How to Easily Animate Butter Smooth Camera movements in Blender

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hey, guys welcome back to the channel I'm mvartz.  if you're new to the channel please subscribe to   the channel and also like this video. In this  video, we're gonna see how we can easily create   butter-smooth camera animations inside of blender.  If you have seen other videos on this topic I'm   gonna guarantee you this is gonna be different.  We're not gonna record the camera movements,   we're not gonna use constraints and paths. We're  just gonna do an easy camera rig easy to use clean   and smooth. So some of the topics in this video  are going to be: setting up the rig, of course,   then how are we going to use the rig. What are the  movements, what is capable with this rig, is not   even a rig, it's so simple. Then we're going to  see if we can make a handheld feel. And if you're   interested we're gonna do a vertigo effect or  also known as a dolly zoom. There's gonna be more,   stay tuned! Inside of blender I've built a  scene and of course we want to make a camera   inside of the scene. This is going to be the  easiest camera rig you've ever seen, don't   worry about it. We're going to create a camera  with shift A, and go to camera, there you go!   Where are you? Here you are, moving it to a new  collection, call this Camera.Rig. I want to cancel   out all the transformations and move it up on the  z-axis. So we're going to create an empty i like   to use a cube again it is in the wrong collection,  but move it to the camera collection instead.   With this empty cube selected we can hit  alt S alt R and alt G. Grab the camera,   grab the empty, press ctrl P and say object. If we  go into the camera mode you can see we're now on   top of the character. Right, so, I briefly touched  on this before but I saw other methods as well   that are using the viewport controls to navigate  the camera and then record it using auto key.   While playing on the timeline. Of course, this is  nice, and this is a super inventive way as well,   however, I'm not really a fan of this method,  because you have to plan out your animation quite   far ahead. Also you have to clean up the curves  in the curve editor it's just one step extra and i   i really don't see the need for it then again  you can use path and use a constraint modifier   but on the other side there's little room for  tweaks make a different turn or make a make the   path just slightly different you can adjust the  path of course but it's just finicky yeah this   method is easy not much to think about there are  simple controls and let's get into it you know we   have set up the camera rig it's super easy let  me explain you how to use it there's not much   to it but go into the camera view you grab the  cube and you can rotate the cube move it rotate   in all directions you want and i encourage you to  always place your empty on the subject so you can   rotate around the subject so this is for example  a nice and easy way to have a turntable you see   i'm just going to show you all the movements that  you can make with this camera setup so like i said   you can move or you could rotate but also  you could scale the cube and then you move in   you're probably thinking well let me go into  normal mode to show this and you're right you   could do a translate but however then you move  your empty there and that also moves the pivot   point of course so there are some benefits to use  the skill over the translate so but for example   for a flyby you can use this and move the mt what  i like to do when i drag my timeline up here a   bit i like to keyframe the location rotation  and scale and say go in further in time and   somewhere around here and let me go back to  global rotate around the character i wanna   bring it down then i wanna scale to move a bit  closer and now i can keyframe the available   that keyframes all the channels that we previously  keyframed go into the camera mode camera view what   i like to do is in the camera settings i want  to go to the camera settings on the right here   a viewport display prosper2 and crank up  the opacity so we can only see what we see   through the camera and not the entire scene around  it um just a side note there there you have it   there you have a nice little animation this is the  same technique to animate the camera that i used   in the zurich video if you haven't seen that one  i leave a card up in somewhere here it's nothing   fancy it's just so easy to control what makes  a camera animation smooth in my opinion is that   you have nice and clean arcs that replicate the  movements of an actual say a crane a camera crane   or you know those tracks right where they move  around like in a turntable right this is just nice   you get it for free you know because if you rotate  this you create a nice arc i can show you um   if i go and i select the camera and i want to  go into the object tab on the raid i'm going   to motion path and if i say calculate say okay  i'm sorry i missed that you can see that we now   have created a nice path what i also did and i uh  encourage you to do this for things you use a lot   place it under your quick favorites that's  what i did so it's calculate right here   um and the quick menu is q the short key  so if you didn't know that there you go   like i showed you this is highly customizable i  select this and for example say you want to do   somewhere here in between you want to  move a bit more out set a keyframe there   and calculate the camera well  there you have it you adjust it   and you have a nice clean motion  even if we add more keyframes