How to Land on an Aircraft Carrier
Video Statistics and Information
Channel: Matt Wagner
Views: 177,950
Rating: undefined out of 5
Keywords: DCS, Digital, combat, simulator, aircombat, warplane, weapons, missile, fighterplanes, jet, dogfight, lock, on, lockon, flaming, cliffs, trailer, aircraft, teaser, video, eagle, dynamics, Modern, Air, Combat, MAC, F-16, F18, F/A-18C, Mig-29, World war 2, game, pc, flight, amraam, aim 9, carrier, naval, operations, persian gulf, hormuz, Normandy, VR, Virtual reality, flying, air combat, The Fighter Collection, Digital Combat Simulator, Aviation, NNTR, Hornet, Eagle Dynamics, Best air combat game, supercarrier
Id: 4t-GGqEj1IY
Channel Id: undefined
Length: 14min 7sec (847 seconds)
Published: Tue May 12 2020
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Do the crew automatically walk away from the catapults when everyones taken off, so we dont kill them on landing or is there some sort of trigger we need to set for this ?
I'm curious about deck crew interaction post-trap. There didn't seem to be any at all.
The little indicator is whatever, but how did they manage to make the actual FLOLS even less visible?
How's the carrier functioning in multiplayer?
Can I see the ball in VR now?
Any chance we can see multiple flights entering the stack properly in the mext video? Maybe a mixed group of players and AI?
Now I know why the Stingers weren't uploading any videos recently.
You guys have new comms wich is good, but all three agencies are in the same frecuency.
At one point you can even hear Marshall telling you: "update state, switch tower"
But the Carrier only have one single frecuency
I hope its a planned feature because otherwise you put effort in new comms to do that al last.
And i cant imagine the future new ATC comms doing the same in an airport
No LSO calls?