How to Play the Pyro (Combo) - TF2
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Channel: Pirateer
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Keywords: tf2, team fortress 2, pyro, pyro guide, tf2 pyro, combo pyro, pyro combo, combo pyro guide, pyro tutorial, pyro 2021, pyro 2022, tf2 pyro guide, tf2 pyro 2021, tf2 pyro 2022, tf2 pyro guide 2021, tf2 pyro guide 2022, Pirateer, Pirateer's Gameplay, video game, teem fortress 2, team foretress 2, team fortres 2, tf3, pyro guid, how to play the pyro, how to combo pyro, heavy vs pyro, tf2 pyro heavy, tf2 kill heavy, tf2 shotgun, tf2 secondary, tf2 pyro flare
Id: xZShaV1CQB0
Channel Id: undefined
Length: 13min 38sec (818 seconds)
Published: Thu Aug 19 2021
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I love this dude guides and his pyro
Here's my understanding of pyro weapons:
Primaries:
Stock: You don't want any caveats, and you want maximum airblasting capacity. Best for pybros.
Phlog: Lose your defensive ability to stand against projectile classes, play cautiously, use flares to get safe chip damage in. Build up phlog, and pray you can find the perfect spot to taunt then kill 3-4 guys. If you can get a stock medic to uber you, you can do the thing that killed Faceit.
Backburner: You wanna pretend to be a cloak and dagger spy in exchange for instantly melting people. You don't wanna be completely defenseless like the Phlog but in exchange you're an ammo whore.
Degreaser: Afterburn won't give you kills after you die or flee, you must finish fights while alive. You can only do 8 air blasts instead of 10. In exchange, swapping weapons isn't as punishing. Obviously it's THE combo pyro weapon. And it feels really good with panic attack and reserve shooter.
Dragons fury: Fuck your secondary, just combo with your primary alone. Pray you can land shots. Slow airblast speed makes you worse than the backburner in defensive emergencies.
Secondaries:
Stock: A jack of all trades between the panic attack and flares. You want more range than the panic attack but more reliable damage than the flares.
Flare gun: Normal damage is shit. No explosion. If you can land your shot on an already burning person though, 90 damage feels really good and it + afterburn usually guarantees a kill.
Detonator: You're obsessed with trick kill Pyro youtubers and detonator jump tutorials. You take a lot of self-damage to have a little more than the Scout's jump height. As for combat, the mini crits are mostly negated by the damage penalty. So you have to meet the on-fire condition AND perfectly time your detonation like the Loose Cannon, just to do slightly more than the flare's base damage. Just play Sniper if you want to put that much effort in. You likely use this weapon because you're afraid of being bullied for using the Scorch Shot. It's arguably the worse for combo pyro because you have to keep the weapon out to detonate it. This prevents you from swapping to another weapon to attack/airblast, and it partially negates flare's passive reload.
Scorch Shot: The circle jerk around this weapon is uncalled for because, like the detonator, the damage penalty negates the minicrits. What's unique about this flare is that it can attack twice and fulfill its own on-fire condition with a direct hit + the explosion when it hits the ground. This can deal 60 damage, which is just enough to make it usable as a finisher and mid-range damage option. You can swap to another weapon without losing the explosion like the detonator. And it exploding on collision makes it much easier to hit, although not getting a direct hit + explosion damage fall off means your damage is going to be terrible still. It can supplement the degreaser's low afterburn I guess. It can serve combo pyros by doing the airblast on its own if you can land a direct hit. Some people don't like the knockback, but Pyro can do that with his primary already so it's not much of a net loss IMO.
Reserve shooter: Hahahah Okay but seriously if there's some asshole soldier, demo, or jetpack pyro trying to bomb/trolldier, equip this and shut him down like a direct hit shuts down mini sentries.
Panic attack: My preferred combo pyro weapon. Yes, you cannot spam flares at long range. But in any normal fight, your primary can protect you from projectiles so you can get in close, do some initial damage, then swap to the PA and unload. Rapid switch speed, high damage, super forgiving because you have 6 shotgun rounds with high spread.
Jetpack: You're trying to get behind enemies with the backburner, bombing the medic/sniper, or you're trying to market garden with the homewrecker. Pure mobility, next to no damage output.
Melees:
Stock: no
Powerjack: You're obsessed with that 10% walk speed when out of battle. What is wrong with you?
Homewrecker: peak pybro, can be useful for ubering into a sentry nest. Combine with the jetpack and you can attempt market gardening sentries, which is one of the coolest stunts you can do in-game.
Neon Annihalator: You're either trying to grief water areas or you're like me and NEVER GOT THE HOMEWRECKER TO DROP SO YOU HAVE TO USE THIS TO PYBRO.
Third Degree: You're either in the circle jerk about it being a pure upgrade, or you're trying to ambush a medic combo that's giving you a hard time.
Axtinguisher: This is such a weird weapon. The minicrits are negated by the damage penalty. Your only hope of doing anything useful with this is to get full afterburn on the enemy because of that weird afterburn -> extra damage conversion. By the time you do that with your primary, the enemy's health should be so low that you can finish them with anything. Flares can get instant full afterburn, but if the fight is long range you likely can't melee. And if its closer range you probably got them with your primary first, got some crit on the flare, and now you can finish them with any melee too. So to use the axtinguisher to its full effect, you should flare an enemy at close range without using your primary, then bum rush them with your melee...
Backscratcher: Extra damage, no extra conditions, health packs are great, and you don't trust your engis and medics. Easy pick for solo casuals. PLUS you can do a bootleg boston basher where you help medics build uber.
My preferred loadout is degreaser, PA, and backscratcher. Homewrecker if we got multiple engis.