How to Make Dynamic Cloth in Unity | Magica Cloth Guide

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in this tutorial i'm going to show you how to make something like this but before starting it if you're having any trouble downloading the magical clothes package go to window package manager and here then you go here and search for bursts if you're still having problems going this plus sign and here add package from git then you add the cone.unity.collections here add and com.unity.jobs now you want to make sure you have everything you need on the rig for example the air here is rigged the clothes and everything else you need this is the version with nothing on it so it doesn't have any types of physics now to start with we're gonna make the spring bones on the right button here create other magical clothes and mask mask bone spring here on the right we have the mask bone spring so we need to get the bones that we want to rotate as a spring for example we're going to start with the breasts i opened the armature your bones name might depend with your character so i'm going to get here on spine chest upper chest here is the bust l bust r if you can see on the parameters here and press it you have we have already pressed you can also we can create and if you click play mode here you can see it's not very good the problem is is we don't have any influence of the spine in the breasts so what we need to do is go here hold influence upper chest put it here now i don't want it to have any movement so in the movement influence going here and put 0.1 and increase a little bit rotation if this i think here might be good as you can see it's much better it's working fine so i'm going to do the same for the ribbons here on the front on the back so i duplicate it on the root list gonna put the bones that they want and now we if we click play mode as you can see it's not working that is because we need to click here on the create every time that i do it we make a change to the root list or world influence stuff like that we need to we need to click on the create button now if we click it's looking good but we click next animation as you can see it's not that good that is because if you go if we go here influence target we still have the upper chest so i'm going here and put the hips click on create and now if you see again it's working as expected next thing we want to do is add physics to the back here so we go here with the right button create other magic cloth and then this time it's magical bone cloth for the root list i'm going here on neck head here it is back here l back hair r now on the preset we click on long hair and road influence we put the head okay create as you can see with this preset it already looks good next thing we want to do is that for the front head as well so we go here copy and we select the front here after doing it you go here create and if we play it even though we press the create button as you can see it's not working so the problem is that we copied it now what we want to do is go here on the start point selection and here it is the parameters what we want to do is click here move point and fill and this is the fixed point so to move points is the bonds that will move at a fixed point is the bones that will serve as a weight for the other points click on these ones and point selection create as you can see it's working sort of so what we want to do is we need to make sure that it doesn't collide with the head so we go here on the head bone we click the right button create other mesh load and here sphere collider i'm going to increase the radius and position it so now we want to go in magikarp clone vote again and on collider list we click on the master sphere and create and now if you play it it's working now the next problem is i don't want to be that much so what i want to do is on movement influence i'm going to decrease the value so i'm going here on start we can also put gravity so i'm gonna put just a little bit that it makes it more shaky so the next problem is click on scene and click here on the model if i move it very much the hair enters uh the back parts so to make sure it doesn't happen i'm going to the head right click create other and i'm going to create a match complaint collider i'm going to just scale it down here move it step just to make sure that that the front hair doesn't pass this line so i'm going to add here on the collider list create now it's working as i want now the last thing we want to do is the skirt before doing it with a big skirt i'm going to show you an example of a small skirt like that this model i got from boot.pm here the link will be on the description create on the right button create other and i'm going to create the magica bone cloth here on the root list i'm going to put every skirt bone that i have here after doing that you go here on the preset and here it is dynamic bone soft skirt on the influence target go here put the hips create let's see how it looks as you can see it's working but but legs have no collider so what we want to do is go here on this upper leg create other mesh claw capsule collider open the gizmos and now you adjust it to fit the leg then you copy it and put on the other then then you want to the collider list and create as you can see it's working but it's just a matter of adjusting the properties such as gravity for example we put bigger gravity working much better now for big scars such as this it's another method you must have the skirt mesh separated then click on it add component magicka here it is magikarp rendered former then we click create then we create a magikarp virtual former on the handled formula list we put the skirt here the smaller number the more performance heavier it will be so i'm gonna put dot zero five dot zero five here then create we come here back here on mask handle format and create again now we add mesh quote on virtual former we can put the format that we created early and then start point selection as you can see it will appear a bunch of spheres i think this number is too high so we come back on record former put more around here i think create then create on the skirt let's see again start point selection now i think i think it's better now i think it's better for the now i think it's better for the game on move point we click on move point fill an unknown fixed point you just select these ones endpoint selection preset there there it is dynamic bonus card we only roll the influence we still put the hips and create now we can see the results however it still doesn't have colliders i've added the collider list here now if we click on create as you can see it's much better what you will want to do is tweak the settings as you would like as you can see it's fully working if your character has moves like this what you want to do is increase the restore rotation as you can see if i have it too low the leg will just pass through it if i increase it now it's much better if you're having problems for extreme movements such as this what you'll want to do is as you can see if i deactivate the cloth i still have some bones that are working on the skirt so it doesn't have these kinds of problems if you want to have some wind you click with the right button create other magical clothes and there it is mask director winds now i'm going to put a very high number to demonstrate as you can see it's in the back if i rotate it however that's very strong so i'm going to put if you like the tutorial follow for more content every information that i gathered here is on tamaska soft guide the link will be in the description
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Channel: MaidsWithGuns
Views: 15,055
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Length: 14min 58sec (898 seconds)
Published: Sat Aug 20 2022
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