adjust. The temperature slider will make your shot warmer and cooler essentially. So let me undo here and I’ll bring up my RGB overlay to basically show you how to color correct. This part right here on the RGB Overlay is this bright white part. This should be white. And looking at the RGB overlay, red is rising above the rest. If I just swing the temperature slider to the left, boom. Done. Now we’ve color corrected our shot. Tint will adjust the amount of green and magenta in the shot. This was fine as is though so I’ll leave it. Saturation obviously is the intensity of color in your image. And as for the plug ins sharpening, it’s awesome. It’s real quality sharpening. Final Cuts sharpening sucks. If you’re just wanting to bust out footage with a standard look, this section should work and help you to get it done quickly. But the magic of this plug in lies in this layers panel and hopefully after you watch this video, you’ll feel more comfortable with using it. Watch the whole thingk though. I know it’s long, but you won’t regret it. Let me skip going in depth on the layers panel for now just to explain these last few things. Recent presets is the same thing that FCP offers. Saved presets for your color grades. So if you make a grade, you can save all the layers and adjustments you made so you can just click that preset for other clips. But weirdly, I actually haven’t been able to get it to work. I sent a question in to Color Finale about it recently so I’ll let you know what they say. This is a cool feature. Sync will basically sync all the clips you have in a group together so if any changes are made to one clip, it will affect all of them. This is so helpful if you end up making changes to your grade later so you don’t have to delete all the effects in different clips and then reapply the new adjustments. Let me show you real quick. I’ll create a group and just name it example. Click update effect. I’ll make sure that the other clips that I want to have the same grade are clicked as in that group. If I go to a clip and make an adjustment just to show you, you’ll see that the adjustment affected all of the clips. If you’re like me and you’re never done tweaking different clips, this feature may come in handy. Maybe you know that in Final Cut if we want to copy effects on a clip and paste them to another one, we press command C and command shift V. In Color Finale, just press copy and paste on any other applied Color Finale on a clip. It’ll even work across different projects. Paste special allows you to choose what you copy over. Okay so let me close the corrections tab for now. Next up is image analysis. This helps us, wait for it, analyze our image. False color shows us the exposure levels of our image. If you see red, your image is overexposed. That’s a no no. The darker parts of the image are going to show up as purples and blues and the brighter parts are going to show up as yellow and orange. That’s easy to remember. Bright colors mean bright and dark colors mean dark. The main use of this will be to see if your subject's skin is the right exposure. If it’s too bright or too dark basically. As a general rule, skin should be pink, light gray, green, and dark gray. It depends on the complexion of the person’s skin. Remember, skin tones fall in the midtones, so that’s what this range represents. If you see your subject's skin is too much of a color it shouldn’t be, you know that you’ll need to adjust your exposure. Isolate takes away that pain of cropping in or creating a draw mask on your subjects skin to check that their color and exposure is accurate. Just click isolate and an option like ellipse to check quickly. If you don’t know how to use this vectorscope, this line is where your subject's skin should lie. So here, it appears we’re a little off. I’ll go to my midtones slider since skin tones are midtones and swing the color wheel until the skin is on the line. Color chart is going to be useful if you have a color chart to help you balance your colors. I don’t own one, I need to get one though, but I have this pic from dslrvideoshooter to show you. Click whatever chart you have, so for this it’s the passport. Once you do that, you’ll click these 4 corners on the chart, line up your colors, and press match chart. This will color correct your shot for you. If you have multiple shots in the same scene, you can save that color chart correction as a preset so you can balance the rest of your shots quickly. Last up we have Film emulation. This adds some pretty quality film grain to your shot with the click of a button. So amount is how much grain shows up. Size is how big the particles are. Film response I think is how much it shows in your footage. I’d just leave this at 0. Color variation adds some color for kind of a tv effect if you’re going for that look. And then grain rate changes how fast the grain moves. And then we have our standard preset option if you want to use the same adjustments across different clips. In my opinion, you’ll just need to adjust the first two sliders nine times out of ten. Okay, here it is, the moment you’ve been waiting for. In the corrections tab, layers panel! No need to be afraid peeps. Let’s dominate it. I’ll try and break it down in an easy way to understand. So we have 6 corrections tabs here. These 4 are the most important. Color Wheels, color curves, six vectors, and HSL curves. The two added in their newest update are shuffle and filter. Remember, with color grading, either you’re adjusting the color in your shot, the saturation in your shot, or the brightness in your shot. That’s what all of these