to this and around 60 again we want to  be a bit further along the line right there but we want to be a bit more in keyframe that calculate there you go so this  is the motion path right now let's say you   want to tweak it you can go into the graph  editor shift uh f6 that's what i'd like to do   let's say we go to the scale we select  auto scale channels shift h select old a   and hit the period key to bring it up and you  can see how you can easily tweak this of course   so something like this and now you adjust the path  in a different way but it was still quite easy   uh you have a nice motion path here so you  go in you go out and the timing is a bit slow   but i hope you can see that this is so easy to  adjust you don't have to worry about a lot of   controls that's super easy so so now that you  have seen how i create my motion path let's get   into the next topic so first i'm going to delete  all the camera keyframes and reset this keyframe   lock run and scale go a bit further to around  here doesn't really matter timing wise we want   to zoom in and maybe a bit of rotation there you  go so yeah we set that keyframe go further in time   go out if you double tap an axis for  example the x uh you get into local mode   and that's important because otherwise  you get a bit more of a dutch tilt um   and maybe rotate a bit more like this for example  set another keyframe available i set up this quick   animation it's not that brilliant but i want  to talk about a handheld feeling how can we   do that uh it's pretty easy so because we're only  animating the empty here we can add another layer   on top of this camera animation by selecting  the camera itself it doesn't really matter what   channels you're going to set the keyframe for  but you want to go into the graph editor again   i want to animate the z rotation so i'm going to  select the z rotation here say n and that brings   up the end panel in the graph editor let me make  it a bit bigger and go to modifiers in this tab   right here add a modifier and say noise and that  is going to create this graph that is displaced   with a noise modifier sort of that adds this  shaking animation to the z rotation channel   now you can play with the stretch and or this is  the skill this is the stretch sorry about that and there you go so keep in mind that you can do this to every  channel so for example if someone is walking   towards the subject you have an up and down  motion and maybe also a slight tilt in the camera   up and down and maybe even left to right you  can do that as well so you can say it's the y   because that's the local transformation and  you can say add noise and then you have a   up and downwards motion and probably have  to scale it and stretch it a bit more so now you go up and down that's a bit too much of  course so keep it a bit tighter and there you go   and then use the x rotation again  that's a local transformation x rotation let's isolate that one with shift h say  add modifier noise there you go again it's a bit   much stretch it out so yeah this is a bit too much  as you can see um but still you you get the gist   of it i hope so i've deleted the modifiers and  i want to talk about for the next bit i want to   talk about focus how do i focus and create depth  of field for my scenes well that's pretty easy   in this rig i say select the cube cursor to  select it and add a new empty and this time i'm   gonna choose the sphere i'm gonna yeah it's in the  right collection i'm gonna rename this to focus maybe i like to go into the object data  properties and adjust the size a bit   a bit smaller maybe so there  you go i go into the camera   camera options down here if you haven't selected  already enable depth of field and you could set   it manually and if you want to do that you  can go to the viewport display show limits   and adjust the distance and you can see that  this cross now is getting closer or further away but what i like to do is say i use the  focus object so we're going to use focus   type in focus it's the fourth value there  you have it and now i have a separate   object to control the focus now if  we would render this for example so now that this is rendered you can see we have a  bit of a depth of field here i would like to point   out that in the camera settings you have the focal  length the focal length determines the zoom of the   camera if you didn't know that you can zoom in or  you can dolly in to dolly means to go forward or   backwards on a dolly track so what i would like to  point out is whenever you use a high focal length   you get a shallow depth of field so if you want  your background to be more out of focus i suggest   moving backwards with the camera and using a  zoom lens or cranking up the focal length that's   how you get a more shallow depth of field and that  brings me to my next point i highly discourage you   to pair these two together like so and it seems  like that would be a good idea because the focus   point always moves with the empty that seems like  a good idea but i can assure you i tried this many   times and a lot of times you have to counter  animate because you want to keep your focus   for example in the same place and that is just a  lot of counter animating i promise to show you how   to do a focus pool so let's get on to them so  while i open up this new scene let me tell you   what focus pulling is focus pulling is basically  pulling the focus from one object to the next   and you see that a lot for example in movies  where they want to direct the viewer's attention   to a specific point in the scene i opened up a  new scene right here and as you can see i have   