How to Play TEKKEN 8 Lee: The basics

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hello it's me super Okuma for those of you who don't know me I was pretty much the best player in France for most of Tekken 7 and I qualifi for four teeken finals but now it's time for Tekken 8 I need a new character and if you're here you might need a new character too and I picked Lee because he used to be my main back in teeken Tag 2 didn't really like him in seven didn't really Vibe with the changes but now in Tekken 8 he seems amazing I'm back in love with my and I'm here to teach you the basics but before we start be sure to subscribe to dash fight for more character guides and check out their website for or things fgc all right so what does Lee do actually he is a counter it based character right which means he excels at canid they're very strong canes he has a 10 frame can of 223 an 11 frame canate launcher with a high kick he even has low the high crush and our quick can launchers homing can launchers I didn't do the combo there but just trust me back four so keep out can Launchers from decent range marvelous exactly very good so kind of hits other the name of the game with this character but what sets him apart from other can characters that is the execution required to get the most out of lead right that's what he does he has a lot of these just frames right you just do 444 for example you have free kicks or four just frame four gives you a heating gager if you want to just do a 10 frame punish you can do one 12 four or you can do just frame 124 which is harder and if you're if you're really good you can do acid rain which is like 40 something for a 10 frame punish right so high exec ution High reward counter it character that's Lee let's go over his best buttons let's start off with classic Tekken button down forward right your goto mid check it is minus one on block that is the best a down for one can be and it being minus one on a character with fast Canter hits like 223 which is again one of his best buttons is very good he also still has an 11 frame magic four again so after down forward one if they want to Mid check you back which usually mid checks come out at 13 they're going to eat a can so they have to really think about it now why would they want to Mid check you that is because you have a few High crushing options you have down free which is also a can launcher down free goes under Jabs if they jab after your down for one you do down three you go under you can also do full Crouch mixups cuz you have a slide and you have pretty good mids to mix the slide up with so that can be very scary for your opponent they want to Mid check you cuz you spend a lot of time and Crouch and at the same time they know how risky that is now I was talking about the slide slide is one of his best buttons and there's free ways to input it now you can either do Crouch down forward down down forward 3 plus four if you do it fast enough it becomes ajust frame that's just extra damage though and you can also misstep which is forward neutral to do this little sway if you just press 3 plus4 after the sway so forward neutral 3 plus4 you get the slide now why is that so good because the slide hits from about full screen which is ridiculous he is a threat even from this range like okay it's got the low from this range what's the mid ff3 is the mid it is a heat engager and it's the kind of heat engager that gives a four combo on heat Dash right so even from range he is quite scary cuz he has buttons he can throw out ff3 you know you can it's steppable but it's all it's all about timing a move being steppable doesn't mean it's going to be stepped they can step the slide a little bit but I mean it's it's got It's got more tracking than you would think and also the slide has to be mentioned it is minus 15 on block let me do this right there minus 15 but from range not that range further away it can be even there minus 10 I've seen it be Min - 9 right so if you use it as a ranged tool it'll become safer and it is a great low now what is another one of his best moves back four that is the move move he's probably the most famous for back four can it launches it knocks down on Crouch giving you a guaranteed low and the range is very good right and the combo's pretty easy to get even if you go into Hitman which makes it more evasive cuz he goes back when doing Hitman it's very good it is very very good so best can TOS quick summary magic four 223 back for do a lot of slides it can be risky but you got to learn these ranges and he has a great down forward one now does he have good punishment you may ask yes he had the best 10 frame punish in the game uh besides Akuma in Tekken s which was acid rain can I get it oh I got it first try I I messed that up a lot I still need a lot of practice that does like 40 something damage gives you okay Oki and yeah speaks for itself I like his new 11 frame punish which is 444 cuz I like just going into heat personally I've been playing you know a lot of the demos I've had a lot of opportunities to play the game there's still a lot of theories about the best ways to use heat but right now I'm thinking if you can get heat just get it not for a burst though save the burst for the right time but if you have an opportunity to punish and get in heat you shouldn't really be thinking of I want to punish with a move that won't force me into heat because I want to save it for later just go in a heat just go in a heat just win the game just steamroll use the pressure you get from that go straight forward so 44 four I said it was a counter button it's also a punish it's great the damage is decent W Splats if you near the wall I believe I've said that already like five times but there you go good move he also has a new 13 frame because his old one was high high right so what' you do if they are crouching down forward 44 and it's confirmable it's very good also a great whff Punisher like down for was an easy inut like I said it's confirmable second H is a high so they can duck it but puts you a heat good damage also W spats so it's good does it w Splat yeah yeah it does it does so um yeah he also has 14 frames this is where the high execution can come in as well he has 421 or he has back 112 that used to be 15 it's now 14 more damage um more range but unfortunately it starts off with a high so think of the situations then he has a 15 frame hop kick you know regular he also has a down for two down for two one of his best moves or anyone who has a generic safe on block down for two is it's always one of their best moves the range is it's kind of whatever right it's not like uh Shaheen's it's not like uh Leo's down for two even Leo's one is unsafe it's