do except in different ways. Filter doesn’t deal with that, but we’ll go over that in a bit. So open up your color wheels first. These 3 sections give us options to change what I just mentioned. The hue which is color, saturation which is the intensity of color, and luma which is exposure of our shot. Unlike Final Cut which has the wheels labeled shadows, midtones, and highlights, these are labeled lift, gamma, and gain. This may be a dumb example but this is how you can think of it. Think of lift as being so shadowy and dark that you want to be lifted out of the darkness. And you can think of gain as you gaining brightness in only the brightest parts of your beautiful image. Not the greatest example but I hope that’ll help you remember them now. This will add or subtract different colors in those 3 exposure values by just moving it around to different colors. So we can add more blue in our shadows by pulling down in the lift and add more red in our highlights by raising up to red in the gain. Saturation is adding more intense color in those luma values, and these master sliders here adjust the exposure of your shadows midtones and highlights or lift, gamma, and gain. There are two things I wish Color Finale did with these wheels. First I wish they put the master slider on the right and put the saturation slider on the left because that’s how it is in Final Cuts color wheels. And the second thing I wish they did is added color to the saturation slider so you know it affects color. I like how in FCPs wheels you can tell what those sliders do just by looking at them. No saturation, saturation. Nevertheless, it says it here. This saturation controls the intensity of color in the whole image. You have the option to change these to sliders, but I would just use the color wheels. If you make an adjustment, you can reset it by hovering over the name and pressing reset or resetting all 3 wheels by pressing reset all. And don’t worry about these RGB values. You can’t change them, only reset them and all that does is essentially move your wheel slider a little. I’m going to show you a quick example of how to use these wheels a little later on, so don’t click off, but for now I want to make sure you understand what the other sections do so you feel comfortable using them. This next tab is the color curves and if you watch my color grading tutorials, you know I love my curves. The only difference with these curves and Final Cuts curves is that they don’t give you the multitude of color options that FCP’s curves offer. I emailed them and let them know that that’s something to consider for the next update though. So with the curves you have the highlights at the top, the midtones, and the shadows at the bottom here. By pushing up on the curve, you’re pushing more of that color into the shot. So here I’m pushing more red into the highlights of the shot and decreasing the red in the shadows by making a slight S curve. This master curve adjusts the brightness of the image but with these options, you can also affect the saturation of the RGB values. So setting it to Master + RGB will allow you to adjust the brightness and add contrast but this also affects the overall saturation of your image since it’s the masterrrrr. We can see that by looking at our Vectorscope. Our shot is becoming more saturated just by adjusting this master curve. There are two other options we can choose from. If you set it to Luma + RGB, making adjustments to this luma curve affects only your brightness and not your saturation of the different colors. But with this, you can also end up adjusting the brightness of your shot by pulling down or up on the RGB curves. Luma preserving is easy to remember because the name says it all. The luma values or brightness is preserved. So the brightness can be saved while the RGB values are adjusted. This option is what Final Cuts curves do naturally. Once again you can reset these curves by hovering over and pressing reset. Six Vectors is a really simple and easy way to make adjustments to specific colors. They give you 6 options to choose from and you can change the color of the color you choose, the intensity of that color, and the brightness of that color. The nice thing about these is that skin generally lies in this first red color so adjustments can easily be made to skin. For example I can use the image analysis isolation mask to identify that my subjects skin is off color, use the red vector and hue adjustment to get that skin color back on track. Quick and easy. It’s also fun to play around with changing different colors of things in your shots. The next section are the HSL curves. I’m not going to go too in depth on these. Hue vs hue allows you to change the color of whatever color you choose, hue vs sat allows you to change the saturation of whatever color you choose, hue vs luma allows you to change the brightness of whatever color you choose. Yes it’s just like six vectors but you have more flexibility and you can make the adjustments a lot more gradual. As a quick explanation. I’ll change the color of this grass here. So go to hue vs hue so we can change the color of the green in all this greenery. Click this color picker here, select the green, and because this makes too fine of a selection, I’m going to widen the colors it picks up. I’ll add two points a little wider by pressing command and clicking, and I’ll delete these two inner points. You can actually select a point or multiple points by just dragging and selecting. That really helps speed things up. If I don’t change these outer points to linear, it wont anchor this point and the