How to Debug a Packaged game that does not run | Unreal Engine 5.0

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so in this video we're going to learn how to find out issues that prevent a packaged game from launching using something called logs this logs is different from the output logs that you see in on real engine so the output login on religion obviously only shows all the logs that are related to Unreal Engine so when you first start up on real engine or when you first try running a game or when you start packaging a project you will see a bunch of logs that appear in the output log in Unreal Engine and those stocks do not show what goes on on a packaged project or the game file that you receive after packaging your project and if you're an experienced user in Unreal Engine you most likely already know what I'm talking about in this video is aimed at beginners in Unreal Engine specifically those that are trying to learn on religion on their own without the help of any other courses or such and obviously they are much less likely to know about this logs feature and what I'm talking about is the logs for the final backage project now I do want to mention something important in Unreal Engine when you build a project for shipping so that you can release your game to the public even if you had made sure to uncheck include debug files over here weirdly the final package project will still have access to both the logs and the consulate School so if you're using a newer version of Unreal Engine and you're not able to access the logs for the packaged project then you must set the build configuration of your project to development so that you can follow along with this video so with that out of the way we're going to first talk about these test folders over here and these test folders are basically a bunch of tests that I conducted with a project where I was facing a similar issue where the final packaged project does not open up no matter how many times I try opening it so after a bunch of tests I finally figured out the issue and that is one of the reasons why I'm making this video because again I myself did not know that the game foil actually had its own separate logs that I could use to find out any issues I'm going to look at these test 3 over here which actually has the issue where the final game file over here does not run no matter how many times I tried running it so you can see over here the file gets executed but nothing opens up to find out the issue we're going to go over here under this file this saved folder over here you will not find this saved folder if you haven't tried running the project at least once otherwise you really find the content folder and you wouldn't find this saved folder over here so again opening this up go under the logs folder and here you can see a bunch of these text files over here that contains the logs but now we tried executing the project so you can use these logs to find out the issue that could potentially be preventing your packaged game or your game file from loading or opening up so I'm going to open this folder over here as this is the most recent one and I'm going to try opening this up in full screen and zoom this up a bit so you can see it more clearly and over here you can already see what went wrong so here you can see that the log plugin manager send out an error over here where it was unable to load a plugin called Bridge plugin and because of this error you can see that the engine exit function was called and the game decided to exit with that we can kind of know what was the cause of the issue so again the point of this video is that you can use the logs to figure out issues like this and find out any errors in the packaged project and then figure out exactly what that error is so in this case again it's the qixel bridge and I can just quickly Google this and then easily find a bunch of form posts that talks about this specific plugin all right so in your case it might be something else that could potentially be causing an issue and again I do want to mention that this video is not meant to fix any specific issue I'm sure that a lot of beginners are facing a lot of issue in trying to package their project packaging a game is really complicated there can be a lot of issues that can happen during the packaging process that can prevent a game from properly being packaged even if the package was successfully built in Unreal Engine it still may not work properly so again you can use the logs over here to figure out exactly what's causing this issue and then search that up in Google or in unreal forums and then potentially fix that issue all right so closing this I'm going to go back to the test folders over here and I'm going to open one of the projects where I was able to fix the issue all right so in this case the issue is fixed I basically just removed the pixel Bridge plugin and if I were to open this one up everything will be working fine as you can see over here so now I have a way to try looking at the logs of this specific project you can see I have the logs folder over here also and in here you can see the issue is fixed the load plugin manager is not returning any errors over here and obviously this log is very long I want to go through all of it but again this video is meant to give you an idea on how to debug issues that could be preventing your package project from running properly so I hope this video was useful thanks for watching and see you later bye
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Channel: Eidolon
Views: 2,976
Rating: undefined out of 5
Keywords: ue, ue5, packaged game does not run, debug game file in unreal engine, edolon, eidolon, packaged game not working, ue game not running
Id: MPo4K9hE4S8
Channel Id: undefined
Length: 5min 49sec (349 seconds)
Published: Sun Jul 23 2023
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