just for the comparison the range ain't great but it does the job it definitely does the job doesn't launch crouches though so be careful but he has another option which I really like P free machine gun kicks which also have a just R can I get it I can't trust me there's a just frame version but the range on that is very good so he has a 15 frame launch I can't get it a 15 frame launch from very far away now let's move on to just his crouching punishment cuz it's quite unique he has a 10 frame while standing move so for those of you are just getting into the game while standing means you go from Crouch you release and you press while they are standing up so while standing free free it leaves you minus but it is 10 frames so it is faster than other moves and as a round Ender it's quite cheeky cuz it has two extensions either a mid and you can do the high after the mid or you can do low high 4it is a high every time but it's a bit of a mix-up some characters have options to get out of the mixup so be aware of your matchups I think Leo is one of these characters for example but yeah 10 frames cheeky move regular while standing for except he can go into Hitman stands for more mixups he has a 13 frame Wasing 14 he can go into Hitman from that if he chooses or Wasing one two dash in keeping the pressure 14 frames while standing two threee amazing simply amazing and when I get to the combo section I'll talk more about this but in this game if you decide to spend heat it's a launcher that is a game changer for Le that is amazing that I I honestly didn't think they would give him that that is that is a lot so that is pro probably your best way to use heat now he doesn't have a 15 frame launch from Crouch he has an 18 frame launch from Crouch or a hop kick the problem problem is they are both up forward four I think you have to hold up forward four for the back flip and tap for the Hop kick sometimes it feels like it's the other way around I still haven't quite figured out what the difference between these two is in terms of input so a bit annoying sometimes to get the to get a punish from a low but I mean go for this it does more damage in you I yes but if you already spin heat then it'll become a problem all right so now that I've talked about his best moves let's talk about bit more fairy right how do you get your offense started if you're at range like I said it's slide ff3 will be your main uh tools to make sure that they know your fret even from range right they going they're going to want to get in just so you stop doing that when they get in that's when you start using the back fors when they're approaching you right now I said they might s step a lot of these moves so you want to use back back four you want to use one plus two like he has decent homing moves they are a bit slow now they're not they're not the slowest either uh back back for is quite fast one plus two but it's a mid puts you in homing and his a can launcher right so it has to be a bit slow if yourone is stepping you too much that's that's your go-to 1 plus two into the stance see if you got the can of hit realistically what is the thing you're doing the most with Le threatening the slide even when you're up close even though it's so risky you're threatening the slide so it's going to be a lot of full Crouch mixups do you have a mix up on while standing two3 cuz while standing two3 is unsafe on block right why is he not blocking there 13 not that bad but we can do better while sending two four is a mixup to it it will Splats so it's quite good giv you plus 13 frame Advantage but I don't think it's the kind of 13 where you can actually you know follow up yeah there see that was 13 doesn't follow up it's a fake 13 now they can duck the second hit but then they're put into a mixup after W standing two basically so they put in a mixup just when you're crouching and if they guess right on one there's literally another guess on top of that so you want to start like you want to always be threatening this against opponents right like if you don't know what to do and you need to make a comeback you need to do big damage that's where you go to but you got to be comfortable risky plays otherwise like I said it's mostly a bit of pokes a bit of stepping like his movement seems quite decent his back dash is honestly pretty good considering there's a lot of nerfed back dashes in this game like you can do one two into mstep just keep just keep the pressure up just he has a lot of pokes right they also sped up some of his lows and gave EXT attention to some of his lows like he has a bunch of pokes right you can open up um an opponent's very turly by doing things like this problem is these lows are usually 13 or higher right I think this is the only low that's safer even down four down for isus 14 on hit so you want to be careful thing about down four is you can transition into a magic four and you can actually can it confirm this which is decent or you can go for a down four four but that's minus 16 on hit this is more of a round Ender there's also a third followup and a mid followup minus 20 goes into that whatever that's how you end rounds down four is decent but against much more experienced opponents they will show you the unfortunate truth that you can low Parry the second low on hit you get hit by the first one no delay you can low Parry the second one which is very unfortunate it means that this low is quite risky you can end it it it's still good to end rounds with because it's so fast 12 frame low but don't overuse it right that's the point now like I said when it comes to defense he has great movement again you still want to use the counter hits he is hard to catch right you can also do these uh did all dances if you do this from the right range cuz you're going in and out and in and out and in and out you have this to go under highs and on can of hit you get all of that guaranteed right cuz it's I think how plus is it is it 12 12 yes you can also do 444 a lot easier and if they do happen to whiff because of your because you're doing this they're scared of you coming in and they're scared of you doing the slide because that's from this you have a quite good with Punisher by just pressing two three if you're on the forward misstep not the back one you have good with punishment so you kind of want to dance at the right range throw out some big buttons and yeah there's there's a there's a lot he can do he's quite flexible when it comes to his offense his defense all right with Lee the name of the game when it comes to combos is be creative right you have so many different types of cancels for whatever you feel comfortable with and you want to bring them to the wall before you Tail Spin