How to Play Root

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we're building ruse in the trees and crafting boots for the vagabond that's right it's route from leader games this asymmetrical game of adventure and warfare picks two to four woodland factions against one another in a race for victory points the key feature route lies in the various ways each faction scores points the Marquis de ket exploits the woodland by harvesting resources for armies and buildings the eerie dynasties reclaim their fallen Kingdom by building ruse throughout the forest the woodland Alliance rebelled against all these would-be rulers and so sympathy across the land and a vagabond profits from them all by aiding and harming each of the other factions setup begins with the game board placed Center the woodland consists of twelve clearings connected by paths the clearings each have one two three slots where buildings may be constructed additionally each clearing has a suit either Fox rabbit or Mouse place the four ruin tokens on the four slots marked with an R these spaces cannot be built upon until explored create an item supply by gathering the twelve item tokens and placing them in their matching spaces shuffle the shared deck of cards and ale three to each player the remaining cars will become your draw pile for the game next players choose factions if there's only three players remove the vagabond and if there's only two also remove the Alliance each player takes a faction board and all of the faction pieces the back of the faction board contains a handy guide to each team's pieces rules and tactics for winning the game place each participating faction score marker on the zero space of that old score track and then follow the setup instructions on the lower left of the faction board in turn order you got Marquis then eerie Alliance and vagabond he's in the back trash panda gameplay occurs in turns each divided into three phases birdsong day light and evening each factions board describes the actions they take in each face once a player has taken their turn and completed their evening phase play passes to the next faction since all the factions play differently let's review the core mechanics of the game first the shared deck of cards many actions in the game require a player to spend cards from their hand by placing them in the discard pile just like the clearings each card has a suit box rabbit or Mouse additionally the bird suit acts as a wild and can thus be any suit for resolving actions generally the suit of the card allows a player to take actions in the clearing matching that suit additionally some cards have a secondary use known as crafting to craft a card the player must have crafting pieces in the number of clearings that match in the bottom-left corner for example the Marquis crafts with workshops and to create this travel gear they'll need a workshop in the rabbit clearing crafted cards award points provide persistent bonuses or create items from the item supply each clearing in the game may contain warriors and buildings from any faction the faction with the most combined warriors and buildings rules that clearing various actions in route require you to rule the clearing first one example is the move action when moving a player may take any number of warriors from one clearing to another if they are connected by a path however to move the player must rule the clearing they're moving from or moving to for example the Marquita cat is moving out of the Fox clearing and into the mouse clearing because they roll the mouse clearing if warriors from multiple factions occupy the same clearing they may have the option to use the battle action to remove opposing warriors from the board after the attacker declares the targeted faction that player becomes the defender for the battle the attacker rolls both combat the attacker deals hits equal to the higher role and the defender deals hits equal to the lower role however neither side may deal a number of hits that is greater than the number of their warriors in the clearing the player taking hits now chooses which pieces to remove from the board and must remove warriors before taking tokens or buildings bonus whenever an enemy token or building is removed the hit dealing player scores one victory point if a defender has no warriors in the clearing of a battle the attacker deals one extra hit due to their opponent's defenselessness each faction in the game has its own unique gameplay the handi faction board outlines the actions in each phase and the main way to obtain victory points the marquee that get starts with a keep in one corner of the map and presents in nearly all of the woodland clearings as they harvest wood from their sawmills to construct buildings they gain points for each one placed on the board the eerie dynasties have a leader card and a decree system on their board which dictates the actions they take each turn they gain points each evening for the roost they have on the board but any time they cannot complete their decree their leader is overthrown and the decree is reset and a new leader must be chosen the woodland Alliance sews descents by creating sympathy throughout the woods they have a bonus pool of cards on their board known as supporters and use these cards to revolt against the Marquis and Erie creating bases and rebel warriors the more sympathy they gain the more victory points they obtain on with the Alliance the Vagabond profits from all the warfare but sneaking through the forest and completing quests for each faction the items players craft can be used by the Vagabond to take actions as the factions react to the vagabonds choices and quests their relationship fluctuates on the faction board providing victory points as players battle and contest control for the woodland only one will emerge with 30 victory points to win the game additionally there are dominance cards in the shared deck that remove a player's victory point token from the score track in exchange for a new conditional win objective and that's route in a nutshell the game also contains rules for different factions warring against each other an alternative winter map on the other side of the board and expansions featuring new factions i'm becca scott and i love this game you can watch me and my friends play this on game the game right here on geek & sundry we'll see you there [Music]
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Channel: Geek & Sundry
Views: 444,452
Rating: undefined out of 5
Keywords: geek and sundry, geek & sundry, felicia day, the guild, charlie supernatural, becca scott, mouse guard, leder games, board games, redwall
Id: G08TDwBbV7o
Channel Id: undefined
Length: 6min 57sec (417 seconds)
Published: Tue Oct 02 2018
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