How to Create Ghibli inspired Foliage bushes - File project DOWNLOAD - UE5 and blender tutorial

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hello guys in this video I will show you my workflow about Studio gibl stylized bushes this is the technique used for this specific effect the bush meshes are made of polygons and from each one will generate an alpha image which can be modified with various parameters in this case I left this Cuts in the mesh to make the bsh more realistic let's start with blender where we create a very simple Cube giving it a subdivided modifier we must have quad polygons as you can see here now this model would already be fine but since the shape of this sphere is very simple and flat we're going to add a display effect which will make the mesh less spherical and more undefined we choose the vno texture this will make the bush nicer to look inside my scene do various tests until you get the best shape for your style [Music] [Music] it's very important to select all the faces of your mesh and do a UV reset so that each polygon of the mesh is the size of the left box otherwise we will have the UV of the entire sphere in the left square and it will not be good this is necessary for the Billboards technique now let's say the project and Export to [Music] [Music] fbx now in ue5 we will create the material that will allow the generation of the Billboards on the bush and other parameters such as color saturation highlights Etc let's start selecting the type of material mask let's create a color it doesn't matter which one choose it randomly I'm not particularly technical when it comes to the following work so I'll go pretty quickly let's start by using a LARP note to create the LARP note press L plus the left Mouse button [Music] [Music] to create a numerical parameter one plus left Mouse button and we convert it into a parameter [Music] [Music] m [Music] [Music] [Music] [Music] [Music] [Music] [Music] for for for this is the base color note now we'll generate the emissive color which will be used to give touches of light to to our [Music] [Music] bush [Music] [Music] [Music] for for [Music] [Music] [Music] the last part of the no concerns in the world position offset which will be needed for two things the movement of the Bush given by the wind and the creation of the Billboards for each polygon present in the mesh [Music] [Music] [Music] [Music] [Music] [Music] [Music] attention here we set camera space and a lockout space for [Music] [Music] here local space and World [Music] [Music] [Music] space for for we create new parameters to attach on the previous nodes [Music] for [Music] [Music] [Music] [Music] remember to check two-sided material [Music] now we will import the alpha images which you can download in the description you can generate this Alpha image with programs like Photoshop or illustrator there are various tutorial online on how to create them it's very simple [Music] [Music] now we will create some order for all the parameters created categorizing them as follow color highlights and billboards [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] we import and insert the mesh into the level create a material instance of the newly created material [Music] apply it to the model and enable the billboard [Music] settings let's play with the data to have the desired effect [Music] we increase the normal head to color the underling part and with the other settings to better Define the shading and other details here we def find the strength of the Wind for [Music] that's it you can play to have the desired effects [Music] we can insert another Alpha image by changing the shape of which the Billboards are composed thank you for following the tutorial I hope it can help you in the future bye [Music]
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Channel: GraphicLine Games
Views: 7,301
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Keywords: stylized graphic, studio ghibli, 3D cartoon graphic, stylized videogames, unreal engine 5 cartoon graphic, videogame, Stylized Environment, ghibli, Ghibli, Ghibli Tree Blender Tutorial, Best Ghibli Rocks Tutorial, Official Lightning Boy Studio, Dinomancers Tutorial, Ghibli tree, Ghibli Tree 3D Tutorial, Ghibli Blender tutorial, Blender 2.8 toon tree tutorial, Toon Shader Tree Blender 2.8 tutorial, David Lightning Boy Studio, Best Ghibli Tree Tutorial, Anime Tree Blender Tutorial
Id: YfCWSSqaZSs
Channel Id: undefined
Length: 20min 31sec (1231 seconds)
Published: Tue May 14 2024
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