How To Create CGI 10,000 Bouncy Balls VFX In Blender | Blender VFX Tutorial

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
[Music] I so hey guys welcome back to my channel for tutorials so guys today I'll teach you new style of bfx and compositing animation with using after effect and blender guys I create new style of bouncing ball animation guys I use like a 10,000 bouncing ball effect okay so guys now that's my really cool animation and guys now I show you my final render preview okay so guys now I teach you how I create this type of effect composition and guys now go to on after effect click on after effect and guys click on here guys import your footage guys you can download this footage Link in description so select and import like this see guys that's my simple footage video footage so guys preview check yeah it's looking really good right okay so guys now guys stop and guys I change some color correction so guys see that's my effect and guys and guys effect guys use curve tool select and guys apply drag and drop on mainc like this guys little bit increase brightness and contrast yeah good see guys that's my simple footage and guys right click pre-com and move all attribute check and press okay and now guys select your com and go to on track and see guys that's my track camera check and go to on advance and see guys that's my detail and let is check and guys go to on preview go to on first frame yeah that's my tracking okay so guys my tracking is finished see guys that's my tracker points that's my tracker points and now guys firstly select your flow tracker like this and guys right click see guys that's my set ground plane origin check yeah and guys one more time create solid camera check yeah and guys now I use this second tracker see guys that's my second tracker and select this one and guys right click and use solid this one create solid check yeah guys this time I use two tracker and guys preview check yeah that's my tracker plane okay so guys now I use this time blender and guys see guys that's my add-on I use ae2 blender that's my addon so guys select your assets and press delete key so guys now see guys that's my flow and guys go to on here transform and guys select first for position and copy so press crl C and go to on blender and see guys that's my create plane check yeah see guys that's my flow and guys now again go to on this one after effect and guys use second this one that's my second front face and guys copy so guys one more time paste yeah and guys go to back see guys that's my second track up and guys now I import camera so guys go to on here camera and guys go to on here like this guys see that's my transform and Camera check so guys select first position and orientation and guys see that's my camera check and press zero guys go to on zero frame and guys now a little bit change this one key frame like I starting on one frame like this yeah and guys lastly select your this one that's my camera and see guys that's my default focal length 50 mm and guys again go to on here and double click on this camera and see guys that's my focal length copy so press crl C and again blender and control V enter yeah see guys that's my composition and guys now I import background image same so guys click on here and guys now I have this one that's my footage yeah and guys go to down guys opacity 100 % and preview check yeah see guys that's my simple composition right and guys now select this one guys rotate your footage rotate like this yeah and guys now increase scale size scale size increase yes guys see that's my Global to use local and go to back yeah much better and move more yes right see guys that's my plane that's my flow so guys see that's my flow so guys rename select and like a flow enter and see guys that's my front face so guys this time increase closer and guys select guys scale size increase like this so guys click on here and go to on edit mode right align so guys click on here like this and guys go to on here yeah and guys on my right side like this yeah good so go to on back yes see guys that's my simple see guys that's my simple plane and guys click on here and guys now I increased extrude so guys go to on one more time edit mode select this one Edge I select Edge like this and like this guys extrud so press e and s and guys increase scale size like this yeah and guys right click click on here separate lose check and see guys that's my two default plane and first one this one delete so guys delete yeah I have this one plane yeah that's my simple plane and now guys select this one that's my face select and guys press e and guys extrude like this yeah that's it guys right see that's my composition right it's really simple okay so guys go to on camera and guys go to on back so guys go to back and click on here yeah and guys camera check yeah see guys that's my composition right it's looking good okay so guys now this time I apply plane on side one so guys copy press contrl C and V and rotate rotate like this same 90 and guys go to on here like this yeah that's my plane yeah it's good and guys go to on camera okay so guys all is good that's my simple composition and now guys this time I apply cylinder for guys particles I use this time cylinder and guys increase cylinder radius so guys see that's my C and guys depth I will change radius increase and guys see that's my segments like a 100 is good for me actually like a 64 yeah okay so guys go to on here here and guys press seven that's my top view panel so guys here go to unmit and guys up like this yeah see guys that's my like a hole okay so guys closer and guys now this time I apply hole so guys here and guys edit mode edit mode select pH select this one and press delete key yeah and guys click on here and press delete yeah see guys that's my cender and guys next one go to on again edit mode select this one phas select and guys closer select this one Edge and holding all key and click yeah and increase scale size so guys this time press e and Zed increase like this and guys increase scale size so press S letter yeah create shape like this and press seven and guys edit Moree is good so guys go to on here yeah see guys that's my composition right it's really simple okay so guys now go to an object mode and guys now I create whole effect so I use Boolean tool so guys select your this one that's my plane and click on here and use bold tool Boolean this one and guys see that's my object so use this one that's my Cinder check yeah guys I create hole see guys that's my hole and guys now go to on here and apply like this okay so guys next one it's duplicate