How to Create Complex Props for Games and Real-Time Rendering (FREE TUTORIAL)

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how's it going everyone my name is Dylan Abernathy and I'm a junior model artist from Toronto Canada what you're watching right now is a trailer for my new tutorial series on how to create complex props for games and real time rendering in this course we'll be going over my complete workflow from start to finish as a how I created this antique typewriter what makes this course unique is that it has been designed to allow you the viewer to be able to get the information provided however you'd like to each chapter comes equipped with fully detailed real-time commentary and breakdowns as to what I'm doing as well as the project files to jump in and get started in that specific chapter this of course also includes the final models and textures of the typewriter not only that but for longer chapters such as modeling and texturing a complete chapter of videos included that contains all videos within that chapters sped up and a quick chapter overview to go with it these videos also indicate which a real-time video you are viewing on the bottom right so if something catches your eye you know exactly where to go to get all the details on top of all this the whole course has been uploaded to Google Drive allowing you to control the playback speed as well as if you'd like to watch these videos online or download them from the go the chapters in this tutorial includes chapter 1 introduction and demo in this chapter I'll go more into detail as to how the course is structured as well as offer a quick demo of the pipeline this is to ensure that once we start working on the typewriter you're already familiar with all the steps we'll be taking to get to the final asset chapter 2 plugin installation and files the second chapter is designed to make sure everybody watching can start the project on an even playing ground supplying you with all the plugins software and resources needed as well as a video demonstrating how we can easily install them all chapter 3 block out and mid poly during this chapter we will do the bulk of the modeling tackling the asset head-on and getting it ready for ZBrush by the end of this chapter we will have completed the typewriter model with most of the details in place as well as have explored many modeling techniques to create complex hard surface shapes and speed up our workflow within Maya chapter 4 high poly for the high poly phase we'll explore a seamless my two ZBrush workflow that quickly allows us to import our model into ZBrush execute our polish pass sculpt in unique damage and high fidelity detail as well optimize a work to bring back into Maya chapter five low-poly and you've ease returning to Maya Chapter five will focus on creating our final model and UV layout we will explore stacking movies utilizing multiple materials etson proper scene organization within Maya additionally a detailed breakdown on how to set up our models and UVs or perfect baking will be demonstrated chapter 6 baking with all the technical work out of the way chapter 6 is one of the shortest in the series here I will teach you how to create perfect bakes within marmoset toolbag and iron out any issues you may come across along the way here we'll go over two ways to use the software to generate your desired bakes and prepare our assets for texturing chapter 7 texturing for texturing I share with you how we can set up our model and scene with in substance painter to quickly start working on our final textures with ease here I will share my entire texturing workflow as well as how to build up many materials from scratch using smart masks fill layers and included brushes I will also share my methods for adding additional details such as trims and panel lining chapter 8 rendering with production complete we'll be wrapping this up by returning to tool bag once again this time for rendering here I will show you how we can quickly set up our props for a portfolio ready beauty shots by utilizing three-point lighting rim lights if I exploring various render settings within the program we will then dive in a photoshop for some final touch-ups and discuss what to keep in mind when creating a portfolio ready peace finally chapter 9 our post mortem our final chapter is just a quick audio recording discussing ways to improve the workflow for future projects well I'm happy with the results of this typewriter it's always important to think these things through after completing any project so I decided to include my final thoughts within the tutorial itself so guys that's the course well-organized flexible easy to digest and allows you to focus on the areas you wish to learn the most the entirety of this course will be linked in the description of you anytime and will remain free and definitely if you're enjoying the series and would like to support my work there are two main ways of doing so the first and most helpful is just by sharing this around liking this video sharing my pin tweet on Twitter or passing this on to a discord with fellow artists definitely helps me out a ton additionally if you'd like to encourage me to make more free content like this I've included two optional donation links in the description of this video as well as attached to the course itself thank you for taking the time to come check out my work and I hope it can be of good use to you guys if you have any questions or would like to just share some of your work I've included a link to both my Twitter as well as my email in the tutorial itself other than that thank you guys for watching hopefully you enjoyed the tutorial and I'll catch you in the next one see ya [Music]
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Channel: Tiedie
Views: 28,691
Rating: 4.9855857 out of 5
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Length: 5min 0sec (300 seconds)
Published: Sun Jun 14 2020
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