How to Get a Game on Steam // Creating a Steam Page

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Are you wondering how to get a game on Steam? Maybe you are planning on creating a Steam page but you have no idea what you need to do? No worries! I just recently made a Steam page for my new game so I figured in this video I will go through everything you need to do to create a steam page and then at the end I will also give you a few tips on what you should focus on the most. Hey, my name is Auro. I’m a full-time indie game developer, creator of Mortal Glory and currently working on a game called Chambers of Devious Design. On top of that, I also make these weekly youtube videos, sharing my experiences, to help you on your own gamedev journey. Ok let’s start with the topic and let’s start from the very beginning. The first step to creating a steam page is to sign up your Steam account as a Steamworks developer account. You can use your own personal account for this and in some cases that might be a good idea, for example if you’re trying to build a personal brand as a developer and you feel like your own Steam account is an integral part of that. But in most cases I think having a separate company / developer account for this is a smart move. At least that’s what I did. Whichever you choose, you can still later on set your developer name as whatever you want as your account name won’t be visible on the Steam page. The developer and publisher names are separate things you can customize freely. But the account name will be visible on any Steam groups you are a part of, your Steam developer page for example and of course also on forums and wherever you can leave a comment. So, it’s good to give a quick thought to how you would like to present yourself and if you would like to have a separate account for that purpose. You might now also be wondering if you need to have a company to register as a developer on Steam. The answer is No. It is not necessary. You can just as well sign up as an individual and release a game without a company. There are benefits to having a company though. It will differ based on where you live, but at least in my case there are many taxation benefits to doing business through a company and if for whatever reason my games would end up in legal trouble, my company would be the one that ends up getting sued. Not me as an individual. So the company sort of acts as a legal shield for me. My recommendation is that if you intend to make money with games, it’s good to have a company. Even then it’s not really necessary in the beginning though. You can change your company status later on in Steam as far as I know and you can also transfer game ownership between different accounts if needed. After you have signed up, you will need to fill in some details about where you are doing business from, your banking information and other basic information like that. You will also need to fill a tax questionnaire, which can be a bit intimidating. Especially if you are not from the U.S. From what I can remember, the instructions were pretty good for U.S. citizens and companies as Valve is an American company, but for international companies like mine, it wasn’t really always that clear what was required. But, it’s nothing you can’t get through with a bit of fact finding, and in tough situations, I’m sure Steam support can also offer some help. Once you’re done with these, you will need to pay the Steam direct fee, which is $100. This is a fee that you will need to pay for every game you put on Steam. So 3 games would be $300. But the good thing is, that you can actually get the fee paid back to you if your game sells more than $1000. With the fee paid, you can now access the setup page for your game on Steam. There are many things you need to do before you can get a steam page up, but luckily Valve has given a handy checklist for you of all those things. Most of them are quick to check off. The most time consuming ones are the contents that will be visible on your Steam page. Descriptions, pictures etc. Let’s take a closer look at what are the fields you need to fill. I could spend hours talking about these so I’ll try to just give a quick look and not go too deep with the details. First there are some basic details: Setting names, linking your websites and socials if you want. Then you can fill in some keywords for your game to help out the algorithm a bit. After that you need to tell which platforms your game will support and how demanding the game will be. Then you can set what it shows on the page as the release date. I would advise against setting something vague like “when it’s done” if you can help it. As a customer it’s not very helpful to read something like that if you are interested in the game. I would set your best conservative guess there. And remember, you can always adjust it later on also. If you are going with something vague, I would at least try making it funny. How about... “When Half Life 3 comes out”. Well, maybe not that one. You still want people to expect the game in their lifetime. Then there’s a link to a mature content survey. Steam will tag your game appropriately based on the survey if your game has something that makes people blush or if it contains a lot of violence and things like that. Then you can add the languages your game supports. In the beginning you might now yet know if you’re going to localize your game or not, but I would fill these as soon as you’re fairly certain which languages you will support. I would also advise you to localize your steam page to those languages as soon as possible. This way you can start building an audience for your game within those language groups also. Then there are some details about the number of supported players, different steam features you will support and then there’s setting the primary genre of your game. You should pick a genre that fits your game but personally I don’t think this has a big effect on anything. I could be wrong, but that’s just my hunch. It’s shown on top of your steam page but that seems to be about it. Your game will still be shown on other genre pages also if you tag it properly. Speaking of tagging, that’s the next section and that is actually a very important thing to get right. You can add 20 tags to your game and you should use all of them. Steam will then use them to try and show your game across their site to players that are usually interested in games with those tags. If your game has tags that don’t describe it well, your game is likely to be shown to the wrong customers and you will lose sales because of that. You can add the tags with a Tagging Wizard tool that Steam recently added, but you can also do it manually on the game’s Steam page. There’s a lot I could say about tags - too much for this video. Maybe I will make a separate video about them in future. But to give you some quick tips, it’s a good idea to try and