on here this part it's not correct so guys this time object mode is good and guys select this one and see guys that's my cylender and hide so guys see that's my extra part delete so guys object select and holding all key click and press delete key yeah see guys that's my circle right it's really simple and guys see that's my Cinder and Cinder check right it's good and guys now right click shade smoother and guys I apply this time subd division actually solidifier solidifier check and thickness increase like uh 0.2 is good yeah right see that's my really simple and cool effect okay so guys my composition is good and now this time I apply particles so guys use particle for use this time spare this one UV spare and guys all is good segments UV spare yeah and guys I create new collection that's my like a particles Ander and guys select your spare right click shade smoother so guys this time use array ARR check and guys count incase like uh six is good and guys Factor good and one more time array and guys this time count like a six and guys Factor zero and one enter and one more time array and guys say six and factor I like one yeah see guys that's my simple bunch of spare guys you can increase count is depending on your work like uh 30 yeah see guys that's my simple object right okay so guys now I apply this spare on here so guys press top view panel so hold press seven that's my shortcut command and guys go to uh up like this yeah right see guys that's my simple position and guys now I create individually spare so guys this time I apply firstly material so guys see that's my spare and guys go to on shading so guys click on here create new material and guys I apply this time object info object for and guys second one I use color ramp color select this one that's my color ramp and guys the random connect to this one and this color connect to base color okay so guys now and guys see that's my position yeah that's my color and guys now I change color so guys see that's my color so select this one guys apply randomly color like this and this one and guys now so see guys that's not working so guys I create individually spare okay so guys go to on here layout and see guys that's my spare guys array apply apply and apply yeah so guys select your spare and addit mode addit mode yeah so guys click on here that's my text right so guys press P that's my loose part check yeah see guys that's my all individually and guys now go to an object guys see that's my origin to Geometry check yeah and one more time guys click on here yeah see guys that's add my different different random colors right and guys one more time go to on shading and guys I change color so guys I use this time this one color color and select blue yeah much better see guys that SM colors beautiful and guys I Chang roughness 0.3 is good yeah that's it guys right see guys that's my beautiful colors and guys now this time I apply rigged body so guys see that's my first pair so guys select first pair and I apply riged body tag and see guys that's my type use active and guys see that's my shape I use spherical because that's my spare and guys see that's my guys I change this one that's my friction so guys friction like a 0.2 is good and bounce increase like a 0.5 yeah and guys like a six is also good right see guys that's my friction 0.2 and bounce I like 0.6 and guys now guys this time I apply this setting on all spare so guys select this one that's my selection and guys now go to last holding shift key and select all and go to an object and guys see that's my riged body and see guys that's my copy from active check yeah right guys I apply same setting on all riged body effect yeah and guys now I apply this time collagen effect so guys select this one that's Ma cender and riged body check guys type I use passive and see guys that's my shape I use mesh yeah and guys see that's my friction friction 0 like a two is good and bounce 0.5 yeah and guys select this one that's my window active to change passive and shape I use this one and bounce I like a like a 0.2 and friction 0.2 and guys same select this one and passive guys shape I use Smash and friction 0.2 0.2 and lastly I select this one red body passive and MH and 0.2 and bounce I like 0.2 yeah that's it guys right that's my simple setting and guys now go to on here okay so guys go to an up and guys click on here that's my frame okay so guys now I change last frame so guys go to on last frame and guys click guys see that's my last frame 446 446 enter and guys click on here and change gravity guys see that's my default gravity is minus 9.7 I change like a minus5 yeah and guys riged body world so guys go to down and catch see guys that's my catch and and guys 446 and see guys that's my bake all Dynamic check yeah see guys that's my default baking guys take a little bit time okay so guys my baking is finished now press zero and guys go go to on back guys go to back and go play yeah yes see guys that's a beautiful animation it's looking really good okay so guys now I change some setting on this one so guys select this one that's my frame okay so guys delete all bake check and guys see that's my addit mode so guys select Edge select this one and go to on top like this yeah and object so guys select this one and go to one up yeah and guys now this time guys go to back here so guys select and guys select this particle and right click select object and guys little bit of like this okay so guys change position okay so guys now select all spare and go to an up like this yes and guys press seven so guys go to on here little bit closer see guys that's my position and guys select this one that's my cender and guys go to on edit mode one more time addit mode so guys select front one and guys go to one here like this yeah that's it guys go to on object and guys press zero so guys now guys this time I apply material on this one so guys select your this one material for material guys double click and click yeah I apply two material so guys first one okay so guys now I also change render setting so guys render setting I use cycle and divice GPU Check Yes and guys maxm 512 enter and but guys that's my only total part I use 25 is good so guys go to down and film and guys see that's my transparent check okay so guys now click on here and see guys that's my frame rate so after effect see guys that's my default frame rate 24 FPS so guys I use same 24 FPS and that's my output so guys I use go to on desktop and guys I create new folder like a rendom and take any file name yes guys format I use this time PNG format file okay so guys now go to on here and