How to Fix your Character's Rig Problems in Blender in 90 sec | Quickie Tuts #11

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hey guys what's going on okay you might have seen my rig tutorial or any tutorial for that matter but you have some issue with it when it comes to riggify many people have came across at least one of these problems so if you are one of them stick around first one you generate the rig but it comes out too small or too big look at this tiny little baby so cute we gotta fix that select your metallic press ctrl a and all transforms now when you're generated it comes out perfect now say you have accessories like a grenade or a handbag but when you move the rick the accessories doesn't follow correctly select your accessory go to modifier properties and delete the armature now select the accessories then select the generated rig at the end go to pose mode and select the bone near it press ctrl p and parent it to the bone instead of automatic weights now when you move the rig it works correctly do the same thing for the head and other stuff not third problem you're moving legs and arms but it bends the wrong way oh that's disgusting delete the generated rig go back and select the knee and push it forward a bit the way you want it to bend you can also do the same thing for the arms generate the rig and now legs should bend the right way fourth problem mesh doesn't follow the rig properly in this case the right legs move in the left leg for some reason or the head gets distorted every time you oh my god the nightmares i'll have because of this okay select your model go to weight pain mode then go to object data properties under the vertex group you can see the name of the parts of the rig you can find it by the name or switch in between them as you can see the red parts phase out when it gets to the bottom i'm selecting the lighten brush and fill the face till it's red now when i move the head it works pretty good so the left shoe following the right shoe what do we do choose this abstract brush this time great paints on the right side shouldn't be on the left side so find the vertex group and using subtract brush remove the weight paint from the left shoe and now it won't follow the right one if you have any other problem with the rigging let me know in the comments also more than 90 of you are not subscribed so make sure you leave a like and subscribe for the future videos that would be amazing see you next week you
Info
Channel: PixelicaCG
Views: 248,530
Rating: undefined out of 5
Keywords: tutorial, blender3, Rigging, fixing rig, fix, rig, bones, rig skeleton, blender skeleton, rigify, add_on, free, mirroring, armature, joint, skeleton, bone, character armature, blender rig tutorial, blender, brush, Weight painting, weight paint, 2.93, character, stylized character, animation, blender 3, quick, beginner, modeling, blender 3d, 3d, 3d art, art, new, 3dtutorial, artist, 3d tutorial, tips, blender tips, 3d modeling, instruction, tutor, learning, cgi, body, character design, rendering, how to, education
Id: 4LAnlovSaEI
Channel Id: undefined
Length: 2min 24sec (144 seconds)
Published: Mon Dec 13 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.