adjustment will be made a little to the other colors. So I’ll need to change to liner either by right clicking or clicking the liner button on this side panel. That smooth control point does come in handy though. As an example, I’ll go to my sat vs luma curve where I can take out the saturation in different brightness values. I can get rid of the saturation from the darkest areas by selecting the darkest circle here, adding another anchor point and changing this to linear so it locks down, and changing this to smooth. Now it’ll make a nice gradual decrease in saturation in the darkest parts of our image. This side panel luma value selection is really really helpful and something which I’ll show you how to use in my future color grading tutorials more focused on the color grading process. In their newest update one of the things they added was this section called shuffle. This tab is a trip. To be honest, I don’t foresee myself using this much though, but maybe you will. It gives you the ability to make some creative color decisions easily. I just find that they’re just a little bit too out there. It could be cool for music videos possibly. The only combo I found that works with some shots is switching the blue channel to green. It gives sort of a light teal and orange look with certain shots. The last section is called filter and this has options for blur and for sharpening. This will usually be used in tandem with the masking features of the plug in. So take this shot. Say I want to give it a shallower depth of field by adding some blur. I’ll click the mask button down here. I’ll click the mask button again here, and since this is the perfect shot and angle to show a fake macro tight focus, I’ll use the rectangle to create a mask that will make it look like a narrow plane of focus. I’ll adjust it and feather it. And then track the clip by pressing this right arrow track button. Like I mentioned in my previous videoa about the plug in, it’s not crazy fast, but oh well. While this is tracking, let me explain some things. You won’t have to worry about this section. Tracking will take care of the position and rotation for the most part. So forget about this. By changing the display to a composite mask, you can see what will be affected when you make adjustments. So this is showing that when we add the blur, anything under the white part will be blurred. Remember that. White is what will be affected. Since we don’t want his eye to be blurry, we’ll press invert. This just flips the mask. If we choose this other display option, you’ll see that it gives us a preview of our shot, and whatever has pink on it is what will be affected by any changes we make. So let’s press the mask button again, and we’ll make changes to the part of our shot that was just covered with pink. Disc blur is aimed to look the most like out of focus blur, so I’ll select that, and adjust. Pretty cool right? The same goes for sharpening. So if I want to sharpen her eyes. Mask button, I’ll use an ellipse shape to create circles over her eyes, and track. Because her hair was in the way on this other eye, I’m going to start where the eye can be fully seen, and track forward. Then I’ll go back to that point and track backwards. If I need to stop the track and adjust the mask, I can. I’ll add a bit of feather on both. You can see if we choose one of the other display options that we’ll be affecting her eyes and nothing else so this is good. That’s what we want. Click the mask button again, and adjust the sharpening to taste. Since I showed you some of the shape masks and how to use them, let me introduce the others. Just a note, you can use these masks on any one of these sections. Color wheels, curves, shuffle, etc. And If you’re still unsure about what a mask does, it allows you to make adjustments to specific sections of your clip. I think the best way for me to explain this is to show you an example real quick. Let’s pretend we want to make this pizza pop more, both in contrast and saturation, but we don't want it to affect the rest of the shot like it would if we just adjusted the exposure and the saturation in the color wheels. So press the mask button and I’ll run through the rest of these. This option gives a very gradual adjustment to the mask. It’s a gradient mask essentially. You can see what I mean here. It makes a soft gradual adjustment with a straight line that is feathered. These two, allow you to draw the mask around whatever you want. The B-spline path gives you a path that’s smooth and wavy and the bezier path is like your linear draw mask. Just straight lines. Something that’s odd about the plug in and maybe I’m just doing it wrong., when you press the bezier mask, it creates a small line and then doesn’t allow you to press any points to make a mask. You have to go to the bezier button up here and click it to actually make a bezier mask. Could be a bug, but it’s probably a user error on my part. Now with this mask, as far as I know, it allows you to select luma values, so dark and light parts of your image. So if I swing this to the right, you’ll see that only the bright parts of my image are being selected. A feature you can find in both this mask option and this next HSL mask is this blur slider. And to be honest, this right here, is worth the cost of the plug in. Let me show you why. I’m going to make a crazy adjustment here and you’ll notice that we’re starting to see artifacts pop up. Our colors are breaking apart. This is something that would happen when you would push colors too much when using the HSL masks in Final Cut’s native color grading tools. But watch