How To Make Raised Panel Cabinet Doors On Onefinity CNC Machine

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hey there this is jr from tradeskillers anonymous thanks so much for stopping by today so this is approximately a six foot tall coffee hutch that i've built for someone and the purpose of this video today is to talk about how i went about creating um these raised panel doors uh that are the front treatment on this particular unit it's much easier than you might think it is and i'm going to show you how to go through that today thanks for stopping in let's get into it all right so the feature that we're going to be talking about today is so this whole carcass is made of course on white oak including the drawer fronts and cabinet doors and i wanted them to be a continuous panel particularly in this drawer front configuration because i was really looking for a continuous grain um you know the stain i think obscures some of that but this is really a nice feature that otherwise you need in order to create it you'd have to have a five panel door so two styles two rails in the center panel and then you have to have the special equipment which is you know router bits um or a shaper that are going to give you this effect here but i really wanted to go for a special effect out of some um hardwood panels again coarse on white oak so we're going to dive into vcarve and just show you how simple that is and again thanks for watching okay so we've made it back in from the shop i've shown you what the final uh project turned out like i'm going to show you now how i got there and i'm going to go through this really particularly fast so this is going to be down in vcarve pro 11.01 and because we're going to move uh fast what i'm going to suggest to you is maybe consider hitting the subscribe button down below it will help you to come back and find the video again also it'll let you know that we've you know put out more videos in the future so the key element here is we're going to use the molding tool path with within vcarve pro and our example uh door is gonna be uh let's see 18 inches wide by 24 inches so i'm going to just come over here to vectric real quick and again you can pause this if i go too fast um too much of your time going through uh the vector keystrokes so we're gonna go and make this piece you know some random 32 by 32 three quarters of an inch thick we're going to first create the outside of our uh door panel which is as i mentioned 18 by 24 we're gonna hit the create button and just for standard practice i want to make sure that we are centered on our workpiece and we're good to go so i still have this vector selected i'm going to come down to offset and layout which in my view is down on the bottom i'm going to make this make a new vector offset from the first two inches inward so hitting the offset button creates that first one by select new being checked this new vector is selected and now i'm going to make another one and so now i have three vectors in there so what's going to happen next is i'm going to make a profile just so you can see the outside of the door and we're going to cut through the material with a quarter inch end mill um you're probably pretty used to seeing all this stuff preview that get rid of the waste and now this is the general shape of our door okay so having done that we're gonna come back to our workspace our drawing workspace so we really have an outside two inch border that would be the traditional rails and styles then the next two inch section is going to be where our profile lives our molding tool bath and then this larger inner panel section is going to be the flat part of the raised panel so what we need to do next is tell the computer program what it is that we want this profile to look like there are a bunch of ways you could come in here you know draw an arc and uh you know make it some you know simple shape uh and use that or you can do what i would typically do in a situation like this is you know go on the internet find a profile that i like um from maybe an existing raised panel design which happens to be this one so i'm going to just zoom in here and get to work so i have used the import of bitmap so it's really just going on the computer googling some images for raised panel doors and that's how i came up with this once i have it selected i'm going to do the trace bitmap and just for speed i'm going to tell you i'm going to come in here and turn the number of colors down just because i want the general shape i just want to know what this looks like in general so i'm going to preview that hit apply and then close and before anything else i'm going to come up to my layer and i'm going to hit the little light bulb to turn off the bitmap layer because i don't really want to see that i'm going to get rid of some of this extra junk just to get it out of my way because none of this is part of what we're going to do next now vectric has a very powerful feature called node editing and so by hitting n on your keyboard and then selecting a vector you now will see all the different points that your computer-aided software is going to try to tell the machine it has to hit and as you see on this kind of jaggedy looking import that was done just off that rough rough and quick view that i just gave you there's a lot of probably unnecessary points in that so i am in the node editing mode by hitting n normally you would see something that looks like this so i highlight the profile hit n on my keyboard and now i'm going to use all shortcuts with my mouse hovering over the span and you can tell it's a span because it is between two black dots or a green dot is where it is going to start the machine process so the only part of this that i want is from right here to right here everything else that's in this uh imported image is not necessary so i'm gonna simply hover my mouse over that span hit d on my keyboard to delete it same thing over here over here hitting d i'm deleting d i'm deleting coming back over here and deleting okay and what i'll do is exit node editing mode i'm just going to delete all that stuff right so this was the goal this is the swoop or the profile that i needed in order to make this raised panel but it's not a very nice line so we're going to do another operation here we're going to come over here to vectrix curve fit which fits curves to selected vectors so it's going to try to smooth all this out for us to give you a preview i'm going to select this again hit the n button and you can see all the individual nodes and there's just a ton of them in here because everywhere that there's a variation in the line and it's not straight or a gentle curve it has to insert a new dot if you will or new node so what we're going to do is we're going to exit node editing mode we've got that vector selected we're coming over to curve fit and we're going to just use probably bezier curve with maybe a fifty thousands