How To Import Mixamo Animations in Godot 4

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hi in this video I will show how to import your mix and more animations in sega.4 so let's say you already have your model imported for this case I will use just dummy model so I'm picking the animation let's say and if I want to add a couple of them so I pick pick them one by one I will say save them for in fbx formats and first one will be with skin so I'm saving it okay pick in another one and I will pick without skin because I don't need a model for this one and let's do third one as well without skin as well okay so I have my models here and I will open blender okay so now we're in blender and I will remove the elements from existing scene and click file import fbx then I need to find where are my models and I will pick them and import so here now we see we have the model and we have the skeletons and currently we have like layered them one on another and um like we have three different skeletons and we have one model so we don't do we don't need to have two skeletons we only need to have one skeleton and one model so um now if we go to animation and open Action editor then pick our model or maybe we need to pick yeah we need to we need to pick Armature here and uh as you can see I have all three animations still um in place and what I need to do now is I need to click push down on each of them because like I tried to import together before and if I don't do push down then I will only have one animation and uh there will be no list of animations that I I want to export so I click on I click on the first one and I click push down then I click on another one and I click push down then I need to click on third one and we're done as well so now I can open each of them and just make sure they are in place and let's just rename them so it will be easier to to work with them in gado so this one I will call pray this one I will call hit so we're taking a hit and the last one since our our character is is dying I will call dine and that's pretty much it for blender so now I go to file and I click export and I need to export it to Gob format so I will go to the same location here and some I will call my model just model and now let's go to gado 4 and I will show how to import and use the model okay so I have this test project it's it is an empty project and so I will just create this scene and so I will go to the folder uh where's my model located and I just drag it into the project okay so here's my model and I will click uh right Mouse button and make new inherited scene so as you can see now we have our model in the scene and if I go to animation player and click here I can find all my animations so if I want to use Diane then here it is like it works and I can use it in my script and here's hit and as you can see it also works and here's prey so the probe works as well so now I can I can use this model in my scene and for example um I can use those in my script and Trigger trigger the script on like button clicks or something so that pretty much it and let me know if you have any questions and I will try to answer them thank you for watching and please subscribe to the channel to get more tutorials and follow my game developments bye
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Channel: Whatever Games
Views: 4,149
Rating: undefined out of 5
Keywords: godot, mixamo
Id: tLOnAHOuphQ
Channel Id: undefined
Length: 5min 20sec (320 seconds)
Published: Fri Sep 01 2023
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