this. Look at that. A simple blur can help to blend those colors that are breaking apart to make them appear buttery smooth. Like they were actually meant to be next to each other. This is what made me so excited about the plug in and this is one of the things that can help to make your grades look more professional. Last, but definitely not least, this mask option allows you to select specific hues, saturation values, and luma values to create a mask. This is something that’s in Final Cut’s native color grading arsenal, but it doesn’t have the blur option. So as an example I’ll select the color picker and select the red of the tomato sauce. Let’s use the mask input display to see what we’re doing. If you remember, hue is color. So we want to work with this and try and get a good selection here. Now let’s play with saturation. Too much and we’ll get the hands, so let’s leave that out. And last one is luma which are the brightness values. Whenever you’re creating a mask from an HSL mask, just play around with it. You’ll find out what works just by trial and error. Let’s give it a 2% blur. Not too much. I’ll invert it, so the adjustment is made to anything outside of that tomato sauce, and just as an example, I’ll decrease the saturation a lot. The nice thing about Color Finale’s new update is we can group and exclude parts of masks by creating other masks together. So here, I’ll get rid of this tomato sauce to the right because it’s distracting and not the focus of the shot. I’ll add an ellipse mask, fit it over the bowl and track it. Maybe I don’t want this desaturating adjustment to affect the bowl at all. So basically I want to leave it untouched. I’ll click subtract, to take it out of the mask adjustment, and add a bit of feathering. If I change to composite mask, you’ll see what’s affected. Remember, anything that’s white in the mask will be adjusted when you use the wheels, curves, etc. Now, if you know you'll be making adjustments to not only the inside of the mask, but also the outside, let me show you how to go about doing that. Create a group by pressing this button that looks like a folder and add two color wheels. Or whatever correction you’ll be using. For one of them, right click and click ‘invert parent mask’. So you can understand better, I’ll rename them ‘outside mask’ and ‘inside mask’ by right clicking and hitting rename. This feature of renaming and grouping is so helpful to staying organized and knowing what correction is what. After this, I’ll select the group and create a mask on the whole group. Now you can make adjustments to the outside and inside of the mask by going into each color wheel respectively. That brings us to the final few things and then I’ll tie everything together by showing you how to get the commercial look with this plug in. Don’t click off because I know you will enjoy that. Down here we have the mix, which is available on most adjustments in Color Finale, and it just lets you change how much of an adjustment you want to play a role in your shot. Basically the opacity of those layers. This gives you all of the blend modes that you have in Final Cut and these can actually come in handy when trying to get different looks. They’re worth playing around with when you’re color grading. For example here, if I select ‘soft light’ and then reduce the mix, I now have an image with high contrast where our red pizza pops. Cool right? This folder here allows you to quickly make groups, like we did earlier, and this folder lets you see every LUT you have on your harddrive and on your computer automatically. Yes, these automatically show up and are organized. You don’t have to search folders or anything. Not only that, it shows you what that LUT would look like on your footage. I know what you’re thinking, and the answer is, yes, you should definitely buy the plug in right now. Okay so let me take you through grading this clip. I’m going to skip this basic area since I think the majority of you might have that down. So generally the first thing you’d do is make sure your clip is converted to a Rec 709 color space if you shot in a LOG profile. For this shot I’m going to manually convert this to Rec 709, but I could use assume LOG since I don’t know what camera this was shot with. So I’ll open my layers and bring up my color wheels. I’ll raise my exposure in my highlights and lower my shadows a bit, making sure to not go above 100 IRE or below 0 IRE on the luma waveform. I’ll add some saturation back into my image and I’ll label this correction ‘contrast/sat’. After converting to Rec 709 and adding contrast and saturation, you’ll color correct your shot if need be. Let’s use our white balance picker and select the white of her towel. Looking pretty good there. You’ll notice on our rgb overlay that our blue is oversaturating our highlights, and we can see that by bringing up our range check by going to view and heading down to range check. We’re not overexposed, because if we look at our luma waveform it’s showing we’re okay, but we do have too much color in the brightest parts of our shot. We’ll take care of that later. First, Let’s check to make sure our subject's skin is accurate. Exposure looks good and skin color is okay, but it’s a little off. We’ll take care of that in a second. After color correction, we’ll start with creating the look. Let’s pretend this is a toothpaste commercial. That means bright and punchy. Commercials are normally very saturated and they make you want to feel like their life is way better because of that product. You know if you don’t have that toothpaste you suck. Your life sucks. One way