talks and again you can play with all this um at another time well you can see as soon as i hit preview it has kind of tried to mimic the best that it could the general shape of this curve so i'm going to say okay i'm going to hit m on my keyboard and i'm going to move this down just a little bit first i'm going to go back into node editing mode and just show you that there's one two three looks like three or four uh nodes in this thing it's very clean your machine is gonna have no trouble understanding where it's got to go by comparison i select the first curve and it is just a mess of nodes all over the place so this is going to also decrease machine time decrease computer time because i don't have to work out that many points so exiting node mode i'm gonna go back in and move come up here just because you know i'm not that artistic so i need a little help um getting there uh i'm gonna hit my n note node editing mode again and with my i know i need to kind of mimic this curve so i'm going to come in right about here excuse me n for node editing mode i'm going to come right about here and hit the i key and then i'm going to just drag that node that i just created now i've roughly made that curve again i'm going to come up here and guess that you know probably about there i need to add so i'm going to hit i if i hit the right one no i need this one i'm gonna hit i and i'm gonna bring this guy up just a little bit okay so now we've introduced only two more nodes into our vector i'm going to move one out of the way and hit n for node so now this is the line that we just made so we've added only a couple of nodes we've really closely matched that but made it much smoother and this is the original one you see all those nodes in there so right click twice to edit exit node mode i'm going to highlight that first janky vector and i'm going to hit delete on my keyboard get rid of it so now this is the profile that's going to be followed i'm going to move this over here a little bit closer the last thing we need to do to this profile remembering that we made a two inch span here off of our drive rail we're going to come over to transform objects set the object size and i know for its width i need to be two inches so i'm going to come over here hit 2 on the width and i see that it has made the height or the depth of that cut 620 thousands so i'm still within my material size you might want to unlink the x and y and maybe limit that to only half an inch or something so that you have a quarter of an inch of material at the lowest point but again this is just for demonstration so at least you know where to go so i'm going to hit apply and accept that size we are two inches wide which is what we need and now comes the now comes the money shot here so we're going to come into our tool path setup we're going to go to molding tool path and real simply we're going to select the drive rail or i want this edge to be driven all the way around this material so that's the first thing i do is select the drive rail and then i select the profile and i can see that there's an issue which is it's fortunate that it came up what i want you to pay attention to are these arrows here and the fact that the green dot is starting on the left what we're gonna want to do is to switch that but i want to show you what it looks like so that in case you do this and it doesn't come out as you'd expect it so i'm just going to accept everything the way it is you typically do this with something like a ball nose so i'm using a quarter inch ball nose here i'm going to forget everything else in here and i'm just going to let it calculate that we will preview the visible tool path and at first glance you might think oh it looks okay but in reality it has cut it in the opposite direction it has started over here and come down towards the center and that is not what we want we want it to cut in the other direction it's a super simple fix for that we'll go back into our uh we'll go back into our molding tool path and with our mouse over the profile itself we're gonna right click on the profile we're gonna say reverse direction and now you see that this green dot which is where the cutting starts has come over to the high side and that is where we want it up against this drive rail just visually i want you to represent yourself represent this in your mind as this drive rail is where we want that tool path to start and now it should cut in the opposite direction but let's calculate and we'll see what happens so i'm going to reset this preview i'm going to preview all tool paths we're going to get rid of the excess over here and in this case now what you can see is that we have created it where the high side of this profile is toward the center and it falls away towards the outside of the door one other quick thing that we could do to give you a visual representation of that let's draw a box we're going to cut this part in half and just give you a view yeah we're yep everything's good calculate that you wouldn't normally want to do this with your arrays panel but for demonstration purposes i want to essentially virtually cut it in half and then just show you that um this is the profile that we drew is right here we need the high side starting up on the raised center panel and then it falls away to a depth uh you know that i think is what you'd be looking for so hey just to wrap up what i would tell you is there's a lot of traditional woodworking that went into this particular piece it's going to be used as a coffee hutch and i was just excited to think about how to dress it up and give it you know this raised panel frontage if you will without having to buy you know 100 or more dollars worth of raised panel router bits because frankly i don't do a lot of this type of work but i had a cnc sitting here with the right bits and just had to use a little bit of creative thinking to use the tools i already had in order to do something otherwise done with more traditional means so do me a favor down in the comments tell me something that you've done recently with your cnc machine to up your woodworking or furniture game and hey while you're down there i wouldn't mind if you hit the subscribe button it certainly helps me to grow the channel and i would appreciate it and if you found something useful in this video please feel free to give it a like while you're there thanks so much and have a great day
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Channel: Trade Skillers Anonymous
Views: 14,901
Rating: undefined out of 5
Keywords: How to make cabinet doors on cnc, cnc, oneinfity, cabinet doors, raised panel doors, cnc machinist, cnc kitchen, onefinity journeyman x50, onefinity projects, onefinity woodworker x 50, how to, kitchen remodel, diy furniture, onefinity journeyman
Id: rW-MCA_PvWs
Channel Id: undefined
Length: 15min 57sec (957 seconds)
Published: Tue May 03 2022
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