right so you can squeeze out more wall damage and Lee excels at that right cuz he has the back two Loops which go on for very long he has moves Ascend very far away like 42 one like the new back one two like is even while saying two free they made a tail spin so now it doesn't send quite as far when you actually uh do it after the tail spin but plenty of options that send far and away but point is don't fix yourself on like one B&B combo I'm going to show you a couple options obviously but don't don't stay too focused on it and just do your best to get to the wall and when you get to the wall I'll show you what needs to be done so of most launchers that sent up you can do this right that'll be the notations now like I said when I say most I do mean most right now there's a bunch of launchers that send them down right back free free can for example it's kind of hard to pick up but you go for back free free 1 plus two you go for back free free and then you can do back two Loops to to to keep going F4 sends them down they're a bit off AIS just trust me you can do it there you go back two Loops it's it's easier to pick up with uh one two there but whatever it also works on back back four as long as you don't go into Hitman damn there we go take me a second now another combo worth mentioning is back four into Hitman you want to miss step and down to you can also back fre free but point is try to get to the wall now let's switch to a w stage to show you why that's so important all right now that we're at the wall what do we do we going do down for one boom boom and that's your new Ender right there's two ways to tell spin at the W basically it's going to be either down for one or 334 but I think that doesn't work off AIS or there for 41 they give you a to spin now you have a a choice of enders if you only did two hits you can do this pretty easy you can do the old Spike into down three that's worked in previous games back four into a Spike as well works but the main one is the new one Hitman up for if you can get it to hit grounded which you can quite easily after a tail spin you have time to do it guarantees up back free which is 16 damage unscaled which is crazy right now I'm going to show you what you get on a high Splat you just do four up three cuz if you get a high Splat that first hit doesn't count right but you want to be careful there I just hit the Hitman up four and it didn't hit grounded and if it doesn't hit ground it you do not get the upback free guaranteed so make sure your timing is on point there it's not quite the same animation when they get hit like so you want to be careful all right let's get back to the wless stage so I can show you the heat combos was in two three heat burst I think it's it's going to be your uh your go-to way to use heat it just does so much and it's such a buff to your 14 frame while standing punish and to your just to your mixup right that I think that's going to be the main way to use heat now if you're already in heat I think the main ways will be just ff3 into um into heat right I don't really know what's optimal after this I've been trying to look the trailer the trailer showed back back for so um I mean you can try and go for that there you can blaze a kick after it then you can do all of that I think I could have got more back twos in there I think that's going to be your your main ways and while standing too if you already spend heat burst but you're in heat you can do ff3 into heat Dash yeah I could definitely have done more earlier so there you go just that's your main ways to use heat I don't really like using uh heat burst into uh heat Dash but if you do like let's say it's going to kill like you're missing like 5 to 10 damage and you can't get a wall like just do your regular combo right do what you got to do you can maybe do an extra back two in there ff3 F3 just squeeze out the extra little bit of damage you were needing in order to finish that round I think these are going to be the main ways to to use it now if you just get a heat like that I think that might be guaranteed requires more testing right there was no need for that key charge so yeah just extra damage on the punish do blazing kick if you want to some good Oki some good damage it's good also for 444 it's the same situation requires a bit more testing but seems like uh your main one is going to be ff3 Hitman up three also does uh does heat but I mean that's a that's a bit slow doesn't really track like I don't find that particularly amazing but you can use heat on out of Hitman as well I suppose all right well to give you my final thoughts on Lee I find him amazing Canter hitting in this game is huge since everyone is trying to be more aggressive they're opening themselves up to more counter hits which is opening themselves to Le game right that's what he does the combo system got changed from Tekken 7 to Tekken 8 and I feel like he was he did not benefit from the combo system in Tekken 7 like he was such a good character when he came to combos back in Tekken 6 and Tekken Tag to it felt like the game was like the combo system was built for him back then and we're getting that feeling again in Tekken 8 so great combos loads of fun loads of things to to work on of all the just frames and the creativity in the Combos and the different wall carries and all that the punishment's great the can hit's great they buff like the only thing I would say is he has risky lows not bad lows risky lows and that's pretty much the only thing I can fault him with I think he's an amazing character I do plan on Ming him I'm going to go hard on him at least for like a full month I'm going to have to to play in t with him maybe take a few LS I don't know we'll see so that I can you know have the full picture but right now he's seeming like an amazing amazing character you can also check out all the things shown in this video in the text version via the link in the description and if you like this video please leave a like or comment below with your thoughts and thanks for watching goodbye
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Channel: Super Akouma
Views: 7,663
Rating: undefined out of 5
Keywords: Tekken 8, Lee, Lee Chaolan, Combo, Staple, Heat, Burst, Dash, Heat dash, Heat burst, Training, Practice, Juggle, Cooking, Tech, Gaming, Tekken, Akouma, Super Akouma, Blazing Kick, Tailspin, Tornado, Just Frame, Cancel, Cancels, b2 loops, Meta, Slide, Destruction, Brilliant, EWGF, Electric, Hellsweep, FGC, Fighting games, VS fighting, combo, Comeback, Quickstart, Quick Start, Guide, Tutorial
Id: dauqKIoxZZ4
Channel Id: undefined
Length: 24min 24sec (1464 seconds)
Published: Tue Mar 26 2024
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