How To Make A Multiplayer Game In Unity - Client-Server - Mirror Networking
Video Statistics and Information
Channel: Dapper Dino
Views: 325,633
Rating: undefined out of 5
Keywords: Unity multiplayer, Unity multiplayer tutorial, Unity multiplayer game tutorial, Unity multiplayer 2020, How to make a multiplayer game, Unity, Tutorial, How to, Multiplayer, Networking, Server, Client, Mirror multiplayer, Multiplayer networking, Unity networking
Id: 5LhA4Tk_uvI
Channel Id: undefined
Length: 19min 4sec (1144 seconds)
Published: Thu Feb 27 2020
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I wrote already on the comments of the video on you tube. It would be nice to have more content about proper Dedicated servers networking on you tube. Thanks for your tutorial :-) Cheers
You can also use this prototype: http://move.rupy.se/file/fuse.zip
That I made before we made https://store.steampowered.com/app/486310/Meadow/
It's hardcoded to only accept fdsa/fdsa and rewq/rewq as users but it still works after 4 years!
The backend is open-source: https://github.com/tinspin/fuse
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In the context of this video if we're looking at one of the players also being the server how do you deal with any potential NAT issues from players on outside networks ? Assuming that you don't want your future players to have to worry about port forwarding etc. I understand dedicated servers are an option but as one of the other comments mentioned tutorials for this kind of thing are uncommon.