the exact same setup for my camera as i did  before because i i don't need anything else   so what i did here is let me see if i can find it  here's my focus point it's a bit smaller so let me   make it a bit bigger uh there you go and all i  did is i animated this and switched between the   two of them and of course you could have done  this by hand so you would go into the camera   settings again open up and say limits so you can  see where i highly recommend to do this you always   have a visual reminder so enable limits and open  up depth of field and then you should animate   i could have animated this this setting right here  but however the longer your sequence is the longer   your shot is the more you want to replace the  focus the better it is to have a focus object   in my opinion i can just pick whip it and now  the focus point follows the empty as you can see   so that is basically everything i think  you should know about focusing in blender   moving on to the next part and the next  wire is going to be a vertical effect   a vertical effect is also called a dolly zoom  if you're not familiar with the dolly zoom the   dolly zoom is the official name in the industry  but it's also known as the vertigo effect and   basically it comes to this technique so for this  effect and for my situation i dull it towards the   character and i zoomed out with the camera so the  effect of that is that the character in this case   stays relatively the same size but the background  and the perspective of the background changes   so in this case you can see that the hallway  becomes a lot longer and feels more stretched so practically in blender this is with the  setup pretty easy to achieve all you have to   do is go to a frame you want to start so this  is my starting frame this is my starting setup   and i set a keyframe for lock rod and scale then  i moved to frame 100 that's the frame i wanted to   end and i would scale inwards like so then i set  a keyframe of course and to counter that animation   i selected the camera went into the camera  settings and from there i started at keyframe   1 again keyframing the focal length at 82  millimeters and that was again keyframe 100   and i keyframe the focal length here to 24  millimeters giving again the following effect   there you go so as you can see this is pretty  simple to achieve i combined it with the focus   object as you could see because when i don't do  that and i bring this back like around five so   this is the right focus point for now and as i  play it you can see that the focus point moves   so that would mean that i have to go in set a  keyframe here go to the ending frame and then   set a keyframe again tweaking it and like that and  that's where the focus empty comes in again super   handy you don't have to do any animation for the  focus points it's just spot on alright so far the   vertical effect the last thing i want to show you  is and i go back to my previous scene so the next   thing i want to show you is switching cameras  what i like to do i want to select this cube   i want to press ctrl plus to grow the selection  now i have the rig and the camera rig and if i   want i can select the focus point as well now i  have them all selected i want to duplicate these   and if you want to be organized you can rename  them so with rear camera to select it i can delete   these keyframes rotate rotate again to some other  position i select this camera say control and zero   now i switch to this camera this is now the active  camera we're not really switching during animation   yet but you can see we have now a different  perspective on the character if you would   like you can zoom in a bit for example and there  you go say during this animation i would like to   change up the camera let's do that i would go and  say this is our active camera for the beginning   play the animation there you go we go in we go  out and probably at this point i would say i want   to switch how we're going to do that is mark this  on the timeline marking you can do hover over the   timeline at the frame and press m for mvrs we can  go out of camera mode so with the second camera   selected we can go into marker and say bind camera  to marker there you go now it says camera 2 right   here let's go back to the beginning do that again  create a marker with m select this camera now   using the short key control b we bind the camera  1 to that marker now if i play the animation you   can see that we're in camera 1 and at this point  we switch to camera two and of course you could   make your animation with this camera as well so  that was the last point i wanted to discuss with   that said let me know in the comments down below  which of the techniques you're gonna use first   if you enjoyed this video smash that like button  if you want to see more content in the future hit   that subscribe button and the notification bell  as always stay creative see you next time ciao you
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Channel: MV ARTZ
Views: 15,174
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Keywords: animate camera blender, animate camera blender 2.8, animate camera movement blender, how to animate camera in blender 2.79, blender animate camera around object, blender 2.8 animate camera along path, animate camera movment blender, blender animate camera aroud object, smooth camera blender, blender 2.8 smooth camera movement, blender 3d, animation cameras, camera blender
Id: zeQdPxcsROs
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Length: 17min 50sec (1070 seconds)
Published: Fri Oct 23 2020
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