this one guys create new material so guys surface I use this one that's my hold out effect Check Yes and guys now click on here edit mode and guys select this one so face check select select and guys select this one and click on here and create new material check and guys I sign check yeah and guys now object mode guys I change color like a blue like a 0.6 and one situation one and value one and guys roughness 0.2 is good yeah yeah that that's my composition right and guys select this one so guys click on here that's my plane so guys visibility and see guys that's my shadow catch a check guys same this one that's my flow and Shadow catch a check yeah and guys now this time guys I apply SD image so guys for image so guys click on here that's my world color guys I have lots of hdri image so Guys open and hdri Check Yes see guys that's my different different style of hdri image so apply and guys click on here yeah see guys that's my final composition and guys preview check yeah okay so guys now next one I apply one more time go to on here and guys down and see guys that's my bail all Dynamic Check Yes and guys click on here and one more time preview check yeah see guys that's my beautiful bouncing ball animation okay so guys see that's not correct yeah it's not out of it's out of frame okay so guys go to back and guys now I change some setting on this one so guys select this one and click on here and see guys that's a bouncing animation like a 0.1 and increase friction like a 0 0.1 is good yeah and guys select this one that's my my spare so see guys that's my bouncing like a 0.3 and friction 0.1 yeah and guys select your first paare and guys I apply same setting on all spare select and go to on here riged body and apply copy from active Check Yes and guys this time go to on back and guys now I change guys individually spacing so guys select this one and guys little bit up select this one and up like this yeah right see guys that's my three bunch of cubes and guys now again go to on here and guys go to last and delete bake all check and bake all Dynamic check and guys now press camera yeah all is good so guys I increase this scale size so guys I edit mode and guys select this one Edge select this one and increase scale size like this yeah and guys now again this time again click on here last time and guys bake all Dynamic check yeah guys my baking is finished now select this one and guys flow increase scale size like this and guys preview check that that's my animation guys see that's my final work yeah see guys that's looking really good and guys STP and click on here that's my final rendom preview and guys select this one that's my plane and yeah all is good so guys click on here yeah much better right see guys that's my beautiful spars and guys now next one I apply light so guys see that's my light guys this time I like sunlight so guys add and use sunlight and guys go to back go to back and guys go to on here so up and guys press seven and press seven so guys click on go to on here and rotate guys rotate your light like this and guys rotation change like this yeah and guys I change guys I change color guys color is good strand 1.5 is good and angle that's for my shadow 20 and click on here that's my simple Shadow effect see guys that's a beautiful Shadow it's looking really beautiful and guys click on here guys Str like 1.2 is also good yeah much better okay so guys one and guys now this time I apply here light so guys click on here and guys I take plane so guys go to on back and I take plane guys increase plane size guys rotate and guys scale size change so and rotate like a 90 and guys now click on here y frame and press seven so guys go to on here like this I ch change rotation also so go to an up and increase scale size and guys press seven so guys closer closer like this and guys again go to on here that's my rotation change rotation change yeah see guys that's my rotation and now guys this time I apply array effect array so guys select your plane and go to on here and select this one plane so guys I apply aray effect so guys count is good increase and Factor change like this like a two is good and guys go to back go to on here and count increase yeah press zero and guys little bit up so guys click on here yeah much better and guys closer yes good so guys now I apply material so guys click on here and guys I apply amation material like this and strength I like two is good yeah that's it guys and preview check yeah see guys that's my final work it's looking really good and guys stop and guys now click on here I use onef frame render okay so guys my render setting is good and guys close and see guys that's my Cinder and Cinder check yeah that's my Cinder and guys now again we go to on here render setting guys I create only one frame render yes see guys that's my final render and guys now go to on here and guys I go to on composite and compositing check and guys this time some compos positing so guys I use press shift a and like a movie clip apply movie clip and guys apply same texture so guys VFX apply same texture and guys now the last this time I use like a alpha I use Alpha over and guys now I second time and third time I use viewer like this yeah okay so guys now uncheck this one and guys image to image check and this one image check and guys now select this one alpha over image check this one composite thing and view check yeah see guys that's my final composition right it's looking really good press V that's my composition and guys yeah all is good so guys layout so guys go to on here yeah all render settings good and guys maxm like a 512 enter and yeah all is good and guys now click on here go to back and render and render animation check yeah that's it guys okay so guys that's my final work is finished that's my beautiful final work and guys now you can download this all texture and guys clip Link in description and guys second one you can download Pro project file from my website free thank you
Info
Channel: Fattu Tutorials
Views: 16,339
Rating: undefined out of 5
Keywords: blender, blender vfx, blender vfx tutorial, vfx, blender tutorial, vfx blender, blender 3d, blender beginner vfx tutorial, blender vfx course, easy vfx in blender, blender vfx basics, blender beginner vfx, blender addons, blender camera tracking, how to make vfx in blender, blender easy vfx tutorial, blender beginner tutorial, beginner blender tutorial, blender3d, blender beginner, vfx in blender
Id: I66GaMmg0n8
Channel Id: undefined
Length: 30min 30sec (1830 seconds)
Published: Mon Mar 11 2024
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.