they do that is through lively colors and contrast. So let’s create a group and add two color wheels in it. One will be for our background mask and one will be for her. I’ll invert one of these and label these so we stay organized. I’ll rename this group and press the mask button. Let’s use the HSL mask. I’ll click the picker, and select her skin. Let’s fine tune it. I’ll add a bit of that magical blur, and let’s start adjusting. Let’s go to the outside mask and we’ll start to introduce some teal and blue into the shot. We’ll go with a complimentary color look. Two colors, opposite on the color wheel that contrast each other and help each other pop. Here, it’ll be the color of her skin that pops with our background teal. I’ll start to push a little teal into the midtones and maybe just a little darker blue for the shadows. For her skin, let’s first make sure the color is accurate and on the skin tone line. Isolate. Ellipse. And since skintones are midtones, I’ll move the gamma wheel since that’s the midtones wheel, so her skin lines up with the skin tone line on the vectorscope. So there’s our look. Let’s do some secondary corrections now. I’ll make her a bit brighter and give her more contrast by adding a color curves and creating a vignette by using a shape mask. This will help to make her more of a focus in the shot. I’ll feather it a bunch, and track. Once that’s done, I’ll go back into the curves and raise the overall brightness inside the mask and create contrast by lowering the shadows a bit. Because I don’t want to increase saturation, I’ll change this to luma + RGB. The reason Im choosing this over luma preserving is because im not going to be adjusting the RGB curves so I don’t have to worry about them affecting the brightness. Because her towel is so bright, I want to kind of help motivate that by shaping some light above her. I’ll add another curves, add a mask, and use the edge mask. Then I’ll raise the exposure by using the luma curve and just bring the whole thing up by pulling from my midtones. Now let’s take care of our overly saturated highlights and shadows. I’ll bring up the HSL curves, go to sat vs luma, select the darkest circle and lower the saturation. And select the brightest circle and lower the saturation. If I take off range check so the zebras go away, you can see what an adjustment that makes. Final steps here. I’m going to make it punchier since we’re going for a commercial look so let’s open six vectors and I’m going to add a bit more saturation into her skin by going into the red vector and I’ll add some brightening as well. I’ll head to the teal vector and lets make her stand out even more by lowering the brightness of this color so it adds more contrast and then add a bit more saturation for more umph. I may actually decrease the saturation on this towel color a little. Final adjustment because I’m not liking that very faint tint of blue I see in her hair, I’ll open a color wheels and name it hair adjustment, and push my lift wheel away from teal. That’s a slight adjustment but it makes a difference. And because this is a commercial and I want her skin to look magnifique, I’ll add a cool plug in called beauty box. This is a plug in by Digital Anarchy and all this does is find the exact color of a person's skin and intelligently smooth it over. In the past I made a tutorial about how to do this for free, but there’s no comparing that free technique with this plug in. Look at that. So in review, we added contrast and saturation. Then we color corrected slightly, but that’s not shown in the layers, we added our stylized look, we shaped our light and helped guide our eyes into our subject and helped the scene appear to be more happy and lively. We took out saturation from the brightest parts of our image and the darkest, we helped really define our look by using six vectors and making her skin more saturated and brighter and lowering brightness and raising saturation in our teal color. Last thing we did, we pushed away from teal with our lift color wheel to get our hair looking a little more natural. And then we threw on Beauty Box. And boom, I think we’re commercial ready. What do you think? And that is my in depth run through on Color Finale and if you have not picked it up yet, do that when you can. I promise you you won’t regret it. I will leave a link down below you can use to buy it. Stay tuned because I’m going to be doing a lot more color grading tutorials with this plug in, so make sure you subscribe if you haven’t already and press the notification button so you can get notified when I post those. If you found anything useful in this video, help me out by pressing the thumbs up button and leaving a comment below. A put a lot of time into these videos, so support is always appreciated. Have a great week and I will see you in the next one.
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Channel: Dylan John
Views: 10,251
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Keywords: color finale 2, Color Finale 2 tutorial, how to use color finale 2, color finale 2 pro tutorial, color finale 2 mask tracking, color finale 2 color grading, color grading plug in final cut pro, color finale 2 final cut pro, color finale tutorial fcpx, color finale color grading, color finale comprehensive tutorial, color finale pro tutorial, color finale fcpx, color grading, Dylan John, color finale 2 tutorial, color finale 2.4, color finale 2 pro, color finale, finalcutprox
Id: MxeNcd9yEs8
Channel Id: undefined
Length: 33min 38sec (2018 seconds)
Published: Tue Jul 20 2021
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