copy tags from similar popular games and it’s also good to have the most descriptive tags on top. So for example you should have “Turn-Based Strategy” on top instead of the broader “Strategy” tag. Ok, but let’s move on. Then there’s stuff about controllers, DRM, 3rd party accounts, legal stuff. Nothing really that interesting to indies. And then on the bottom you can enter some contact details. Then on the second tab you get to fill in the game’s short & long description. You can also localize them here so the customer will see different text based on their language setting. Again there’s a lot you could say what to include and what to not include in these descriptions. My quick advice would be to keep the descriptions relatively simple and lightweight. Most people won’t bother reading your texts. That’s the reality. They will just glance at a few words and then move on. This is why pictures and gifs work well here as they will give the impatient customer an idea about the game without having to read long paragraphs. Of course there are also those who dislike gifs and like reading long texts so it’s a balancing effort and can depend on your target audience. On this tab you can also add info about any awards or reviews if your game has those. Then on the next tab you can add age rating details if your game has those. Most indies probably won’t. But you should at least answer a short survey here so the game can be sold in Brazil. Then there’s a separate tab for Early Access stuff. I don’t really have anything to say about that as I haven’t used the feature. Then on the next tab we get to the graphical assets. There’s a bunch of differently sized images you will need to submit before you can get your Steam page online so prepare to spend a fair bit of time putting these together. But it’s good to put the time and effort into making sure these look nice as they will be a big factor in whether players will enter your steam page or not. I’ll probably make a separate video to give some more in-depth tips about these images. Then on the next tab you can upload trailers. It’s not necessary to have a trailer when you publish a Steam page. But you will need to have one before you can release your game. As for my quick advice on trailers, keep it short and go straight to the point. That means no logos in the beginning and straight to gameplay as soon as possible. If you are not a triple A studio, you will also want to show a lot of gameplay and very little cutscenes. Most people who open your trailer won’t watch it all, they will just watch a second here and a second there to see what the game looks like. Then after that we have some special settings that you won’t need to touch unless you want to and the last tab is simply for publishing any changes you have recently made. If we go back to look at the requirement list, you can notice that we have crossed off most of the things on that list by going through the pages I just showed you. Now just set a release date for your game,which you can edit later on by the way, and then navigate yourself to the community assets section to add a few more images. Then as the final task, you’ll need to go to the installation tab and add an icon for your game. There are lots of other settings also on this and the other tabs, but they are more for managing the actual game so you won’t need to touch them at this point. When you have uploaded the icon, congratulate yourself as you are done for now. Your page is not quite ready yet to be published, but you are close. You still need to set your page as ready for approval after which Valve will take a look within a few days and then either ask you to change some things or they will give the page their approval and you can then publish the page at any point you want. Phew ok, that was very briefly everything you need to do to get a Steam page up. Before I end this video, I still want to give two quick tips. #1. Copying what others are doing is usually a good way to learn and improve your page. Don’t look at just one other page but see if there are some common trends visible in many different pages. Pay extra attention to other popular indie games in your genre. #2. Not everything is worth the same amount of effort. There can be differing opinions on this, but I would say that the effort order, so what you should focus on the most, should look something like this: Capsule images, First 3 screenshots, First 5 tags, The rest of the screenshots, The rest of the tags, Trailer, Short description, Long description. So the things on top of that list are the most important in my opinion. Why? Well, your first goal should be to get the player to visit your steam page. There are many ways this can happen, but one of those is that the player is browsing Steam and he or she sees your capsule image and gets interested. That’s why the capsule image is first on my list. After that the player will likely hover the mouse over your capsule, in which case he or she will see your first screenshot and the first few tags. Then if the mouse stays on the capsule, the rest of the screenshots will also be shown in whatever order they are on your page. I mentioned the first 3 screenshots just because that’s around how many I think many people might check in the preview window before entering the page or moving on. The player will also see the reviews, but those are mostly not up to you so let’s ignore them in this situation. This is all the information the player gets before entering your page so those are the most important ones. Then if the player enters your page, they will usually look through more of your screenshots before checking the trailer or whatever text you have on your page. They will very likely also check some reviews, but again those are something we don’t have much control over. I also mentioned the rest of the tags in that list since they are important for Steam’s algorithm to know who to show your capsule images to. But hey, that’s all I have to say about this subject for now. There’s more I could say about the different sections, but I’ll have to make separate videos for those. Let me know which parts of the Steam page you would like me to talk about the most. Alright, thanks for watching and I’ll see you in the next one!
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Channel: AuroDev
Views: 36,090
Rating: undefined out of 5
Keywords: how to get a game on steam, made a steam page, creating a steam page, create a steam page, how to create a steam page, put your game on steam, how to get game on steam, how to sell your game on steam, get your game on steam, getting game ready for steam, putting my game on steam, AuroDev, Chambers of Devious Design, Mortal Glory, zero budget video game marketing, viral on steam, going viral on steam
Id: Vwb1HV8KTx8
Channel Id: undefined
Length: 13min 50sec (830 seconds)
Published: Wed Jun 30 2021
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